The rules of counting frogs: the formula "N frogs jump into the water for N plops", starting from anyone in the seat, each person reads two words, followed by "one", "frog" and "jump in" "Water", "plop", "two", "frogs"... the cycle continues. If there are a few frogs, just plop a few times. When there are nine frogs, you can start again. Those who speak incorrectly or fail to keep up with the rhythm will be punished. It is a very simple game, that is, someone cannot remember and respond slowly. Inconsistency 007 The first person called "0" and the name of one person present, the person called then called "0" and the name of another person present, the second person called "7" and the name of the third person The name of the caller. Once the name of the third callee is heard, the two people on his left and right must react in the shortest possible time. They can wave their hands or simulate touching the third callee to let him take some The pride of the stars. Those who react slowly can only admit defeat. The reason why it is said to be "inconsistent" is because the final test is not actually the callee, but the two people around the callee. As for any inappropriate behavior by anyone during the process, they should be judged as a mistake and punished. The greatest fun of the game is not only the last level, but also the shouting at each other during the process. The atmosphere is quite lively and the aspects involved are quite wide. What's more, "7" in Shanghai dialect is very similar to "eat", and the third callee often has to endure some virtual gnawing. Another way to say it: 007 "0" "0" "7" "pia~" "Ah!" While talking, point to someone. The person who is "pia" should shout "ah" to his two adjacent people at the same time. Raise your hands and be punished if you say something wrong or do something wrong. Another method: start with one person pronouncing "0" and then point to one person, that person will then pronounce "0" and then point to another person, and the third person will pronounce "7", and then point with his finger like a gun. For one person, the person who was "shot" did not make any sound or move, but the two people on the left and right next to the person who was "shot" had to say "ah" and raise their hands in a gesture of surrender. The person who made the mistake drank! Truth or Dare can be added to both the 2nd and 3rd numbers. However, you must pay attention to a certain degree. The author was playing on the train and was punished by asking the conductor for his autograph and thanking him for his hard work. Guess the toothpicks: A person holds N toothpicks in his hand. This N is less than or equal to the number of people on the table, or there may be no. Then everyone is asked to guess the number of toothpicks in his hand. Everyone's guess must be different. Whoever says it right will drink. If no one says it right (for example, he has none and everyone guesses a number), the person holding the toothpick will drink. Driving a train Before starting, everyone names a place to represent themselves. But the location cannot be repeated. After the game starts, assuming you are from Beijing and another person is from Shanghai, you have to say: "The train from Beijing will leave soon." Everyone asks together: "Where to go?" You say: "Let's go to Shanghai." The person representing Shanghai will immediately react and say: "The train in Shanghai is about to leave." Then everyone will ask: "Where to go?" Then this person will choose another game object and say: "Go to such and such place. "Open." If the opponent hesitates for a moment and doesn't react, he loses. Calling seven is also called seaming seven. People at a table gather in a large circle and start counting, usually starting from a number within ten, and shouting to seven or a number that is a multiple of seven or a number with seven, such as 7 or 14. , 17, 21, etc., you cannot shout out, you can only knock down the cup with chopsticks or shout out (need to be unified in advance), and so on, if one person is wrong, others will also follow the shouting, and they will be punished, of course. To commit suicide, just shout "seven" at the beginning. If someone follows you, then those who follow you will also be affected! There are other ways to play, which is to increase the difficulty. For example, you are not allowed to say "you", "I" and "drink" when speaking. This is quite harsh. If you don't want to make a mistake, stop talking. Don't say it, otherwise you will make mistakes if you talk too much. ! First of all, there need to be more people, more than 5 people. Let’s take a look at the new trick: the beginning is the same, but after counting to the number 7, you have to count backwards! For example, it turns out that counting is clockwise, and it's A's turn to count 7. If he knocks on the table, B, who is sitting on his left, should count 8 next, but no! Now it's going to turn counterclockwise, number 8 from C sitting on his right! Turning around like this, I guarantee you, if you don't turn three times, everyone will be confused! One more thing to note: only the first time starts counting from 1. After whoever loses next drinks, he starts counting. You don't have to start from 1, but start with any number less than 10. Try counting from 6... I Love You VS Shameless sounds a bit "ambiguous", but it is actually a good game to practice your reactions. Rules: Everyone sits in a circle and is stipulated that they can only say "I love you" to the person on their left and "shameless" to the person on their right. Two people can only talk to each other 3 times in a row. Once someone says something wrong, they will be punished. Highlights: When the game reaches a certain speed, people who can't keep up will often make classic "confessions" such as "I...shameless" or "No...I love you". Memorizing Names This game is suitable for remembering the names of everyone present when meeting for the first time. The host waits for everyone to introduce themselves and then explains the rules: everyone claps rhythmically together (two claps followed by one snap of the fingers), and then the host says a name. The person does not need to move and continues to clap (two claps followed by one snap of the fingers). ), the person on the left calls the other person's name, continues to clap, and keeps going. If he makes a mistake, he will be punished.
