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Star Wars: Samurai Warriors 2

There is no Chinese version. Equipment can be processed or crafted on the workbench and lab station. Components are used to build things on the workbench, and chemicals are used on the lab station. Accumulate a lot, and making items requires character attributes. You need to use them yourself. If it doesn’t work, you can try changing team members

Strategy:

Must-see tips for passing levels:

First, the door problem: there are a lot of doors in the game that need to be opened. There are basically three methods for them, A: smash with weapons, B: pry with skills, C: open with computer terminal. The last method is the most important, which often requires you to kill all enemies in every game scene, empty their pockets, and rummage through all the boxes, cabinets, and corpses to find necessary program modules and computer components. Only Only when you have all the necessary components can you open a specific door, so remember to do so.

Second: Different tactics must be used to deal with different enemies. Early robots mostly use ion weapons to blast them to ensure that they are fragmented. In the middle and later stages, powerful enemies and small teams must use Jedi more. The advanced skill of the samurai, regardless of whether it is a dark skill or a light skill.

Third: Make more use of the Workbench to upgrade your equipment. Don’t be afraid, there are such things everywhere in the game.

Fourth: As the first game produced by Black Island Elite after the team disbanded, although the ending of the game and some interesting branch plots were forced to cut a lot by LucasArts, it is still A great console platform RPG. Therefore, you must talk to everyone who can talk in each scene, and you must repeatedly exchange thoughts with your teammates in order to receive relevant tasks and trigger specific plots.

OKay, here we go.

"Sith Emperor" follows the characteristics of European and American RPGs. It has a complete character system and combat system. It has a wide variety of occupations and combat skills, giving players the fun of training and growth. The skills that characters can possess are as follows:

Computer: access the computer terminal of the security system, modify, cancel, download data, etc.

Explosion: disarm and place mines. Mines can be used to open certain doors or boxes without damaging team members and items.

Stealth: You can move invisibly. Low-level players need to use special equipment. Advanced players can sneak at any time for demining or eavesdropping.

Perception: The ability to detect assassins and mines, and can also trigger conversations among team members, adding conversation options.

Persuasion: Reduce the enemy's will, and can also be used to bargain in missions or transactions.

Repair: The ability to repair computers, robots, etc.

Lockpicking: Opening a closed door or box without damaging the contents.

Each task in the game is basically divided into two solutions: light and dark. A few can be neutral. The protagonist's attitude, tone, and way of thinking will lead to different consequences. And what the protagonist does will have an impact on the team members and change his attributes.

Important Tips:

① Use the map terminal for fast transmission.

② Save frequently, and do not overwrite this record after arriving at a planet to save.

③Do not destroy objects at will or kill non-hostile guards. Once you make enemies, they will be chased to the end, which will increase the difficulty of the game in vain.

④In the story, the protagonist takes a spaceship to different planets and triggers events. The order of visiting most planets is arbitrary, but it is recommended to follow the order of the guide.

The game starts by setting the protagonist’s gender, occupation, assigning attribute points (strength, agility, physique, wisdom and charm, etc.) and learning skills (hacking, destruction, persuasion, stealth, etc.), which can also be automatically assigned (Quick Character), then select an appearance and set a name to start the adventure.

0: The Ebon Hawk

This is a tutorial chapter. Players who have played the previous game can choose to skip it. The purpose of this chapter is to repair the spacecraft, control the robot T3-M4 to enter the guard room, get the computer chip (Spike) from the plastic bucket, and use the computer to open the corridor door.

Go to the hall to the right and there is a locked box. Destroy it to get two chips. Use them to operate the computer on the center platform to enter the system and open the outer workshop door. Kreia's body was found on the floor of the hall and the key was found on her body.

Open the safety door in the middle, turn right and enter the medical room. The protagonist is lying on the bed inside. Get the medicine pack from the storage bucket, talk to the protagonist and use the medicine pack. Leave the medical room and turn right to reach the sealed door. Return to the hall and turn left. Open the door and enter the cargo hold. Get the pistol and parts from the storage barrels and cabinets. Talk to another robot (3C-FD) nearby and repair it with parts. It will join the team. Return to the corridor outside the medical room and take the elevator to the top of the ship.

