Let's talk about the effect of skills first, regardless of genre. Some techniques are complicated to say, and I am willing to look at them carefully. Then you will know the benefits of adding points to each genre.
1 weapons control.
This skill can improve the upper limit of weapon proficiency, and proficiency has the greatest influence on the change of the alignment of bow and throw. The higher the proficiency, the faster the contraction speed of alignment. The higher the proficiency, the smaller the quasi-center contraction, and the limit is that the tricolor quasi-center converges to one point.
However, this skill does not need to be added. Enter the damage value to get it. Rubik described it in his reply, which probably means that if you play advanced arms, such as Nord Royal, you can output 100 damage like robbers, and it is easier to gain a higher level of proficiency.
Summary: A protagonist does not need to invest in skill points, which is a very important skill. Let's talk about the NPC part in NPC cultivation.
Shields, run.
I really want to know, I haven't practiced foot fighting, but sometimes, in an arena, such as Palavin, I will use my foot fighting pike against a computer riding pike. In fact, there is no dispute that these two skills add up. Because if you want to be agile, you must run when you walk, and shield defense depends on your extra skills, so add some.
3 cycling
Here, get on a horse and kill it. If you want to ride a horse, go to 4.
I have seen discussions about what kind of horse to use for riding a gun. I say this, there are three horses in my luggage, heavy war horse, heavy war horse and heavy pack horse. Baoma is used to improve the speed of team sports. Meet the infantry, including, meet the bow and ride, rattle the horse. As long as I have enough bow and arrow points, I will choose a heavy war horse. And when the other side is a heavy cavalry, or Kugit's pike cavalry, I will exchange a heavy horse and a balance hammer in advance. When the big group met, it was still heavy horse and the other cavalry for a long time, so it was entangled by NPC.
I still have a question here, that is, the improvement of riding skills, above 4, can improve the moving speed of heavy horses. You can reply if you know. Thank you. Of course, for valuable skill points, reinvesting in cycling is an extravagant hope.
4 riding and shooting
+5 riding and shooting, enough, +6 enough. Any more will be wasted.
5 plunder.
My team had +6 plunder and defeated 64 Nord soldiers. The booty includes 2/kloc-0 pieces of armor, and the worst is the rusty armor. This skill is worth investing in NPC.
6 coach.
This skill needs to explain two points: one is the conductivity from high to low level, and the superposition. Of course, only the protagonist and NPC are effective. Soldiers are ineffective.
For example, there are four people in your team. The protagonist is level 20; Edward Alleyn18; Ya Milla15; Recruits 1
Coaching skills of Edward Alleyn and Milla+1. By midnight 12, the protagonist will have a coaching effect on the recruits from Edward Alleyn and Milla. Edward Alleyn has an influence on Ya Milla and the recruits. Ya Milla has an influence on new recruits.
Maybe you think what I said is nonsense. But there is one thing that no one mentioned in the forum. This is what I want to say, the second highest level of arms. I haven't sorted out all the information yet. But what I remember is this: Ryerdian heavy cavalry level 20, Nord advanced level 24, Kujit cavalry 14, Luo advanced spear 19. Therefore, when everyone started to lead troops, it was probably around 30~35 and 20 ~ 24 (after that, it would be very tiring to upgrade by wild monsters); You will find it easy for Riel to sleep with a knight, but it is difficult for Nord Royal. There are two reasons: the experience that seniors need to upgrade to the royal family, and whether your NPC will have a coaching effect on seniors. Therefore, when your NPC reaches 25, it will be faster to adjust again. Having said that, I have been thinking about why I can't sleep with the Royal Guards. )
It is not recommended that the protagonist add coaching skills. The reason is that the protagonist's coach+1, it is better to let NPC add more coaches, and this skill has no bonus. 10 is 10, which has the effect of 10+4, unlike team skills.
7 Tracking, reconnaissance and guidance.
Follow the footprints, scout and broaden your horizons, and the guide will speed up the movement of the team.
NPC is born with two guides, Mocha and Desaiwei, so it is enough for NPC to add them.
The speed of your team is mainly determined by the size of the team.
8 tactics, engineering.
In fact, I think it's two very lame skills.
Tactics can increase the number of players. In fact, as far as the old bird is concerned, it is not a big problem to beat one more person and one less person. 100VS300 and 80VS300 are not that different. But if you meet an opposing marshal or king with 1000+ people, you will still be killed by your 10+4 100 tactics.
So I think adding NPC is enough.
Engineering. In fact, when attacking a city, I think the decisive factor is whether it is necessary to attack the city ladder or siege tower. 10+4 for 2 hours, 7 and 8 for 4 hours.
