Collection of siege warfare strategies
A. siege configuration:
1. Siege mail:
1. 1 Don't worry.
1.2 Don't beat long.
1.3 Pay attention to the defenders, and the siege team should not worry.
1.4 Pay attention to supply.
Yes, I copied them. These platitudes need constant reminding. Of course, this has nothing to do with ordinary players.
2. Siege team:
2. 1 formation: forward vector array
2.2 Station: the second stop from the right.
2.3 siege skills must be brought, and it is recommended to bring an elephant cavalry. (Like cavalry, it can guarantee to break the wall and improve the siege value. Since oranges will open their arms to oranges, the siege team recommended purple cavalry. )
2.4 The commander of the siege team had better output by pure force, that is, the kitchen knife team. (You can't use any skills when attacking the city wall, and the general of intelligence can't output normally)
2.5 supply. Replenishment is the most important and basic.
2.6 Strength is not as important as quality. When the above conditions are met, the siege team with equal strength can usually win, but if none of the conditions are met, it may be a draw with twice the strength.
3. Besieged city:
3. 1 Dispatch ≠ Garrison
Commanders may feel this kind of incident the most.
Practice has proved that moving in can restore supply, but the speed of restoring supply is much slower than that of standing still!
Many Meng Xin always thought that if they were stationed in their fortresses, they would be full of materials. Some people found a vacancy in their fortresses, so I could lend it to them.
3.2 Fortress construction
There are different opinions about the construction of the fortress. There is not much room for troops in the fortress. It takes time to upgrade the fortress. Often many people are busy during the day, so they can only spare one hand to build a fortress in the morning and enter the game directly at night. This leads to the need for manual upgrading of a fortress, which may take far longer than its construction time. So more often, it is more convenient to pave a road first, and then send people to March and wait for supplies.
But it should also be noted that the March must arrive 3 hours and 20 minutes in advance, and then calculate the distance. It's best to start the parade four hours in advance. If it is a cross-state operation (especially after moving to the resource state of the city), it is best to start it 5 to 6 hours in advance.
The construction time of the secondary fortress takes 4 hours. For unimportant siege, marching ahead of time can not only save time, but also save resources and marching orders (that is, more resources).
To the commander, but for an important siege, please be sure to announce the construction of the fortress two days in advance. That is, the siege is at 9 o'clock today. Please announce the construction of the fortress when you besieged the city the day before yesterday. Otherwise, there will always be players who will start building forts when you fight the city.
3.3 Advanced gameplay of fortress siege
Building a fortress naturally has the advantages of a fortress. For example, the strategy that military commanders are not seriously injured can be used not only in the wild near the main city, but also in the second battle of the main force in the fortress to destroy the defenders. However, it should be noted that the fortress can only restore injured soldiers, which may cause more than 1W5000 dead soldiers unless necessary.
Let's talk about some less miserable fortress uses. The fortress can dispatch the main force first, and then the siege team will March into the nearby area. After the main force was seriously injured by the defenders, in view of the low siege value of the main force, it is not necessary to wait for ten minutes before sending the main force to join the siege, but to withdraw the main force, and then dispatch the siege team nearby or March through the fortress, and the siege team will directly replenish after entering the fortress. At the same time, please note that the supply will not change during the transfer. If it is 0 before scheduling, the scheduling process is still 0.
By the way, retreating directly during the siege will make the troops retreat to the starting point. Retreat, March and siege will be directly returned to the city, and the troops in the fortress will be directly returned to the fortress. The mechanism of defeat is the same.
3.4 fortress demolition
After the siege, please be sure to remind everyone to dismantle the fortress. If you want to transfer, you can transfer directly through the captured cities. At the same time, the troops in the process of retreat will not be attacked, will ignore the obstacles of the pass, and can pass the enemy pass.
2.pvp siege
1.pvp siege solution
The last blow shall prevail, but there are too many practical methods and different examples. It is suggested to use the sea of people tactics, and put all the pressure on it when the other side has the next wave of siege value and more.
2.pvp siege tactics
Before the siege 2. 1
It is suggested to send a government team to attack the city one or two hours in advance, and then attack the city every hour. It can not only prevent the enemy from disrupting the siege time, but also prevent their own long-range shooting from attacking the city directly.
2.2 siege
Ordinary cities can see the situation on both sides, but the pass is different. The two sides of the pass are separated by about 6 squares, while the view of the fortress/sentry tower is 5 squares, and the view of the troops is even lower. Therefore, when both sides hit the pass at the same time, the number of enemy troops can only be seen by the number of siege X above the pass.
When the two armies confront each other, we can usually wait for the other side to break the defenders, and then we can wait for him and attack the city directly.
2.3 garrison recovery
To all old players, please don't mislead at will. There is no last wave before the defenders resume.
After the garrison is restored, the garrison will collide with the siege team at a frequency of about 5 waves per second. That is to say, after the siege time is less than five minutes, please retreat the siege team in an orderly manner, otherwise the scene of 150 siege team retreating for half a minute will be more spectacular.
However, don't be discouraged even if you fail. The city's durability will return to 1100000 per second, with 6 grades100000 Yugoslav capital1minute, and 7 grades with 200000 Yugoslav capital 2 points. After reducing the difficulty, the recovery speed of Guancheng defense will be reduced according to the upper limit of endurance, and so on.
