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Requesting the rules of basketball

Chapter 1 Game

Basketball Rules 1 Definition

Chapter 2 Size and Equipment

Basketball Rules 2 Court Size

Basketball Rules Article 3 Lines and Dimensions

Basketball Rules Article 4 Equipment

Chapter 3 Staff and Their Responsibilities

Basketball Rules Article 5 Referees and their Assistants

Basketball Rules Article 6 Powers of the Head Referee

Basketball Rules Article 7 Time and Place of the Referee’s Judgment

Basketball Rules Article 8 Responsibilities of the Referee in the Event of a Violation

Basketball Rules Article 9 Responsibilities of the Scorer and Assistant Scorer

Basketball Rules Article 10 Responsibilities of the timekeeper

Basketball Rules Article 11 Responsibilities of the 30-second timer

Chapter 4 Players, Substitutes and Coaches

Basketball Rules No. Article 12 Team

Basketball Rules Article 13 Players and Substitutes

Basketball Rules Article 14 Captain’s Responsibilities and Powers

Basketball Rules Article 15 Coach Responsibilities and Powers of Players

Chapter 5 General Rules of Time

Basketball Rules Article 16 Game Time

Basketball Rules Article 17 Controlling the Game Clock

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Basketball Rules 18: 30-second rule

Basketball Rules 19: Time-out to be registered

Basketball Rules 20: Injury to a player or referee

Basketball Rules Article 21: Equality of Scores and Decisive Period

Chapter 6 General Rules of the Game

Basketball Rules Article 22: Winning or Losing the Game

Basketball Rules Article 23 Start of the Game

Basketball Rules Article 24 The State of the Ball

Basketball Rules Article 25 Positions of Players and Referees

Basketball Rules No. 26 Jump ball

Basketball Rule 27 How to play basketball

Basketball Rule 28 Controlling the ball

Basketball Rule 29 Players making shooting movements

Basketball Rule 30: The ball hits the basket and its score value

Basketball Rule 31: Throw-in

Basketball Rule 32: Substitution

Basketball Rule 31: Throw-in

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Basketball Rule 33: When does a quarter or a game end?

Basketball Rule 34: The game was lost due to forfeit

Basketball Rule 35: The game was lost due to lack of Player loses

Chapter 7 Violation

Basketball Rules Rule 36 Violation

Basketball Rules Rule 37 A player goes out of bounds and the ball goes out of bounds

Basketball Rules No. 38 Dribbling Rule

Basketball Rules No. 39 Dribbling Rule

Basketball Rules No. 40 "3 Seconds" Rule

Basketball Rule 41 Players being closely guarded

Basketball Rule 42 10-second rule

Basketball Rule 43 The ball returns to the backcourt

Basketball Rule Article 44 Ball interference during offense and defense

Chapter 8 Personal Fouls

Basketball Rules Article 45 Foul

Basketball Rules Article 46 Contact

Basketball Rule 47: Penetration Foul

Basketball Rule 48: Foul on both sides

Basketball Rule 49: Unsportsmanlike Foul

Basketball Rule 50 Disqualifying Fouls

Chapter 9 Technical Fouls

Basketball Rule 51 Conduct Rules: Definition

Basketball Rule 52 Technical fouls by players

Basketball Rules Article 53 Technical fouls by off-court personnel

Basketball Rules Article 54 Technical fouls during breaks

Basketball Rules Article 55 Fighting

Chapter 10 General Rules

Basketball Rules

Article 56 Basic Principles

Basketball Rules Article 57 A player commits 5 or 6 fouls

Basketball Rules Article 58 Team foul--Penalty Rules

Basketball Rule 59: Fouls under special circumstances

Basketball Rule 60: Free throws

Basketball Rule 61: Mistakes that can be corrected

1. Court Size

The NBA court size is 94 feet (28.65 meters) long and 50 feet (15.24 meters) wide. The court is measured from the inside edge of the boundary line, which is 2 feet (5.08 cm) wide.

There are rectangular penalty areas marked at both ends of the court, 19 feet (5.79 meters) long and 16 feet (4.88 meters) wide.

There are 3-point shooting lines marked on both ends of the court. The drawing method is: draw two lines parallel to the sidelines from the bottom line, each 3 feet (0.91 meters) away from the sidelines, and the center point of the basketball basket. is the center of the circle and has a radius of 23 feet 9 inches (7.24 meters). The WNBA's arc radius is 19 feet 9 inches (6.02 meters).

