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The original god 1.6 flash flame and stop praying for the whole role training raiders.
Klee

Lock Cory Fischer Sugar Barbara up.

The stop of the original flame is the prayer UP pool reproduced in the 1.6 version. How does the UP character choose the weapon sacred object when the flash flame stops? Let's share with you the overall role training strategy of Protogod 1.6 Flash Flame.

The original god 1.6 flashing flame to stop praying for the whole role training strategy

Role in this issue:

Wuxing granule

Four-star Fichel sugar Barbara

"Recommended" rating criteria:

★★★★★★: irreplaceable, need a super card.

★★★★★: Excellent versatility and powerful function, very suitable for extraction.

★★★★★: It has high universality and can be considered for extraction.

★★★★: For general use, extraction is not recommended.

★: No satisfactory gameplay has been developed, so it is not recommended to extract.

1, keli

Recommended index: ★★★★

Role introduction:

Main c positioning

Musical instrument (used for Buddhist or Taoist mass)

90 Breakthrough +28.8% Fire Injury

Ordinary attack: an important part of output, especially heavy blow, accounts for a relatively high proportion. For the main man. Kelly's general attack feel has been criticized. Usually, she will use AA punch E(Q)W to cancel the second stage of E skill, such as general attack, punch and backswing, and jump forward just to follow the monster's position in a boxing. You can also hold down W and then click the left key to make a general attack, and then click the general attack at the moment when Corey's foot hits the ground, which can realize continuous general attack, but to be honest, it is not easy to use. From the first general attack hit, every two general attacks or general attacks after 2.5s will trigger the attachment and reaction of fire elements.

Elemental Warfare Bouncing Bomb: It can be recharged twice, and continuous double E can output 40 seconds of accumulation. Bouncing bombs will cause damage every time they bounce, up to three times, and only one damage can provide fire elements and trigger a reaction. There will be a turning action when it is released. At this time, the sprint and jump general attack keys are locked and vulnerable to attack, but the element explosion is not locked. If necessary, you can press Q to interrupt the release of E and hide the monster's attack with invincible frames. If you are interrupted by Q, you won't enter the CD.

Elemental explosion, boom, spark: the floating gun will have a higher output to the list and will eventually be full. The snapshot lock panel is bombed every 2s, and there are 3-5 floating gun attacks in each round, but only 1-2 fire elements are attached, or in the form of 100,100 or 100 1 0. The big move still needs to be opened, and the damage is earned. Of course it can also be used to hide skills.

Talent 1 Pop gift: When damage is caused by general attack or elemental warfare, you have a 50% chance to get the little golden flower. At this time, the next blow will gain 50% damage gain without consuming physical strength. This passive has a 5s CD. Encourage you to hit the golden flower before punching.

Talent 2: Infinite Spark: After the crit caused by Corey's heavy blow, it restores 2 elemental energy to all characters in the team, alleviating the pressure of recharging the team. Because of this talent, Corey can add points to the critical rate attribute during training.

Talent 3 is all treasures: mark Mond's local specialties on the small map. Mainly looking for Mufeng mushrooms, which is very useful.

Key life seat:

2 life shrapnel

The booby trap of the bouncing bomb will reduce the enemy's defense by 23% for 10 second. "Decreasing defense" is a separate defense multiplication area. Generally speaking, this talent will increase the damage you do to the enemy by 13%, making Qiu Longkeli a powerful turn in the nuclear explosion game.

Life is at stake.

Giggs's next normal attack will cause additional magic damage (cross out), and he will leave within the duration of the blast spark, causing 555% fire damage to nearby enemies. After four lives, Kelly obviously became the role of cutting the gordian knot. She left after one episode and ended up with a nuclear explosion.

Other tips

1 Life is a very talented design. Spark will hit the monster before the blow, consuming water, so that the blow with higher damage can't eat evaporation damage, which is quite charming. However, the new version can play overload without evaporation. 3, 5 life skill level improvement, don't ignore it. Six-life charging team and 10% fire damage are not critical, unlike the new character's six lives.

Weapons recommendation:

Kelly's attribute is nothing special, basically it is the weapon priority of the conventional output mage. The story setting of DuDu Ke in four stars is tailored for the first choice of four stars. The next wandering music and the sun and moon in the box are good choices, but the sun and moon in the box can't aggravate the blow, which is a relatively uncomfortable short board.

Five stars: four winds's original work, the lock of the earth, the volume of the sky

Four Stars: Duck Story: Wandering Music, Sun and Moon in a Box

Sacred recommendation:

Witch 4: The first choice suit, which perfectly fits the role mechanism, can obtain the effect of two-layer witch 4, and the four-piece suit also has a high bonus utilization rate to the element reaction.

2 Witch 2 Gladiator: The conventional idea of increasing injuries has low cost and enough damage.

Main entry:

Sand attack, fire, cup injury, critical strike (head injury)

Adverb column:

Double critical attack mastery

Team matching ideas: