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Who has a morning meeting game? If you can play it, everyone should get involved. Now the company has less than 60 employees.

1 Blindfold painting All students cover their eyes with blindfolds, and then distribute paper and pens, one to each person. Participants were asked to draw their home or other designated object on paper while blindfolded. After finishing, let the students take off their blindfolds to admire their masterpiece.

Have everyone write their name on the other side of the paper before putting on the blindfold. After they have completed their drawings, hang all the pictures on the wall and have students choose the one they drew.

The teacher describes something in words and asks the students to draw what they heard while blindfolded. Then they compare the pictures they drew and think about why everyone heard the same description but drew the same thing. What comes out is different, what about at work? (Teaching aids: blindfold, paper, pen)

Evening interactive game

Pretending to be a clock

Game rules:

1. On the whiteboard or Draw a large clock model on the wall and mark the scales of the clock;

2. Find three people to play the second hand, minute hand and hour hand of the clock, holding sticks of three different lengths in their hands Or other props (hands representing the clock) stand in a column in front of the clock (note that the back is to the whiteboard or wall, the actor cannot see the clock model);

3. The host says a moment at will , for example, it is now 3 hours, 45 minutes and 15 seconds. Three different people are required to quickly point the prop representing the pointer to the correct position. Those who indicate incorrectly or slowly will be punished

4. Repeatable play Many times, one person can also play the minute hand and hour hand of the clock at the same time to train the performer's judgment and reaction ability.

Comments:

1. This game is very suitable for playing during breaks at parties or training courses, and can liven up the atmosphere.

2. This game can also be used in the "Time Management" course, and it can also train people's reaction ability.

How much do you know about the drinking game

Game 1. Circular restraint

Tools: None

Number of people: two people

< p>Method: The command word is "Hunter, bear, gun". Two people say the command word at the same time, and make an action while saying the last word - the hunter's action is to put his hands on his hips; the bear's action is to put his hands on his chest. Front; the action of the gun is to raise both hands like a pistol. Both sides use this action to determine victory or defeat. The hunter wins the gun, the gun wins the bear, and the bear wins the hunter. If the actions are the same, the game starts again.

Excitement: The fun of this game lies in the big movements of both parties, which are very funny

Disadvantages: It is only a game for two people

Game 2, Lucky Great White Shark< /p>

Tools: Lucky Great White Shark

Number of people: Two people

Method: Lucky Great White Shark is very simple in construction, but it is a lot of fun to play with. The method is to open the mouth of the great white shark, and then press its lower teeth. Only one of these teeth will affect the shark's mouth and make it close. If you press this one, the shark's mouth will suddenly close. Bite your finger. Of course, shark teeth are made of soft plastic and won’t hurt you.

You can use it as a drinking utensil for gambling on luck at the wine table. Several people take turns pressing it. If they are bitten by a shark, they will drink as a penalty.

Exciting points: Suitable for boys and girls to play together, more thrilling for timid girls.

Disadvantages: First of all, you have to buy a "Great White Shark", although it is not expensive

Game 3, officers and soldiers catch thieves

Tools: written separately Four small pieces of paper with the words "Officer, Soldier, Capture, Thief"

Number of people: 4 people

Method: Fold the four pieces of paper, and each of the four people participating in the game draws one Zhang, the person who drew the word "capture" has to guess who has the word "thief" based on the facial expressions or other details of the other three people. Those who guess wrong will be punished. The person who guessed the word "official" decides what to do. Punishment is carried out by the person who draws the word "soldier".

Exciting points: simple and easy, not limited by time, place and occasion

Disadvantages: not easy to have too many people.

Game 4, Shooting Seven Orders

Tools: None

Number of people: Unlimited

Method: Multiple participants, from 1- Count 99, but when someone counts a number containing "7" or a multiple of "7", you are not allowed to count. You have to take a picture of the back of the person's head, and the next person continues to count. If someone reports the wrong number or takes the wrong person, they will be fined.

Exciting point: No one can make mistakes, even if it is very simple arithmetic.

