The talent analysis starts with the combat system:
Enhanced Sinister Attack 2/2: After strengthening, each sinister attack reduces the energy consumption by 5 points, and this skill is used by thieves Most skills
Lightning Reflection 3/5: Each point added increases the evasion probability by 1%, even if it is added to level 5, it will not have a huge effect, so adding 3 points is enough to get the next talent
Accuracy 5/5: Increases the hit rate by 5%. The effect is very good and it is a talent that slightly makes up for the MISS profession of thieves~~
Deflection 5/5: Increases the probability of weapon blocking by 5%. Plus The rogue's weapon blocking skill has a nearly 10% chance of blocking enemy attacks. The effect is still good mainly for the following reasons
Backstab 1/1: Requires 5/5 deflection, active skills, and the weapon is successfully blocked. Then use it to give the opponent 150% weapon damage and disarm the opponent's weapon for 6 seconds, which consumes 10 energy. This skill is used very frequently by combat thieves. Choosing appropriate monsters (monsters that must hold weapons) will bring many benefits.
Dual-wielding weapon specialization 5/5: Must be accurate 5/5 to increase the attack of the off-hand weapon by 50%. Without specialization, the damage done by the off-hand weapon is 50% of the damage done by the main weapon after specialization. Then it is increased by 50% of 50%, that is, the damage of the off-hand weapon is 75% of the main weapon.
Blade Quick Attack 1/1: Increase the attack speed by 20% for 15 seconds and damage another close enemy. target, consumes 25 energy and cools down for 2 minutes~ This skill has many uses and is a good skill to improve efficiency. It is generally used in conjunction with evasion.
There are many weapon specializations in combat talents, such as hammer proficiency, sword proficiency, and dagger proficiency, which are all added based on the character's weapons at that time. But apart from the Hammer Mastery added when you have 2 good hammers: 5/5, each hand has a 6% chance of stunning the opponent for 3 seconds, the rest of the weapon specializations feel like a waste of points. Because it’s not that easy to get two good hammers, I won’t consider this situation for the time being~ At this point, the combat thief’s combat talents have been added ***Consumption of 22 talent points.
The combat thief is to strengthen the combat type and assassination type, so continue the above to add the remaining points to the assassination type:
Enhanced Evisceration 3/3: *** Improvement 15% of the damage of this skill. First, sinister attacks to accumulate combo points and then use Eviscerate to finish the opponent are the constant routine of combat thieves. Therefore, the necessity of this skill is as important as strengthening sinister attacks.
Ferocious 5/5: Increase the critical hit chance by 5%. The critical hit chance mentioned here includes skills and normal attacks. It is important! ! . .
Cruel Attack 5/5: The next sinister attack, backstab, ambush, and ghost strike within 20 seconds after killing a monster will gain an additional 40% chance of a critical hit~~This talent is only suitable for upgrading because I used to I have said that the talent addition of this set of combat thieves is entirely for the sake of upgrade speed. After adding this talent, the effect is very obvious and almost a critical hit will occur within the time limit
Fatal injury 5/5: Sinister attack, backstab, ambush, ghost strike, bloodletting, serious injury damage increased by 30%, of which only sinister attack, serious injury damage increased by 30 % is to cooperate with combat thieves, but the 30% serious injury damage of Sinister is more, not more, not less, but it is recommended to invest these 5 points for the following talents.
Enhanced Acute Poison 5/5: Increases the chance of acute poison infection by 10%. Applying poison is a very effective method for thieves to greatly increase damage after reaching level 20. Among various poisons, acute poison is the most damaging. The highest immediate effect is most popular among thieves. If the infection probability is increased by 10% on the basis of 20%, then it will be the best choice for combat thieves who pursue efficiency to apply it on their main hand weapons.
