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The magical collection rules have charts.
Magic The Gathering magic the gathering is the first card-changing game on the market, and it is also the same game with the largest number of participants in the world, with an estimated 6 million participants. 1993 was designed by Richard Garfield, an American professor of mathematics, and published by the coastal wizard.

In the magic party game, you are a powerful mage called the Traveller, and you compete with other Pengluoke for honor, knowledge and adventure. Your deck represents all kinds of weapons in the arsenal. It includes spells you can cast and creatures called to work for you.

A gathering of card-swapping games like magic combines the advantages of card-swapping and strategy games. You don't know what cards are in the supplementary bag of the magic party until you open it. You can exchange your own card with others to get the card you want.

The best part of the set and exchange card game is the ever-changing nature. You can design your own unique cards, and the process of each magic collection game will be different. Several magic the gathering series are released every year, and each new series will bring you more amazing ideas and help you beat your competitors. "

[Edit this paragraph] Basic rules

To play a game (called "Battle of Magic and Gathering Words"), both sides must have their own card combinations (called cards, whose composition is limited by some rules). At the beginning of the battle, each side has 20 points of life (a scoring method). The goal of the game is to reduce the opponent's "life" to 0 or below with the cards in hand, or force the opponent to have no cards to catch, or use special spells to make him lose the game.

The rules of deck composition include: 1. Each deck must contain at least 60 cards; 2. In each deck, except the basic position, no more than four cards with the same famous brand are allowed.

The steps of the game are 1. Reset phase 2. Maintain the third stage. Draw stage 4. Action stage 5 before the battle. Battle stage 6. Action stage 7 after the battle. End stage.

Since the sixth edition, the concept of stacking has been used to play games.

[Edit this paragraph] Wan Zhi Card

A magic rally usually consists of the following parts:

Magic party (Leia the Dawn Messenger)

6? Card name of 1: located in the upper left corner of the card.

6? 1 Casting fee: located in the upper right corner of the card. (Some cards have special payment fees, which are described in the rule statement. )

6? 1 card illustration: located in the middle of the card, it is used to give the player a general impression of the card, but it is useless in the game.

6? 1 Card Category: located on the left below the card illustration.

6? Version 1 and rarity: represented by symbols, located at the lower right of the card illustration.

6? Text box 1: used to place the role description of the card in the game and provide some narrative words related to the card in the story background. Including:

O rule statement

O background narrative

6? 1 Illustrator and copyright information: located in the lower left corner of the card.

6? 1 power/defense box: only cards belonging to the category of "creatures" are available. It is located in the lower right corner of the card and is represented by two numbers separated by diagonal lines, indicating the performance of creatures in battle.

O power: represented by the number on the left of the diagonal line, describing the damage that creatures can cause in combat.

O Defensive power: represented by the number on the right side of the diagonal line, which describes the maximum damage that a creature can bear.

[Edit this paragraph] Magic color gathering.

The color of magic.

There are five colors in the magic party: white, blue, black, red and green. In addition, there are other cards that are "colorless". ("Colorless" does not belong to any color. )

6? 1 white, the color of justice: in the world of magical gatherings, white is a symbol of legitimacy, order and organization. The magic of white lies in the plain. The main biological categories of white are soldiers, monks and angels. White magic can awaken attacking creatures and make them turn over a new leaf; It can also provide strong protection for our own creatures.

6? 1 blue, the color of wisdom: the blue magic provided by the island flows between intrigue and cunning, and blue is the color of intrigue and manipulation. The blue magician usually thinks carefully before making a series of jaw-dropping moves. Blue has a counterattack spell that can deal with any other color and has the ability to adjust the hand. The main biological categories of blue are wizards, virtual shadows and dragons.

6? 1 black, the color of ambition: dark magic is surging in the swamp of corruption. Black is a symbol of death, disease, selfishness and reckless power. Dark magic often pays a price when it gains great power. Dark wizards are good at destroying opponents' minds and bringing their dead creatures back to life. The main biological categories of black are spirit figurines (zombies), skeleton demons and vampires.

6? 1 red, chaotic color: the erupting mountains hide the magic of red. Flames, fanaticism, storms composed of boulders and magma are basically the theme of red spells. Unlike blue magicians, red magicians often don't think things through, but do them first and then say them. In magic party games, cards used to test luck, such as tossing a coin, are usually red. The main biological categories of red are dragons and elves (ghosts).

6? 1 green, natural color: the magic of green represents the natural pulsation of overflow in the depths of the forest. Green is the color of growth, life and violence. Green creatures often contain magical power, which can accelerate the growth of things when needed. Green spells are very convenient in strengthening creatures. The main biological categories of green are goblins and Yalong.

Artifacts and the earth are called colorless, and "colorless" is not a color.