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Which key is the "judgment" on Altman Fighting Evolution 2?
Hehe, I can give you a strategy, hehe.

1 level: Gorsa's counterattack

Background: Volcanic eruption awakened Gorsa, a sleeping monster, and now it is heading for a shelter full of residents to stop Gorsa and defeat it!

Debut: Diga Altman, Gorsa

Conditions for victory: defeat Gorsa.

Failure condition: 1 The shelter was destroyed, and the time was 2 to 3, and Diga was defeated.

Hidden conditions: 1 1 min becomes a powerful ground armor, resisting Gorsa's crazy attack.

2. Hit Gorsa with Sebastian lamp (L-shaped lamp) of mixed Dijia.

S-level condition: 1 physical remaining more than 50% 2 time remaining 1 minute more than 30 seconds 3 meets the hiding condition.

Key points of raiders:

After the battle begins, it should be noted that Gorsa's claw attack will increase many dizzy slots, and at the same time, it should be wary of its tail-sweeping attack. If hit, it will land in 1 minute. Because of the help of the volcano, the killing attack of Diga has no effect on Gorsa, and the ordinary attack can only reduce its blood. At this time, we should grind off Gorsa's blood as much as possible, so as to reduce the pressure for the later battles. When the volcano erupts, we will boldly attack and greet each other with our fists, and Golsa will be almost there. We can use backhand to avoid sweeping the tail. Be careful not to be too proud and trample on the shelter ... If it is rotten, the task will fail immediately! Finally, it's ok to end Gorsa with Seberion light in Dijia compound.

note:

Knock Gorsa to the ground and then become a strength type, otherwise it will be difficult for him to deform when he stands. If he is killed by it, press ○, and the defense is more likely to succeed.

After customs clearance, there will be a level: the successor of the shadow.

The second level: the successor of the shadow

Background: A new giant was born from the stone statue, but this time the giant was not a light, but a shadow ... The shadow destroyed the city crazily. Diga, the giant of light, stop it from running away at once!

Debut: Diga Altman, Dark Tiga Altman.

Conditions for victory: Defeat Dark Tiga.

Failure condition: 1 time to 2 Degas failed.

Hidden conditions: 1 Shark Debut 2 and Dark Tiga against Berrien Light.

S-level condition: 1 physical remaining 40% to 50%2 time remaining 1 min for more than 30 seconds 3 meets the hiding condition.

Key points of raiders:

It takes a little luck to play this level. After the start, Dark Tiga was first put down, and then became a power type (strong attack power, hitting the opponent can make his dizzy slot longer). An old fist, a killer, the opponent basically has no HP. After Dark Tiga's energy light flashes, he quickly reduces his HP to about 50% (malicious by CPU K-_-|||), and at this time, there is only about 2 minutes left. Then underground sharks will appear in this dump. It will attack your feet, put you down and bleed, but it will also turn out a dizzy trough ... What's more, it's a waste of time to stand up every time you fall, and then stun Dark Tiga K and let out light that will kill Cybertron. At this time, Dark Tiga will have a 30% chance to fight you ... The cruelest moment has arrived: once there is a light fight, the four keys of the handle will be pressed together crazily! (Clap your hands hard with madness) After winning, watch Diga pose and win!

After the customs clearance, there will be a checkpoint: dark dominator.

Level 3: Dark Lord

Background: Monsters have attacked all over the world. Paris, new york, Tokyo ... The world became a hell. Gadano Sawyer, a sea animal, is ravaging mankind and trying to destroy all mankind. Diga, you are the hope of the world! Down with the sea beast, save the world, save mankind!

Debut figures: Diga Altman, sea animal Cardano Sawyer (hereinafter referred to as the Big Snail-||| |)

Conditions for victory: defeat the big snail.

Failure condition: 1 time to 2 ground armor defeat 3 petrochemical ground armor smash (-_-|||)

Hidden conditions: after becoming the ultimate armor, it will emit the ultimate Cybertron light and solve the big snail.