Enhance fatal poison 5/5: Increase the infection probability of fatal poison by 15%. It already has a 30% infection probability. After increasing it by 15%, its attack frequency will not be much. You will know it, but The 12-second attack time and the limitation that the deadly poison can only be stacked up to 5 times on the same target are depressing enough. So it's enough to apply it to the off-hand weapon. (The reason will be explained below)
Cold-blooded 1/1: After activation, the next Sinister, Eviscerate, Backstab, and Ambush will hit hard for 3 minutes and have a cooldown of 3 minutes. Excellent talent skills, regardless of practice or PK, will cause the opponent to suffer a fatal blow~ The attack skills of the combat thief after activating Cold Blood are almost all 5-star Eviscerate. The heavy hit damage of full-level Eviscerate is about 1400-1800.
Speaking of the two enhanced poison talents in the assassination department, special explanation is needed~ The infection rate of acute poison after enhancement is 30% and the fatal poison is 45%. The characteristics of each have been mentioned, but some people may have questions. The main hand of a combat thief is a weapon with high attack speed and slow speed. Why should he apply an acute poison with a low probability of infection to the main hand, because the combat process of a combat thief is almost sinister attacks. . . Terminator Eviscerate and Sinister are skills that deal extra damage to accumulate combo points based on normal attacks
In other words, the Sinister attack can also be said to be a type of normal attack, which is why both hands The main weapon of a thief with acute poison is obviously much slower, but consumes a lot of poison (number of poison attacks) in the same time. Therefore, according to the characteristics of acute poison, the poison damage is higher, and the poison attacks immediately without limiting the number of attacks. It was decided to apply it on the main hand. hand use.
The reason why the off-hand is coated with deadly poison is that the off-hand weapon is generally faster but the number of attacks per second after being held is not as good as the main hand weapon and the deadly poison. At this point, the combat thief's assassination talent points have been added up, and the points allocated to the assassination system are 29 points.
Why is there no sensitivity talent added?
Because the purpose of a combat thief is to pursue the efficiency of killing monsters, and the acumen system strengthens some skills that can be activated after sneaking. A combat thief rarely kills monsters after sneaking, but it cannot be said that he does not use stealth. Post-sneak attack is also commonly used, but it is not necessary to use precious points to add it.
Why is it called a combat thief but has more talents in the assassination system than in the combat system?
Because the title of combat thief does not depend on the amount of talent, but on the way of fighting (press hard to attack sinisterly, then end Eviscerate, and quickly find the next monster)
2. Pay attention to PK Sneak attack and assassination, strengthen the talents of assassination and sensitivity! ! With a variety of and unexpected fighting methods, such thieves are called assassin thieves. The main attack methods of assassination thieves are a variety of attack skills, and they are good at controlling the enemy. Therefore, the talent of reducing energy consumption and improving skill damage is very important for assassination thieves. The weapon selection must be a dagger in the main hand. Of course, the thieves' The conclusion of the weapon will not change. The higher the attack power of the main hand weapon, the better, even if it is a dagger, which is famous for its speed. The off-hand should also be a fast dagger to increase the chance of poison attack. Poison is an indispensable element in thieves' weapons. Considering the existence of poison under any circumstances, that is what thieves should do. Before introducing the talent addition in detail, it should be noted that assassination thieves are not actually used professionally for PK, just like combat thieves do not only upgrade. The difference is that each has different emphasis, and in combat thieves and assassination thieves, they have different Among the talent additions, there are also different additions that focus on PK and practice. I have said before that talents are very flexible, and even small differences will bring about changes in the points invested in talent skills. But since I talked about the talents of combat thieves who focus on upgrading, now I will introduce the talents of assassination thieves who are only for PK sneak attacks.
Let’s talk about the assassination talent first. The combat thief above also mentioned the assassination talent. The analysis of some talents is the same, so please take a look at it based on the above.
Brutal 5/ 5: Increase the critical hit probability by 5%. The critical hit probability mentioned here includes skills and normal attacks. It is important! ! . .
