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I would like to ask for some psychological games suitable for the class and the psychological principles they contain.

[Icebreaker Game] Name Game

Game method:

Group members sit in a circle and nominate any student to introduce themselves to the unit and name. Two students take turns to introduce, but they say: I am the *** behind ***. The third student says: I am the *** behind *** behind ***, and so on..., and finally The introduced student should repeat the names and units of all the previous students.

Analysis: Liven up the atmosphere, break the deadlock, and accelerate understanding among students

2. [Ice-breaking game] Face-to-face introduction

Game rules: Bring everyone together Arrange two concentric circles, and the concentric circles rotate with the singing. When the singing stops, the two people facing each other have to introduce themselves to each other.

Notes:

(1) Arrange two opposite concentric circles and rotate while singing. The inner and outer circles rotate in opposite directions.

(2) When the singing comes to an end, the rotation stops, and people facing each other shake hands and greet each other and introduce themselves to each other. When the singing resumes, the game continues.

3.[Icebreaker Game]Who am I?

Activity goals: 1. Help students understand who they are in their own eyes and who they are in the eyes of others.

2. Enhance students’ familiarity with each other and increase class cohesion.

Activity procedures:

(1) The teacher gives each student a piece of A4 photocopy paper. (2) Students are divided into two groups, one is A and the other is B (it is best to find unfamiliar classmates as companions)

(1). A first introduces to B "What kind of person is he?" "People", B wrote down the characteristics mentioned by A on A4 paper for five minutes.

(2). The rules for the teacher’s announcement activity are: “The person introducing himself must talk about an advantage after talking about a shortcoming.”

(3). After five minutes, the roles of A and B are reversed. B introduces himself to A for five minutes, while A takes notes.

(4). After five minutes, the teacher asks A and B to take back the paper recorded by the other party and sign their names in the upper right corner of the back. Then share with each other the experience or feelings of doing this activity, and discuss "Which is more difficult to introduce your strengths or introduce your weaknesses? Why is this so? What strategies do you use to spend these five minutes?" One of the two persons must be responsible for coordinating the results of the discussion.

(3) Three or four groups of students are combined into one large group, with six to eight people in each large group.

(1). The person in charge of coordination in the two-person group reports the results of the group discussion to the others.

(2). After sharing, the teacher asks each student to pass the signed A4 paper (blank side up) to the student on the right. The student who received the signature paper wrote "I admire you...because..." based on his observation and understanding of the student. After writing, turn right in order until the signed paper is returned to the person.

(3). Each person shares with other team members his feelings and gains after seeing others’ feedback.

(4) The whole class returns to their original seats

(1). The teacher asks volunteers or invites some students to share their feelings and gains from this activity.

(2). The teacher explains the importance of understanding the real me and accepting the real me.

6. Iron Nails

Explanation: Has anyone played this before? I am not asking you to swallow iron nails, please rest assured. Please place 12 iron nails on the nail heads without touching the wood. The answer to the brain teaser is no longer necessary. Possibility and impossibility are both answers, just gain knowledge. In addition, let me explain that the nail box is just for the convenience of loading nails. There is nothing strange about it, so you don’t need to study it.

Rule (1). Do not use external force

(2). Do not use violence (3). Do not use telekinesis

Debrief (example) :

1). The answer is very important, but the process just now is more important

2). Is it possible? Will you be affected by someone else's words?

3). Or do you think it is impossible, so it will never have a chance?

4). Will others think it is impossible just because of your words?

4. [Ice Breaking Game] Big Tree and Squirrel

Suitable number of people: more than 10 people

Materials and venue: None

Applicable objects : All students

Time: 5-10 minutes

Operating procedures

1) Group into groups of three in advance. Two people pretend to be a big tree, face each other, stretch out their hands to form a circle; one person pretends to be a squirrel and stand in the middle of the circle; the trainer or other unpaired students serve as temporary personnel.

2) If the trainer calls "Squirrel" and the big tree does not move, the person playing the role of "Squirrel" must leave the original big tree and choose another big tree; the trainer or temporary personnel will temporarily Play the role of a squirrel and insert it into a big tree. The lone person should perform a show.

3) If the trainer calls "big tree" and the squirrel doesn't move, the person playing the "big tree" must leave the original partner to regroup into a pair of big trees and trap the squirrel. The trainer or Temporary personnel should temporarily act as big trees, and those who are alone should perform performances.

4) The trainer shouts "Earthquake", and the people playing the role of the big tree and the squirrel are all broken up and regrouped. The person playing the big tree can also play the role of the squirrel, and the squirrel can also play the role of the big tree. The trainer Or insert other unpaired people into the team, and the lone person performs the show.

