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What's going on in World of Warcraft Arena? How exactly?

Gather your allies, form your own battle squad, and get ready to engage in fierce battle. Defeat powerful and cruel opponents one by one to win the title of the top arena team in your server!

The main design intention of the Arena PvP system is to provide players with a highly competitive environment. Players do not need to invest a lot of time in the arena, but rely more on the team's tacit understanding and strength to win. Since the purpose of the arena system is the ultimate PvP battle, the level limit for entering an arena team is level 70. If you are under level 70, you can also team up with other players for practice matches in the arena, but you cannot obtain team level rankings and arena points through practice games (the definitions of team level rankings and arena points will be given later) ).

Very similar to the guild structure, arena teams are also long-lasting and stable groups formed by players themselves. The team has its own name and logo, but there are still some differences between it and the guild. Arena events are divided into three categories: 2V2, 3V3 and 5V5, which correspond to three sizes of teams. Unlike guilds, players can join multiple different teams at the same time, but they can only join one team of the same type. For example, you cannot join two 3V3 teams at the same time, but you can be a member of a 2V2 team and a 5V5 team. In addition, you need to reach level 70 to join or form an arena team.

The process of forming an arena team is the same as creating a guild. First, you need to purchase a team registration form from the arena promoter and name your team, and then collect a sufficient number of signatures to form a team (2V2 teams need at least 1 signature, 3V3 teams need 2 signatures , 5V5 requires 4 copies). After collecting signatures, submit the completed team registration form to the arena promoter. Next, you need to pick a clan flag, which is very similar to the process of designing a guild emblem, with the main difference being that you don’t have to pay for the clan flag design.

The maximum number of people in a team is twice the number of people required to form a team. This means that if the main players fail to arrive, you can deploy substitute players

Arena Battle

After forming a good team, go to the arena to compete and prove Use your own strength. As with the Battleground queue, you need to enter the Arena queue: talk to the Arena Quartermaster and select the Arena event queue you want to participate in. Players can choose to enter the ranking match or the practice match queue. The results of the practice match will not affect the player's team level ranking. Once your team is in the queue, the team allocation system will start looking for other teams that match your team level ranking. After finding a suitable target team, the two teams will be teleported into the arena...

Arena battles will be governed by a specific set of rules. Listed below are the most important terms. We recommend that you read these rules carefully before participating in an Arena match for the first time.

Preparation Phase

Similar to Arathi Basin or Warsong Gulch battlefield, before the start of the arena battle, the two teams will be placed in separate waiting areas.

·After entering the arena, the buff spell effects and magic-created items on the player will be removed. This is done to prevent players from taking advantage of outside buff spells and items created by other players outside of their clan.

·The player's health and magic points are set to full.

·The effects of debuff spells on players will be retained. This is done to prevent players from using Arena events to purge themselves of bad spells.

·In the waiting area, the consumption of mana/rage/energy is reduced to zero, making it easier for the team to make all preparations before the game.

·In the waiting area, the consumption of soul fragments is reduced to zero, making it easier for the warlock to create healing stones for team members without having to prepare a large number of soul fragments in advance. This means that the warlock can summon pets without consuming soul fragments at this time.

·After entering the arena, pets will be dismissed. The player must re-summon the pet. This is done to avoid players summoning pets with long cooldowns before entering the arena.

Team Flag

Each player will automatically carry a team flag to identify the player's team to distinguish between ourselves and the enemy. The flag has the team emblem printed on it, so you'd better choose a cool and dazzling pattern to give your enemies a boost.

>>>Team flag design simulator

The competition begins!

Each competitive match is an independent battle. After one event, you will challenge different opponents in the next event. Remember, before the start of each competitive match, you don’t know who your opponent is or the professional combination of the other team.

Death in the Arena

After dying in the Arena, the player can walk around in the soul state and "spectate" the battle, but cannot be resurrected. The window prompt for releasing the soul is "You are dead. Release the soul and enter spectator mode." Once the player chooses to release the soul, a message will pop up in the chat window: "You are in spectator mode. To abandon this game, right-click on the minimap Arena icon and select the “Leave Combat” tab ”

Win Conditions

Every Arena match is a fight to the death, and that’s it. It is said that after all members of one team die, the other team will win and the game will be over.

Post-game summary

After the game ends, the scoreboard will pop up and display the following information:

·Player name

·Team name< /p>

·Kills per player

·Damage per player

·Healing per player

· Changes in the level ranking of each team

Other information

·Except for bandages and magic-made items, players cannot use other consumables in the arena.

·Players cannot use skills/spells/items with a cooldown time of more than 15 minutes in the arena. These include resurrection spells.

·There is no time limit for Arena events.

·The Shadow Sight device in the arena allows you to see sneaking or invisible players, but using it will cost you 15% of your health. This device can help you fight against players who try to hide and delay the game.

·After the player enters the arena, the cooldown of all spells and items with a cooldown of 15 minutes or less will be reset. This is done to ensure that players can use these spells and items once the match starts.

·Players can type /teamquit or /teamdisband command to leave the arena team. For example: /teamquit 2v2

·When the player leaves the arena, the last summoned pet will be re-summoned outside the arena.

Team level ranking, arena points and attractive rewards

From team level ranking to arena points

The arena system is designed to reward those who excel with excellence For players who win based on their combat qualities, team level ranking, arena points and arena rewards are closely linked.

Each team has a team level ranking value. The level ranking reflects the performance of your team in the arena; the higher the level ranking, the stronger the team. After entering the arena queue, the team allocation system will find suitable opponents based on the level ranking of your team. Every time a team wins a game, its ranking will rise; otherwise, its ranking will fall. The magnitude of the change in level ranking depends on the difference in level ranking between your team and the opposing team. Defeating a team with a higher ranking will definitely result in a greater improvement in ranking than defeating a team with a lower ranking. Likewise, losing to a team with a lower tier will definitely cost you more tier than losing to a team with a higher tier. The system conversion formula is a bit more complicated, but the basic concept is similar to the Elo ranking system in professional chess competitions.

At the end of the week, the team level ranking will be converted into the Arena Points the team earned during the week. Teams need to participate in at least ten games per week to earn Arena Points, and a player must have an appearance rate of at least 30% in his/her team's weekly events to earn points. The conversion curve from team level ranking to arena points grows as a linear function in the early stage. Once the team's level ranking reaches a certain point, the conversion curve grows as a logarithmic function. This means that when a team's level ranking exceeds a certain cut-off point, the number of arena points obtained by the team will increase significantly for a period of time, but the final conversion curve will tend to be smooth.