Suitable number of people: 10 or more.
Materials and Location: None.
Applicable object: all students
Time: 5- 10 minutes
Operation sequence/sequence
1), group in advance, in groups of three. Two people dressed as trees, dealing with each other, reaching out to form a circle; One person plays a squirrel and stands in the middle of the circle; Trainers or other unpaired students serve as temporary staff.
2) When the trainer calls "Squirrel", the tree will not move, so the person who plays "Squirrel" must leave the original tree and choose another tree; Trainers or temporary workers will temporarily play the squirrel and insert it into the tree. Those lonely people should perform this program.
3) When the animal trainer calls the "big tree" and the squirrel doesn't move, the player who plays the "big tree" must leave his original companions and regroup into a pair of big trees to enclose the squirrel. Trainers or temporary staff temporarily play the role of big trees, and people who are alone perform the program.
4), the animal trainer shouted "earthquake", all the people playing with trees and squirrels dissolved and regrouped. People who play with trees can also play with squirrels, and squirrels can also play with trees. Trainers or other unpaired people also joined the team and performed the program alone.
Company morning meeting game 2: It should be right.
Rules of the game: arrange all the people in two concentric circles, and rotate with the concentric circles of the song. When the song stops, the two people on the opposite side should talk to each other.
Precautions:
(1) are arranged in two opposite concentric circles, and the inner and outer circles rotate in opposite directions when singing.
(2) Stop turning around at the end of the song, and people on the opposite side should shake hands and say to each other. When the song starts again, the game continues.
Company morning meeting game 3: "innuendo"
Rules:
1, the host invited 3-4 participants to take the stage.
2. The interviewee stood with his back to the whiteboard.
3. The host writes down topics on the whiteboard, such as going to the toilet, falling in love, taking a bath and other daily activities.
The host pushed the whiteboard to deal with the audience.
5. The moderator asked the following questions:
Would you like to do it?
How many times do you like to do it every day?
Do you prefer to do it alone or with whom?
Do you prefer to do it during the day or at night?
Do you prefer to do it at home or outside?
Respondents must choose an answer for each question. Finally, the host asked the respondent to look at the questions on the blackboard by himself, and the funniest one won.
Company morning meeting game 4: "Do you love zoo animals?"
Rules:
1, the host announced that the competition would be held in different districts.
2. Explain the rules of the game: Suppose you are visiting the zoo, you will see all kinds of animals. Let's use our heads and tell us what animals we saw. Start with the mainframe, such as "1 zone four legs". Immediately after the area 1, the quadruped "tiger" is said, and then immediately after the area 3, the two-legged animal "eagle" is said. All animals can only use 1 time, and cannot repeat it.
3, so repeatedly, if there is a pause in the process, the host and the audience shout "5, 4, 3, 2, 1" countdown together, and those who are still unable to connect after the completion are eliminated. Always stick to the last zone to win.
4. The host announced the award-winning area and invited the district director to take the stage to receive the award.
5. Precautions: The host should collect and sort out the animal species and the classification of quadrupeds and quadrupeds in advance.
Company Morning Meeting Game 5: "Flirting"
Rules:
1, the host prepared a set of speeches and corresponding actions in advance (the funnier the better).
Please three men and three women on the stage and form a line.
3. The host called the student 1 aside and taught him information and actions.
4. When the student 1 is familiar with it, he returns to his position and only gives the action to the No.2 student without explanation.
After students No.5 and No.2 understand (perhaps it is better not to understand), continue to perform until No.3, and so on, until the last one.
6. Ask the last student to say what he understands, and then move forward in turn until the student 1.
7. Ask the referee to select an outstanding performer and award the prize.
Company Morning Meeting Game 6: "Human Body Imitation Show"
Rules:
1, the host prepared a note in advance with the number 1-9 written on it.
2, the host invited 5-6 participants to play, draw lots to decide the performance order.
3. According to the predetermined order, the host asked each performer to show the self-drawn numbers with their bodies.
The audience voted for the best performance award.
Company morning meeting game 7: Who is the winner?
Data: 6 people tug-of-war together
Props: Prepare 6 cushions and knots.
Method:
1, 6 people form a circle and sit on the cushion.
2. Grab your own end and start tug-of-war after MC gives the signal. Be sure to sit still.
3. Those who leave the seat cushion or let go of the rope will be eliminated, and the last one who stays will win.
Revelation: the relationship between strength is very complicated, and people with strength may not win.
