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The nostalgic version of Journey wants to play skating. How to add 92 attribute points and skill points? The more detailed the equipment you wear, the better.
Perfect ice method

Benchmark: 48 points

Spell mastery +7,

Armor +7,

Life Enhancement +7,

Cloud avatar +7 (any other skill+points).

Ice hockey +5

Ice thorn protector +7

Jia Bing +7

Frozen, suspected ice sword (+3 each)

Hail +5

Freezing and thawing +7

Real ice hockey +5

Coagulation +7

Liquefaction +7 (duration+1 is 30 seconds and duration +7 is 120 seconds).

Rotating Ice Sword +5

Frozen Nodules +7 (personal preference)

Frozen boundary: I have a dream to say which skill is the best. If you ask me, I will also say frozen enchantment, because this is the trademark skill of ice method, and it can also be said to be the soul of a mage. (I'm not happy with the fire method, and the electric method also says that I'm picky about what I eat ~) Anyone who hasn't played with the mage knows that because everyone has been killed by him countless times. Let me focus on the unknown usage: first, let's look at the definition (active release skill can release the target, so that the target can't move within 15 seconds, the use of items and skills is invalid, and the attack is invalid, but the enchantment can absorb 400 damage during the state duration until this state disappears or the enchantment is broken, and all the states on the target can be cleared at the same time).

The first character, Iceman: Someone asked why he could run after I set a barrier for you. You can compare lightning strike and charging to see the explanation ~ by the way, you didn't say it was "irresistible" If the opponent is inlaid with a stone that reduces immobility, he can't be frozen, but "using skills and attacks is invalid" is still valid. "People are floating in rivers and lakes, how can they not be stabbed?" No matter big or small, when you meet a persistent pursuer while doing a task, but you can't fight hard or hard, give him an enchantment. 15 seconds is enough for you to finish the task at once, and even take a brick when you get into a chariot ~ You can also use this 15 seconds to cool down or look at his equipment. (PS: If you think you have enough spirit and skill points, you can put an enchantment and give him a soul eater or a trap-)

The second function, washing people: I'm afraid this is the scariest skill of washing people. The gang skills include the ability to catch the eye, the ability of the immortal to purify the water, and the magic war to exorcise demons, but the ability to catch the eye can only be invincible. If people reduce things and add exile, then you can play slowly; Tianshui clean body aside, I have dismounted. Let me ask, how many students majoring in immortals are still in tuba? The enchantment can wash all the states at once, and you can try your luck to freeze it. When chasing people, you won't be upset because you can't catch up invincible. In addition, if you want to kill an assassin, you need to make an enchantment first, so don't worry about finding Woodenhead. Anyway, I saw the assassin, and the enchantment was a gift for him ~

The third role, temptation: this is mainly used for expert confrontation. If the enchantment is suddenly hit by something, either the enchantment is broken or the number of objects is reduced. At this time, you can rest assured that you will change your stick and smash it; Either don't break the defense, run quickly ~ (follow-up signboard escape skills) Here we have to correct a wrong understanding. Many people on the forum blatantly mislead the players and say, "15 seconds, let's have a chat." Filling the boundary is to absorb 400 damage. If the damage is higher than this, the ice will automatically open, so it's better not to provoke when doing the task normally ~

Speaking of which, what I am most satisfied with is its cooling time. +1 and +7 are both 120 seconds. In the words of my friend and I, I have as many witchcraft as you, invincible. You're crazy, and I'm crazy! )

Bing Jia: I hope GM doesn't change this after reading it. The mage refers to this ~ _ (state skill, release it to yourself, improve magic defense and physical defense by 20% for 300 seconds). Someone asked, isn't this the same as ice armor and golden bell jar? Quietly tell you: those two percentages can't be superimposed with the percentage of individual defense increases such as armor and armor enhancement ~

Ning: Q: What should I do if I am trapped? Answer 1: drink blood. Answer 2: If I had eyes, I wouldn't fall into the trap at all. Answer 3: Wait for death. If you learn coagulation, there will be a third choice. I think even the top few people in the region dare not underestimate the power of traps (I used to be most afraid of eating souls ~ now no one should care about this), and the percentage of blood loss has nothing to do with defense. Trapped, condensed, and then settle accounts with its owner ~

Liquefaction: I finally want to write the finale, but I can't hold back ~ ~ (state skill, which makes the character liquid, can penetrate other players or monsters within the duration of the state, and resist a damage when the character is hurt, and disappear immediately after the damage, duration 120 seconds). Sometimes I think liquefaction is more famous than enchantment ~

(1) The character is liquid and can penetrate other players or monsters: Have you ever been stuck in a cabin abroad? Were you blocked by a chariot outside the courtyard when you robbed the general's rudder? Has the spy bridge ever been blocked Is the new world in the resurrection area blocked? Is the king, the general of the national war, surrounded by layers Replenish liquefaction, and say goodbye to friends on the road if you are in the mood ~

(2) Resist an injury: the guards have weapons to block, bows and arrows dancing in the shadow, assassins dodging after jumping, and the guards are confused, but they are all chances. Personally, I think all the probabilities are not so stable, even if there is only one liquefaction, whether it is a physical attack cooling time of 1.36 seconds or a magic attack of 1.6 seconds. For high level PK or task, this is 65438.

I usually liquefy bricks when I steal them. On the one hand, I can penetrate the crowd in the chariot and hide behind other cars for cover. On the other hand, when you are washed invincible or stuck invincible for a few seconds, you can add a layer of survival guarantee. Invincible or study hard, just add 1, make a +2 stick 10 seconds, the task is done enough!

..... In short, I am invincible ... I can leave around the enemy ... Non-RMB players must choose. ......