So as long as we retreat in an orderly manner, we can attack the city when the main force is filled. Two time points are recommended: 1. Fault at 9 pm, call again at 12 pm. 2. Failure at 9 pm, try again at noon tomorrow 12.
2.4 After the siege
2.4. 1 After the siege, the city was protected. Therefore, after the besieged city is occupied by the enemy, please build a horse defense in time. Attention, the fortress cannot protect your troops! Maybe the enemy can't capture the fortress in the rear, but by marching+stopping, the enemy can actually pass through all the fortress groups! As long as you pass by, the troops in your fortress will be attacked, so don't think that they can't hit the death squad/demolition team in your fortress.
2.4.2 Friendly alliance cities cannot be surrounded. General cities are just cities. Like the pass, you can pass the friendly pass, but you can't pave the way out of the state through the pass. Therefore, when helping Youmeng defend the pass, please pay attention to calling Youmeng to occupy the terrain and capture the fortress. Dismantling the horse will not be affected, but the enemy plot will be preserved after dismantling the horse.
Advanced operation: let a member of the friendly alliance occupy a piece of land outside the customs, and then change alliances, and you can successfully pave the way outside the city.
Horse's action: after being captured by the enemy, he paved the way and went straight through the fortress, and moved to the city in the middle of the night.
2.5 Westward Movement and Blitzkrieg
It is usually difficult to tell the winner in normal operation, and the most important strategy of this game is blitzkrieg.
Especially in the case that the construction time of the fortress is 3 hours, it is entirely possible to organize everyone to March to attack the city without defense in other States. Fortresses are all for the enemy to see.
On this basis, the shift from east to west is to build forts in other cities to distract the enemy. But please don't taunt demagogues on the World Channel. It is everyone's responsibility to keep the chat harmonious. You can tell them on the World Channel that we have built a fort here.
Blitzkrieg is also based on this point. It is usually difficult to be noticed to pave a road next to the enemy city. Then, before attacking the enemy city, resume supplies out of sight of the enemy city. When the supplies are full, everyone will attack the city together. As short as 20 minutes, as long as 40 minutes, remember not to delay the blitzkrieg for an hour. (Please pay attention to the number of people involved in the blitzkrieg)
2.6 PVP offensive passing significance
Some people may ask, is it not good to farm with peace of mind? What are you doing in another state?
2.6. 1 In short, it is the alliance goal.
There are three level 6 cities in the league goal, but at that time, it was still difficult for players to play in a level 6 city with normal difficulty, and the training speed could not be significantly improved until they moved to the resource state of the city. Therefore, in order to achieve the league goals, achieving the goals is the best way. However, an alliance goal needs three levels. Unless the two States are integrated into an alliance, there will always be a state that cannot achieve its goal through the pass.
Alliance recruitment
Apart from resurgence, if you want to join an alliance of other states, only this alliance will occupy a city in your state. Of course, peace is the main way to recruit people. On the contrary, a state of war will cause resistance. It's really not good to fight a friendship war. I'm willing to lose the bet. It's the first season. I recommend everyone to integrate together. Otherwise, you may not be able to beat the defenders of Luoyang 3 Orange Awakening 6s3a skills.
Third, reward the siege.
3. 1 daily collection
Ah, this, needless to say ~
3.2 ranking of national strength
According to the national strength of the alliance, we will settle Zhuyu for all members. Therefore, it is best to have two cities every day in the early stage. After moving to the resource state of the city, the team leader can organize the attack on the 5 /6 city by himself. After the level is upgraded, it is really not difficult to level 6 cities.
3.3 Seven-level cities
Passing level 7 is the only way to enter the resource state.
However, what I want to say is the seven-level city ~ Since the seven-level clearance is so important, it will reduce the difficulty, so who wants to play the seven-level city? This involves the interests of seven cities.
First of all, the seven cities in the state of birth can provide the country name, that is, the seven cities in the resource state do not provide the country name.
Secondly, as long as the seven cities are captured, you can appoint the satrap (you can directly appoint the commander-in-chief), and the effect is that all the attributes of the title+satrap generals will increase (a loss).
The satrap can be confirmed/appointed in the daily salary of the alliance. Once appointed, it can be changed at any time.
3.4 Eight-level cities
Level 8 is the only way to attack other resources. It is recommended to take it as soon as possible. Even if you don't want to fight other States, you can stop other States from attacking you.
Level 8 cities are an important condition for separatist regimes! After basically moving to the state of urban resources, alliance resources will be donated due to the contribution requirements of alliance goals to members. You can't donate after the explosion, but you can now. )
Therefore, in a sense, eight levels are the only condition for separatist regimes. Referring to other games (three wars, the rate of soil), after the separatist regime, the probability is to change the official name, prime minister, general and so on.
At the same time, level 8 cities will also provide country names. Usually, the level 8 cities in the resource state will provide a domineering country name (Chu Han), while the level 8 cities in the birth state will provide the country names provided by other level 7 cities in the birth state.
So there is no need to play level 7 cities for the name of the country?
4. The garrison structure of the city
Defenders at the same level are roughly the same as military commanders at the same level. (Maybe the specific commander is different, and the color and awakening are the same. )
So don't just look at the numbers. All blue defenders in a third-tier city and one purple defender in a fourth-tier city can string a city with one main force.
And later moved to the city of resource state, basically everyone takes level 6 to practice, so how weak is the garrison of level 6 cities? However, it should also be noted that there are more garrison troops than in the wild, so the actual difficulty is higher than in the wild.