Company Morning Meeting Game 8:[ Running with Balloon]
In pairs, a man and a woman ran from the starting point to the finish line with balloons back to back. At the end, they will put the balloon on the chair and then sit and explode, and then return to the starting point and continue to hold the balloon. If the balloon hits the ground while running, the two of them have to start over from the starting point. At the same time, which group of balloons bursts the most wins. Generally, the task of exploding balloons is done by Mr. Wang. At this point, Ms. Wang should return to the starting point as soon as possible to prepare the balloon. When running, it is best to put your arms together and hold the balloon all the time.
Company Morning Meeting Game 9: [Golden Rooster Independence]
This time, it's really idioms solitaire. However, everyone who participates in the game should put a newspaper (or half a piece is enough) under their feet. When they can't get idioms within the specified time, they should fold the newspaper under their feet in half and stand up. The host opens another idiom for the people behind to pick up. Finally, some people will pick up idioms. Until the end, the person whose feet are always in the newspaper wins.
Company morning meeting game 10:[ feed]
You can choose two rows of people, a group of three, two of whom are blindfolded and feed each other with chopsticks, and the rest can watch.
What is the 2 1, "life and death and * * *" in the company's morning meeting game?
Rules of the game:
The host selects six pairs of players (1 male 1 female 1 pair, strong male and thin female), and the assistant spreads 1 newspaper on the floor in front of each pair of players.
The host explained the rules of the game, told the last pair of players who couldn't stand in the newspaper to be the first one, and demonstrated with the assistant. Each pair of contestants stand on the newspaper, and the number of hosts is 10. Those who can't hold on will be eliminated.
The assistant folded the newspaper in half in front of each pair of contestants who entered the second round. Players stand up, and the number of hosts is 10. Those who can't hold on are eliminated, and so on until the winner is decided.
Game significance:
Let everyone know that in the face of difficulties, we should know how to support and help each other.
2. "Paper Tearing Game"
Rules of the game:
Everyone sat in a big circle, and then the host gave everyone a blank sheet of paper. Then the host announced that everyone should close their eyes, fold the white paper in half according to the instructions, and then tear the corners. Finally, open your eyes and open the torn paper, and compare them with each other to see the difference.
Game significance:
Let everyone know that everyone has their own ideas. We can't impose our views on others. People should have less misunderstandings and more understanding and consideration.
3, "Looking for Fulcrum" inspirational game
Rules:
All the colleagues at the scene were divided into several teams (two people holding hands on each other's shoulders), and two people came out to chase. The fleeing party needs to find a combination quickly, put his hands on each other's shoulders, and then the other team member needs to leave quickly to avoid being caught by the pursuers, and need to find another place to live. The arrested person is regarded as a loser and needs to be punished to a certain extent, and a procedure needs to be performed. )
Game significance:
People need help, and everyone can't live alone.
4. "Love has a Qian Qian knot"
Rules of the game:
All the colleagues at the scene were divided into two groups, holding hands in two big circles, and the host stood outside the circle to conduct. Every colleague should remember the people around him. After hearing the host's password to dismiss, he began to walk around the circle at will. Then the host will stop and everyone will have to stop exercising. Then he found the people around him at the beginning, standing still and holding hands again. Then we must do everything possible to return to the normal state of holding hands. (The team that returns to its original state the fastest is the winner, and the team that falls behind needs to be punished, and can perform collectively or send representatives to perform. )
Game significance:
Examine everyone's teamwork ability and the organizational leadership ability of some colleagues.
5. "Pass the Hula Hoop"
Rules of the game:
All the colleagues at the scene were divided into two groups, holding hands in two big circles, and the host stood outside the circle to conduct. Put a hula hoop on each lap, and the host announces the start of timing to see the speed of clockwise transmission between the two groups. Generally, it is recorded as three rounds, and it is not allowed to let go halfway. The fastest team wins, and the laggard will still be punished. )
Game significance:
Examine everyone's teamwork ability and improvisation ability.
6. "Tell me if there is anything wrong."