S-level conditions: 1, physical strength remaining more than 50%, 2, time remaining 1 min more than 30 seconds, 3, customs clearance with ordinary ground armor before becoming the ultimate ground armor (set separately).

Key points of raiders:

Mastering this level of metamorphosis requires good lateral skills. After the battle began, Dijia stayed away from the big snail. At this time, R 1 key-long-distance light suppression has played a great role! The big snail moves slowly, so you can hit it with long-distance light to make its halo grow out. When it reaches a certain length, it flies to it for a super punch, then emits the light of Cybertron, and then waits for death (yes, you're right, waiting for death-_-||). The big snail will kill Diga with extremely penetrating light. At this time, the mini-game begins, and the player drives the team's plane to attack the big snail continuously to attract its attention. So as to protect the stone statue from flying, aim your nose at the snail's face and press the ○ key K. After the mini-game is successful for four times, Diga will be resurrected and become the ultimate Diga (the music changes greatly, bloody ~ ~). At this time, it is necessary to repeat the tactics before death. After grinding the snail's blood almost, directly attack it with the ultimate cyber light K to kill it, and win!

As for the S-class tactics, it is similar to the tactics before death. Also, use a long distance (R 1 key) to force the snail's stunning groove up, then kill it, repeat, and bend it to death (continuous super punches can also bend it to death).

It is worth mentioning that:

The killing of the big snail is a blow, but it can't be prevented-_-||||| Its tentacles are extremely annoying. If you are killed directly while playing (before you die), then congratulations, the mission is directly lost ... only if you kill before you die will you be resurrected. Even the ultimate armor, kill a snail and die directly. Don't get too close to the snail. This is ...

After customs clearance, it appears: Diga's new killing skill: Diga timer flashes.

Level 4: Goodbye, Altman.

Background: Kurt's team (I was impressed by the first generation and liked airplanes when I was a child) detected a large number of UFOs flying to the earth. This is a large-scale invasion by aliens. The pioneer is the cosmic dinosaur-Jayton. It has forcibly entered the base of Kurt's team ... defend the base and defeat Jayton! Please, altman.

Debut figures: the first generation of Altman, Jayton

Conditions for victory: defeat Jayton.

Fault condition: 1 Kurt team base arrives at 2 o'clock.

Hidden conditions: 1 release octagonal light wheel, 2 release tight halo, 3 release angular starlight (cross light), and 4 Zofi comes into play.

Grade s condition: 1 Zuo Fei has more than 50% physical strength remaining; 2 The remaining time is 1 min for more than 30 seconds; It satisfies the hiding condition.

Key points of raiders:

At this level, Jiedun can be described as follows: the early generation was a dragon; When Zoffi was a tapeworm, Jayton would attack the first generation crazily. At this time, defensive counter-attack tactics can come in handy. When Jayton's dizzy slot is almost halfway through, first release the eight-way nimbus (blocked, one generation is shocked) and stick to it for a while, then put on the tight halo (burst, one generation is scared) and fight hard. K Jiedun (using throwing skills, especially "riding" is more effective, which can make Jiedun grow a lot of dizziness. (Jayton caught it easily and returned to the original generation-_-|||| |)

After the first generation was killed, Zofi appeared! (Not the kui is a guard captain, handsome! ) At this time, Mirren is probably scared silly, and the attack is slow, so he can't be invisible ... Be angry, Zofi! An old fist knocked out M87! Victory!

note:

If the first generation is killed by K without cross light, Kurt's team will solve Jayton by themselves, but the evaluation will be very low. If you put the cross light first, you will be killed directly, and the remaining two will not be killed, so you will not get an S-level. ...

After customs clearance, there will be a checkpoint: Monster Your Highness.

There is a hidden figure after customs clearance: Jayton.

Level 5: Monster Your Highness

Background: The ancient monster Gomorrah appeared in Osaka Castle. It is approaching Osaka Castle step by step. Cannons can't resist monsters at all. The children's lives are at stake. We must hold Osaka Castle!

