1. How to play:
The whole class joined hands in a big circle. Choose a classmate to use the outside of his hand as a broadsword to cut the arm-in-arm part around the big circle from the same place in different directions, imitating the way of cutting watermelon. Some students shouted nursery rhymes (cut, cut, cut watermelon, or both). When they shout "Cut in two", the two people holding their arms will let go and run in different directions around the circle. Whoever runs back to the original place first is the watermelon cutter.
2. The rules of the game are:
(1) Students who cut watermelons must cut watermelons in turn according to the rhythm of children's songs.
(2) The two students who have been cut must run in circles in different directions, and no big circles are allowed.
Game name: wooden head.
1. How to play:
Draw a certain range on the court as the competition area. Choose one student as a catcher, and the other students are Woodenhead, who are distributed in the game area.
At the beginning of the game, Woodenhead moved freely in the game area, grabbing his classmates and chasing Woodenhead. When he was about to catch up, Woodenhead shouted "Woodenhead" and stopped. Grab his classmates and chase others or watch. Other students try to help the students who shout Woodenhead, such as touching their shoulders, bodies, arms and other parts, and then continue the game. If you are caught swapping roles, the game continues.
2. The rules of the game are:
(1) Participants are not allowed to run out of the competition area.
(2) Don't walk around after shouting "wooden head", and be free after rescue.
(3) What you catch after shouting "Woodenhead" is not counted, and the catcher may not always keep a classmate.
Game Name: Garbo Forward
1. Game purpose:
Through this game, students' eyesight and the accuracy of bag clamping and kicking are cultivated, and students' ability to control shuttlecock with one foot and two feet and bounce ability are developed.
2. Site and equipment preparation:
Draw a grid on the ground, as shown on the right. Everyone or group has a badminton.
3. How to play:
Students volunteer to form two groups. Guess which group jumps first. The first person in the first group stood in a semi-arc shape, threw the shuttlecock into the 1 area, then jumped into the 1 area with one foot, kicked the shuttlecock into the 2 nd area, and kicked it into the 3 rd and 4 th areas in turn. Put the other foot down, clamp the shuttlecock, and kick the shuttlecock with both feet. Then pick up the badminton from the eighth zone with both feet and launch it to the 1 zone, and jump into the 1 zone with both feet to successfully catch the badminton from behind. Similarly, this group will continue. When one person fails, the whole team will fail. The other group continues. If all the players in this group are successful, the next round of promotion, that is, the players stand at the arc and throw the shuttlecock directly into Zone 2, then skip 1 with one foot, and play in Zone 2 according to the above method. The method will be upgraded in turn until the shuttlecock is thrown directly into the 8 th district, all the players pass, and the group that jumps first wins.
4. Rules of the game:
(1) When one foot kicks the shuttlecock, the other foot must not land. Landing failed.
(2) If the shuttlecock is thrown out of bounds, it will be regarded as a failure.
(3) When passing through Tian Zige, you must pass by the specified method, otherwise it will be a failure.
5. Teaching suggestions:
Beginners can practice kicking shuttlecock and clamping shuttlecock in the "day" box; Practice the word "Tian" when you are proficient, so that students can skillfully do kicking and double wrapping.
6. note: when playing this game, the number of people in each group should not be too large, and the teacher should explain the rules of the game clearly.
Name of the game: Please recruit soldiers.
1. How to play:
Students are divided into several teams, and the two teams stand face to face voluntarily, with a distance of about 10. About 15 meters, people in the same row are holding hands, one team is a recruitment team and the other is a response team.
At the beginning of the game, please ask the soldiers to come first (slogan: chicken jingle, big city, big city, send horses to children); Respond to the team (slogan: no horse); Invite troops (soldiers); Response team (slogan: who do you want); Invited soldiers (X X), X X soldiers invited in the team, quickly ran from their own team to the other side, scattered their classmates' arms with the help of strength and speed, and returned to Qiang Bing strongman who they thought or teammates thought was their teammates. If you don't break up, you will become the prisoner of the other side.
2. The rules of the game are:
(1) Participants are not allowed to drill or jump arm in arm.
(2) Students holding hands shall not intentionally let go.
It seems a bit complicated, I hope it can be adopted.