Selection of team development icebreaker games
If you want to quickly integrate the team, participating in team quality development games is an effective way. Below is a collection of team icebreaker games that I have compiled for you. Welcome to read.
A collection of team icebreaker games
Who am I
Goal: Provide a novel way to get to know each other.
Process:
1. Explain to the team that the goal of this exercise is to get to know each other by each person choosing an object that represents themselves.
2. Inform them that each person has 15 minutes to find an object around the classroom that can represent their personality or express their identity (including inside the classroom, outside the classroom, as long as it is available), and < /p>
Bring it to class.
3. Let each participant display the object he/she selected and explain its meaning. (For example: I chose a stone because it is hard, smooth, colorful, ancient, etc.)
Discussion questions:
1. What did you learn from other participants? ?
2. Why did you choose this type of item among various items? Explain its characteristics.
3. How well do you know other participants?
Material requirements: None
Time requirements: Approximately 30 minutes, the specific time depends on Team size.
Guess who I am
Goal: Let the team members who have initially met know each other again
Props: an opaque curtain
Guess Guess who I am
1. Divide the participants into two sides
2. Say each person’s name in turn or how you want others to call you
3. The trainer and assistant trainer hold a curtain to separate the members on both sides and squat in groups
4. In the first stage, members from both sides send a representative to the curtain and squat face to face through the curtain. The trainer Shout one, two, three, and then put down the curtain. The two members who name or nickname the opposing member first will be the winner. The winner can capture the opposing member to his own group.
5. In the second stage, members from both sides send a representative to squat back to back in front of the curtain. The trainer shouts one, two, three, and then puts down the curtain. The two members rely on the prompts of the members in the group (cannot say Name or nickname),
The first person to name or nickname the opponent’s member wins, and the winner can capture the opponent’s member to this group.
6. The activity will stop when there are less than three people in one group.
Notes:
1. The curtain you choose must be opaque to avoid seeing your partners in advance and losing fairness and fun.
2. Members squat in front of the curtain to avoid stepping on the curtain to avoid falling when operating the curtain.
3. Trainers should stop standing or peeking from the side.
4. Team members should not be too close to the trainer to avoid collision when operating the curtain.
5. The time gap between team members calling their names is short, and the trainer must pay attention to fairness.
6. This activity is not suitable for unfamiliar teams.
Big tree and squirrel
Suitable number of people: more than 10 people Materials and venue: None Time: 5-10 minutes
Operating procedures
1. Group into groups in advance, three people. Two people pretend to be a big tree, face each other, stretch out their hands to form a circle; one person pretends to be a squirrel, and stands in the middle of the circle; the trainer or other unpaired students serve as temporary personnel.
2. If the trainer calls "Squirrel" and the tree does not move, the person playing "Squirrel" must leave the original tree and choose another tree; the trainer or temporary personnel will temporarily play the role. The squirrels stick together in the big tree
, and the lone person should perform a show.
3. If the trainer calls "big tree" and the squirrel doesn't move, the person playing the "big tree" must leave the original partner to regroup into a pair of big trees and trap the squirrel. The trainer or temporary Personnel should temporarily act as big trees, and those who are alone should perform performances.
4. The trainer shouts "earthquake", and the people playing the role of the big tree and the squirrel all break up and regroup. The person playing the big tree can also play the role of the squirrel, and the squirrel can also play the role of the big tree. The trainer or Insert other unpaired people into the team, and the lone people perform the show.
Human chairs
Format: All students participate together
Time: 5 minutes
Venue: Open space
Human chair
Applicable objects: all students
Operating procedures:
1. All students gather in a circle.
2. Each student puts his hands on the shoulders of the student in front;
3. Follow the trainer’s instructions and slowly sit on the lap of the student behind him.
4. After sitting down, the trainer will give instructions and ask the students to call out the corresponding slogans: "For example, "Work together and move forward bravely." ””
5. It is best to conduct it in the form of a group competition to see which group can last the longest without slacking off.