Debut figures: the first generation of Altman, Gomorrah

Conditions for victory: defeat Gomorrah

Failure conditions: 1 Osaka Castle collapsed for 2 hours, and the first generation was defeated for 3 days.

Hidden conditions: 1 Release the octagonal nimbus, cut off the tail of Gomorrah and break the horn of Gomorrah.

S-level condition: 1 physical remaining more than 50% 2 time remaining 1 minute more than 30 seconds 3 meets the hiding condition.

Key points of raiders:

This level is not very difficult. After the start, Gomorrah will go to Osaka Castle to hug and greet each other, and its halo is basically an eight-way nimbus service! (Gomorrah is stupid this time ...) It is estimated that the tail has lost confidence, and Gomorrah will foolishly run to Osaka City to trigger an incident. Kurt's team hits the monster with an anesthetic bomb (Gomorrah will suddenly faint and stand where it is). Run over and break its corner (run to its face, stop, press throw and R 1). Gomorrah lost two sharp weapons, completely desperate, and will only stick to it.

After customs clearance, a hidden figure appeared: Gomorrah.

Level 6: The mobile fortress cannot float.

Background: The artificial sun is controlled by aliens! It is flying towards the earth. If it hits the earth, everything will be destroyed! At the same time, in the Antarctic, the cosmic monster Reggie Bass appeared. You must make the mobile fortress float on Dana. You are the hope of mankind!

Debut: Dana Altman, Reggie Bass

Conditions for victory: defeat Reggie Bass (hereinafter referred to as Big Lobster).

Failure conditions: 1 falling into the sea at two o'clock and being defeated at three o'clock.

Hidden conditions: 1 The ice layer was destroyed by Regibas; 2. End your opponent with incredible Dana's killing skills.

S-level condition: 1 physical remaining more than 50% 2 time remaining 1 minute more than 30 seconds 3 meets the hiding condition.

Key points of raiders:

When the battle begins, give the lobster an old punch. If it defends, it will fall out of the stun slot. When its dizzy trough is almost full, it will be hit by cross rays (it is not necessary to release it, but it can reduce the HP of lobster 1/3). At this time, we will be hit by a monster and climb up on purpose. Attention should be paid to: don't get too close to the ice embankment and be directly k-dropped (not just directly k-dropped).

Then, find the right opportunity to become a magical Dana, kill the lobster in this form and send it directly to another dimension, and win! The lobster's tail is also annoying. There will be many halos when sweeping, which is a waste of time. )

After customs clearance, there will be a level: death fight! Dana VS Dana

Level 7: Fight to the death! Dana VS Dana

Background: Four huge pillars fell over the city. It turns out that this is the ring of life and death set by the evil Dana. In the face of the enemy's provocation, burn G Gundam! (Oh, sorry, wrong, it should be burning Dana Altman ~) Let him see the real strength of Warrior of Light!

Debut: Dai Na Altman, the evil Dai Na Altman

Conditions for victory: defeat the evil Dana Altman

Failure condition: 1 time to 2 Dana was defeated.

Hidden condition: 1 Triggering crowd cheering event 2 is electrified by the power grid (site edge).

S-level condition: 1 physical surplus is greater than 20%; 2 Time remaining is greater than 1 min; 3 Meet the hiding condition.

Key points of raiders:

At the beginning of the S-class battle with very bad conditions, you do the handspring first. After distancing herself from the evil Dyna, Dyna was basically on the sidelines. At this time, an electric shock event is triggered (on the sidelines, the evil Dyna hits you once or hits you with long-range light, and a high-voltage power grid will appear) to continue fighting. At this time, the evil Dyna is more fierce, and you will basically pass out after K times in a row. I advise everyone to get caught in the end, so play.

After moving, our HP is basically only about 25%~30% (it would be better if the lights were turned on directly to trigger the crowd cheering event, but the blood can't drop too much at once! It depends on the attack and defense in front. After a few clicks, the lights came on and people cheered for Dana. The music changed a lot at this time. It's time to fight back! (Always beaten by CPU, depressed) Fierce K evil Dyna (probably panicked, and the frequency of attack and defense dropped a lot) is going to kill again, and the evil Dyna lights up to wait on the old fist, and is going to kill again, dead evil Dyna! ! !

