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World of Warcraft 85 Casual JJC Team

Tell me your profession, and I will tell you the development direction that suits you. However, if you are new to the arena, you should first get a battlefield outfit, S2, and lunch every week. Equipment upgrades are very fast.

Very similar to the guild structure, arena teams are also long-lasting and stable groups formed by players themselves. The team has its own name and logo, but there are still some differences between it and the guild. Arena events are divided into three categories: 2V2, 3V3 and 5V5, which correspond to three sizes of teams. Unlike guilds, players can join multiple different teams at the same time, but they can only join one team of the same type. For example, you cannot join two 3V3 teams at the same time, but you can be a member of a 2V2 team and a 5V5 team. In addition, you need to reach level 70 to join or form an arena team.

The process of forming an arena team is the same as creating a guild. First, you need to purchase a team registration form from the arena promoter and name your team, and then collect a sufficient number of signatures to form a team (2V2 teams need at least 1 signature, 3V3 teams need 2 signatures , 5V5 requires 4 copies). After collecting signatures, submit the completed team registration form to the arena promoter. Next, you need to pick a clan flag, which is very similar to the process of designing a guild emblem, with the main difference being that you don’t have to pay for the clan flag design.

The maximum number of people in a team is twice the number of people required to form a team. This means that if the main players are unable to show up, you can bring in substitutes.

After forming a team, go to the arena to compete and prove your strength. As with the Battleground queue, you need to enter the Arena queue: talk to the Arena Quartermaster and select the Arena event queue you want to participate in. Players can choose to enter the ranking match or the practice match queue. The results of the practice match will not affect the player's team level ranking. Once your team is in the queue, the team allocation system will start looking for other teams that match your team level ranking. After finding a suitable target team, the two teams will be teleported into the arena...

Arena battles will be governed by a specific set of rules. Listed below are the most important terms. We recommend that you read these rules carefully before participating in an Arena match for the first time.

Similar to Arathi Basin or Warsong Gulch battlefield, the two teams will be placed in separate waiting areas before the arena battle begins.

After entering the arena, the buff spell effects and magic-created items on the player will be removed. This is done to prevent players from taking advantage of outside buff spells and items created by other players outside of their clan.

The player's health and magic points are set to full.

Debuff spell effects on players will be retained. This is done to prevent players from using Arena events to purge themselves of bad spells.

In the waiting area, the consumption of mana/rage/energy is reduced to zero, making it easier for the team to make all preparations before the game.

In the waiting area, the consumption of soul fragments is reduced to zero, making it easier for the warlock to create healing stones for team members without having to prepare a large number of soul fragments in advance. This means that the warlock can summon pets without consuming soul fragments at this time.

After entering the arena, pets will be dismissed. The player must re-summon the pet. This is done to avoid players summoning pets with long cooldowns before entering the arena.

The arena system is designed to reward players who win with excellent combat qualities. Team ranking, arena points and arena rewards are closely linked.

Each team has a team level ranking value. The level ranking reflects the performance of your team in the arena; the higher the level ranking, the stronger the team. After entering the arena queue, the team allocation system will find suitable opponents based on the level ranking of your team. Every time a team wins a game, its ranking will rise; otherwise, its ranking will fall. The magnitude of the change in level ranking depends on the difference in level ranking between your team and the opposing team. Defeating a team with a higher ranking will definitely result in a greater improvement in ranking than defeating a team with a lower ranking. Likewise, losing to a team with a lower tier will definitely cost you more tier than losing to a team with a higher tier.

The system conversion formula is a bit more complicated, but the basic concept is similar to the Elo ranking system in professional chess competitions.

At the end of the week, the team level ranking will be converted into the number of Arena Points the team earned during the week. Teams need to participate in at least ten games per week to earn Arena Points, and a player must have an appearance rate of at least 30% in his/her team's weekly events to earn points. The conversion curve from team level ranking to arena points grows as a linear function in the early stage. Once the team's level ranking reaches a certain point, the conversion curve grows as a logarithmic function. This means that when a team's level ranking exceeds a certain cut-off point, the number of arena points obtained by the team will increase significantly for a period of time, but the final conversion curve will tend to be smooth.

In the arena system, arena points are regarded as circulating currency. Players need to use a certain amount of Arena Points to purchase Arena rewards instead of gold coins. We've made an important improvement to the previous reward system - Arena Points earned by players will not decay. You can hoard up to 5,000 Arena Points. Players can go to Area 52 of Outland Netherstorm and browse arena rewards at the arena merchant. These rewards can be purchased if you have a sufficient amount of Arena Points.