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Love between light and night, inscription skills. Love between light and night, inscription skills. Which is better? Recommended.
Which is better, the love of light and night, the skill of inscription, or the skill of love of light and night? There are quite a few kinds of inscriptions on the love between light and night, and the choice of collocation is also very important for card cultivation. Detailed skills and selection skills will be told to you below ~

Inscription skill recommendation of love between light and night.

Give you an analysis of the types and functions of inscriptions, as well as the recommendation of cultivation and collocation. (For 5-star and 6-star cards, there are not many cards with less than 5 stars. )

There are about six kinds of inscriptions at present.

They are: brainstorming (it should be exclusive to 6 stars, and no card under 6 stars has this skill at present)

Crit

Attack group

sandpiper

Inspiration (exclusive to 4-star card)

Damage reward (exclusive to 4-star card)

Promotion of various attributes (only applicable to Samsung cards)

Note: The bonus or probability of different stars is different.

Inscription training recommendation ① Brainstorming. This is a group attack skill, which can only be used twice in each battle (in the case of brainstorming card) for 3 rounds. (You can see the upper right corner for the rest of this round.)

If you have this card, you must give priority to it. He is a good hand at miscellaneous blood cutting. It's best to put it at the front of the line or second. If there are two brainstorming cards, it should be noted that when the skill turn of the current card is not over,

The latter card will directly refresh this skill round, and the brainstorming damage at this time is the latter card. As you can see, I used the next card before the brainstorming of the last card ended, and I refreshed it directly after a continuous round of brainstorming. )

There are two brainstorming cards in the team. You can refer to the following positions to maximize the use of skills and avoid wasting too many skills by refreshing the two cards directly.

2 crit. This skill is unlimited and has a large bonus in a round of combat, with a probability of 50%. I think this is a pretty good skill.

This is the damage caused by the 3-star inscription on my level 60 card when the attributes don't match, and there are more than 20,000 injuries when the attributes match. )

(3) Group attack and sniper. Both have their advantages and disadvantages. The probability of group attack increases with the number of stars, the probability of triggering a star is 30%, and the probability of increasing a star increases by 10%.

Pre-protection is not recommended. The low trigger of one star makes this card as inefficient as an unmarked card. However, sufficient resources in the later period can be vigorously cultivated, and the effect is comparable to brainstorming.

Brainstorming is continuous injury, and group attack is injury. The total amount of damage will not be much different, but the efficiency is different.

Snipers need enemies with the same attributes to trigger, and I think they need to be used as appropriate. The early stage can be cultivated. Although the first game of four stars can only be used once, it can still play a great role if it is properly matched.

However, other individuals with inscription effect are not recommended to be cultivated, and the income is low.