Disadvantages: None

Game 5, Heart Disease

Tools: None

Number of people: The more the better

< p>Method: Distribute a deck of playing cards equally to everyone at the drinking table, but you cannot look at the cards in your own or other people's hands. Then arrange them according to the number of people at the wine table. For example, if there are 5 people at the wine table, they can be numbered from 1 to 5. If the card played by that person has the same serial number as his own, then everyone's hands will be slapped towards that card, and they can slap their hands on top of each other. The person who slaps it last is the loser.

Exciting point: It is very exciting, and everyone’s hands are often red.

Disadvantage, bad for the table

Game 6, driving a train

Tools: None

Number of people: two or more, the more the better

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Method: Before starting, everyone names a place to represent themselves. But the location cannot be repeated. After the game starts, assuming you are from Beijing and another person is from Shanghai, you have to say: "Let's drive the train. Let's drive the train. Beijing's train will open." Everyone asks together: "Where to go?" You say: "Open in Shanghai". The person representing Shanghai will immediately react and say: "The train in Shanghai is about to leave." Then everyone will ask: "Where to go?" Then this person will choose another game object and say: "Go to such and such place. "Open." If the opponent hesitates for a moment and doesn't react, he loses.

Exciting points: It can enhance the relationship between people, and you can take advantage of the opportunity of letting him or her "drive the train" to convey affection and wink.

Disadvantages: None

Passing water from a paper cup

Purpose: To enhance the sense of intimacy and test members' cooperation and collaboration abilities.

Requirements: Choose a group of eight people, with men and women working together alternately. ***Select sixteen employees and divide them into two groups to compete at the same time. There are two other people who assist the first person in the team to pour water into the paper cup they hold, and then pass it one by one to the next person's paper cup. The water in the last person's paper cup is poured into a small tank, and finally the water is poured into the limited five-person cup. Whoever has the most water in the tank within minutes wins.

The blind man carries the lame man

Purpose: Communication and cooperation skills, active atmosphere

Game rules: Choose six employees on the spot, three men and three women, boys carry girls, boys When the "blind man" covers his eyes with a gauze scarf, the girl pretends to be the "lame man" and guides the "blind man" around the roadblocks to reach the finish line. The first one to arrive wins. Among them, the roadblocks can be equipped with chairs, which must be detoured; balloons must be stepped on; flowers must be picked up and handed to the girls.

Balloon stepping

Purpose: to activate the atmosphere and enhance coordination and collaboration.

Requirements: The number of people is ten, half men and women, one man and one woman form one group, and there are five groups.

Steps: Select ten employees on the spot, half male and half, one male and one female, tie three to four balloons to their left and right feet. After the activity starts, they step on each other's balloons and keep their own The balloon whose balloon remains unbroken or breaks the least wins.

Pedal water carrying relay (***48 people)

1. Team members: Each team has 6 men and women, ***12 people in total. The relay is divided into three groups. The team must be equipped with 2 men and 2 women;

2. Competition process:

1) Preparation: The first member of each group places a pair of pedals on the right side of the first member of the group; each group The 4 cooperating players each carry a basin of water;

2) The referee announces "start", the first team member of each team quickly puts their feet into the pedal foot covers, and the cooperating member on the right hand hand over In the water basin, put your left hand on the left shoulder of the previous team member (except the first player) and move forward;

3) When you reach the end, pour the water in the water basin into your team’s bucket, and press the original Return the same way;

4) Return to the starting point, the team members take off the pedals, and hand over the water basin to the team members to draw water;

5) The next group starts;

< p>6) In the last ten seconds, the referee started counting: ten, nine, eight. . . . . . . .

