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Why is World of Warcraft played on a per-minute basis?

The earliest reason for charging by the minute was that Ninetowns wanted to make money. There were too many people in the national server, and monthly cards were opened. Those players had 24-hour scripts and the studio was idle 24 hours a day, and the server would definitely explode. Although other servers have a dual fee system, with so many people in the Chinese server, you will definitely not make any money if you open a monthly card. (Blizzard is not responsible for the fee operation part, it only needs to collect money.) Who would buy some? Card. At that time, Jiucun's servers were in trouble. When there were too many people, they were disconnected, and weekend team activities were also disconnected.

Ten years later, WOW is no longer the national server that it was back then. The world's number one online game with 10 million players. The current NetEase agent was in 2009. NetEase colluded with Blizzard to launch the concept of Battle.net. On the surface, it was to facilitate everyone to manage its games. In fact, it was to lay the foundation for future virtual goods transactions. The result was the same. Each game opened The mall is now available, and the Diablo 3 mall is unique to the Chinese server! Why do you want to do this? It's not because WOW's popularity has declined, it's because it's going to lose money.

Now WY is not losing money. It launched a monthly card just to get rid of WOW as revenge. The profits from his self-developed games account for 50% of his entire game business. WY has already made him lose money. Every year, the agent The fees and server maintenance fees are astonishing. Think about the sky-high price when the9 represented WOW, and the stock price rose by 400 in a few years. Later, Zhu Jun made matters worse after losing the agency rights. At that time, I still used the real-time stock price of THE9 in the forum to make signatures. It's been a few days since I've hit rock bottom.

WY is not 9C. Before 9C, the most famous one was Miracle MU. The disgusting advertisement for the excellent Xuan Bingjian was the game in question. MU later became so flooded with cheats that the official authorities were unable to solve it and eventually died. WY is different. At that time, it had Fantasy Westward Journey with the largest number of domestic players, and WY cracked down on cheaters very hard. Now it is relatively powerful in both game development and APP software applications. The agency for BLZ games is equivalent to a strong alliance (very powerful). It’s hard to imagine that if Shanda had obtained the agency rights, WOW would have died faster than the cracks in time and space)