Rules of the game:
All the colleagues at the scene were divided into two groups, standing side by side in two columns, with their hands on the former's back shoulders. Use numbers instead of directions (for example, 1 stands for left, 2 stands for right, 3 stands for forward and 4 stands for backward). The host shouted the password and supervised the progress of the team. Colleagues who make mistakes need to raise their hands and say loudly to the players, "I'm sorry, I was wrong!" "
Game significance:
Examine everyone's ability to identify the direction, and at the same time let everyone dare to face mistakes and admit them in time.
What are the morning games of the company? 3 1. Many chickens compete for food to welcome spring.
Time is 5 minutes, each team draws out three players, two players tie their legs together, and the other player takes a beer bottle and a small bowl. After the game started, two tied players ran to the chicken basin with a small bowl. After they were full, they ran to another team to pour the chicken food into a small bowl, and the team with beer bottles quickly put the chicken food in the small bowl into the beer bottles. That team has the most successful beer bottles. (Props: 3 ropes, 3 beer bottles, 4 small pots, 3 small bowls, rice)
Step 2: Add code layer by layer.
Make 30 foam cuboids with a length, a width and a height of 500px and a height of 1m as columns, and every three are arranged side by side as a layer, crisscrossing ten-story towers. Participants in the game are divided into three groups. Extract the following cuboids in turn and put them on them until the tower collapses, and the group before the collapse wins. In order to attract people's attention, Liang Dong usually packs red post-it notes and sticks the customer's logo or products on the top and the ground. The collocation of music is very important, especially when people need to take the escalator in the later period. The tense concert makes the atmosphere more exciting.
3. Star signature
This is a warm-up game for strangers. Everyone sends a form with some interesting questions, such as who is left-handed and who likes to sing in the shower. Then let everyone find someone who meets the requirements before the music ends and ask them to sign the form. The first person who signs the form will get a prize, and those who don't finish the music will be punished. After the music is over, the host will conduct a "check", the main purpose of which is to interview randomly and set off the atmosphere.
4. Teach you a trick
Similar to a star signature. Send a small card, write down your own tips on work and life, and then communicate with people you don't know and sign each other. Then the host will interview several people at random and ask them to read the skills on the cards they can get. The above two activities are mainly used for warming up. It is best to have an assistant to help urge everyone to leave their seats and start interacting. The function of music cannot be ignored.
5. Grand Theatre
This is a game that all members can participate in. We have all played the game of rock, paper and scissors. Now we put this game on the stage, invite participants to divide into two groups, teach them to pose different shapes of "elephant", "tiger" and "mouse", and then form a team pk according to the law of elephant-tiger-mouse-elephant. * * * There are three rounds in each round. Give 30 seconds before each round. Each group will discuss a unified modeling order. Then, under the slogan of the host, each group shouted slogans and put on their agreed shapes. The loser will be fined 1 person. If someone's modeling slogan is different from others in the group, they will also be fined.
6. Spring Festival couplets puzzle
This is a game that all members can participate in. Find out 12 7-word poems and 4 5-word poems, divide them into 4 groups, and mix all the Chinese characters in each group of Spring Festival couplets. Game participants should spell out Spring Festival couplets in the shortest time. It can take many forms, such as sticking Chinese characters on small lanterns, or sticking them on blank Spring Festival couplets, or printing them on big kt boards. The game is generally entertaining, but it is very participatory and aesthetic. In addition, you can also incorporate some Chinese characters, such as "Spring" and "Moon".
7. Children's heroes
Five martial arts stories will be burned by spoofs, and then the participants will be instructed to perform the main line (dance and martial arts movements) within 15 minutes, and more will be improvisation. All the participants dressed in ancient costumes took the stage according to the story, namely, Supreme Treasure and Xia Zixian, Guo Jing and Huang Rong, Yang Guo and Xiaolong, Zhang Wuji and Zhao Min, Chang 'e and Hou Yi. The story is funny and the climax is constant, which is generally the finale of the party.
8. Han palace throws pots
In the center of auspicious painting with a diameter of 3 meters, there is a large-caliber vase. Participants in the game wear ancient costumes, hold a number of 1000px long fluorescent sticks, and put them into vases as much as possible within 1 minute. The highlight of this activity lies in ancient costumes and their wide applications, such as the Mid-Autumn Festival called the Moon Palace. If it is held at night, the effect of light sticks will be better.
9. Hanger
Put four chairs into a square, four people sit on the chairs in four directions, lie back and put the pillow on the next person's knee to form a square, then take the chairs away, and insist on 1 minute to win. Then increase the number of people, and you can establish a circle of 10 at most.