Go to the hatch and the lightning flower on the starboard side to get a few parts, then go up the slope to the port side and see two mines, go forward and get it. Take the elevator back to the spacecraft, switch the team member to Solo mode, switch the control to 3C, let him stand in front of the inner garage door, switch to the computer in the operating hall with T3, and select "Close Outer" respectively. Garage door"; "Open Inner Garage door", then switch 3C to enter the inner door. The workshop is dilapidated. Use the workbench on the left wall to make or repair props. At this time, make a repair tool (Repair Kit) first. If you don't have enough materials, you can dismantle any props on your body. Use the repair tool to remove 3C or Damage repair of T3.

Go back to the corridor outside, walk to the Engine Room door, throw down the mine and run away quickly, blow open the door to enter the engine room, and repair the Hyperdrive ), then return to the cockpit to observe the galaxy map, and click on the planet (Peragus) near the spacecraft to end the prologue.

1: Peragus

Management Center

The protagonist wakes up in the ward. Go forward to the corridor and there are two doors. Enter the medical room on the left and use the computer to open the morgue. There are two doors (Morgue) and Storeroom (Storeroom). Go into the storeroom to get medicine packs and chemicals from the bucket. Chemicals can be used to make medicine packs on the workbench in the room. Enter the morgue and get the Plasma Torch from the corpse. At this time, the old woman Kreia climbs out of bed and talks to the protagonist. The choice of the last two sentences determines the acquisition of light and dark points.

At this time Kreia is meditating, and the protagonist will have spiritual communication with her in the subsequent actions. Return to the corridor and see a destroyed door. Equip the ion torch to your hand and force the door open. Enter the house, search for the corpse, get the knife and equip it. Open the door on the left and see two robots. Set the attack target and moves and start the battle. Kill along the corridor. There is an emergency hatch on the left that cannot be entered. , enter the guard room through the front door, operate the security computer and select "Administration console 'maintenance." The animation will be triggered. Go through the next door and destroy the 3 robots to reach the management hall. First eliminate the robots guarding the hall, then operate the computer to turn on the switch in the guard room. The energy barrier on the door will be lifted. Enter the guard room and talk to Atton Rand inside. Use a trusting tone to get light points. If you cooperate, you will get dark points. After the conversation, you can use the computer's communication system to talk to T3 in Hangar No. 25, and then control T3's actions. Its task is to open the emergency hatch from the other side.

Hangar

Equip weapons. There are 3 doors in the room. Open the west door to kill the robots. If necessary, throw an ion grenade to kill them. Run along the slope to the end. Enter the Fuel Depot (the Fuel Depot in this level is a maze with multiple entrances) and get the Ion Striker from the scrapped robots and corpses.

Go back to the ramp and see several robots with increased shield defense. Equip them with ion guns to kill them.

Go back to the room above and pick up the mine, and use it to blast open the sealed door on the east side of the original room. Inside is the out-of-service robot 3C-FD. Enter the door to the south of the starting room, repair the computer on the platform, use it to check the status of the emergency system, open another door to the fuel depot, and check the hangar log before exiting the system. Leave the computer and go out through the corridor next to it. There is a purple barrier on the left. Use the nearby fuel control terminal to enter the emergency system diagram and open the emergency hatch near the management hall.

Mine

The control is switched to the protagonist. After talking to Atton, he runs into the emergency hatch. On the way, he will continue to receive communications from Atton. Get the miner's uniform from the barrel in the corridor. There are three forked roads in the round hall in front, with a yellow oil pump in the middle. Go to the corridor on the right to get the mine, and find the parts in the corridor directly ahead. The robot in the corridor on the left can be repaired and assist the protagonist in fighting. Kill the robots in the cave, find two corpses and get shields. Equip the shields and go right through the cave filled with poisonous gas. Remove the mines near the oil pumps. Go forward and enter the hall with four shields protecting the oil pumps. This is the fuel supply. Device, after killing the robots, go to the central platform to operate the computer, use it to remove all protective barriers, and then eliminate the robots next to each oil pump. There are two passages behind the southernmost oil pump. The one on the right is a dead end. If you take the left path, you will encounter a group of robots. At the end, you will find the way to the fuel depot.

Fuel Depot

Find the maintenance man's body in the room, start a conversation with HK-50, choose to help the miner or kill the miner, and you will get the corresponding light and dark points. Enter the room opposite the corridor and search for props from robots and plastic barrels. There is a sensor (Sonic Sensor) among them. Go back and talk to HK-50 again and the option to ask for the password (Persuade Sonic Sensor) will appear. If your persuasion skills are not enough, you will need another one. Find other ways.

