First, the number of articles:
Str: No.
Increase midgets to 75% of the block.
Victor: Add the rest here.
Eng: No.
Second, skills:
Summon system: Skull (RS), Skull Mage (RSM), Resurrection, Mudstone Demon (IG), Blood Stone Demon (BG), Steel Stone Demon (IG), Dominant Stone Demon (GM) and Summon Resistance (SR), each with one point.
Poison bone skills: full teeth, corpse exposure (CE) 1 point, bone spear (Bspear), bone soul (BS), bone armor (BA) 1 point, bone wall (BW), poison-quenching dagger (PD) 1 point.
Curse system: damage deepening (AD), weakening (Weaken), panic (terror), aging (Dec), attacking oneself (IM), stealing life (LT) and reducing resistance (LR), one point each.
Note: The above technique is to fill all the bones, so you can consider fixing BP with bone boots instead of bones.
Summoning to join rebirth is to do summbug when PK. Bug Boot comes with 1-2 dominant skeleton (SM), so there is no need to add a dominant skeleton.
Curse system can reduce the resistance, enhance the damage of giant poison nova (PN), and cooperate with the role of elements to play TVT. Actual combat role PK uses attack and self-attack, and aging will slow down the enemy's speed.
Skill Map: This map is a skill map of level 99. This Nec is level 89, all skills are filled (PN is 1), and skill points after level 89 are used to improve the skill level of PN.
Third, the equipment:
Helmet: Shako (with skeleton), +2 Nec 15+fcr head ring (with skeleton), and pull its guard plate (with 10#, or 40cr Jewish).
Necklace: +2Nec 20fcr Amu (other mod, first choice for improving mana), Rising Sun
Weapons: oak heart, skull knife (inlaid with 4r 15 Jews)
Armor: dense group TP+
Shields: Bone of the King of Blood (inlaid with 5#), Dwarf (inlaid with all+pr Judaism), 4-inch shield (-req cr30 Judaism * 1, perfect sapphire *3), 4-inch shield (-request LR30 Judaism * 1, perfect topaz *3).
Belt: skill belt, the power of Thor, the conflict of snow.
Ring: Jordan Si Tong SOJ *2, 10 FCR Manalin, Dwarf *2, Crow *2, Ghost Fire Projector *2.
Gloves: Tago gloves, the fist of the mage, the hand of death.
Boots: bone walking, spurs shoes
Second-hand weapons: the CTA and Nec shield are well made (the skills of materials can be used to set bones, and you can switch to the second-hand time to set bones BP).
Note: There are three main types of the above equipment.
Scheme 1: Shako|fcr amu|OAK|tp+| Bone of the Blood King | Skill Belt |soj*2| Bone Boot | Master Boxing, to improve life mana 125fcr to deal with magical attack characters such as Bonenec and Bhpal. ※
Scheme 2: Headring | fcr amu | Oak |tp+| Dwarf | Skill Belt |soj| 10fcr Mana Ring | Master Boxing | Bone Boots. The matching status is: block 75%, 125fcr, dealing with actual combat roles such as changing Pal and WWBar. ※
Scheme 3: Headring |fcr amu| Skull Knife |tp+| Dwarf | Skill Belt |soj*2| Master Boxing | Skull Boot, which is generally used to deal with actual combat+elemental damage. ※
Helmet inlaid with skeleton, blood king inlaid with 5# high mana recovery.
Fourth, charm:
USC* 1
12Fhr/59mana GC*3
Life/Bone GC*5
Mana/Mana Level *4
Life/Mana SC* 1 1
Note: This combination makes Fhr enchanted (56Fhr), and the mana of PVP Nec is equivalent to the mana of life, and PVP Nec needs mana for every action.
After this combination, life has 3K+ life under the action of CTA BO and OAK.
Mana also has 2K+, and basically it doesn't cost mana to put Bspear. ^o^v
Fifth, the choice of matching pets and equipment.
1, as PVP TP NEC, Pet generally chooses ACT 1 MM, which can use fire, dam stability or ice. The dam is lower than the fire, but it can appropriately slow down the opponent's speed.
2. Equipment:
1) weapon: which wild string, upgraded with 17#+2 1#+ perfect jade, inlaid with 22#*2.
Advantages: shoot magic arrows directly, regardless of accuracy. 1-99%DS, effectively improving the dam. All res 40 effectively solved the problem of pet res. 50%OW. Every time an opponent wins a pet OW, he loses about 400 points of life in 8 seconds.
2) Helmet: Andariel's face, with 30fr/ias Jews.