Therefore, adding NPC is enough.
9 Healing
Scrapping skills.
The result of the test just now is that the NPC6 level is cured, from midnight 1 1: 37 to noon 12: 02, from 24% to 37%. If you want a quick reply, you'd better go to the store.
It is enough to join NPC.
10 first aid
Return 5% of the damage consumed in wartime.
Under the condition of full level 10+4, NPC will die and 70% blood will come out. How to use it? The best way is to retreat before going in when you meet a lot of people, NPC is dead and NPC will come out with 70% blood. Hang up again. 70% × 70% = 49% re-debut. Very rich.
One advantage of intellectual flow is that NPC has fewer injuries and can keep training. Even if NPC's weapon mastery is 1, it is easy to train because of less damage.
1 1 operation
The need for large-scale action. At first, I didn't understand what others said: less red and more yellow. Later, I learned that the warning of soldiers' death was red and the fainting was yellow. The effect is that even if soldiers hang up, there are more cases of fainting. Few people die directly.
Although improvisation is no longer possible. But for Nord Royal, training such soldiers will be of great help. Another advantage of intellectual mobility.
12 persuasion
This skill, I think. What can I say? If you bring 16NPC, you must persuade. If you bring 8NPC, you can not add it at all.
The effect of persuasion: by rubik
That's YY's, right? I have verified it from the source code.
Who do you support or not support for the three options when NPC complains? This has no effect on NPC.
When leaving the team, the persuasiveness of the players will work, but it is not absolute.
When you leave the team, you will take a random number ranging from -2 to 13. When the player's persuasiveness is less than or equal to this random number, NPC will not leave the team.
It is concluded that when the persuasiveness of the player is 0, the persuasiveness probability is 3/ 16. With each additional level, the probability increases by116. 10, and the persuasive probability is 13/ 16.
Persuasion is 0, you still have a chance to succeed, and the highest persuasion is 10, and you still have a chance to fail.
The same is true when recruiting prisoners in prison camps. Persuasion will be effective, but it is not absolute.
The other is to do tasks, wait for the country to recover, and then recruit the other vassals.
14 captive
+ 1 +2 ? Well, I don't think it's anything special, but suppose it's smart and charming, and NPC can recruit many prisoners directly with blunt instruments. Very YD.
15 transaction
Skills basically end here. To sum up, persuasion is a personal skill and plays a great role in the team! Among the team skills, the effects of first aid and surgery are of great help to NPC and soldiers respectively, and these two skills are safer for the protagonist than NPC. In the case of limited number of people on the battlefield, we can know that first aid is still effective if NPC does not appear, but if NPC performs surgery and NPC does not appear, the operation is still effective. Not tested. I asked R, and he didn't test it either. You can post what you know. Thank you.
It must be clear that in a team, skills are effective when NPC is healthy. When two NPCs have the same skill level and the same level is the highest in the team, only the team page is selected, and the highest one is effective. Except for the coach, the effects of other team skills are not superimposed. NPC skills have no bonus effect.
Let's talk about the cultivation of NPC.
The cultivation of NPC is actually to cooperate with the cultivation of the protagonist and choose different skills. Achieve team perfection.
Practice can't avoid the choice of the protagonist's skills.
As mentioned above, intellectual flow is the best skill. Of course, I have to say that two posts have helped me a lot.
[Share] About the addition and cultivation of Woodss to Liu Lizhi [08. 10.438+07/SS addition]
There are many discussions about the addition and later period of the protagonist and the back of this post.
16 first aid and surgical persuasion in the case of NPC. Can make the whole game process very smooth.
Let me briefly talk about my choice of skills when I practice my own plum. I used 8 NPCs, one from Edward Alleyn.
See the attached figure [Raiders] of this post for the initial attributes of NPCs. Demon CDW [08.10.05438+0/ssadd] Detailed capability data collation of all NPCs+potential analysis+optimal combination of NPCs.
Team skills, mainly include: surgery, first aid, treatment, reconnaissance, guidance, tracking, trading, coaching, looting, tactics and engineering.
In CoCo Lee's case, the protagonist's intelligence is 5, and he can't even read. I have been cursing that foreigners can't read.
NPC is not a player. Stupidity makes you crazy. Of course, you can find MOD and manipulate NPC in the big signature of Rubik's Cube. Of course, we should ensure the safety and stability of NPC without manipulating them.
So, 1, I let all NPCs reach 9 forces, 12, the intelligence of riding a war horse is 9 forces, and the others are 10 forces. For the sake of menstruation's helmet ~
Step by step, you can add 4 points of proficiency under the condition of 12 sensitivity, so that NPC's weapon proficiency and speed can reach about 200.