1. Stop (beat the gong)!

3. Rules:

1) The competition time is 10 minutes, and the ranking will be determined by the amount of water transported;

2) Fetching water can be carried out by cooperative players , but the cooperating team members must be team members, and non-team members cannot provide any assistance;

3) Except for the assistance of myself or other members of the team when pouring water at the end, other personnel cannot provide any assistance;

4) You can leave your feet off the pedal when pouring water;

5) When the end pedal turns around, you can use your hands to assist in the U-turn, but the position should be roughly the same as before the U-turn;

6) There are 2 men and 2 women in a group, and there are no restrictions on the position of the front and rear pedals for male and female team members;

7) If you fall to the ground midway, you can put the pedals back on and pick up the water to continue moving forward;

8) If a team After the third group is completed, there is still time and can be continued by any four of the 12 players (2 men and 2 women are still required) until the end of 10 minutes when the referee sounds the gong to call it a day;

4. Rewards: The first place will be rewarded, and other teams will receive encouragement awards

5. Props: 4 pairs of pedals; 9 large plastic buckets (4 empty buckets for the end point, 4 full of water for the starting point, and 1 Filled with water and set aside at the starting point); 16 small plastic basins; one medium plastic bucket (for adding water and set aside); one stopwatch, one drum; one gong;

Water carrying relay (***16 people )

1. Team members: 2 men and women in each team, 4 people in total;

2. Competition process:

1) Preparation: one shoulder pole The root is placed next to the first player; the two cooperating players each lift a bucket of water (the pole cannot be hung at this time); one cooperating player holds a piece of red silk ready;

2) The referee announces" "Start", the cooperating members of each team holding the red silk quickly wrap the red silk around the waist of the first member and tie it tightly (requiring the water carrier team member to turn around several times, wrap the red silk to the end and tie it tightly), and then take Pick up the water on the pole and set off;

3) Cross the bridge;

4) Reach the end, pour the water into the team’s bucket, and return the same way ( You don’t need to go on the bridge when you return, but you need to pick up the bucket);

5) Return to the starting point, untie the red silk tied around your waist, hand over to the next team member and continue until the fourth team member;

6) In the last ten seconds, the referee started counting: ten, nine, eight. . . . . . . . 1. Stop (beat the gong)!

3. Rules:

1) The time is 10 minutes, and the ranking will be determined by the amount of water transported;

2) The order of the players is: the first player Male, the second team member is female, the third team member is male, and the fourth team member is female. If there is still time after the first round, the relay must continue in the order of men and women in the first round until the end of 10 minutes. The referee sounds the gong to stop the team. ;

3) Fetching water and tying silk can be carried out by cooperating members, but the cooperating members must be members of the team, and non-members cannot provide any assistance;

4) When members cross the bridge You are not allowed to fall, otherwise you need to re-enter the bridge from the bridge head;

5) If you fall to the ground halfway, you can get up and continue; if the water has been drained after falling, you can return to the starting point to fill the water and start over again; < /p>

4. Reward: The first place will be rewarded, and other teams will receive encouragement awards

5. Props: a small bridge (pre-installed); 4 shoulder poles; 8 small plastic buckets for carrying water ; 9 large plastic buckets (of which 4 empty buckets are placed at the end point, 4 filled with water are placed at the starting point, and 1 filled with water is reserved at the starting point); 1 medium plastic bucket (reserve with water added); 1 stopwatch and 1 drum ; One side of gong; 4 pieces of red silk (each piece is 5 meters long).

In order to let everyone have a cheerful night, Little Elephant has carefully planned to arrange game programs at the bonfire party as follows:

1. A huge reversal of lyrics and music

Use the melody of one song to sing the lyrics of another song, and the one who sings better wins.

2. Idiom Solitaire

Speak an idiom based on the specified words. The last word of the first idiom is the first word of the second idiom. Keep going. Which group uses the least The first letter of the word that comes back to the first idiom is the winner.

3. Picking out mistakes in singing

Singers will deliberately change part of the lyrics of a song before singing it to see who can find out the mistakes in time and sing correctly. The one with the most corrections to the lyrics wins.

4. Bamboo pole dance

The four groups take turns to dance together. The one who gets his foot caught will be eliminated. The one who persists until the end and has the most people left wins.

5. Double Balloon Relay

A group of two people can only run from one end to the other with their faces pressed against the balloons. If the balloon falls and starts again, the one who completes first will group wins.