Related discussions:
1. During the game, does your mental state change? Do your body and voice also change one after another?
2. When you find that you have the above changes, do you make timely adjustments?
3. Do you have a reliance mentality and think that your laxity will have little impact on the team? What happened in the end?
4 , To win in the competition, what is very important?
Name Solitaire
This game is to test people's habits. Normally, my name is very familiar, but if I change my name temporarily, it will feel strange.
Method: ⑴ The number of people is about 10;
⑵ Participants sit in a circle;
⑶ When forming a circle, Then change it to the name of the person on the right;
⑷Determine the order by guessing the box, and then ask questions in order;
⑸When the host asks "Mr. Zhang San, When "What time did you get up this morning?", the real Zhang San cannot answer, but must be replaced by the person whose name is Zhang San:
"Well, I got up at 7 o'clock this morning. ”
⑹ If you don’t answer when you should, the person who is not the one who should answer will be eliminated.
⑺The last person left is the winner.
Raindrop Variations:
Rub your hands - breeze; snap your fingers - light rain; clap - heavy rain; tap with any part of your body to make the loudest sound (you can stamp your feet at the same time) clapping or slamming the table) - a violent storm.
Raindrop Variations
⑴ Before starting, students can use any part of the body to collide to make a sound. They will find that there are various sounds coming out, and the scene is chaotic;
⑵ Then let the students make sounds in the way they think they are best at (at this time, you will find that the students’ voices will merge to form several mainstream voices);
⑶ Guide the students to form the above The four voices mentioned.
⑷The trainer guides slowly, from breeze to light rain to heavy rain to violent storm, or back down again, and finally ends in violent storm.
Team Rhythm
Divide everyone into several groups randomly, for example, people born in January and February are group A, people born in March and April are group B, etc., and then let each group They make sounds in different ways, such as group A clapping, group B stamping their feet, group C making "haha" sounds, etc. Prepare some signs in advance with the names of each group written on them. When the official performance begins, whichever group's sign you hold up will make a corresponding sound.
Team Rhythm
The team’s symphony began to magically unfold.
Note: A) Each group sets its own rhythm
B) Before the official start, the group must practice repeatedly, otherwise the whole place will be noisy, the trainer will lose his prestige, and the people below will also Will promote interest
C) Can hold up several signs at the same time, with changes (you can find someone to help lift them)
D) Emphasize in advance that you must listen and don't just care about yourself. This is very difficult. Important
E) Find some students to take over your role during the course
F) There are many concepts to share, such as team spirit, individuals and teams, division of labor and collaboration, leadership, etc.
Alternative gameplay:
A) Random grouping (such as counting, etc.), divided into several groups according to the number of participants, a group of about 10 people is optimal;
< p>B) Each group studies a slogan or performance method. Within 30 seconds, the slogan must include the word "Jiaxin" and can be matched with dance, movements or other rhythms. Participants in the performance can be groups p>A group can also be an individual; (Preparation time: 3 minutes)
C) Raise a placard and ask each group to perform. If you have time, you can hold an awards event.
Find out common interests
Applicable number of people: more than 20 people, can be grouped or not, especially if they are not very familiar with each other
How to operate: Find others within a limited time (such as 10 minutes), find 5 common points between the two people (can be interests or other aspects), and then look for the next person. The winner is the one who finds the most people
within the same time.
Tips: You can write some alternatives in advance for others to choose from, and the process will be much faster. Also, be sure to ask others to sign clearly.
Rebel Movement
Number of people: 10-20 people, forming a circle
Game method:
A) Participate Participants form a circle, with the trainer standing in the middle;
B) When the host says "right", everyone will turn their heads to the left; when the host says "left", everyone will turn their heads "right"; Say "front" and everyone will turn their heads backward, that is, they must do the opposite direction to the command;
C) The referee or host must carefully observe the participants and if someone makes a mistake, he or she will be declared out. ;
D) The last person left wins.
