Up to now, there are still conflicts between old and new players. The most prominent thing is that every time a team copy is opened, the old players will say what is difficult. When the copy was officially opened, new players found that this copy was just so much, so they began to laugh at these old players. The old players were naturally unconvinced and put forward many arguments to demonstrate the reasons for the change in the difficulty of land reclamation, so the new and old players naturally produced a lot of unnecessary saliva. The copy of the official uniform in those days will make the old players feel worse than now, for many reasons:
The most important thing is that players have different understandings of the game.
When World of Warcraft was born, it also brought many players the first copy experience, and the brand-new design of the copy also made players who were used to games like Legend feel refreshed. Since it is a brand-new thing, it takes a certain time for natural players to understand the copy, such as how to choose talents, how to match equipment, the output method of the copy, and the professional matching of team players. In the process of players' understanding, there will naturally be some obstacles in the copy, such as the goalkeeper of MC, the little red dragon of BWL, the princess of TAQ and so on. Now, in the nostalgic clothes, most players have experienced all the contents of the nostalgic clothes, and the whole copying mechanism is very clear.
For example, the raging war was only elementary in TAQ at that time, and it has been popularized since MC. Now the player has no previous exploration period, and directly pursues the best talent collocation and BIS outfit. The style of play of each BOSS in the copy is also well known. Therefore, nostalgic clothing is equivalent to standing on the shoulders of giants to make a copy of Raiders, and the difficulty of natural copies gives people a feeling that it has dropped a lot.
Great differences between software and hardware.
15 years ago, the emergence of World of Warcraft even led to a wave of computer upgrades, but this was only part of it. Many players' own computer hardware is difficult to play games, let alone have a good game experience in the copy. Nowadays, it is very common for computers to play stand-alone and open more accounts. Many people didn't even use plug-ins in those days, and even if they did, the plug-ins in those days had very limited functions, far less than the plug-ins with full functions and voice prompts now; At that time, broadband was not even popular, and the network speed was generally within 4 m. More people might get stuck and the network was very unstable.
Now that 100 Mbps broadband has started, it is difficult to see the embarrassment that there is always a card when the computer is activated; There is also the popularity of real-time call function of voice software and so on. It is precisely because of the interference of these things outside the game that the difficulty of copying the formal service in that year has increased by several files.
Differences between servers
In the past, a formal suit could only accommodate thousands of people, but with the implementation of the point card system, ordinary players can naturally know other players, and the accumulated information is very limited. Now with the development of science and technology, a server can accommodate tens of thousands of people at the same time. Coupled with the use of monthly cards and season cards, as well as the use of plane technology, the team that can make copies has doubled. The Canadian World BUFF, which can reduce the difficulty of copying, has become the habit of every player to occasionally make copies from the reclamation team that officially served in the past. At the same time, the collection of various materials has also been greatly improved. For example, when Angela opens the door, with the server, all the information can be collected in one night, which was unimaginable in the past, but now it is a reality. It is also the strength of many people, which objectively reduces the difficulty of recycling copies.
The influence of game version
Officially obey the original version and upgrade to 1. 12 version, and each big version update is very huge, including the talent and skill update of each profession, which is very huge for career promotion; At the same time, the version update also includes some changes in the skills and mechanisms of the replica BOSS and mobster, which generally reduces the difficulty of the replica. The memory of the old player is the difficulty of copying when opening the ground. After the later version of 1. 12, although the copy design is the same as the formal dress, the old players no longer play the old copy before, and naturally there is no concept of difficulty change. Now when it comes to the nostalgic suit, it is directly the simplest version of 1. 12, and the old players naturally still hold the old almanac before opening the copy.
Therefore, the old players say that the copy is difficult, and the new players say that the copy is simple, which is actually a true reflection of the objective environment at that time, and the difficulty of the copy is indeed much lower than that of the formal dress played by the old players. The dispute between old and new players is actually a problem caused by insufficient communication. New players should not laugh at old players, because the copy is not as difficult as old players say. If put in the formal dress environment, their performance may not be as good as that of the old players. What do you think, friends?