6. Use the designated expression, melody and emotion to perform a designated song. The one who sings best wins.

7. Big watermelon, small watermelon, drink beer

People in the same group line up, starting from the first person, shout "big watermelon" and gesture to the small watermelon with their hands. The second person shouts "little watermelon" and gestures to the big watermelon at the same time. If the person who makes the mistake continues like this, the more points will be deducted. The one with more points in the end wins.

8. Bamboo pole drilling

Each group will line up to drill through the bamboo pole without touching the ground. The body will lean back to drill through the bamboo pole. Those who knock off the bamboo pole will be eliminated. The bamboo pole will be adjusted from high to low. In the end, the group with the lowest bamboo pole wins.

1. Game name: Name-stringing game

Game method:

Group members sit in a circle and nominate any team member to introduce themselves to their unit and name. The second team member takes turns to introduce, but they have to say: I am the *** behind ***, and the third team member says: I am the *** behind the *** behind ***, and so on..., The last team member to be introduced should repeat the names and units of all the previous team members.

Analysis: Liven up the atmosphere, break the deadlock, and accelerate understanding between team members

2. Game name: Circular mutual restraint

Tools: None

Number of people: Two people

Method: The command word is "Hunter, bear, gun". Two people say the command word at the same time, and make an action while saying the last word - the action of the hunter. The action of a bear is to put both hands on the hips; the action of a bear is to put both hands on the chest; the action of a gun is to raise both hands like a pistol. Both sides use this action to determine victory or defeat. The hunter wins the gun, the gun wins the bear, and the bear wins the hunter. If the actions are the same, the game starts again.

Excitement: The fun of this game lies in the big movements of both sides, which are very funny

Disadvantages: It is only a game between two people

3. Game name: Officer and Soldier Catch Thief

Tools: four small pieces of paper with the words "officer, soldier, capture, and thief" written on them respectively

Number of people: 4 people

Method: put the four A piece of paper is folded, and the four people participating in the game each draw a piece of paper. The person who draws the word "catch" must guess who has the word "thief" based on the facial expressions or other details of the other three people. The person who guesses wrong must For punishment, the person who guessed the word "official" decides how to punish, and the person who guessed the word "soldier" will execute it.

Exciting points: simple and easy, not limited by time, place and occasion

Disadvantages: not easy to have too many people.

4. Game name: Pai Qiling

Tools: None

Number of people: Unlimited

Method: Multiple people can participate. Count from 1 to 99, but when someone counts a number containing "7" or a multiple of "7", you are not allowed to count. You have to pat the back of the person's head, and the next person continues to count. If someone reports the wrong number or takes the wrong person, a show will be performed.

Exciting point: No one can make mistakes, even if it is very simple arithmetic.

5. Game name: Train driving

Tools: None

Number of people: Two or more, the more the better

Method: Before starting , everyone names a place to represent themselves. But the location cannot be repeated. After the game starts, assuming you are from Beijing and another person is from Shanghai, you have to say: "Let's drive the train. Let's drive the train. Beijing's train will open." Everyone asks together: "Where to go?" You say: "Open in Shanghai". The person representing Shanghai will immediately react and say: "The train in Shanghai is about to leave." Then everyone will ask: "Where to go?" Then this person will choose another game object and say: "Go to such and such place. "Open." If the opponent hesitates for a moment and doesn't react, he loses.

Exciting points: It can enhance the relationship between people, and you can take advantage of the opportunity of letting him or her "drive the train" to convey affection and wink.

Counting Frogs

Game rules: The formula "N frogs jump into the water with N plops", starting from anyone in the seat, each person reads two words, and then "one" "Frog", "jump in", "water", "plop", "two", "frog"... the cycle continues. If there are a few frogs, just plop a few times. When there are nine frogs, you can start again. Those who speak incorrectly or fail to keep up with the rhythm will be punished. It is a very simple game, that is, someone cannot remember and respond slowly.