Note: You don’t have to turn your head, you can also move your hands up, down, left and right.
Holding hands
Number formation: Divide into two groups, with any number of people in each group, and select a leader to line up in two rows.
Game method:
A) Two groups of people sit face to face, holding hands;
B) The leader calls out the name of a plant or animal (group members (Let go of your hands), when calling a plant, all people should raise their hands up, and when calling an animal, put their hands down. If a plant or animal is called twice in a row, they should keep raising or lowering their hands;
C) For example: celery (raise up), rabbit (put down), fox (put down), chrysanthemum (raise up)...
D) The leaders of the two groups take turns calling names. , the person who makes the wrong move will be eliminated, and the group with the larger number of people left after several times wins.
No matter three, seven or twenty-one
Start counting from 1. Whenever 7 or 7 is a multiple, you cannot say it. Be fast and the offender will be eliminated. The final winner is the winner. The person who reported the error leaves the team and stands aside. The remaining people continued to report. Until
The winner is determined.
Hold together to conquer the world
A) Let everyone stand shoulder to shoulder (or hold hands) in a circle or stand in a row.
B) The trainer stands in the middle and announces the rules of the game. For example, if I say 5, everyone must quickly form a combination of 5 and 5 people. These 5 people must hug tightly and no outsiders are allowed to invade. ;Say 9, make a combination of 9 people.
C) Ask the person being pushed out to stand aside every time.
D) The team members all squat down, one, two, three to see which team gets up faster.
E) After you've played a few times, bring in two people who are always on the team.
F) The host asks those who are out and those who are not out to talk about their feelings; ask the team that got up the fastest to talk about their feelings, and based on what they said, summarize their feelings after the game.
Hold together to conquer the world
A) Let everyone sit shoulder to shoulder (or hold hands) in a circle or stand in a row.
B) The trainer stands in the middle and announces the rules of the game. For example, if I say 5, everyone must quickly form a combination of 5 and 5 people. These 5 people must hug tightly and no outsiders are allowed to invade. ;Say 9, make a combination of 9 people.
C) Ask the person being pushed out to stand aside every time.
D) The team members all squat down, one, two, three to see which team gets up faster.
E) After you've played a few times, bring in two people who are always on the team.
F) The host asks those who are out and those who are not out to talk about their feelings; ask the team that got up the fastest to talk about their feelings, and based on what they said, summarize their feelings after the game.
Group method
Group method:
(1) The organizer asked the following questions: When you get up in the morning, do you get out of bed on the left side? On the right side?— —Those who get out of bed from the left stand on the left, those who get out of bed on the right stand on the right, and those who cannot remember stand in the middle;
(2) When putting on shoes in the morning, do you put on the shoes on the left first? Put on the shoes on the right first ?——Those who put on their left foot first stand on the left, those who put on their right foot first stand on the right, and those who can’t remember stand in the middle. In this way, students are divided into three groups.
(3) Who is the warrior?
If the difference in the number of people in the three groups divided according to the above method is too large, continue to group them and follow the following method:
Please Everyone groups freely, looks for two other partners who are similar to themselves, and divides them into groups of three.
Then ask:
1. Who wants to stand up first?
2. Who wants to stand up second?
From this, the students were divided into three groups.
(4) Looking for objects:
Step 1: Students form a circle - the organizer says LOOK UP, LOOK DOWN, LOCK - students look up and down, Then lock eyes with a classmate opposite. When the two people's eyes meet, they clap their hands and talk for 3 minutes. If they don't meet, they continue.
Step 2: Students are divided into two rows, and the paired partners stand face to face - each steps back 5 meters - puts on a blindfold - makes a sound and finds the target (students' names and company names cannot be used)
Name Game
The group members sit in a circle and nominate a student to introduce themselves to the unit and their name. The second student takes turns to introduce, but they have to say: I am ** The *** behind *, the third student said: I am the *** behind ***
The *** behind ***, go on in order..., and the last student introduced is going to Repeat the names and units of all previous students.