10. Music * * *
Prepare 700 iron pipes (you can buy them), which are from Duo, Li and Mi to Gao, and then divide the crowd into 7 squares, each square takes a sound, and which square the host points to will sound at the same time. The audience will listen to the audition separately, and then knock out the sounds from more to higher in turn, which will be surprised by the sound of nature. Then you can practice a few simple songs, such as Two Tigers and Twinkling Stars.
What are the company morning meeting games? 4 1, joint fleet.
Methods: Except one player, all the players were bound by their hands and feet and could not move on the ground. All the other players put on blindfolds and moved from one place to another.
Objective: To experience the sensation of the blind and the accuracy of instructions.
Step by step
Methods: All the players stood in the specified place, constantly changing the size of the place, and asked all the players to stand up within the specified time.
Goal: Experience flexibility and skills.
3, forefinger game
Methods: put your hands horizontally, cross in front of you, turn inward, extend your index finger, cross your nose, and keep your fingers open.
Purpose: Details and experience.
4. Evolutionary theory
Methods: It was divided into four areas: egg, chicken, phoenix and human. Everyone plays eggs in the egg area, and each area is confronted with scissors, stones and cloth, and the winner is upgraded until he reaches the person; If you don't win, you will be downgraded to one level, up to eggs; Constantly circulating. Different areas play with different movements: egg-squatting, chicken-half squatting, phoenix-standing and bending over more than movements, and people-standing completely upright.
Objective: to enliven the atmosphere
What are the morning games of the company? 5 1. Recall the baby's childhood.
5 minutes, each team draws 4 people. One player put on a headscarf in advance to play "grandma wolf" and carried a small basket with three bottles of milk in it. Milk must be put in a bottle with a nipple. After the game started, the players wearing headscarves ran to the other three players with bibs and bottles, put bibs on them first, and then let the three players drink the fresh milk in the bottles in turn. The team that finishes first wins. Props: 3 headscarves, 9 bibs, 9 milk bottles, 9 fresh milk and 3 small baskets.
2. "Dance Forest Conference"
Props: hand tools such as paper and ribbons. Music participants: Divide into several groups. Rules of the game: Give each group some paper and ribbons, then let each group draw a topic, such as: peacock dance/Hula/Belly Dance, and then choose a representative from each group. Members of the troupe will dress up props for the dancers and match them with appropriate music.
Step 3 pass the parcel
Props: drums or music, flowers Participants: Rules of group game: Participants form a circle first. When the drummer began to beat the drums, the flowers began to spread out. When the drums stop, whoever gets the flowers will be "lucky" and who will perform the program. After the performance, flowers began to spread from the "lucky man" and the program followed.
4. treasure hunt
Prop: "Treasure" (usually a piece of paper) Participants: Rules of group game: Prepare "Treasure" first (that is, the paper can say "Show, win prizes, etc.). ), and then distribute the treasure in various hidden places. Then, the treasure hunters began to look for "treasure". Those who find the "treasure" are not allowed to open the "treasure" at will, and the host will give prizes. The owner rewarded the owner according to the contents of the "treasure". For example, if the treasure says "meow three times like a cat and reward two apples", then the owner of the "treasure" must do it according to the contents of the "treasure", and then the owner will give corresponding rewards.
5. bubble gum
Game preparation: The host calls several people to the stage, preferably an odd number.
Rules of the game: everyone is ready, the host shouts "bubble gum", and everyone should respond to "what is stuck". The host randomly thinks of a certain part of the body, and the people on the stage should touch each other. For example, if the host says that the left foot is the heart, then the people on the stage will touch the left foot in pairs. Those who can't find a companion are eliminated. When the number of people on the stage is even, the host should act as 1 person in it, so that the team will always remain odd. In the end, the remaining two won.
Note: When the winner receives the prize, he can also make things difficult for him, for example, let him stand on a chair, express a word with his body (which can be his name), or let him perform a program.
What are the company morning meeting games? 6 1, "Chickens compete for food to celebrate the Spring Festival"?
Props: 3 ropes, 3 beer bottles, 4 small pots, 3 small bowls and rice.
Participants: Divide into groups.