It should be pointed out that:

The "temperature" between Dai Na's physical condition, time condition and hidden condition is very difficult to grasp, and before the cheerleading incident, Dai Na's slashing was basically stopped (I played seven times myself to make the four conditions hold-||||).

Level 8: Otto's Guard marched westward.

Background: Super robot Jingu Bridge appeared in Kobe Port, and a large number of ships and facilities in the port were seriously damaged. Otto Guard is stepping up the development of a weapon against Jingu Bridge, R30 missile Severn. Can you turn things around?

Debut: Severn Altman (not a forum administrator, joking), Jingu Bridge.

Conditions for victory: beat Jingu Bridge.

Failure conditions: 1 All buildings and ships in Kobe Port were destroyed, and Saiwen lost from 2 to 3.

Concealed condition: 1 R30 missile hit Jingu Bridge, causing its diamond body to be broken.

Severn has given off the light of Amelia (press □).

S-level condition: 1 physical remaining more than 80% 2 time remaining 1 minute more than 30 seconds 3 meets the hiding condition.

Key points of raiders:

What we need to do is to seize the time and fight for our lives. This sentence is best interpreted at this level. After the start, Jingu Bridge will lift a boat and wave to you (it's best not to let him lift the boat, it's hard to hit him as soon as he gets up). 1 min, grind the HP of Jingu Bridge as hard as possible, and remember to send an Emmerich light in the middle.

1 minute later, Otto Guards came to help and set up R30 missiles on the shore. At this time, Severn will run towards Jingu Bridge, hold it within the missile range and make it bounce (hold down the X key), thus destroying its indestructible body. If you can't catch it all the time, you can try to make a super punch during running, and it will be easy to catch it when you get up next to him after playing.

After Jinguqiao was shot again, he opened an old fist in the battle to make Jinguqiao's halo rise. In the overweight boxing, L-shaped light will kill you with one blow!

Remember: after the missile hits Jingu Bridge, it must be quickly defeated. Only if you win it within 1 minute and 30 seconds is it an S-level. Be careful not to be countered when attacking violently. After all, robots are not vegetarian, and they will not get an S-level if their physical strength is below 80%.

Level 9: Two monsters attack Tokyo.

Background: A strange egg was found on the construction site. Unexpectedly, it grew bigger and bigger, and finally it became a two-tailed monster. At the same time, in the mountainous area, the Shuang Bian monster Gooden woke up after sleeping for a long time and headed for Tokyo. ...

Debut: Jack Altman, Two-tailed Monster, Gooden.

Conditions for victory: defeat the two-tailed monster or Gooden.

Failure condition: 1 Time to 2 Jack is defeated.

Hidden condition: 1 triggers MAT support attack; 2. Solve Gooden with Spiceum ray (cross ray).

S-level conditions: 1 time remaining 1 min for more than 30 seconds; 2. The body remains more than 50%.

Key points of raiders:

This is a bluff. It's 2 hits 1, which looks strong, but it's nothing after mastering the law. After the mission begins, first get away from the front and back of the two strange hands (it is dangerous to be caught in the middle), and then move to the red arrow in the field (preferably behind the arrow), which will trigger the MAT team to help Jack blow the two-tailed monster blind.

With a little resistance, Gooden will soon kill the two-tailed monster (probably because it is in the way-_-|||). Great changes have taken place in music. It's Jack's turn to attack! Meng k Gooden, emitting L-shaped light; K, end with Spiceum light!

Note: Shuang Bian in Gooden is a heavy smoker, so be careful.

People who appeared after customs clearance: two-tailed monster

Pass 10: death penalty! Otto five brothers!

Background: The Otto brothers were cheated by Yapool. Ace killer beat everyone one by one and tied them to the cross, thus forcing Ace to surrender. What would you do, ace?

Debut: Ace Robot, Ace Altman, Ace Killer.