The radius of the circle is 6 feet (1.83 meters). The radius of the circle within the center circle is 2 feet (0.61 meters), with a center line running through it.

There are also four marking lines 2 inches (5.08 cm) perpendicular to the sideline, each 28 feet (8.53 meters) from the bottom line and extending 3 feet (0.91 meters) into the field. . (The position area, neutral area and some short marking lines are omitted.)

2. Game time

Each game is divided into two and a half hours and four quarters, each quarter is 12 minutes. Overtime is 5 minutes.

A 130-second break between the first and second quarters, and between the third and fourth quarters. Rest 15 minutes between halves. A 100-second rest period is allowed between the 4th quarter and overtime and between any overtime periods.

During the last minute of the first, second and third quarters, the game clock shall be stopped after a successful shot. During the final two minutes of the fourth quarter and overtime, the game clock shall be stopped after a successful field goal.

(All rights reserved by China Basketball Referee Network, please indicate the source for reprinting:)

3. Team

During the competition, each team consists of 5 players, and there must be no less than 5 players on the field.

If a player commits a sixth personal foul and the team has no eligible substitutes, the player shall remain on the court and shall be charged with a personal foul and a team foul; the player shall also be assessed a penalty. The team received a technical foul. All subsequent personal fouls (including offensive fouls) shall be dealt with accordingly.

If there are only 5 qualified players and one of them is injured and must leave the game or be ejected, he shall be replaced by the last player disqualified for 6 personal fouls. This reverse order should be followed each time it is necessary to replace an injured or ejected player. Any disqualified player who re-enters the game shall be assessed a technical foul.

4. Start of Game

The first quarter and overtime shall begin with a jump ball in center.

The second and third quarters shall begin with a throw-in at the end line by the team that lost the ball after the kickoff of the first quarter.

The fourth quarter shall begin with a throw-in at the end line by the team that gained possession of the ball after the kickoff of the first quarter.

5. Dead ball, live ball, pressure ball

The ball becomes dead when the following situations occur:

A contest for the ball;

The ball remains on the basket or is stuck in the basket Between the circle and the backboard;

End of any quarter; free throws for technical fouls;

Personal fouls (boxing fouls, non-contest fouls);

The first free throw among multiple free throws;

On-field violation (walking with the ball, 3 seconds, 10 seconds, 24 seconds, etc.);

Fighting foul;

Omission of the whistle;

After a successful field goal or free throw;

Before a player takes possession of the ball.

The ball becomes live in the following situations: In any jump ball, when the referee throws the ball; when the throw-in player can handle the ball; when the free throw player can handle the ball.

The ball becomes a ball in the following situations: when the ball is legally tapped by a jump ball player; when the ball leaves the hands of the throw-in player; when the ball leaves the hands of the free throw player.

(All rights reserved by China Basketball Referee Network, please indicate the source for reprinting:)

6. Substitution

The substitute player shall report his and the name and number of the substituted player to the scorer and shall place himself in the substitution area in front of the scorer's table. Failure to report to the Recorder will result in a $25 fine. The scorer should blow the whistle to announce a substitution when the ball becomes dead (except after a successful shot). Substitutes must be waved by the referee before they can enter the game. The time limit for replacing a disqualified player is 30 seconds.

After the first free throw of multiple free throws, a substitute is allowed to enter the game regardless of whether the free throw is made or not.

Substitutes are not allowed to replace free throw shooters or jump ball players, unless the injured player requests a substitution, in which case the opposing coach should select a substitute player on the team bench of the side that takes the free throw (jump) ball. The injured player cannot play again. Substitutes must remain on the field once they enter the game and substitutions are not allowed until the next dead ball.

If a player is injured due to unsportsmanlike conduct and is unable to take a free throw, his coach may designate any qualified player on the team to take the free throw. Injured players can also play again.

7. Time-out

(l) 20-second time-out

Each team has the right to request a 20-second time-out every half. ***You can request two 20-second timeouts per game (including overtime).

A player requests a 20-second timeout, which is only given when the ball becomes dead or the team controls the ball. The players should shout: "20 seconds timeout".

During the 20-second timeout, the team can only substitute one player. If the team requesting the timeout substitutes a player, the opposing team may also substitute a player.

If a second 20-second timeout is requested during half-time (including overtime), it shall be allowed, but a regular timeout shall be registered.

If the game cannot continue at the end of 20 seconds, a regular timeout shall also be registered.