Advantages: 70%pr, 10%max pr, 35ias after setting jew, which can increase the attack speed to 12fpa.
3) Armor: guardian angel, inlaid with 28# LO.
Advantages: 15% all maximum resolution, 5% maximum lr.
This combination can increase the attack speed of Pet to 35 IAS 12 Pa, 50% OW, 90 90 95 95 RES
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Poison+summon NEC
Skills:
Bone poison system: poison nova max, the two related to it are also max, cross the road a little, bone shield a little, and don't add anything else.
Curse system: added until the resistance is reduced. If you cross the road a little, you won't add the one on the left.
Summon system: earth demon 1 point, resistance 1 point, skeleton max. All the saved points will be dominated.
Equipment:
Hat: shako(5/5 poisonous pig) is absolutely practical, and DD and QR TH can be used. If you have a very, very good rare hairband, then change it ~
Clothes: Thorns (RW, also called wild roses) have good properties and there is nothing to say. RP is as good as a piece of 50, just be happy. It has greatly improved the poison dam, and there is no TP+ in the rune. Some people say why not use TP+. I even said that it is PVC, and mainly act3-5. Not far, and running is good. How much less DAM does it take to use TP+
Weapons:
Main weapon: Poyin (5/5 poisonous pig). Besides, when will it poison nec?
Deputy: cta is very cost-effective ~
Shield: Banshees and dwarves can use it. The shield with my signature is the best.
Necklace: Mara, 30 is the best.
Ring: soj, any wedding ring will do. I chose the same one.
Shoes: +2 bug (Is there a NEC that doesn't wear this? )
Belt: Raytheon /+ 1 belt
The former mainly absorbs electricity, plus the property of str.
The latter values the skills of+1.
My choice is Raytheon, safety first, and I am not afraid of meeting a team of electric ghosts.
GC/SC:
4-5 bone GC, save the phone call, leave 2-3 columns in the bag to pick up things, and throw the books and Rubik's cube back to the warehouse with bugs for KM.
Sc is based on life/RES. If there are 2-3 fhr bones GC2-3, then you don't need FHR SC, or you can bring a few.
Usc is 20/17-20/x.
Pets:
Choose EM act2 offensive type, aura has bonus to skeleton.
Weapons: compliant, very cheap, practical. If you have money, don't use the death knell, you will get angry.
Clothes: glory, fortitude, etc. RW is ok, there is no eth sweater.
Head: eth ann MM's face
After practicing this nec, you can do almost anything (blow, blow, blow). Many people are afraid of DY3BB. With the help of this nec, it is very easy to bring your own clothes or auxiliary s or. Why, 13- 14 powerful skeleton is supported by+1+ a meat shield cockroach, and 3BB is nothing?
Add one thing:
polyvinyl chloride
For most strange uses of toxic immunity, reducing resistance can make him be infected.
The combination of damage deepening and corpse storm should be practiced (the secret of fast KC)
Player versus player
Don't hit sor
Don't fight with ama
When they meet pal, they will be ravaged to the extreme. They will only lose 1 blood if they lose resistance +PN. If they charge, they will die, and none of them will lie down.
Yuto, a capital of melee, don't fight recklessly. You can step on him with the base poison of 1-2.
MF KB NEC
When playing Diablo, the first thing that comes to mind when you mention MF is SOR. The attack power is the least dependent on equipment and has a unique TP advantage ... but these summoning systems NEC can also do it! Of course, it's better for SOR to do rough work like KM KP. The return is not great, it's really boring ... We NEC despise those small favors and want to make it bigger. MF is still looking for BAAL. Even the gold monster in front of BAAL has dropped items of the same level as Xiao P, which is simply a vault. It depends on your mining ability. No SOR can enter and leave BAAL's boudoir like playing NEC. How? Listen to me in detail ...
Necessary conditions: TP+ ...
Set the wing helmet, and it must be inlaid with IAS Jews. Of course, IAS/ED is the best. The specific functions are explained as follows.
The upgrade to UNIQUE YARI is Acer Denso, which is the most important thing. If there is no ETH, you can make do with 190+ED, but if there is no MF-NEC, it is empty talk.
NEC worm boots, used to support the bone shield ...
Attribute point:
Strength: 83 at most, take SHAKO Mara and USC to 1 10, just wear Raytheon. If there is TP+, only 55 is enough.
Agility: Not at all. There are many bodyguards working hard in front of you. What are you afraid of? There is also a 6XX bone shield. No monster can kill you in 1 minute, unless you want to die yourself, of course. ...
Vitality: No one can have too much blood. ...