Conditions for victory: defeat the ace killer

Failure condition: 1 Otto brothers were drained of energy for 2 hours to 3 days, and Ace was defeated.

Hidden condition: 1 Shine the light of the Five Brothers (space q, press ○) 2 Ace Black Boy absorbs the energy of the Five Brothers (Ace falls to the ground).

S-level condition: 1 Ace's physical strength remains above 50%; 2 Keep the time at 1 min for more than 30 seconds; 3. Meet the hiding condition; 4 directly defeat the ace killer with the ace robot (established independently).

Key points of raiders:

There are two S-level ways to play this level.

Method 1: After the robot Ace comes into play, let the CPU directly kill it (it only takes 3 punches to pass-_-|||). When Ace enters the scene, the real battle begins. Let the killer Ace knock him down (it's depressing to climb down as soon as he enters the scene). This can trigger the killer ace to absorb the energy of the four brothers. The sooner this event is triggered, the better, because it not only adds 65,438+0/to the CPU. And it can also clear the CPU halo slot (imagine: you finally knocked a little blood on the computer, saved a lot of halo values, and were sucked like this ... all your previous efforts were in vain). Let him go! ! Kill, the light of the five brothers! ! ! (Close-up: Four brothers pass on their last strength to Ace) Do you need me to talk about it later? (If K goes ahead hard enough, the light of the Five Brothers can kill the ace killer in one second. )

Method 2: Hit the ace killer with the ace robot. Defend the CPU's heavy punch (hit 1/3 HP-_-|||) first, and then counter the ace robot. It's very slow. We repeatedly use the method of punching two feet, which can make the halo of CPU rise a lot. Ace Black fell to the ground twice, and then you can kill it with a super punch (the power is absolutely amazing! -_-||||) Repeatedly in turn, about 8 to 10. After killing, the computer hangs up and goes directly to the S level.

It is worth mentioning that AISI robots should pay attention to the rhythm when attacking. If the rhythm is wrong, they will be kicked ... and try to use throwing skills as little as possible.

After clearance, a hidden role appears: the ace robot (provided that the second method is satisfied).

Grade 1 1: Otto Hero List

Background: The monsters knocked down by the Otto brothers are unwilling to fail. They gathered the strongest parts of their bodies to form the strongest monster tyrant and began to March on the earth again. Zofi, the captain of the Cosmos Guard patrolling near Neptune, first discovered the tyrant, and a fierce battle began.

Debut: Six Brothers, Tyrant.

Conditions for victory: defeat the tyrant.

Failure condition: 1 time to 2 Taylor defeated.

Hidden condition: 1 Issue Otto signature (press the key of R 1). Tyrol was beheaded and hit by a tyrant on his deathbed, which triggered the whiplash incident.

S-level condition: directly defeat the tyrant with Severn or the first generation.

Key points of raiders:

This level can be said to be a test of all the fighting skills we learned before we teamed up. No matter what skills, just say hello to the tyrant, because his defense is super strong (M87 with S-level damage just tickles him-_-|||)

At the beginning of the war, Zofi took the lead. Theoretically, it is impossible to beat Tyrande in the first game (to be verified, interested friends can try). In the battle, try to make Tyrande fall to the ground once, so that it can be convenient to issue Oort's signature. After the signature was issued, Zoffi's task was basically completed. Let's grind as much blood as possible to lighten the burden of the Otto brothers behind us ... After the defeat of Zofi, the first generation came on stage. ! Brother Otto: Who made you a 6-digit combination? ! Tyrant: I hope so ~ ~)

After Otto's five brothers were defeated in turn, the old six Taylor appeared. At this time, the tyrant should not have much HP ... a few combination punches can basically end the battle!

It should be pointed out that:

If Zoffi doesn't send Otto's signature, then the first generation will be hit by a tyrant at the beginning of the battle, losing 40% HP and so on. The first generation won't send Severn to be beaten, Severn won't send Jack to be beaten, Jack won't send Ace to be beaten ... vicious circle? (PS: the tyrant's killing cannot be defended)

Pass 12: Dashen! The end of Japan

Background: Tokyo was hit by a huge tsunami, and the city became Wang Yang. The culprit of all this is the despicable magma man ... Hang in there, Severn!