Inconsistency 007

The first person calls "0" and the name of another person present, and the person who is called calls "0" and the name of another person present. The second callee calls "7" and the third callee's name. Once the third callee's name is heard, the two people on his left and right must react in the shortest time. They can wave their hands or Simulate touching the third callee, making him feel a little proud. Those who react slowly can only admit defeat. The reason why it is said to be "inconsistent" is because the final test is not actually the callee, but the two people around the callee. As for any inappropriate behavior by anyone during the process, they should be judged as a mistake and punished. The greatest fun of the game is not only the last level, but also the shouting at each other during the process. The atmosphere is quite lively and the aspects involved are quite wide. What's more, "7" in Shanghainese is very similar to "eat", and the third callee often has to endure some virtual gnawing.

Another way of saying it: 007 "0" "0" "7" "pia~" "Ah!" While talking, point to some people, the person who is "pia", and his two neighbors You have to shout "ah" and raise your hands at the same time. If you say something wrong or do something wrong, you will be punished.

Another method: starting with one person pronouncing "0", the following sounds refer to one person, and that person then pronounces "0" and then refers to another person. The third person pronounces "7", and the following sounds are used. Point your finger at any one person in a shooting gesture. The person who is "shot" will not make any sound or move, but the two people on the left and right next to the person who is "shot" will make "ah" sounds and raise their hands as a gesture of surrender. The person who makes a mistake drinks!

Truth or Dare

Truth or Dare can be added to both the second and third ones. However, you must pay attention to a certain degree. The author was playing on the train and was punished by asking the conductor for his autograph and thanking him for his hard work.

Guess the toothpicks

A person holds N toothpicks in his hand. This N is less than or equal to the number of people on the table, or there may be no. Then everyone is asked to guess the number of toothpicks in his hand. Everyone's guess must be different. Whoever says it right will drink. If no one says it right (for example, he has none and everyone guesses a number), the person holding the toothpick will drink.

Driving a train

Before starting, everyone names a place to represent themselves. But the location cannot be repeated. After the game starts, assuming you are from Beijing and another person is from Shanghai, you have to say: "The train from Beijing will leave soon." Everyone asks together: "Where to go?" You say: "Let's go to Shanghai." The person representing Shanghai will immediately react and say: "The train in Shanghai is about to leave." Then everyone will ask: "Where to go?" Then this person will choose another game object and say: "Go to such and such place. "Open." If the opponent hesitates for a moment and doesn't react, he loses.

Call seven

Also known as seaming seven, people at a table gather in a big circle and start counting, usually starting from the number within ten, and shouting to seven or seven Numbers that are multiples or numbers with seven, such as 7, 14, 17, 21, etc., cannot be shouted out. You can only knock the cup down with chopsticks or shout it (it needs to be agreed in advance), and so on. If one person is wrong, the others will If you follow the shouting, you will be punished. Of course, you can also commit suicide. That is, just shout "seven" at the beginning. If someone follows the shouting, then the people who follow will also be implicated! There are other ways to play, which is to increase the difficulty. For example, you are not allowed to say "you", "I" and "drink" when speaking. This is quite harsh. If you don't want to make a mistake, stop talking. Don't say it, otherwise you will make mistakes if you talk too much. ! First of all, there need to be more people, more than 5 people.

Look at the new trick: the beginning is the same, but after counting to the number 7, count backwards! For example, it turns out that counting is clockwise, and when A's turn is 7, he knocks on the table. By rights, B, who is sitting on his left, should count 8 next, no! Now it's going to turn counterclockwise, number 8 from C sitting on his right! Turning around like this, I guarantee you, if you don't turn three times, everyone will be confused! One more thing to note: only the first time starts counting from 1. After whoever loses the drink next, he starts counting. You don't have to start from 1, but start with any number less than 10. Try counting from 6...

I Love You VS Shameless

It sounds a bit "ambiguous", but it is actually a good game to practice your reactions. Rules: Everyone sits in a circle and is stipulated that they can only say "I love you" to the person on their left and "shameless" to the person on their right. Two people can only talk to each other 3 times in a row. Once someone says something wrong, they will be punished.