(2) Regular timeout (100 seconds)

Each team has the right to request 7 registered regular timeouts. Each team is limited to no more than 4 timeouts in the fourth quarter; no more than 3 timeouts in the last two minutes of the fourth quarter. In overtime, each team is allowed 3 timeouts.

A player requests a 100-second timeout, which is only given when the ball becomes dead or the team controls the ball. The team member should shout: "Timeout".

Each quarter must have two timeouts. If no team calls a timeout with 6 minutes and 59 seconds left in each quarter, the scorer shall take a mandatory timeout at the first dead ball, and this timeout will be registered in the name of the home team. If no team calls a second timeout with 2 minutes and 59 seconds left in each quarter, the scorer shall take a mandatory timeout on the first dead ball and register this timeout in the name of the team that was not previously registered in that quarter.

Additional timeouts are allowed, but a technical foul will be assessed. The head coach can request a 20-second or 100-second timeout when the game is suspended. (All rights reserved by China Basketball Referee Network, please indicate the source when reprinting:)

8. 24-second rule

When a team gets a new ball right in the game, or when throwing When the ball is in bounds and is legally touched by a player on the court, the 24-second timer will start. The team in possession of the ball must shoot within 24 seconds of receiving the ball. The conditions for completing the shot are:

(1) Before the end of 24 seconds, the ball must leave the player's hand;

(2) After the ball leaves the player's hand, the ball must be in contact with the player's hand. Basket self-contact.

If the ball does not touch the ring within 24 seconds, it is a 24-second violation.

(2) Violations and Penalties

1.3 Second Rule

If a team controls the ball, its members shall not stay in the penalty area for more than 3 seconds seconds.

A team controls the ball in the frontcourt and starts counting for 3 seconds.

Penalty: Losing the ball. The ball is awarded to the opponent for a sideline throw-in at the extended portion of the free throw line.

2. Elbow Swing

Players are not allowed to swing their elbows excessively or forcefully (no contact). It is a violation when a defensive player is nearby and an offensive player has the ball.

Penalty: Losing the ball. The ball is awarded to the opposing team for a throw-in on the sideline near the location of the violation.

3. Illegal assist in scoring

A player may not use the hoop or backboard to hoist, support or elevate himself to assist in scoring a field goal.

Players may not assist their teammates to increase height when shooting.

Penalty: Losing the ball. The ball is awarded to the opponent for a sideline throw-in at the extended portion of the free throw line.

4. Isolation

A violation shall be called if the offensive team places three or more players outside the top of the circle or on the side without the ball.

Penalty: Losing the ball. The ball is awarded to the opposing side for a throw-in at the top extension of the circle.

5. Offensive screen out of bounds

Offensive players may not leave the ground area at the front end line in order to establish a screen.

Penalty: Losing the ball. The ball is awarded to the opponent for a sideline throw-in at the extended portion of the free throw line.

6. Sticky Substances

Players may not use sticky substances or any similar substances.

Penalty: First offense, $25 fine. The fine will be doubled for further violations.

(3) Fouls and penalties

1. Technical Foul

A technical foul is a penalty for unsportsmanlike conduct or violation by a team member on the field or in the team bench. Illegal contact with an opponent's player before the ball becomes live may also be assessed as a technical foul.

(1) Unsportsmanlike conduct

Up to two technical fouls may be assessed for unsportsmanlike conduct by any player, coach or trainer. Any violator may be ejected for one unsportsmanlike act; two unsportsmanlike acts must result in ejection.

Behaviors that are unsportsmanlike include: speaking impolitely to the referee; physically touching the referee; publicly expressing dissatisfaction with the decision; using obscene language; coaches entering the field without the referee's permission; Intentional elbow extension or attempted manipulation without contact.

There are also some technical fouls that are not caused by unsportsmanlike behavior, such as: delay of the game; violations in the team bench area; fewer or more than 5 players on the field when the ball becomes a live ball; Offensive players intentionally hanging from the rim or backboard, etc.

Illegal contact during a dead ball period may be assessed as a technical foul if it is deemed to be unsportsmanlike in nature or as a flagrant foul if the contact is unnecessary and excessive.

(All rights reserved by China Basketball Referee Network, please indicate the source for reprinting:)

(2) Fighting fouls

During the game or during the dead ball period, players and coaches If a player or trainer fights, a technical foul will be registered, no free throws will be awarded, and those involved in the fight shall be expelled immediately. In addition, depending on the circumstances, the fighter may be fined no more than $20,000 and suspended.