Debut: Severn Altman, Leo Altman, Magma Star, Monster Kiiras.

Conditions for victory: defeat the lava man or the Kira.

Failure condition: 1 time to 2 Leo defeated.

Hidden condition: 1 Make Leo fly and kick 2. Defeat the lava man with Leo chop.

S-level condition: directly kill the magma man with Severn Altman.

Key points of raiders:

There are three results in this victory: 1 Severn directly killed the lava star, 2 Leo defeated the lava star, and 3 Leo defeated Kiiras.

Let's talk about the first one: after the battle begins, by keeping close to the magma people, it is difficult for them to wave their spears (melee fighting skills are the star of the magma people), so that they can guard against the spear stab of the magma people more safely (more insidious). After a close-fitting continuous combination boxing attack (the enemy loses about 20% HP), the magma man will summon Kiiras to reduce Severn's blood (HP full of blood and the empty halo will all turn red at once-||| |). Next, the enemy will start to fight back. Pay attention to defense (especially when the enemy hits too hard, we can only avoid or fight back). It will be difficult for him to fight back with his previous tactics. Saiwen's combination boxing can be used as a good means to suppress the dizziness of magma people.

The second way of playing: after Saiwen was forced to lose blood, he was deliberately hit by the magma man, making him send a slay to defeat Saiwen, triggering the plot, and Leo appeared (falling from the sky, handsome! ) Leo's super fierce karate attack can make opponent K unable to fight back, and use Leo to cut (press the □ key) to end the lava man, satisfying the hidden condition 2, victory!

The third way to play: after Leo debuts, let the dizzy trough of the magma man rise to more than 2/3, and then let Leo fly around (press the ○ key), which will trigger the plot and kick off the head of the monster Kiiras (cool! ), the magma man escaped and the mission was successful!

It should be pointed out that:

Using the first type of play, after being forced to lose blood, Severn must not be hit by the super blow of the magma man. If he wins, it won't be an S-level evaluation (PS: Kiiras, the monster who is hugging and circling in the stadium, is not just here to watch and play. Go and have a look ...)

After customs clearance, there is a checkpoint: MAC is completely destroyed!

/kloc-level 0/3: MAC is completely destroyed!

Background: The space station was destroyed by a discoid creature. Its next goal is that the earth's long tentacles have unimaginable destructive power to defend the school. Please, Leo.

Debut: Leo Altman, dish-shaped creature

Failure conditions: 1 The school was trampled and Leo was defeated within 2 hours to 3 days.

Hidden conditions: 1 Rescue the MAC team in the disc creature, and Maji 2 Warrior 2 ends the disc creature with a spark light (Leo flash).

S-class condition: 1, with physical surplus exceeding 50%; 2. Time remaining exceeds 1: 30 seconds; 3. Meet the hiding conditions.

Key points of raiders:

If you reach this level, congratulations, your depressed moment has arrived. Personally, if the difficulty of the first few levels is ranked in a big ranking, this level will definitely rank in the top three! If you want to get this level of S-level, first, you must be patient and not impatient. Second, you should be familiar with the usage of Leo (it is recommended to practice Leo in practice mode before playing). Third, you should have some luck (all conditions must be established at the same time, which requires some luck ~)

The following analysis: After the battle begins, you will find that the enemies at this level are different from those at all previous levels, and they are floating in the air! (This is particularly deadly) Because Leo is far away from the disc creature, it generally does not take the initiative to attack. At this time, it is necessary to control Leo to approach it and take off to induce it to make an action. When the disc creature floats in the air, it only needs to rotate downward and dive. Don't underestimate this move If you are unfamiliar with the law, you will suffer. When it dives, there are two ways to shoot it down from the air:

1 Use "Defensive Counterattack" to defend at the moment when it hits you, then immediately press the □ key to counterattack (similar to the flash in Ghost Warrior), and then punch immediately after the counterattack hits, and the disc creature will land. The advantage of this skill is that it can easily bring down the disk creature, but the disadvantage is that the CPU will approach to lure it to make a move without making a move, which is time-consuming.