Go through the corridor, turn right and enter the door at the end of the corridor. There is a sealed door in front of you. Take the door on the right to return to the management hall, run back to the room with the secure computer, and select " Sonic Sensor" option to get the sound code. Return to the medical room to check the doctor's log and patient information in the computer, return to the fuel depot area along the original route, use the maintenance station computer to check the system ID signature (Check the System ID), then use the sensor to check the log of this ID, and finally destroy the computer to open the seal. Door. Go through the two doors to get the space suit from the iron cabinet, go through the air capsule and come to the planet surface.

Planet surface

Go straight along the overpass. The gas ejected from the pipe can be defended by your protective shield. Go to the upper passage and see Atton in the management hall. Tell him about the plan and trigger it. In the animation, a Sith ship arrives at the planet, and there is an ugly guy (Darth Sion) in the cabin, who is the second BOSS of the game.

Miner's Dormitory

Enter the dormitory area and kill a few robots. Use a mine to blow open the door on the left. After taking the props, go to the door on the right. Go through the corridor and encounter a group of robots that will freeze. Attack the robots and use ion grenades to deal with them. Use the computer to open the door of the dormitory on the left. There is a dormitory area connected to the two passages in the room. Enter the dormitory area on the right to find poisonous gas on the ground. Quickly search the corpses and boxes in each room to find the commander's log, and then enter the dormitory area on the left. Search for props in the dormitory, insert the chip in the officer's log into the computer terminal, check the log and decipher the password (3, 17, 13, 5, 7), and leave the dormitory area. Enter the southeast room along the corridor, find the gas mask from the corpse and the survival kit, search Coorta's corpse to find the data card, enter the password at the terminal and find that it has been changed, watch Coorta's log to see the reason for his death, and get the modified one Password (7, 5, 13, 17, 3), use it to open the door.

Management Center

Go out and have a conversation with Kreia. She will join the team. She has persuasion skills and can increase the team's experience. Equip her with weapons and armor before taking action. Run to the management hall, and the animation will show that there are Sith assassins following you. Atton will join the team when you run to the management hall, and he will attack from covertly.

Next, start a battle with HK-50. After defeating it, take the southwest corridor and enter the spacecraft.

Herald

Enter the ship and talk to Atton and Kreia. After that, you will face human enemies. It is recommended to switch to combat weapons. Enter the cockpit on the right, use the computer to change the course (Reroute the navicomputer), then go through the room and you will encounter Sith assassins. After killing them, go through the door on the right and run along the corridor to the exit at the end. You will find that the escape capsule cannot use.

Retreat to the corridor at the entrance, use a weapon to open the door on the east side and fight through, enter the conference room at the stern, and use the computer to check the records inside. Exit and take another corridor to enter the dormitory area. One of the rooms is the protagonist's dormitory and get his data card. Find the medical room along the corridor, insert the protagonist's data card into the computer, and learn that he was anesthetized on the ship. Go through the medical room and follow the corridor to find the door to the engine room.

Engine Room

After starting the conversation with Atton, you will see Darth Sion again. Kreia runs over to resist him. The protagonist goes forward into the storage room and operates the computer to open maintenance. room door. Run along the curved passage and overpass, and use the computer on the left to start the ion engine program. Continue walking and talk to Atton, which will trigger a scene of the duel between Kreia and Sion.

Fuel depot-Hangar

Go along the passage and talk to T3. After he returns to the team, enter the supply workshop to fight. Search the containers on the ground to get the important prop-Hangar No. 25 Power Part "Hangar 25 Control Conduit". Run up the passage and use the computer to remove the energy barrier, run up from the overpass to kill the robots, return to the hangar area through the door at the end of the passage, operate the hangar computer to install the power hangar power components on the computer, and open the way to Hangar No. 25 door.

Enter through the open door, walk along the curved corridor, solve the mines and robots along the way, find the console of the purification system in the east, use the computer to turn off the purification system and open the door of the passage purification room. If the computer is destroyed directly, the protagonist and his party will be poisoned. Enter the cave into the clean room and run through it to the hangar.

2: The Ebon Hawk

After boarding the spaceship, you will be surrounded by Sith troops. At this time, control the laser gun tower to shoot them. If an enemy invades the spacecraft, the team members will Go clean. Kill all the enemies and see Kreia escaping to the ship. When encountering a constellation of stars, choosing different answers to the dialogue with Atton affects the light and dark points.