Another way to play: stand in a circle, the first person says "My name is XXX, I like to play basketball", the second person must say, "I am the jealous YYY standing next to XXX who likes to play basketball", The third person has to tell the characteristics and names of the first two people. The guy at the end is miserable. He has to tell more than a dozen people, but he has heard the most, so he can still tell. After doing this round, I will remember all the names, and then I can become more familiar with them. Strong wind is suitable for playing when there are many people talking. Everyone has a chair to sit on, and there is one person who has no seat. Then the wind starts blowing for that person, and it is up to him to decide what kind of wind it blows. For example, if he says, "Guess whoever is wearing white socks today," then all the people who are sitting and wearing white socks must get up and change their seats. The host can take the opportunity to sit down. One of them will be unavailable. At this time, it’s his turn. If you want to mobilize everyone, you can target “all boys and girls”, “people who have had breakfast”; you can also target “people who have girlfriend photos in their wallets” and so on. Some people will be at a loss, suddenly realize that they are one of the people who were scratched, and then hit them like a headless fly. The key person in the killing game is the judge, who speaks clearly, clearly explains the rules of the game, creates puzzles, etc. It's best if the table is just full of people. It's not good if it's too crowded. The sound of movements will affect the fairness and difficulty of the game. It's suitable for quieter gatherings. Killing Game - Please close your eyes after dark: This is a game that exercises expression ability, judgment, observation, thinking ability and performance ability... Everyone who has ever participated in the game will be deeply attracted by it. The basis of the game is mutual honesty and trust, as well as seriousness about the game. Game features: 1. Easy to learn: Anyone can play it immediately as long as they understand the rules or watch others play it. 2. Strong participation: As long as you take your role seriously, whether it is an old friend or a new friend you meet for the first time, you will immediately "kill" them together. Game environment: It can be played indoors or outdoors. It is best for everyone to sit together. The effect is better if the light is darker. Game characters: Judge: The person who controls the game process. Make everyone's identity clear and be absolutely impartial. Killer: He hides among good people during the day; he comes out to kill people at night. He had no last words after being killed and was not allowed to speak again. The good guy: works with everyone to catch the bad guys during the day; closes his eyes at night and is completely unaware of the killer's actions; has last words after being killed, and is not allowed to speak again. Game rules: Take 9 people as an example. 1. Prepare 9 cards according to the number of people, and prescribe 1 judge, 2 killers, and 6 good guys according to different suits. 2. Each person takes a card and makes his/her identity clear. Do not let anyone know except the judge. 3. The judge announced: Everyone closes their eyes and the killer opens his eyes to recognize each other. 4. After the judge knew who the killer was, he announced: The killer closes his eyes and everyone opens their eyes. 5. Let’s begin to express our opinions individually, speak in order of seating, correct each other, and find the bad guys. 6. After everyone has finished speaking, the person who has been criticized the most will have a chance to defend himself. 7. After the defense is completed, everyone raises their hands to vote whether to execute the person. If there is less than half, the person survives. (Continued from 9) 8. If more than half of the votes are received, the person will be executed. The judge will announce the cards to let everyone know whether they have successfully caught a killer or killed a good person by mistake. If a good person is killed by mistake, he will have his last words, but the killer will have no last words. 9. The judge announced that it was dark, everyone closed their eyes, and the killer came out to kill. The killers use their eyes to communicate with each other, unify the target of the killing, and use their eyes to tell the judge who to kill. 10. After the killer completes the killing, he closes his eyes and everyone opens their eyes. The judge declares which good man has been killed. The victim's last words. 11. Continue a new round of discussion. Because everyone has spoken, and some have been corrected and killed, there will be more and more clues... thinking will be more active and discussions will be more intense. 12. Repeat this until the good guys catch all the killers, then the good guys win; if all the good guys are killed, the killers win. Game skills: Good guy: Nothing else, just grow a pair of wise eyes... Killing a good guy by mistake or letting a bad guy go is tantamount to suicide. Bad guy: Bad guy secret skill 1: betray his accomplices. Don't wait for your accomplices to be exposed, then correct them without mercy and kill them. This will give you a very convincing basis when you argue for yourself in the future. Bad guy secret technique 2: Hide. As the saying goes, the first bird is shot. Although you really want to mislead everyone and kill a good person by mistake, don't raise your hands during the voting. Just correct him without killing him, and you will hide yourself well. Bad guy secret technique 3: Put the blame on others. Usually two people who correct each other will be good people. Make full use of the confrontation between them and let them attract everyone's attention. In addition, there are techniques such as testing, eliminating dissidents, winning over the public, arguing with reason, and winning sympathy. Perhaps this is the charm of the killing game.