Analysis: Enliven the atmosphere, break the deadlock, and accelerate understanding among students.
Pretending to be a monster
Format: A group of 12 people is the best
Time: 5-10 minutes
How to play: The trainer gives Requirements: The team must create a monster. This monster has only 11 legs and 4 hands on top, and all the members must be connected together to form a whole. < /p>
B) Find someone at random to guess the game. The winner can move up to a level and then find someone who is at the same level as himself to continue guessing and purchase goods; the loser can find someone else who is at the same level as himself.
Challenge in counting numbers
Number of people: 5-10 people
Props: None
Suitable occasions: wine table, ice-breaker, fun competition
Rules:
1. Everyone forms a circle and needs to complete a task together - counting. The rule of counting is that each person counts one person at a time in order, counting from 1 to 50, and when encountering 7 or a multiple of 7, it is expressed by clapping
the palm of the hand. Then change from the original counterclockwise order to starting counting clockwise.
2. For example, after starting to count to 6 in a clockwise direction, the person counting 7 claps his hands, and then counts counterclockwise to 8. When the count reaches 14, claps his hands, and the direction changes. Turn clockwise, and so on, until you count to 50.
3. Those who count incorrectly can be fined with alcohol or divided into groups to compete.
Additional explanation: During the game, we found that our four groups can basically only count to 20. After practicing a few times, counting to 35 is already very time-consuming, but if we count to 50 When we were having supper at night, we counted them in a daze at the wine table. . . . . .
If you know how to operate the game, you might as well give it a try as soon as possible. You will definitely get unexpected effects. . . . . .
Hunter hunting rabbits
Game type: Ice-breaking game
Suitable number of people: no limit
Game props: none
< p> Game steps:1. Please stretch out your right hand, clench your fist, extend your index and middle fingers to form a "V" (representing rabbit), face yourself; then stretch out your left hand and hold Clench your fist and extend your thumb and index finger to form a "hand (shou) gun" pattern (representing the hunter holding a hand (shou) gun), facing yourself.
2. When the left hand (representing the hand (shou) gun) is close to the right hand (representing the rabbit), the right hand should run, and while running, say: "The hunter chases, the rabbit runs; the hunter chases, the rabbit runs", When running to the farthest point, the left and right hands alternate,
That is, the left hand suddenly turns into a rabbit, and the right hand suddenly turns into a hand (shou) gun (this game is to let everyone experience the reaction of quickly switching between the left and right hands). Keep repeating until all students are able to change skillfully.
Kaleidoscope
Competition items: 50-person mixed team competition
Competition rules:
All contestants must remember the following 7 Tip:
One petal of morning glory forms a circle; two petals of azalea make a good companion;
Three petals of camellia form brothers; four petals of Malan flower hold hands;
Wild plum blossoms with 5 petals are powerful; jasmine flowers with 6 petals are affectionate;
Narcissus flowers with 7 petals are a family.
50 people randomly stand in the designated circle. The game starts. The host beats the drum and reads children's songs. The host's children's songs will stop at any time. When the host calls "Camellia", the contestants in the field will , must quickly form a circle of 3 people. When "Daffodil" is called, a circle of 7 people must be formed. For "Morning Glory", only one person can stand. If there is no Those who can form a circle with others or have wrong numbers will be eliminated.
The one left in the final circle is the winner.
Comment: You are required to react quickly and move quickly, and of course your memory must be quite good. In a big game with 50 people, it will inevitably become a mess, so you must remember to trust yourself!
Reward method: When the number of people remaining in the circle reaches about 5, the game will stop, and the remaining people will receive individual awards.
Game time: about 15 minutes per round
Number of players: 30-50 people per round
Number of prizes: The number of prizes in each round is based on actual Depends (less than 10 copies)
Face-to-face introduction
Game rules: Arrange everyone into two concentric circles, and the concentric circles will rotate with the singing. When the singing stops, face to face introduction The two should introduce themselves to each other.
