Method 2
1. Extend the fresh-keeping time of the refrigerator
Use Notepad to open the game directory \data\scripts\tuning.lua file, and modify Death _ Refrigerator _MULT=.5 to Death _ Refrigerator _MULT=.0 1.
2. seed decay slows down
Open the game directory \data\scripts\tuning.lua file with notepad, and change extinction _ superfluid = 40 * Total _ Day _ Time * extinction _ Warp to extinction _ superfluid = 200 * Total _ Day _ Time * extinction _ Warp.
3. Increase the protagonist's blood volume 10 times.
Open the game directory \data\scripts\tuning.lua file with notepad, and change localwilson_health= 150 to localwilson_health= 1500.
4. Improve the protagonist's attack power
Open the game directory \data\scripts\tuning.lua file with Notepad, and modify localwilson_attack=34 to localwilson_attack=500.
5. The protagonist runs faster.
Open the game directory \data\scripts\tuning.lua file with notepad, and modify the following contents: Wilson _ walk _ speed = 4, Wilson _ run _ speed = 6 to Wilson _ walk _ speed = 8, Wilson _ run _ speed = 12.
6. Delay the time of freezing to death and starvation.
Open the game directory \data\scripts\tuning.lua file with notepad, and modify the following contents: Freezing _ kill _ time = 120, stark _ kill _ time = 120, and modify it to Freezing _ kill _ time =1.
Seven. Increase the number of single cell stacks
Open the game directory \data\scripts\tuning.lua file with notepad, and insert the following contents: stack _ size _ largeitem = 10, stack _ size _ meditem = 20, stack _ size _ smallitem = 40. Revised as: stack _ size _ largeitem = 20, stack _ size _ meditem = 50, stack _ size _ smallitem = 99,
Eight. Carrying a pigskin bag and wearing marble armor does not slow down.
Open the game directory \data\scripts\tuning.lua file with notepad, and modify the following contents: piggyback _ speed _ mule = 0.8, armor marble _ slow = 0.7, and modify it to piggyback _ speed _ mule = 1, armor marble _ slow = 65438.
9. Use a walking stick to improve walking speed
Open the game directory \data\scripts\tuning.lua file with notepad, and change CANE_SPEED_MULT= 1.25 to CANE_SPEED_MULT=2.5.
X. weapon damage value plus
Open the game directory \data\scripts\tuning.lua file with notepad, and find the following contents: unattended _ damage = 10, empty-handed nightward _ damage = Wilson _ attack * 2, Shadow Sword Spike _ damage = Wilson _ attack *1.5. Mace HAMBAT_DAMAGE=wilson_attack, hammer spear _DAMAGE=wilson_attack, spear axe _DAMAGE=wilson_attack*.8, axe axe axe _DAMAGE=wilson_attack*.8, boomerang torch _DAMAGE=wilson_attack*.5, Torch hammer _DAMAGE=wilson_attack*.5, hammer shoulder _ DAMAGE = Wilson _ attack * .5, pitchfork _ damage = Wilson _ attack * .5, Bugnet _ damage = Wilson _ attack *.125, fishing rod _ damage = Wilson _ attack.
XI。 Modify the frequency of equipment use
Open the game directory \data\scripts\tuning.lua file with notepad and find the following contents: AXE_USES= 100, HAMMER_USES=75, hammer _ uses = 25, shovel PITCHFORK_USES=25, rake _ uses = 35. Bugnet _ use pickaxe = 10, spear _ use insect net = 150, spike _ use spear = 100, fishing rod _ use mace = 9, fishing rod _ use = 8, boomerang _ use trap = 65438. Boomerang night ward _ uses = 100, Shadow Sword Icstaff _ uses = 20, Popsicle FIRESTAFF_USES=20, Fire Staff HAMBAT_USES= 100, Hammer Staff Trap _ Teeth _ USES = 10. Pantflute _ uses =10, flute HORN_USES= 10, horn TENT_USES=6, tent umbrella _USES=20, umbrella sewing kit _USES=5, sewing kit one manband _ perishtime = 6 * seg _ time, Solo earmuffs _ perishtime = total _ day _ time * 5, rabbit earmuffs winterhat _ perishtime = total _ day _ time *10, Winter hat beefalohat _ perishtime = total _ time spider hat trunk vest _ perishtime = total _ day _ time *15, Vest sweater vest _ perishtime = total _ day _ time *10, wool vest walrushat _ perishtime = total _ day _ time * 25, Walrus hat feather hat _ perishtime = total _ day _ time * 8, feather hat top hat _ perishtime = total _ day _ time * 8, and high hat can increase the use times of this equipment.
