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Analysis of the New Treasure of Hearthstone Legend Outland Battle Mode
Hearthstone legend duel mode is a popular game. What are the new treasures of Alterac version of duel mode? Let's take a look at the analysis of Xinbao in the battle mode of Hearthstone Legend.

Passive treasure:

Force of nature (natural spell damage +2), flame (flame spell damage +2), extreme cold (frost spell damage +2).

These three treasures are all of the same type, and each spell has damage of +2, so let's say it together. Because each class has 2 or 3 magic factions, there are not many cards assigned to a particular faction. If you want to build a card based on spells, it may be a better choice to create a flame (small fire demon) with a first-class passive treasure. In the duel mode, the card sets with spells as the main body are: grazing, banishing blindness, mission method, overload sa. Priests and blind people rely on their own skills to cause damage, wizards make up for it by +2 damage after completing the task, and shamans get damage by the side effects of immune overload. Among them, the first two occupations are still the mainstream occupations of confrontation, and the latter two are rarely used.

Having said that, let's jump to conclusions. If it is a five-point system, two treasures, Nature and Frost, will be given two points, and Flame Treasure will be given two points, which is between two points and three points because of the second-level treasure of "putting a flame spell every turn". Basically, the three treasures should be carefully selected.

Evil gift (at the beginning of the battle, wash five death knight cards into your library)

This is too bad. Give it a picture. There are eight death knight cards, and the fees range from 2 to 7, 2 to 3, and there are other fees. Among them, 2 fees for death winding are excellent, 3 fees for aoe are ok, and other cards are icing on the cake. The overall quality of the death knight's cards is worrying, not to mention that they have been washed into the warehouse. Compared with other disposable treasures, for example, two mysteries in opening can disturb opponents. small backpack has two cards in opening, and a crystal in the first two rounds can make his hands smoother. At the very least, this treasure should be given to you directly. Now it's only worth 1 minute.

Generally speaking, the newly added first-class passive treasures are all supplements, which pollutes the first-class passive treasure pool.

Secondary passive treasure:

Simple funeral (at the beginning of the battle, change all the dead followers in your hand and library to 11,with mana cost of (1) points)

Too strong. Give it a picture. This new treasure is the strongest. Although this treasure can be selected for every profession, it is basically the king of dead language hunting. After all, the hunter's skill is to trigger the dead language. After playing 7 rounds, the tank with a fee of/kloc-0 and the signature treasure with a fee of 2 are basically seconds to kill the opponent, as long as it costs 3! 5 points

Fire shoulder pad (every time you cast a spell on a follower, cast it on the follower next to that follower again)

A simple understanding is a single solution to change the group sister and a single buff to change the group buff. Because I play grazing more, it's good for me personally (I was also given a mighty blessing by the Knight of the Holy Shield). Spell shields and things like that can be recovered for 2 or 3 cards, and the pain has become a group of girls. This treasure is very suitable for priests. The priest has both a card and a buff card. Like other professional knights, they have buff cards, but they lack magic cards. The mage shaman has a magic card but no buff card. Druids bring their own group buff. Therefore, this treasure in the priest's hand can produce the greatest benefit to both the enemy and our followers. Priest: 4 points, 3 to 4 points for other occupations.

Ghost pants (after you cast the evil power spell, wash two evil power cracks into your library)

Evil energy spells are for the blind and wizards, and there are more evil energy spells for the blind. There was a BUG in this treasure before, and it was washed into the crack, all at the top of the library. At that time, this treasure could score 5 points. Now that this BUG has been fixed, this treasure is just so-so. If the treasure of the whole law is 5 points for the blind, then the treasure of Khadga is 4-5 points, and this treasure is almost 4 points or 3-4 points, which is optional and available.

Steel root (after you cast natural spells, you will randomly give a friendly follower +2/+2 and ridicule)

Paving the way for Germany's new toys, the effect is a Gough effect, with an added irony. 3 points

Bronze seal ring (whenever you draw a follower card, put a copy of it in your hand)

This is a universal treasure, which supplements the treasure of hand resources. Cards with lower follower curve can exert the greatest effect of this treasure, such as pirate war, elemental war and fire attack. Among them, element Sa is the most suitable. Shaman has 4-4 granite castings to reduce the cost of all elements, which can form the effect of rapid paving. 4 points

Combat posture (your hero gains +2 attack power in your turn)

This treasure can only be said to be embarrassing. When the duel is over, 40 points of blood and 2 points of face attack are not enough. You can't control the game with this two-point attack. . As a second-class treasure, it is weak. I don't know whether it will increase the wind rage effect or become +3 attack power. 3 points

Ring of Black Ice (whenever a follower is frozen, put a copy of it in your hand)

Shaman legend follows the effect of Moraby, and the mage or shaman has a freezing effect. As a supplementary treasure of hand resources, the effect is poor and the conditions are harsh. Compared with boosting morale, they also reduced the cost of 2. 2 points

Elune idol (at the end of your turn, cast a spell you cast this turn (the target is random))

Weaken the double speed of the version, or add an exorcist Vargas to the field. The first three will take a long time to play the next spell, which is similar to the double speed. It is found that cards with more spells are more suitable. Only priests can use it in confrontation. 3~4 points

Rune helmet (at the end of your turn, randomly put a death knight card in your hand)

Like the first-class passive treasure above, the overall quality of the death knight card is uneven, so 2~3 points.

Emerald dream cloak (put a dream card in your hand at the end of your turn)

This is different from the above. The overall quality of dream card is obviously higher than that of death knight. The highest cost of its five cards is 4,0 power cost, 1 sap cost, 2 strange quality cost, 3 high-quality aoe cost and 4 cost. Although the dragon is high, it has a solid figure. 4 points

Glacier shower (at the end of your turn, if you cast a frost spell this turn, summon a 3/6 water element)

Only the mage can use it. If the first-level passive treasure can choose frost condensation (every time it hurts the frozen enemy, the damage is doubled), the effect will be more explosive. But because the passive treasure and the deck itself are only weakly related, it is difficult to choose such a sincere combination. Mage deck can be selected if the deck of frost spell is selected in the first two deck selections. There is a second-class treasure in the fire rushing method that is more needed than this, and it is quite embarrassing to be casual. I don't know why the effect of this treasure is not that you can summon several water elements by putting a few frost spells this round. 3~4 points

The new second-class passive treasures are good as a whole, including simple mourning and other divine treasures.