Notes:
(1) Arrange two opposite concentric circles and rotate while singing. The inner and outer circles rotate in opposite directions.
(2) When the singing comes to an end, the rotation stops, and people facing each other shake hands and greet each other and introduce themselves to each other. When the singing resumes, the game continues.
Guess the shape
Goal: Let students relax and activate the atmosphere during class time
Number of participants; casual
Student practice time ; 2-3 minutes per person
Tools
1. Electronic whiteboard
2. Whiteboard pen
The instructor explained to each student:
The lecturer draws the following figures in order on the whiteboard;
…
The lecturer asks the students to guess what the next figure is while drawing.
Explanation
l Guess from the local part, it is actually an Arabic numeral, 1 and 1 together, 2 and 2 together
Reference
This game Can be used during breaks during l problem-solving skills
When we solve problems, we sometimes have to find breakthroughs locally
The whole exercise takes time About 3 minutes
Students introduce each other
Objective: Let the students understand that they need to assign work when their subordinates or colleagues are prepared; proceed according to certain procedures and evaluate what they have achieved Thank you for your help.
Number of participants; optional
Student practice time; optional
Tools
Number of balls equal to the number of people, Toys, etc., are of a suitable size for throwing and catching in the hand.
The instructor explains to each student:
e All students stand in a circle
e Student A takes Holding a ball, ask student B: 'B, are you ready?'
e Student B should answer: 'Yes, I am ready.' ‘
e Student A throws the ball to Student B. After receiving it, the student should say to Student A: ‘Thank you’.
e Then student B throws the ball to student C.
e Repeat this process until the last student catches the ball and says thank you.
e Ask students to recall and remember the way to throw the ball.
e Start over and ask students to pass everything in their hands according to the above process.
e This time, after each student throws an object in his hand, he will immediately catch another object and throw it to the next student
e Until he meets the student Until all the things for the number of people have been thrown away.
Result: Many students may have just thrown things away and ignored asking and thanking them.
Summary: Delegate when your subordinates or colleagues are ready. When you receive any help or tasks from your colleagues, you should express your gratitude.
Reference
This activity can be used in the warm-up session before training.
Students introduce each other to each other II
Objective: Let the students become familiar with each other
Number of participants; optional
Student practice time: 1 minute
The instructor explains to each student:
e All students stand
e Within one minute, each student shakes hands with other students and says at the same time: 'Good morning (or good afternoon), nice to meet you. ’
e The more people who shake hands within one minute, the better;
e But students must finish saying the required words before they can shake hands with the next person.
Result: Many students may only focus on increasing the number of people shaking hands without finishing what they should say.
Reference
This activity can be used in the warm-up session before training.
From egg to human
Goal: Liven up the atmosphere
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Number of participants: optional
Student practice time: optional
The instructor explained to each student:
e All students are at the beginning Eggs are all squatting;
e Students are divided into pairs and use scissors, hammer, and cloth to determine the winner. The winner can stand half-standing and become a chicken, while the loser is still an egg;
e Next, eggs will decide the outcome, and chickens will decide the outcome. The winner goes up one level, the loser goes down one level.
e The whole order is eggs, chicks, eagles and people. The egg should be squatting; the chick should be half-standing, with its hands under its armpits to make a chicken shape; the eagle can stand and fly with open arms; after evolving into an adult, it can exit the game.
e Students at each stage can only compete with students at the same stage.
Result: The final result should be an egg, a chick, an eagle, and the rest are people.
Reference
The lecturer can, at the appropriate time, compete with the remaining eggs, chicks, and eagles, etc., so that only one egg remains and the rest are humans.
Dragon and Phoenix Exercises
Objective: Let students rest
Number of participants: optional
Lecturer explains to each student:
e Ask students to move their heads according to the words on the whiteboard
e The instructor can write the simplified or traditional dragon or phoenix characters on the whiteboard
Reference:
Can be used for practice between classes.