Highlights: When the game reaches a certain speed, people who can't keep up will often make classic "confessions" such as "I...shameless" or "No...I love you".

Remember names

This game is suitable for remembering the names of everyone present when meeting for the first time. The host waits for everyone to introduce themselves and then explains the rules: everyone claps rhythmically together (two claps followed by one snap of the fingers), and then the host says a name. The person does not need to move and continues to clap (two claps followed by one snap of the fingers). ), the person on the left calls the other person's name, continues to clap, and keeps going. If he makes a mistake, he will be punished.

Another way to play: form a circle, the first person says "My name is XXX, I like to play basketball", the second person must say, "I am standing next to XXX who likes to play basketball" "YYY who likes to be jealous." The third person has to tell the characteristics and names of the first two people. The guy at the end is miserable. He has to say more than a dozen people, but he has heard the most, so he can still tell. . After doing this round, I will remember all the names, and then I can become more familiar with them.

It's windy

It's suitable for playing when there are a lot of people talking. Everyone has a chair to sit on, and there is one person who has no seat to sit on. Then the wind starts to blow for this person. What's the wind? It's all up to him. For example, if he says, "Guess whoever is wearing white socks today," then all the people who are sitting and wearing white socks must get up and change their seats. The host can take the opportunity to sit down. One of them will be left without a seat. At this time, it’s his turn. If you want to mobilize everyone, you can target “all boys and girls”, “people who have had breakfast”; you can also target “people who have girlfriend photos in their wallets” and so on. Some people will be at a loss, suddenly realize that they are one of the people who were scratched, and then run around like a headless fly.

1. Divide the personnel into several groups. Each group is given a piece of paper with pictures of several commodities printed on it. Each group is asked to write down the total value of all the commodities on the picture within a limited time (so Product prices are subject to a certain supermarket), the winner is the one with the fastest speed and the closest price.

2. Find 4-5 people to compete in drinking Coke. Prepare a bottle of Coke for each person and a long straw (3-4 connected together). The winner is the one who drinks it the fastest.

3. Pick-up game. Find about 8 people. The host will say the first word, starting from the first person and continuing. Each person must use the last word of the word spoken by the previous person. Start with the words and do not repeat them. If you pronounce it incorrectly or forget it, you will be eliminated. After eliminating each word one by one, the winner will be the one left. For example, when the host says the word "love", the first person says "lover," the second person says, "lover, the people of the people," and the third person says, "lover, the people of the people." , the people’s livelihood is the livelihood.” The fourth said, “The lovers are the people, the people are the people, the people’s livelihood is the livelihood, the life is the living”...

8. Straw transportation

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Same as the previous game, we need to divide into groups of several people, each person holds a straw in his mouth. The first person puts a key ring or something with a certain weight on the straw. When the game starts , everyone should not touch the straw and key ring with their hands, but pass the key ring to the next person with the straw in their mouth, until it reaches the straw in the mouth of the last person

9. Fold newspapers: Place 2 4-fold newspapers on the ground, with 5 people (a group) standing on each newspaper. Each group sends a representative to compete with the other party in rock-paper-scissors. The losing group must fold the newspaper under its feet in half and then try again. Stand on it (no feet are allowed to touch the ground) until one of you can no longer stand.

10. Whispering: The organizer prepares a long and convoluted sentence (for example: two points are ice, three points are clear, four points are dots, two points are cold, three points are clear, four points are steaming, etc. How many words do you know), each group (no less than 12 people in each group) sends a representative to come forward and memorize this sentence silently, and after returning, convey it through "whispering" from the first person to the last person within the specified time. people, and then the last person reads out what he heard, and finally the host announces the original words.

11. Holding hands: A team member is blindfolded, and another team member in the same group holds his hand through smooth roads and bumpy roads... After taking off the blindfold, each team member The team members shake the hand of the other team member and let him find out who is holding hands just now.

12. Strong grass in the wind: One team member stands in the center of the circle, and the other team members stand in a circle with a radius of 1 meter facing the center of the circle. The player in the middle leans back straight and touches the ground with his heels. The surrounding players use pushing and pushing movements with their hands to spin it.