Talk to Kreia after escaping the attack of the stars. She will go to the dormitory to rest, and then talk to Atton. The protagonist goes to the dormitory on the starboard side to talk to Kreia. There are many choices that will affect the light and dark properties. Go back and talk to Atton. During the conversation, the protagonist does not believe that Kreia is a Jedi warrior. He opens the security door in the lobby and finds HK47. Finally, click on the galaxy map to select the planet Telos.

3: Telos

Trapped in jail

After landing in the residential area of ??the planet, Grenn, the leader of the police force, appeared and detained the protagonist and his party. A beautiful woman secretly enters the protagonist's spaceship. Soon a killer entered the cell, and after finishing him off, Grenn led the team in, and the protagonist was sent to a luxurious cell.

While meditating and sleeping, I received a call. People from all walks of life were visiting. They were people from the Ithorians (light) and Czerka (dark) societies. I agreed to their request first. After Kreia and Atton talk, Grenn comes in and releases everyone.

East of the Residential Area

Discuss the lightsaber and Jedi issues with Kreia in the room, and learn about her background story. Then go to the residential area and find the box in room A2. After taking the items, you will be discovered by the owner. If you leave, it will be fine. If you choose to fight, it will affect the attributes of the team members. In room B2 is the merchant Opo Chano, there is no need to buy anything now.

Return to the street and take the elevator to the Entertainment District (Entertainment Module 081)

Entertainment District

Turn left and go down the slope. The first room on the right is a store. Continue walking and encounter two The mercenary is making things difficult for Sullustan. Here you can choose to help or kill him. Go along the corridor, turn left, go up the slope to the police station (TSF offices), talk to the reception robot, and learn that the protagonist's spaceship and T3 have left. Go to the room opposite it to retrieve the protagonist's equipment. The next step is to Go and complete the Ithorians (Light) or Czerka (Dark) quests.

Ithorians' tasks

If you choose the light side to perform the following tasks, the Ithorians are located in the west of the residential area (Residential 082 West Module). Enter their hall and look for Chodo Habat in the room on the right. After learning that the Czerka Society has disrupted order and law and order has become very bad since they arrived here, they ordered a robot and needed the protagonist to protect it. The robot was at the dock of cabin 0126 and arrived there via the shuttle in the entertainment area.

Go forward and talk to Ithorian in front of the door. Go in and use the computer to open the hatch. You will meet a group of mercenaries in Hangar No. 2. After killing them, you will get a gun from the guard inside. , and then bring the robot back to Ithorian's base to get the prize. The second task was to visit Slusk, but he lived in seclusion and rarely met people. He first went to the bar (Cantina) in the entertainment district to make an appointment with Luxa next to the bar, and promised to help her get rid of her boss Slusk. Go back to the residential area and find the trading company (Bumani Exchange Corp). Tell the guard Luxa's name and he will open the door to let you through. Go in and talk to the receptionist at the front desk, choose Persuade and she will open the iron door. Next, trigger the battle. After killing three guys, go into the inner room and find Slusk. He orders his men to rush over without saying anything, and then turns around and leaves. Kill the thugs and go through the next door, talk to the guard inside (Gamorrean Boss), deal with the two robots that appear, enter the office and talk to Slusk and Luxa, keep Slusk away from here, then Luxa will lead his men to attack the protagonist, kill After getting rid of her, use the computer in the room to disable the defenses in the cell and release a prisoner in custody.

Go back to the Ithorian base and talk to Chodo Habat to get the reward, including the battery part of the lightsaber assembly. Then he received the third mission, to investigate the illegal evidence of the Czerka Society, and try to invade the database of the Czerka Society's host. First rush to the bar in the entertainment area, find Corrun Falt in front of the stage, ask him about Lorso and Czerka, and convince him or pay 1,000 yuan. He wants the protagonist to get the robot B-4D4 to invade the host. Return to the residential area and go to room B2 to find businessman Odo Chano. He is unwilling to give up his certificate of trust. At this time, he wants to solve the debt problem for him. Go back to Chodo Habat and ask for 2,500 yuan to give to him. Get the pass and go to the Czerka Society headquarters, talk to B-4D4 inside and show it the pass, take the robot back to the Ithorian Society and modify the program so that it will accept the control of the protagonist.