Energy: No, add 100 points without SOJ.
Skill points:
Summon system: In the main event, Master Skull dominates MAX, Earth Demon, Master Earth Demon, summoning resistance, reviving each 1 point, and other crossing skills 1 point, totaling 47 points.
Osteotoxin Department: MAX, I personally think this is very important, because my goal is to SOLO RB all the way, so the key to high efficiency is to clear the screen quickly. Of course, if you really want to play PVP, you can only add 1 point, and the rest of the points can be invested in related skills such as bones and souls. Bone shield, bone wall 1 point, bone soul and bone spear, all the necessary skills in the future are MAX, and they are all thrown away here. It is up to him to break things quickly.
Curse system: a skill that will never be valued ... only 4 points is enough: the deeper the damage, the more aging, and the 2 points will be obtained.
Equipment:
In fact, NEC relies heavily on equipment, but this dependence is for safety, because it takes at least 5 minutes for a single person to get down from RB, and you need to face dozens of golden monsters and their men. Besides, Blizzard changed the monster of ACT5 to immediate, so I had to give up some MF equipment in order to improve the overall resistance, and I don't like changing equipment everywhere. ...
Hat: SHAKO, there is nothing to choose from. It is the most classic item of Blizzard. Just put a yellow PG on it. I don't care if you have the money to label it IST. ...
Armor: TP+, this article is for this. ...
Belt: Raytheon, I don't like to run back to Raytheon when I meet an electric ghost. I'll take it with me. ...
A Mu: Mara, the attribute is too good to say, but there is no MF value. ...
Huanhuan: Well, it depends on my personal situation. Generally speaking, I don't care if MF deserves to wear a wedding ring for SOJ casually. Generally, it is a ring above 1SOJ+30. I am poor, so I have to bring two 3X wedding rings to make do. ...
Boots: There is no choice but worm boots. If only the strength requirements were low. ...
Gloves: 40MF gloves or a set of NEC suits, depending on personal preference ~
Weapon: I don't want to give up more than n best attributes for the value of 100+MF, so I chose oak. If not, use the weapon of the lion king instead. There are beasts to choose from, depending on whether you have money. ...
Second-hand weapon: If there is no TP+, use the set Elder Staff. In addition, the call for war is also useful, but the poor can't afford it. ...
Shield: 109 urinal, that's the dwarf. See the last line for the reason why UM embedding has no IST mask. ...
SC GC: USC had better get one, UGC had better get one MF35+, others should be stuffed with 7% summoning GC as much as possible, and pay attention to leaving some space for DD. ...
Pet equipment and options:
That's the point. Without the support of PET, NEC could not touch BAAL's door at all. ...
Without a good choice, it is a nightmare. ACT2 attack type, equipment is the key. As mentioned above, YARI and SET wing helmets are essential, and 80 CB and K BOOS are up to him. The inlay of Yari depends on personal financial resources, but 1 1#+ 13# must be inlaid, and the remaining holes are the best. So it is ok to set a 13#. As for armor, it depends on what you like. It is worth choosing 7+ IRE to pay attention to MF. If you don't care, you should choose ETH wool. Wool is definitely the best choice for RB pets. 50% FHR will detoxify, reduce spell damage and prevent high altitude. Don't underestimate 50% of them. Will be poisoned by the second batch of team 5 guys, which may last until BAAL is finished.
Experience:
Because there are too many variables in front of Barr, there are still many places to pay attention to. Generally, if you dress up according to the above method, you will get 4ALL ≥ 75, LR≥85, 20 charges, and the service life will be at least 1400+, which is absolutely safe. You should only focus on your pet ... this guy is never afraid of death. If he is attacked, he will fight back and go forward bravely. So when you meet a cursed knight, you should solve those cursed wizards at the first time, and use TP belts and pet belts if necessary. When you meet many things, you have to TP all the way, but try not to give up those golden monsters, such as 7+. The fifth team should only pay attention to the fourth batch, and try to kill them at the same time, because Barr will clean up the bodies on the ground before the next batch appears. But the last one will stay ... as long as you move fast enough, you can make 5-6 monsters fall at the same time, so their bodies will all stay. When dinosaurs appear, you can use ready-made corpses to explode, which is much more labor-saving than poking them with pets one by one ~BAAL has nothing to say. TP his platform when he enters the door, give him a chance to age, then run to the upper left corner, light a cigarette and pour a glass of water, which takes less than 30 seconds.
A single RB game takes about 5- 10 minutes. During this time, I can play KM4-7 times or KP 10- 15 times, which is not as real as RB.