13. Ultra-low-altitude flight: All participants collectively drilled through a horizontal pole that was constantly lowering in height. The body was required to only lean back and not lean forward. Those who knocked down the horizontal pole were eliminated.

14. Three-person ball running: There are three people in each group, and each group uses a balloon as the competition equipment. The three people are back to back, holding hands, holding the balloon between the three people and running back and forth. The process The winning balloon is not allowed to fall to the ground, be crushed, or be blown away. The score is calculated by timing.

15. Weather forecast: light rain patting shoulders, moderate rain patting legs, heavy rain clapping, violent storm stamping feet. First take pictures by yourself, then take pictures of each other in groups of two or three. Comparison of different effects, 30’ thinking, and the role of collaboration. Do it again.

16. Run fast: Everyone sits in a circle, stretch out their hands, hold the circle with the index finger and thumb of the left hand, and place the index finger of the right hand in the finger circle of the person next to you. The host shouted 123, and everyone grabbed it with one hand and ran with the other.

17. Squat: "Speak less" - squat, "do more" - get up. "Spirit" - Squat; "Concentration" - Get up, shout the number while squatting, do 6 times, do 2/5 without shouting, do 8 times, do 2/6 without shouting.

18. How many legs: Everyone participates, and it is required that communication cannot occur until four feet touch the ground. Only hands and feet can touch the ground, and no other parts of the body can touch the ground. The host shouted, 9 legs, 4 legs, 0 legs. (Imagination, creativity)

19. Chessboard: Two teams of people stand opposite each other. They can only move forward, not backward. They can only jump one square between the people on the other side.

20. Passing empty water bottles: An empty mineral water bottle should be held between everyone’s heads and necks and passed around, without touching it with hands.

21. The police catch the thief: Two groups of people stand in two rows facing each other, reaching out to each other, staggering, and hitting each other. Call 1 for the left team to pat the right player's hand, call 2 for the right team to pat the left team, and call 3 to stop. If you do it wrong, do squats.

22. Rat, Lion, Elephant: Two groups of people stand in two rows facing each other. The first person in line says a code name, and then whispers it to his team members. After everyone knows it, the referee starts calling, and the two teams shout out their code names loudly. The elephant catches the lion, the lion catches the mouse, and the mouse catches the elephant. .

23. Squirrel House: (more than 20 people) everyone forms a circle and 1, 2, and 3 report the number, 1 and 3 build a house, 2 becomes a squirrel, squatting in the middle, and the extra people stand in the circle middle. Three passwords: The hunter is coming, there is a fire, and there is an earthquake. When the hunter comes, the squirrel leaves the house and finds a new one. If the house collapses in the fire, it finds a partner to build a new house. After the earthquake, the squirrel and the house regroup. The man in the middle is a squirrel, trying to seize the opportunity to rob the house. A squirrel that loses its house must be punished.

24. Do you know him? A way of self-introduction. The first person says his or her name, the second person says his name next to XX, and the third person says XX next to XX. "Myself", starting from the first person and saying it all the way to myself, then go around in a circle and return to the first person. The first person repeats it to all the people, and it ends. You can also add an adjective or a characteristic before the name to increase difficulty and impression. Address of this article:

25. Self-introduction: name, favorite fruit, animal, plant, etc. You can increase the difficulty. If you are not allowed to repeat what you have said before, you must explain the reasons why you like it, etc. It helps everyone remember each other's names and characteristics.

26. Sit and stand up: This is a game that makes everyone understand the importance of cooperation. 1. First, everyone is asked to form a group of four, sit in a circle, back to back on the ground. (Sitting means touching the butt to the ground. Normally, a person sitting on the ground cannot stand up without holding something.) 2. The four people hold "bridge" hands, and then ask them to stand up together. It's easy, right? Then try with more people, such as six to seven people, it shouldn't be too difficult. Finally, try to stand up together with fourteen or five people, which will be more difficult.