Manipulate the robot back to the Czerka headquarters, talk to Lorso at the back counter, then enter the computer room, lie to the guard robot to trick it away, and it will go out and kill the guard and run away. Operate the host to download data and erase records about B-4D4, then return to Ithorian headquarters to talk to Chodo to complete the mission.

According to Chodo, the Czerka Society's engineer Bao-Dur can help the protagonist find the lost spaceship, which once appeared at the Czerka Society's military base.

Returning to the residential area and meeting Moza for help, he learned that a group of mercenaries had attacked the Ithorian headquarters. Go back and clear out all the mercenaries in the three rooms. If you ask Chodo for payment, the darkness points will be increased. Then return to the entertainment area and take the shuttle. At the dock, take the shuttle in Hangar 2 to the military base on the surface of the planet.

Czerka’s mission

If you choose the dark side to perform the following mission, enter the Czerka headquarters and talk to the robot, go through the lobby to meet Lorso at the counter, get the pass from her, and be entrusted to go Rob the robot in Hangar 2 of the dock and use the persuasion skill to get 300 pieces. Take the shuttle to the pier via the entertainment area, show the pass to the guard in front of Hangar 2, enter the hangar and encounter a group of thugs, kill them, talk to the guard Ithorian, get a gun from him, and then talk to Talk to the robot and convince it to go to Czerka headquarters. Lorso sends businessman Opo Chano to repair the robot. If the protagonist has repair skills, he can make a little money.

The second mission is to go to the trading company to assassinate the boss Slusk. First, go to the bar in the entertainment district to find the pink-skinned woman Luxa. She hopes that the protagonist can find a gun. Next, you need to act alone, remove the team members from the team, or select the solo mode, then go to the Medical Facility in the West District, use the communication terminal to answer the call, the person asks the protagonist to go to room B3, then go to the East District to find In room B3, go in and wait for the two mercenaries to appear. Kill them and pick up a weapon, then return to the bar and talk to Luxa. The next step is to collect the debt from the businessman Opo Chano. He is in Room B2 of the residential area. After finding him, you can agree to help him pay the coins or kill him. Return to the bar to talk to Luxa and lie to her that the businessman has escaped. At this time, she asks the protagonist to help her kill the boss Slusk. Go back to the east area of ??the residence and find the trading company. Talk to the guard and go in. The receptionist inside will prevent the protagonist from entering. Kill a few guards and go to another room to fight a group of thugs. Then talk to Luxa's accomplices and kill two robots. Go in and talk to Slusk and Luxa, kill them both and then complete the mission.

Back at Czerka headquarters, I found that mercenaries were attacking here. After eliminating all the enemies, I asked Lorso for reward. In order to thank the protagonist for his help, he agreed to use Czerka's shuttle to go to the military base on the surface of the planet. The group of people went to the dock through the entertainment area, talked to the robot in front of Hangar 3, obtained the lightsaber component, entered the hangar and left on the shuttle.

Valley

The shuttle was shot down by a gun turret and fell. After waking up, the protagonist and his party talked with engineer Bao-Dur and followed his plan to go to the old military base to find a way to leave the planet. There can only be three members in the team. After Bao-Dur joins, Atton and Kreia can only choose one action. Bao-Dur has the ability to destroy energy barriers (Shield Breaker). After joining, upgrade him, learn skills, and equip him with long-range weapons.

There is a circle of mines near the crashed shuttle. Disable them and find hidden equipment in the center. Head along the valley to the east of the map. You will encounter mercenary attacks on the way. There is another mine to the northeast to the coast. When you team up with mercenaries, you can choose to avoid them and just go around and kill the monsters. There are a large number of mines at the entrance of the eastern valley. Throw grenades from the gun tower at the end to eliminate them. Across the valley is a building where you still have to fight a group of mercenaries. After killing them all, board the central round platform and send Bao-Dur to operate the computer terminal to search for the location of the spacecraft. He didn't find the spaceship, but he found a shuttle at a military base. Run down the round platform to find a tunnel entrance nearby and enter the base.

Old Military Base

Equip the team members with long-range weapons as much as possible, and be careful of the poison gas wells on the ground. Don’t let the team members trigger it. When encountering an energy barrier, send Bao-Dur forward to remove it. Second There are a large number of gun towers in each room. Send Bao-Dur to the center and use the computer to cancel the attack state.

Continue forward through several energy barriers. There are a large number of robots and gun towers in the corridors along the way. Find the ID card in a bag on the ground. Enter the western hangar to find the shuttle. Next, use the password to open the hangar door.