3 NPC should ensure lively, healthy and continuous training before talking about the trend of skills.
A smart NPC can learn three or even four skills outside the coach. So Desay learned, and so did the scout. Fatis 12 min upgraded 1 intelligence, supplemented 2 riding skills, and was able to ride horses. Then 10' s intelligence was guaranteed, and it was directly transformed into intelligence, learning tactics and engineering. Trading, the choice is Bandak born 1 1 charm, although to tell the truth, Bandak began to make up for his agile very upset. But then the charm came up, and the role of trading was reflected. Finally, plunder. I wanted to choose Crixus at first, but she had less blood, low proficiency in hard-hitting, and the promotion speed was not as good as that of Edward Alleyn. In a word, she wanted to be a soldier sensitive to the Force, so she chose Edward Alleyn.
4.5 above is intelligence, others are smart enough to brush the blame smoothly, and then add intelligence to the coach.
I don't want to describe weapons. Personally, I think that for NPC, one-handed combat hoe is better than balanced heavy spear. If you want to choose a pike, it must be without a shield, so that NPC can rush over. When leveling, the protagonist goes up and takes away monsters, such as Haikou, and scatters them first, so that NPC will not be surrounded by Haikou, and the security will be improved a lot. If surrounded by infantry, the protagonist can go up and knock down the NPC horse in front of him.
I am now playing the leading role of CoCo Lee, and I have a double doctor. Jeames' operation and healing, and Ya Milla's first aid and healing. Those with intellectual flow can be doctors themselves, which is safer.
All NPCs have more or less coaches.
In the later period of CoCo Lee's troops, I'm going to follow everyone's advice and not call a doctor.
Four methods of strength: recruiting and surrendering prisoners, continuing to hire and rescue prisoners, recruiting and teaching new recruits, and leaving veterans alive. I've been playing with Li. I don't know how to solve the problem if there is no operation or the doctor dies on the battlefield and the death rate of soldiers is too high. Later, it was found that the NPC level was high, and the coach went up to sleep (coach) the recruits. Although not as strong as the soldiers in Mazhuang in the later period of Zhiliu, they can still play very smoothly.
10 NPC needs intelligence and coaching. At the same time, the attached skill points can also supplement some skills under sensitivity. You can make all NPC coaches very tall, or you can have a division of labor and produce a few force-sensitive ones.
Let's talk about that for the time being
There may be some mistakes in what I said. I hope you can correct me.
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Here I will talk about the use of NPC weapons.
Here are my choices, from the first pike to the mixed bow and arrow to the last one hand.
Finally, choose a pure one-handed weapon. A military hoe with stab wounds. The reasons are as follows
1 stab the weapon, which ensures the damage to the heavily armored troops in the later period. Moreover, the speed of the military hoe 93 is not slow. It is stronger than the 78-speed nail hammer and can be said to be a powerful force in the later stage. But the problem is that players will control the timing of their shots. NPC's artificial intelligence can't. It's common to be empty and blocked.
2 each NPC must be around 18 ~ 20 to ensure that the weapon proficiency of NPC is around 200. This time can be said to be a quick kill. Practice 1 weapons. Whether riding a horse or attacking a city, one-handed weapons can be equipped with shields and used smoothly.
3 give up the pike. The problem is that the pike needs to match the speed of the horse Once it is surrounded, even Haikou can make your NPC look good. Players know that they will break through quickly after being besieged, but NPC will pay attention to the recent enemy attacks. Therefore, it is often seen that when the NPC horse runs slowly, it is followed by a horse, and it also tries to attack with a gun. One-handed weapons, even standing, have better cutting effect than pike, and they are fast and don't need time to adjust after contraction.
I just saw a player, NPC full of bows. Well, that's a good idea, but the problem is that bows and arrows don't do enough damage to shields. Once the other side is close, your PK monster will be fine, but if you encounter a vassal army. The other cavalry, with infantry, met your arrows and rain, and your team was washed away, making the archers look bad. So Rodok's sniper crossbow was washed away and replaced with a stabbing weapon. With a shield.
On the other hand, NPCs, it is best not to practice bow riding alone, because then, when other NPCs approach the enemy, you will find that NPCs with bows and arrows will close their bows or shoot into the sky at the moment of shooting. Efficiency is greatly reduced.
Therefore, in the case that NPC can be heavily armored and immortal, attacking from the top with one-handed weapons can greatly exert their high defense and immortal characteristics. Both training and siege will be easier. Of course. When it comes to rattles, it is not so easy for NPC to catch up. It depends on the player's play.