Choose wild players, they will not appear in the regular confrontation line, but gain experience, money, BUFF and so on. By destroying the monsters in the "wild zone", then help the enemy players on the GANK line, or upgrade their own equipment and crush them.
Thinking:
The idea of playing wild can include GANK, anti-wild, anti-squat and teammate linkage. To put it bluntly, the idea of fighting wild is that a wild man knows when to do what.
Compared with the efficiency of playing wild, the idea of playing wild is more focused on the rhythm of playing wild. The former can be simply understood as how to quickly upgrade and seize resources, and the latter can be simply understood as how to effectively catch people against the rhythm of wild play.
For example, in the game, players who play wild will inevitably be vomited by teammates and will not catch people. This refers to the rhythm of playing wild, which belongs to the wrong idea of playing wild and will not seize GANK's opportunity.