In NBA games, penalties for fouls are relatively severe. A player, coach or trainer may be ejected if he/she commits any of the following: an elbow foul involving contact at or below shoulder level; a technical foul due to unsportsmanlike conduct; or a flagrant foul resulting from unnecessary or excessive contact.

A player, coach or trainer who commits any of the following acts must be ejected: boxing foul; fighting foul; elbow foul that touches the area above shoulder level; attempted punch without contact; not a continuation of the game action but deliberately entered the stands.

In order to punish and stop fouls, NBA rules also include fines. For example: if the referee believes that a player is hanging on the basket intentionally, he should be sentenced to a technical foul and fined $100; first The second technical foul for unsportsmanlike conduct will be fined $100, and the second foul will result in an additional fine of $150, etc.

2. Personal foul

Illegal physical contact with an opponent's player after the ball becomes live is a personal foul.

Players are not allowed to pull, push, or bump into opposing players; nor are they allowed to hinder the progress of opposing players by extending their arms, legs, knees, or bending their bodies into abnormal postures. Violation of the regulations will be deemed a personal foul and will be dealt with according to relevant penalties.

(1) Double-sided foul

A double-sided foul refers to the situation where two players from different teams commit personal fouls or technical fouls on each other at approximately the same time.

Penalty:

No free throws will be awarded regardless of personal fouls or technical fouls. Only fouls will be registered for players, not for the entire team. If a team has possession of the ball when a foul or fighting foul is called, the ball shall be retained and the game shall continue with a throw-in from the sideline near the point where the game was interrupted. If neither team has possession of the ball when a foul or fighting foul is declared, or the ball is in the air after an unsuccessful shot, any two players from different teams shall jump the ball in the center circle to continue the game. If the shot is successful, the score is valid and the game continues with a throw-in from the baseline. If the foul between the two sides is the result of different opinions of the referee, the score will not be counted and the game shall continue with a jump ball in the center circle by any two players from different teams.

(All rights reserved by China Basketball Referee Network, please indicate the source when reprinting:)

(2) Offensive foul

After the ball becomes live, the offensive player and Illegal contact by the opponent is an offensive foul.

If an offensive player commits a personal foul, if it is not an elbow foul, a boxing foul, or a flagrant foul, the penalty shall be as follows: no points will be awarded to the offensive team; a personal foul will be registered for the offending player; A team-wide foul is registered for the team (except for the player's sixth personal foul and the team has no eligible substitutes).

(3) No-ball foul

After the ball becomes a live ball, illegal contact with the opponent when neither team has the ball is a no-ball foul.

A player committed a personal foul. If it is not a boxing foul, a flagrant foul, or an elbow foul, and neither team has possession of the ball when the foul occurs, the penalties shall be as follows: a personal foul will be registered against the offending player; a team foul will be registered against the offending team; If a team-wide foul penalty does not occur, the opposing team will be awarded a throw-in on the sideline near the location of the foul; if a team-wide foul penalty occurs, the offended player will be awarded one free throw plus one free throw.

If the defensive team is awarded a no-ball foul, and then the field goal (free throw) is successful, the offended team should be awarded a free throw, making it possible to score 3 or 4 points. This rule applies: regardless of which offensive player the foul is committed against; regardless of whether a team-wide foul penalty occurs.

If the offensive team is awarded a no-ball foul and the offensive player succeeds in shooting, the score will not be counted.

(4) Boxing foul

It is a boxing foul if a player punches the opponent hard.

Illegal contact due to boxing is a personal foul and a team foul. A free throw shall be awarded, whether successful or not, and the ball shall be awarded for a throw-in at midfield to the team that was violated.

Any player who punches an opponent, whether or not it hits, is deemed to be unsportsmanlike conduct and shall be immediately ejected and suspended from at least one game.

This rule applies both during the game and when the ball is dead.

If consecutive boxing fouls occur, all aspects of this rule will apply and a throw-in will be awarded at midfield by the team last violated.

In addition, depending on the circumstances, the player may be fined and suspended no more than US$20,000.

(5) Non-contest foul

In the last two minutes of the fourth quarter or overtime, the defensive team makes illegal contact with the offensive team that has the ball, and this If the contact occurs in an area far away from the ball or when the foul ball has not left the hand, it is a non-playing foul penalty: one personal foul and one team foul are registered; one free throw is awarded (two free throws for elbow fouls or flagrant fouls). , any player on the field may perform this free throw; and the offended team shall take a throw-in near the point where the game was interrupted to continue the game.

