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How did dota2' s scarlet ornaments come from? What are the unique auspicious prefixes?
Version: dota2.

Scarlett is a drop of blood at the scene. During the book period, boxes will be specially distributed for opening. Books can be bought in the end, and the price is definitely not cheap. The prefix hero handed down from generation to generation is also fall in price on the spot, and other prefixes are only sold on specific festivals, which will hardly increase the price of jewelry. There are also some signatures that increase the price according to the fans.

Knife Tower 2, also known as DOTA2, is a game jointly developed by Ice Frog (Icefrog), the core map maker of DOTA, and Valve Company of the United States. The test was started on April 28th, 20th/Kloc-3rd, and the Chinese name was "Knife Tower", which is the second work in this series.

Knife Tower 2 completely inherited more than 100 heroes of the original DotA, and broke away from the multiplayer real-time battle game of Warcraft III engine that the previous generation DOTA relied on. The world of Knife Tower 2 is composed of two camps, Heaven Back and Nightmare, with three main battle roads connected and rivers as the boundary.

Each camp is guarded by heroes played by five players. They will take the mission of protecting their own ancient relics and destroying the enemy's ancient relics, and win by upgrading their ranks, making money, buying equipment and killing enemy heroes.

Action:

The attack action of each hero in Knife Tower 2 is different. After the player gives the attack command, the hero's attack damage will reach the target with a certain delay. The short-range hero needs to make an attack gesture, and the long-range hero needs his attack trajectory to hit the target after that. This delayed time is the attack point.

After completing the attack, the hero will make an action to shake it back. This action is a delay before reaching the attack damage and performing the next action. The backswing of the attack can be cancelled by instructions such as stopping or moving, so that the next instruction will be executed faster. Both the attack point and backswing can be shortened by increasing the attack speed. Trajectory speed is the time when the attack trajectory issued by the remote hero reaches the target after making the attack action. The fastest ballistic speed of all ranged heroes is snipers and dwarf helicopters, with a speed of 3000.