Enter the south corridor, send Bao-Dur to disable the energy barrier on the left, enter the house and use the computer to disable the poison gas device, and then unlock the other two doors. The control room on the right is not yet available and needs to be activated first. The reactor at the base will do. Continue walking along the corridor and encounter a Czerka mercenary. You can choose to help him escape from the base or kill him directly. You will encounter robots in the corridor near the southern toll station. First send your team members to use computers to destroy the robots in the room, and then clear the enemies in the corridor.

Go through the two energy barriers in the eastern corridor and use the computer at the door to activate the reactor. At this time, the nearby gun towers and robots will be activated. After destroying them, return to the toll station along the same path. The gate there Open it now and go to the box in the back room to get the data card, which is the password to enter the shuttle.

Return to the control room next to the hangar and use the computer to open the door of the hangar. At this time, you have to fight the giant armor next to the shuttle. After destroying it, jump on the shuttle and fly to the secret base on the planet.

Secret Academy

The team members were hit by enemy missiles while flying and fell into a snowfield. Bao-Dur is unconscious. The protagonist leads Atton and Kreia to fight the robot HK-50. After defeating them, they find a secret door in the snow hill ahead.

After entering the door, they were disarmed by Atris, a woman in white clothes and white hair (if they resisted, they would get dark points). As a result, the three companions were imprisoned in a cell. The protagonist started a dialogue with Atris, and the content of the dialogue was based on the protagonist's dark attributes. Different, no matter which route she takes, she will understand her own life experience, and she is holding her own lightsaber.

After Atris leaves, talk to the maid, then go to the west passage to find the cell. Go in and talk to your teammates and then all return to the team. Then search for props in each room. Find T3 in the west room. It will automatically Return to the ship. Exit this room and run down the ramp to the hangar, and take the spaceship out of here.

4: The Ebon

Return to the spaceship and talk to T3, and learn that it has secretly downloaded information about the secret academy. There is a list of missing Jedi instructors. You can find them by following the picture in the future. . After the dialogue, a Handmaiden will appear on the spaceship (if the protagonist is a male, but not if she is a female), she will join the team.

Next, talk to each team member separately. Different choices will affect the changes in light and dark points and attributes. After the conversation, use the galaxy map to choose to go to Dantooine (you can also choose other planets, but if you get the lightsaber The fastest order to visit is Dantooine, Nar Shaddaa and Onderon (Dxun). No matter which planet you go to, you will see Visas' animation when you come back after leaving the ship. Go to the dormitory on the starboard side to meet her. She uses a lightsaber to fight the protagonist. The lightsaber was knocked out by the protagonist in the middle. After healing her, he talked with her to get the launch part of the lightsaber component. From then on, Visas joined the team.

5: Dantooine

This planet. The residents are very disgusted with the Jedi warriors. If you already have a lightsaber, don't equip it, otherwise you will be ostracized.

Talking to a woman, you learned that the ruins of the mercenary camp on the planet may be ancient. Not far away is a broken robot, and T3 is sent to diagnose and repair its memory. At this time, technician Tarn appears, and the protagonist runs away when he hears the robot calling the protagonist Jedi. Convince it that it is not a Jedi warrior, then go to the technician and buy one of the parts to repair HK47 from him. Enter the building through the door on the west side.

Go to the right and go through the three doors. Find the administrator Terena Adare in the house and talk to learn that she has a secret relationship with the Jedi instructor Vrook. She is afraid that this secret will be known and ruin her political career. Currently, Vrook is going to the nearby ruins to investigate and get the information from her. Pass to the ruins.

Return to the corridor to learn some background information from Berun, then enter the room behind him to buy a crystal (green) from the merchant. It is one of the components of the lightsaber. It can also be obtained from the crystal cave at the back. Leave the building and head to the basin in the east. On the way there are some monsters like mantises. Find the crystal cave in the southeast of the map.

Crystal Cave

In the cave, you see a mercenary (Ahrnell) walking by, take the fork on the right to find him, ask him how to avoid being attacked by the guards, and then decide Kill him or let him escape. Run to the end of the cave to find the crystal, and go forward to collect several pieces of crystal, which are materials for making lightsabers. One of them is a crystal treasure that echoes the protagonist and is named after the protagonist. Kreia said that using it to make a lightsaber will increase its power.