12. The armor will not bleed when it is there.
Open the game directory \data\scripts\tuning.lua file with notepad and insert the following contents: armorgrass _ absorption = .6, armorwood _ absorption = .8, armormable _ absorption = .95. Armor _ football hat _ absorption = .8, Armor _ beehat _ absorption = .8, Armor _ sanity _ absorption = .95, modified as: ARMORGRASS_ABSORPTION= 1, ARMORWOOD_ABSORPTION= 1,Armor _ football hat _ ABSORPTION = 1,Armor _ bee hat _ ABSORPTION = 1,Armor _ SANITY _ ABSORPTION = 1,
Thirteen. Shorten the growth time of grass, branches and reeds.
Open the game directory \data\scripts\tuning.lua file with notepad, and insert the following contents: grass _ regrow _ time = total _ day _ time * 3, sapling _ regrow _ time = total _ day _ time * 4, Reeds _ re grow _ time = total _ day _ time * 3, modified as: grass _ regrow _ time = total _ day _ time *1,sapling _ regrow _ time = total _ day _ time *1,reeds _ regrow _.
Fourteen Increase the durability of the wall
Open the game directory \data\scripts\tuning.lua file with notepad, and modify the following contents: Haywall _ health = 100, Woodwall _ health = 200, Stonewall _ health = 400, and change it to Haywall _ health = 1000, Woodwall.
Fifteen. Prolonging fuel combustion time
Open the game directory \data\scripts\tuning.lua file with notepad, and insert the following contents: tiny _ fuel = seg _ time * .25, small _ fuel = seg _ time * .5, med _ fuel = seg _ time * 1.5, large _. Revised as: tiny _ fuel = seg _ time * 1.25, small _ fuel = seg _ time * 2.5, med _ fuel = seg _ time * 7.5, large _ fuel = seg _ time * 24.
Sixteen. Make stackable items that are not stackable.
Open the game directory \data\scripts\prefabs folder. Lua files are objects in the game. For example, open horn.lua with Notepad, search for localfunctionfn(Sim), and insert the following contents in the space below: inst: add component ("stackable") inst. Component. Stackable. maxsize = tuning. stack _ size _ smallitem realizes the stackability of non-stackable items.
17. Use nonflammable materials as fuel.
Open the game directory \data\scripts\prefabs folder. Lua files are objects in the game. For example, open horn.lua with Notepad, search for localfunctionfn(Sim), and insert the following contents in the space below: inst: add component ("fuel") inst. Component. Fuel. Fuelvalue = tuning. Large _ fuel, so that non-combustible materials can be used as fuel. Note: If the stackable and combustible materials are modified at the same time, please manually divide them into individual items and burn them when adding fire (use the mouse to pick up a pile and hold down Ctrl), otherwise, no matter how big the pile is, it will be burned at one time.
Method 3
How to modify the persistence of famine? Encyclopedia of cheating on modifying weapon durability code (supporting the latest version 20)
Code introduction
Modify the number and time of equipment use:
Open the game directory \data\scripts\tuning.lua file with Notepad and find the following contents:
AXE _ use = 100,AXE
Hammer _ use = 75, hammer
Shovel _ Usage = 25, shovel
Fork _USES = 25, pitchfork
Pick _USES = 33, pick
BUGNET_USES = 10, insect net.
SPEAR_USES = 150, spear
Mace, mace
fishing rod
TRAP_USES = 8, trap
Boomerang _USES = 10, boomerang
Sword of the night.
Popsicle _ Use = 20, Popsicle
FIRESTAFF_USES = 20, fire wand
TELESTAFF_USES = 5, remote wand
HAMBAT_USES = 100, ham strips.
Bat _ use = 75, bat stick
Red amulet _USES = 20, red amulet.
Blue amulet _ fuel = total _ day _ time * 0.75, blue amulet.
Purple amulet _ fuel = total _ day _ time * 0.5, purple amulet.
PANFLUTE_USES = 10, playing flute.
HORN_USES = 10, horn
Trap _ teeth _ uses =10, tooth trap
Tent _ Use = 6, Tent
Umbrella _ use = 20, umbrella
Sewing kit _USES = 5, sewing kit
Torch _ fuel = night _ time * 1.25, torch
Minerhat _ lighttime = (night _ time+dust _ time) * 2.6, miner's hat.
Lantern _ light time =(night _ time+dust _ time)* 2.6,lantern。
Spiderhat _ perishtime = 4 * seg _ time, spider hat.
A manband _ perishtime = 6 * seg _ time, solo instrument.
Earmuffs _ perishtime = total _ day _ time * 5, rabbit earmuffs.
Winterhat _ perishtime = total _ day _ time * 10,winter hat。
Beefalohat _ perishtime = total _ day _ time *10, cow hair cap.
Trunk vest _ perishtime = total _ day _ time *15, vest.
Sweater vest _ perishtime = total _ day _ time *10, wool vest.
Walrushat _ perishtime = total _ day _ time * 25, walrus hat
Featherhat _ perishtime = total _ day _ time * 8, feather hat
Top hat _ time of death = total time * 8, top hat
Increasing the number of each line can increase the number of times and time of use of the equipment.