Massage
Goal: Active atmosphere
Number of participants: optional
Instructor explains to each student:
e Ask students to stand in two or three rows facing the instructor
e Ask students to put their hands on the shoulders of the person in front of them, massage them, and then tap their backs;
e Ask students to turn back, put their hands on the shoulders of the person in front of them, massage them, and then tap their back
Reference:
When students are doing activities, The lecturer can ask students to ask each other: should it be heavier or lighter; are they satisfied with the service?
Discussion: While you are serving others, others are also serving you.
Advantages and Disadvantages
Time required: 30-45 minutes, determined by team size and trainer
Group size: unlimited
< p>Required items: "Advantages and Disadvantages" table, a pen for each personGame overview:
This game is used to require each participant to play in a situation without any threats. Next, write down the strengths and weaknesses of other people. Especially suitable for members of the same group or working together, or members of the team who know each other well.
Purpose:
1. To enable each participant to comment on the strengths and weaknesses of others without any threat.
2. Let each participant give feedback to each other on his or her strengths and weaknesses in the eyes of the members.
Steps:
1. Let each participant know that they will have the opportunity to provide feedback on the strengths and weaknesses of everyone in the team, that is, if you like or What you don’t like about someone.
2. Inform everyone that this is a confidential activity, and no one will be told who wrote the content of his strengths and weaknesses.
3. Give everyone a "Pros and Cons" and tell them to write at least one like or dislike for everyone else.
4. Collect each answer sheet, mix it together and read out the opinions written to each person. You must first read out your own name.
Discussion topics:
1. Are all opinions correct?
2. Are there any conflicting opinions?
3 , Is there anyone who doesn’t want others to be in the same group as them?
Similar games:
Before you copy the "Pros and Cons", you can list all the group members< /p>
《Dragon Babu》
Objective: to make students warm to each other through more lively activities
Rules:
1. Students put their hands on each other Form a circle with your partner's shoulders on both sides
2. Step forward at the trainer's command
3. Calculate how many steps *** can move
Precautions:
1. Pay attention to the pressure on the shoulders. If the pressure is too high, you should make a sound and stop before moving forward
2. Avoid falling in a certain direction.
Pretend to be a clock
Game rules:
1. Draw a large clock model on the whiteboard or wall, and mark the scales of the clock;
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2. Find three people to play the role of the second hand, minute hand and hour hand of the clock respectively. They hold sticks or other props of three different lengths (representing the hands of the clock) and stand in a column in front of the clock (note that Back to the whiteboard or wall (the actor cannot see the clock model);
3. The host can say a moment at will, for example, it is 3 hours, 45 minutes and 15 seconds. Three people playing the role quickly point the prop representing the pointer to the correct position. The person who indicates the wrong or slow indication will be punished
4. The game can be played multiple times, or one person can play the minute hand of the clock at the same time. and hour hand, training the performer's judgment and reaction ability.
Comments:
1. This game is very suitable for playing during breaks at parties or training courses. It can liven up the atmosphere.
2. It can also be played in "Time" This game is quoted in the "Management" course, and it can also train people's reaction ability
At the beginning of the training course, the trainer needs to know how much the students know about the upcoming topic. Of course, you can arrange for all students to take turns to speak, but is this a bit boring?
Have you ever thought about changing the way to communicate and share in a relaxed and lively game? Give it a try Try it, you will definitely get surprising results.
Looking for the target
The first step: students form a circle - the organizer says LOOK UP, LOOK DOWN, LOCK - students look up, look down, and then lock eyes A classmate on the opposite side, when their eyes met
, clapped their hands and started talking - the conversation lasted for 3 minutes - and continued if they didn't meet.
Step 2: Students are divided into two rows, and the paired partners stand face to face - each steps back 5 meters - puts on a blindfold - makes a sound and finds the target (students' names and company names cannot be used) .
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