Enhanced Evisceration 3/3: ***Increase the damage of this skill by 15%, saving points - releasing is the constant theory of thieves~
Enhanced Evisceration 3/3 : The acceleration time is increased by 45%, which involves a lot of tactical theories and skills, etc., and also for the following talents~
Fatal injury 5/5: Sinister attack, backstab, ambush, ghost strike, bloodletting, serious injury damage increased by 30%, Among them, the three main skills of sinister attack, backstab, and ambush assassination are included.
Enhance acute poison 5/5: Increase the chance of acute poison attack by 10%. It is also the same main hand poison, and it is for the following talents.
Cold-Blooded 1/1: After activation, the next Sinister, Eviscerate, Backstab, and Ambush will hit hard for 3 minutes and have a cooldown of 3 minutes. In PK, it is definitely a talent skill that determines the outcome.
Because deceleration poison is really important in PK. It is very useful for thieves except for melee thick-skinned warriors and paladins.~Initial A 30% attack chance is enough to keep the enemy at 50% movement speed loss most of the time. At the same time, there are several other poisons for the mage profession and the long-range throwing profession, which can also be added to the off-hand according to the situation ~ Invest 22 points in the assassination talent. . .
For the combat system, some people may ask, isn’t it a talent that strengthens the assassination system and the acuity system? Because it just adds some very critical talents. At the same time, the reasons will be explained below
Enhanced Sinister Attack 2/2: After strengthening, each sinister attack reduces the energy consumption by 5 points, which is the key among thieves.
Enhanced Gouge 3/3: The stun effect is extended by 1.5 seconds. This skill can be said to be a very critical control skill for assassins. After strengthening, it will give the opponent nearly 6 seconds of stun time.
Enhanced Backstab 3/3: Increases backstab critical hit chance by 30%. . . It sounds scary, but the effect is even more obvious.
Although the combat system only requires an investment of 8 talent points, the investment of these 8 points is rewarded with a return far greater than its value~ In the nearly 6 seconds after the gouge was strengthened, the assassination thief It can restore 60 energy, and the skill cost is only 45. It is very effective when used flexibly. For example, after fainting the opponent, stand behind the enemy and wait for the time to end before using backstab. Backstab is a very common attack skill for assassination thieves, and it does a lot of damage. It increases the critical hit chance by 30%, plus the brutal 5% and some critical hit chances of the thief itself. After many tests with many people, it is about close to 50% of the critical hit chance. Odds~ Don’t you feel scared hearing this? However, the activation conditions for backstab are the dagger and the back, so it is more difficult to use this skill well. It requires superb control skills and skill matching.
Sensitivity talents also require a lot of investment for assassination thieves~~
Deception Master 5/5: Reduce the chance of enemies discovering you after sneaking~ It is about 3.5 levels higher (Details are explained below)
Camouflage 5/5: ***Increases the movement speed after sneaking by 15%, plus 70% of the movement speed of the full-level stealth skill, which can be normal even in the stealth state. 85% movement speed. Considered from many aspects, it is relatively good.
Timing 5/5: The skill damage of attacking from behind is increased by 20%. Backstab ambush is a very common and powerful skill for assassins. On this basis, it is increased by another 20%. . .
Enhanced Ambush 3/3: The chance of a critical hit in ambush is increased by 40%, which is higher than backstab. The attack power of this skill is much higher than that of backstab, but the relative requirements are also much more stringent. Sneaking behind the dagger, etc. However, it is definitely the first choice when the assassin thief actually assassinates~
Active 2/5: After using ambush and sneak attack to strangle, there is a 15% chance of adding a combo point at each level. Level 2 is 30%, 75% probability in 5/5 cases is quite high, and the two most commonly used skills after stealth, ambush and sneak attack, are included. Unfortunately, only 1 combo point is added and there are no more. Points are given because there are more important things later.
Preparation 1/1: After use, all the skills on cooldown of the rogue will be completely cooled down. This skill has a 10-minute cooldown. On the surface, it may not seem like a big deal, and the cooldown time is super long, but if used properly, it will be a talent skill that is as important as cold-bloodedness or even more important than cold-bloodedness.