Ruins

Leave the crystal cave and go north to find the mercenary camp (Enclave Courtyard). After talking to Deraala and two assistants, go to the ruins in the west. After crossing the bridge You will encounter a powerful monster (Kath Hounds), then go right and you will see four explorers leaving the ruins. You can kill them if you take the dark route.

Go forward and bypass the fountain garden, clear the mines ahead, and kill two Laigreks. There is a box in the room on the left that cannot be opened. Return to the fountain and take another path. Find a locked door on the side of the corridor, and the laggard explorer Jorran is trapped inside. If you take the dark route, you can lie to him that his accomplices are all dead and he will be eaten by monsters. In the light route, you need to clean up the nearby monsters. He will escape on his own, and then go to him to spend 1,300 yuan to buy the focusing lens and crystal of the lightsaber component. At this time, the four lightsaber components have been found. You can find Bao-Dur to assemble the lightsaber at any time, and then find the workbench to use parts to upgrade the lightsaber parts to increase its power.

There are a lot of monsters wandering in the eastern corridor. First go to the room in the northern corridor to find a group of robots and start them to patrol the corridor. They will get rid of the monsters in the corridor. You can also run to the eastern corridor and enter on the right. In the side room, use the computer to overload the circuit (set it to run away after 30 seconds) to kill groups of monsters. Find a Disciple in the hall on the left side of the corridor. If the protagonist is female, he will join the team and can change his profession to a Jedi warrior. Three corpses are found in the hall with lightsaber wounds, and it is learned that Vrook was captured by Azkul. Follow the corridor to the southeast room, disarm the mine and operate the computer to overload the circuit. After running away, an explosion will occur. Enter the storage room to collect a large number of props. Return to the exit and encounter the bandits led by Gerevick. He wants to rob the protagonist and his party of their belongings, kill them and return to the Crystal Cave.

Mercenary Attack

Enter the cave and take the fork on the left to find a group of mercenaries. Next to them is the captured Vrook instructor. After defeating the group of mercenaries, the instructor walked out of the cage and had a conversation. Then he will run away. Before leaving the cave, investigate the team members according to the protagonist's position. If you take the light route, bring Kreia to the team. If you take the dark route, bring Handmaiden to the team.

Leave the Crystal Cave and meet the mercenary leader Azkul. He will ask the protagonist to help him remove the three gun towers built by Khoonda, so that he can successfully overthrow the regime. Here you can choose to take the light or dark route. If you take the light route, you can lie and agree to his request. If you refuse directly, you will be beaten by the group. Return to the Khoonda building and find the administrator to get a key. There are several things to do at this time. Go to the guard room and send T3 to operate the computer and set the gun tower status (light: attack intruders; dark: attack own people); another Repair defense robots in two guard rooms (light: repair and set patrol status; dark: cancel action) and accept patrol status; use the Treat Injury skill in the third guard room to treat the wounded and restore the action of the medical robot; recruit militia, which can be recruited The personnel include Suulru (inside the building), Dillan (outside the building), Jorran (in the camp), and Akkere (outside the building); lay mines on the passages on both sides of the outside of the building until the system prompts enough.

After all arrangements are made, return to the hall and talk to Zherron to confirm that the pre-war deployment has been completed. He will summon the troops to start the battle. As a result, Azkul led the troops to invade the building.

Under the bright route, after the battle, the mercenary leader Azkul has a conversation with the protagonist. Different attitudes will trigger different consequences. He will kill the administrator, or bribe the protagonist, or the protagonist will confront him. At this time Team members must be quickly deployed to fight. After wiping out the mercenary troops, talk to the administrator in the hall. Vrook will then give the protagonist a lightsaber and promises to meet Instructor Qi Jedi in the ruins hall in the future.

Under the dark route, you will fight with Jedi instructor Vrook. During the battle, you can go to the minefield to lure him to step on the mines. When he loses half of his health, Kreia will reveal his fighting skills and beat him. Absorb his life energy after death. After the battle, get the reward from Azkul and use the persuasion skill to increase the reward to 12,000 yuan.

6: Nar Shaddaa

Landing Zone

After talking to the companion, an ugly guy (Quello) runs over and asks the protagonist to leave his landing pad , you can kill him (Darkness) or pay him 50 pieces.

Enter the corridor and encounter a group of thugs besieging a refugee. The protagonist can rescue him or stand aside and watch. In this area you will encounter a lot of