1. display-full screen exclusive: this must be turned on, because it is easy to flash back without turning it on, which can effectively solve most flash back problems. Then I had a flashback problem once. I played for about seven or eight hours without prompting. I don't know why, maybe the graphics card is overclocked. Some people quit inexplicably, and the government needs to optimize it quickly.
2. Display-dynamic resolution: If the proposal is not opened, it is like stealing a clock. On the premise of ensuring the stability of the number of frames, the resolution will directly drop sharply, resulting in the picture paste into slag. If you can accept lower resolution, why not change the monitor, the native resolution is clearer. 4k display 1080p is full of dog teeth.
3.Display -AMD FidelityFX CAS: The effect is unclear, because the N card has not changed, and the A card can be tried to open.
4. Display-vertical synchronization: It is recommended to turn it on. N card gsync can effectively prevent the tearing of low frame rate pictures.
5. Image-screen space emission: Whether it is turned on or not is visually influential, and the reflection is more real when it is turned on, which is mainly reflected in many reflective floors and facilities in Chimera. But don't turn on random screen space reflection, the test has dropped more than ten frames and can't hold on.
The number of skill frames used by Hulk dropped sharply 17 frames.
6. Image-Dynamic Blur: It is recommended to turn it off. The original frame number is low, and the card is not easy to move. If the dynamic blur is turned on again, it is easy to get dizzy.
7. Image-floodlight: On, there is nothing to talk about.
8. Image-volume lighting rendering: It is recommended to turn it down directly, the number of frames affects about 3 frames, and there is little difference in actual perception.
9. Image-ambient light shading: It is recommended to turn on SAO, the maximum number of frames will drop by about 5 frames, and the look and feel will change a little, but it is not worth it.
10. image-level of detail: from low to super high, I didn't even find the difference in the number of frames. I guess this may have something to do with memory. I overclocked directly to 14800mhz, which is true. If you have the ability, I suggest going straight to superelevation.
1 1. Image-shadow quality: if it is low, there are obviously dog teeth in the long shadow, but if it is high, there is no dog teeth. I can't help it, I can only drive it higher.
12. Image-screen space contact shadow, surface subdivision: these two pictures have obvious influence, and they also affect about 3 frames. Choose for yourself.
13. Image-visual effect quality: it is recommended to start at a low level, with many special effects scenes and poor official optimization. When it comes to amplification, frame dropping can be very serious, especially for the Hulk. You can try it. As soon as the big move comes out, it will drop from more than 60 frames to about 40 frames. If the teammates next to you just put skills, then I'm really worried that you will flash back.
14. image-depth of field: I can't feel the difference between different gears, and the number of frames doesn't matter. In terms of depth of field, the game is not very good, I opened it high.
15. Image texture filtering: I personally suggest 2X or 4X. I don't see any difference in the future of 4k. Frame number, 2X- 16X, with 5-8 frames.
16. image-texture: according to the memory, it is more than 8g high and below medium low. Don't use the official ultimate material package. If it is used, please change it to 3090, or it will explode.
17. Image-lens glare, picture effect: it is recommended to turn it on. This post-processing effect can still improve the visual sense.
18. Picture -Intel enhanced the water and destruction effect: I only clicked once, but didn't dare to click more. First of all, I play for a long time and encounter less water. If it is destroyed, I don't see any change in the effect. When fighting alone, the skill special effects are enough to make the frame number of my card fluctuate. I really don't know how many frames have been affected by this destruction and where the effect is. You can open it even if the cpu is strong.
Finally, I attach my picture quality setting diagram for reference only:
Personal configuration 2080ti 64g memory.
Personal configuration 2080ti 64g memory.
Under this setting, the resolution is 2080ti, 4k, the number of frames in the ship is about 70, the outdoor city is generally more than 70, and the snow forest is about 60. When I encounter special effects in combat, it will occasionally drop to 50 frames, but if the Hulk is involved, I really can't help it. It is suggested that before the official optimization, everyone should play Hulk as little as possible. The black widow, I think, is the most silky, so I can focus on playing.
Other models of graphics cards and resolutions can be adjusted by reference, which will definitely be much better than the official default high, medium and low image quality and frame number.