(6) Team fouls

If each team commits more than 4 fouls in each quarter, and if each team commits more than 3 fouls in overtime, a free throw will be awarded. Add one free throw.

(Chinese Basketball

If the team commits less than 4 fouls in the first 10 minutes of each quarter, or the team commits less than 3 fouls in the first 3 minutes of overtime, the team is allowed to have one foul in the last two minutes. No additional penalty is required for a team foul.

If a personal foul occurs against a player who is shooting, two free throws will be awarded. If a team foul penalty occurs, no additional free throw will be awarded; if the shot is successful, One free throw is awarded, and additional free throws are not awarded if a team foul penalty occurs. That is, a maximum of 3 points can be awarded on a successful two-point field goal, and a maximum of 4 points can be awarded on a successful 3-point field goal. /p>

Basic Rule 1:

1. Competition Method

A team of five players, one of whom is the captain, and a maximum of seven alternate players, but this can be determined by the organizer Increase the number of players. The game is divided into first and second halves, each half is 20 minutes, and there is a 10-minute intermission. There will be a 5-minute overtime until the winner is decided.

2. Scoring Types

After the ball is put into the basket and approved by the referee, it will be scored from inside the 3-point line. 2 points are awarded; 3 points are awarded for shooting outside the point line, and 1 point is awarded for free throws.

3. How to proceed

At the beginning of the game, each team will launch a jumper. In the central jump ball area, the referee throws the ball to both sides to start the game.

4. Player substitutions

Each substitution of players must be within 20 seconds. There is no limit to the number of substitutions. The referee can temporarily stop the game when there is a foul, a ball fight, or a timeout.

5. Free throws

Every time. Each player is allowed 4 foul opportunities, and will be kicked out after the fifth foul and cannot play again in the same game. Free throws are shot when no one can block or defend them, and are used against the offending team. The penalty is given to the other team. The free throw line must be stood and the ball must not cross the free throw line within 5 seconds after receiving the ball from the referee.

6. Violations

Can be roughly divided into (1) ordinary violations: such as walking with the ball, dribbling twice, kicking the ball or punching the ball (2) jumping ball violations. , (3) Violation during jump ball: A player other than the jump ball player may enter the central jump ball area before the jump ball player touches the ball.

2) Basic Rule 2:

30 Second Rule

---The offensive team must shoot within 30 seconds when they have the ball on the court. (NBA games are 24 seconds, NCAA games are 35 seconds).

10-second rule

---The team starts with the ball in the backcourt and must Get the ball into the frontcourt (opponent's half) within 10 seconds.

5-second rule

---After holding the ball, players must within 5 seconds Throw-in. FIBA ??rules stipulate that free throws must also be taken within 5 seconds (10 seconds in NBA rules).

3-second rule

---An incident with the opponent Fouls caused by physical contact, such as disputes with referees.

Personal foul

---Fouls caused by physical contact with the opponent.

Technical foul

---A player or coach is sentenced to a foul due to poor performance, such as a dispute with the referee.

Foul that cancels game knowledge

---Foul actions made by players that do not reflect sportsmanship, such as hitting someone. After such a situation occurs, the player should be ejected immediately.

Player 5 fouls

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---Whether it is a personal foul or a technical foul, a player who commits ***5 fouls (NBA regulations is 6 times) must leave the court and no longer play.

Violation

---A violation of the rules that is neither a personal foul nor a technical foul. The main violations are: illegal dribbling; walking with the ball; 3-second violation; making the ball go out of bounds .

A player goes out of bounds

---When a player carries the ball or the ball itself touches the boundary line or an area outside the line, the ball is out of bounds. Before the ball touches the line or an area outside the line, the ball Being in the air does not count as out of bounds.

Interfering with the ball

---When the ball falls toward the basket, neither player is allowed to touch the ball. When the ball is in the basket, the defense Players are not allowed to touch the ball.

Players who are closely marked

---A player who is closely marked by a defensive player must pass, dribble or shoot within 5 seconds, otherwise His team will lose possession of the ball (there is no such provision in NBA rules).

The ball is returned to the backcourt

---If the team has moved the ball from the backcourt to the frontcourt , the players of the team can no longer move the ball across the center line and transport it back to the backcourt.

Please don’t let down my fiery heart

———————— Conan