Rules of the game: each team draws three players, two players tie their legs together, and the other player takes a beer bottle and a small basin. After the game started, two players tied together took a small bowl and ran into the chicken basin. When it was full, they ran to another team to pour the chicken food into the small bowl. The team with beer bottles quickly put the chicken food in the small bowl into the beer bottles, and the team with the most beer bottles won.
2, reminiscing about infancy
Props: 3 headscarves, 9 bibs, 9 milk bottles, 9 fresh milk and 3 small baskets.
Participants: Divide into groups.
Rules of the game: each team draws four players. One player put on a headscarf in advance to play "grandma wolf" and carried a small basket with three bottles of milk in it. Milk must be put in a bottle with a nipple. After the game started, the players wearing headscarves ran to the other three players with bibs and bottles, put bibs on them first, and then let the three players drink the fresh milk in the bottles in turn. The team that finishes first wins.
3. Bozhu
Props: small plastic pots, beads, paper cups, sanitary chopsticks.
Rules of the game: two people compete on the field, both in a small basin, to see who gets more beads in the shortest time, and the more wins!
4. Blind people wear slippers
Props: slippers Participants: Divide into several groups.
Rules of the game: each team will send 1 person in turn. Put the slippers five steps before the starting point.
Go back to the starting point, rotate blindfolded for three times, and set out.
The group that can advance five steps accurately, and the group that teaches more in slippers in the sixth step wins.
Reference: In progress, the other party can interfere with the wrong instructions.
Step 5 pass the parcel
Props: drums or music, flowers
Participants: collective
Rules of the game: participants form a circle first. When the drummer began to beat the drums, the flowers began to spread out. When the drums stop, whoever gets the flowers will be "lucky" and who will perform the program. After the performance, flowers began to spread from the "lucky man" and the program followed.
6. Treasure hunt
Prop: "Treasure" (usually a piece of paper)
Participants: collective
Rules of the game: prepare the "treasure" first (that is, the note can say "show, win the prize, etc." ), and then distribute the treasure in various hidden places. Then, the treasure hunters began to look for "treasure". Treasure hunters who find the "treasure" are not allowed to open the "treasure" at will, and the host will give prizes. The owner rewarded the owner according to the contents of the "treasure". For example, if the treasure says "meow three times like a cat and reward two apples", then the owner of the "treasure" must do it according to the contents of the "treasure", and then the owner will give corresponding rewards.
Name, location, action
Props: note, box
Participants: collective
Rules of the game: the player writes three pieces of paper, including the name, place and action, and puts them into three boxes respectively. The host took out a piece of paper from each of the three boxes and read it out in public. Due to the mismatch of subject, form and predicate, it has a strong entertainment effect, such as "Li Si eats in the toilet" and "Wang Wu dances on the top of the train".
7. pantomime games
Props: attention
Participants: collective
Rules of the game: players ask each other questions, such as "the chair is broken", "the fight is over", "fishing", "handing out the papers", "having a picnic" and "closing the window on a rainy night". Grasp the question and assign each person a pantomime game question. After 10 minutes of preparation, the performance began.
8. Top Balloon Competition
Props: a balloon and a rope.
Participants: two groups of confrontation (generally 3 ~ 7 people in each group)
Rules of the game: before the game starts, pull the rope along the middle of the field (like a tennis net), and then both sides line up to head the ball, which side will land first and which side will lose.
9. Play the clock
Props: whiteboard or wall
Participants: Not limited
Rules of the game:
1, draw a large clock model on the whiteboard or wall, and mark the scale of the clock respectively;
2. Find three people to play the second hand, minute hand and hour hand of the clock respectively, and stand in a line in front of the clock with three sticks or other props (hands representing the clock) (note that it is a whiteboard or a wall, and players can't see the clock model);
3. The host will name a moment at will, such as 3 hours and 45 minutes 15 seconds, and ask three people to point the props representing the pointer to the correct position quickly. Those who indicate incorrectly or slowly will be punished.
You can play it many times, or you can play the minute hand and the hour hand of the clock at the same time. Note that you can only use your head, not other parts of your body.
10, Lucky Star performs a big meal.
Props: five colorful balloons or wool knots, two flowers. One person at each table stood in a row and handed flowers.
Rules of the game: the electro-acoustic band beat drums rhythmically, and the audience handed flowers. If the drums fall behind, whoever gets the flowers will be on the show. All the performers will get prizes.