Run directly under the disc creature, move a little further, and it will attack us actively. When Leo wants to run to the right from the descending route before diving, it will jump into the air, then slowly climb to seize this precious air, turn around and give it two punches or two feet, and it can be shot down.

It doesn't matter which method above works. Once the disc creature is shot down, don't be depressed, and immediately run over and give it a fat beating! ! ! You can come down ... I've been waiting for you for half a day! ) Then hit hard and release the Leo flash (press the △ key), which can almost drop 1/3HP. If you kill the saucer-shaped creature that didn't come to fly, congratulations on winning the lottery! Run over and drag out Markey 2 (the dragging method will be described later). If the killer disc creature flies after it is released, you have to find a way to shoot it down again. When the plane was rescued, it took all the time to get the disc creature down again. A fat beating must end with the Leo Flash! Revenge for Mike! !

Description:

1 How to rescue Markey 2? Teach you a 100% successful method: after the disc creature lands, run to it immediately, stop and press the X key, and Leo will catch the disc creature with his throwing skills (with an instant gesture of raising his hand). When he catches it, immediately release the X key and press the R 1 key (don't press anything else), and Markey 2 will be successfully rescued. This method has been verified by 10.

2. The attack skill of the disc creature after landing. After landing, it is better to use the "front+□" continuous kick than to use the fist. The continuous kicking speed is faster and the hard straight time is shorter. Dish-shaped creatures will have a certain chance to use Xu Li to counterattack flying Leo when they land. When you see all its tentacles contract, you should jump up at once. If you are hit, the disc will fly. If you miss, you can land immediately and never let it take off.

note:

1 Leo only has a fighting time of 2 minutes and 40 seconds, and in order to get the S level, all conditions must be met within 70 seconds before 1 minute and 30 seconds, which is extremely precious!

As far away from the primary school as possible, if the school collapses, everything will be over.

There is no order to save the plane, let it go first and then save it, or let it go first and then kill it.

Try not to kick the killer with a lion, the effect is not very good.

14: mocking eyes

Background: A huge eye appeared on the ground. XIG fighters fired missiles at this eye, but all the missiles were sucked in! What kind of monster is this? ! As people guessed, the giant eye showed its true colors: the monster just appeared on Q.

Debut: Gaia Altman, just Q.

Conditions for victory: defeat the gang Q.

Failure condition: 1 Time to 2 Gaia defeated.

Concealed conditions: 1XIG warrior is sucked into Gang Q, and Gaia defeats him in Gang Q (Gaia is sucked in).

S-level condition: 1 physical remaining more than 50% 2 time remaining 1 minute more than 30 seconds 3 meets the hiding condition.

Key points of raiders:

If you don't know how to play it in Gang Q, it's impossible to get the S level. After the battle begins, press the additional key L 1 to summon XIG soldiers to help protect the attacking soldiers. After the attack fighter begins, Gaia will be quickly "lying" on the ground by Gang Q, so that you can start the event that the XIG fighter is absorbed. Gaia after getting up, let the CPU abuse you (-_-||).

After entering the body of Gang Q, the real battle begins here. You must use two skills: press the ○ key in the operation of 1 to sprint and super punch; Press "Front +X" to get up and roll forward after falling to the ground. It's a piece of cake to master these two skills and hit just Q's small eyes. Otherwise it will be extremely difficult.

At first, Gaia was far away from the core eyeball, so she used the skill 1 When the core eyeball is hit hard, it will increase the number of surrounding small eyeballs (more and more ...). If you hit the surrounding small eyeballs in the sprint, it doesn't matter, immediately pick up Skill 2 and roll to the right of the core eyeball! What are you still depressed about? Super difficult to serve! ! Repeat this for 7~8 times and you will be OK, and you will reach the S level.