5. [Ice-breaking Game] Group Game

1). Search for objects:

Step 1: Students form a circle - the organizer said LOOK UP, LOOK DOWN, LOCK--Students look up and down, and then lock their eyes with a classmate opposite. When the two people's eyes meet, they clap their hands and come out to talk--talk for 3 minutes--continue if they don't match. .

Step 2: Students are divided into two rows, and the paired partners stand face to face - each steps back 5 meters - puts on a blindfold - makes a sound and finds the target (student names and company names cannot be used)

2), left, center, right

The organizer asked the following questions:

When you get up in the morning, do you get out of bed on the left side? Get out of bed on the right side?

--Those who get out of bed from the left stand on the left, those who get out of bed on the right stand on the right, and those who cannot remember stand in the middle

When putting on shoes in the morning, do you put on the shoes on the left first? Put on the shoe on the right first?

--Those who put on their left foot first stand on the left, those who put on their right foot first stand on the right, and those who can’t remember stand in the middle

In this way, divide the students into three groups.

3) Who is the warrior?

If the difference in the number of people in the three groups divided according to the above method is too large, continue to group them according to the following method:

Please combine freely and find two other partners who are similar to yourself , divided into groups of three.

Then ask:

(1) Who is willing to stand up first?

(2). Who is willing to stand up second?

Thus, the students were divided into three groups.

6. [Icebreaker Game] A game to train humor and optimism

Emotions can be divided into positive and negative. Some positive emotions, such as excitement, fun, and humor, can stimulate people's creativity, while many negative emotions, such as pain, anxiety, and fear, can hinder people's creativity. Each of us can have experiences that result in emotional turmoil due to success or failure. The following game allows you to experience the powerful role of emotions in problem solving. It can also train your humor and optimism.

This game requires you to play with some friends and requires you to deviate from your usual social behavior. The content of the game is for you to learn the sounds of animals in the zoo.

The following table determines which animal you want to learn:

The first letter of the Chinese pinyin of your last name is the animal name A--F, lion G--L, seal M--R Orangutan S--Z Tropical Bird

Now choose a partner (it is best to choose someone who is not familiar with these friends as a partner). Stare at each other without looking away, and at the same time imitate animal sounds loudly with your mouth, for at least 10 seconds. Comments:

How do you feel about this simple game? Do you find it both humorous and embarrassing? This game, while uncomfortable at first, will probably end with a lot of laughter. Maybe no matter what animal you imitate, you will end up acting like a "silly donkey".

Have you noticed that fun and humorous emotions will help you to be creative in this game? It may give you an idea to imitate all kinds of unexpected sounds and win applause from the audience. Or make everyone laugh? But in a game, feeling embarrassed makes you shy to speak up? If you have a sense of humor, it will be easier to learn animal sounds.

Positive and optimistic emotions are the catalyst for creativity. So, in the toughest of times, don’t forget that humor can keep you optimistic.

7. [Ice-breaking Game] Guess Who I Am

Goal: Make the team members who have initially met each other know each other again

Props: an opaque curtain

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Rules:

1). Divide the participants into two sides

2). Say each person’s name in turn or how you want others to call you

3). The trainer and assistant trainer hold a curtain to separate the members on both sides and squat in groups

4). In the first stage, each member of the two sides sends a representative to the curtain. The curtain squats down facing each other, and the trainer shouts one, two, three, and then puts down the curtain. The two members who first name the opposite member's name or nickname win, and the winner can capture the opposite member to their own group.

5) In the second stage, each member from both sides sends a representative to squat back to back in front of the curtain. The trainer shouts one, two, three, and then puts down the curtain. The two members rely on the prompts of the members in the group (not allowed) Name, nickname), the first to name the opponent's member's name or nickname wins, and the winner can capture the opponent's member to this group.

6). The activity will stop when there are less than three people in one group.

Guide the discussion:

(1). Who will win if you continue to play? So who will lose?

(2). The game we designed is no loser\no winner

(3). What does this mean, that is, the concept of win-win

Notes:

(1). The curtain chosen must be opaque, so as not to see the partners in advance and lose fairness and fun.

(2). Members should squat in front of the curtain to avoid stepping on the curtain to avoid falling when operating the curtain.

(3). Trainers should prevent standing or peeking from the side.

(4). Team members should not be too close to the trainer to avoid collision when operating the curtain.

(5). The time gap between team members calling their names is short, and the trainer must pay attention to fairness.

(6). This activity is not suitable for unfamiliar teams.

Changes:

(1), the number of representatives in front of the curtain can be increased;

(2), the backs of the team members can be close to the curtain, and another group can Guess its name or nickname based on its outline.

(3). It can be done on the volleyball court. When throwing beach balls to each other, you need to call out the name or nickname of the opponent's teammates. You cannot repeat it until all calls are completed.

13. [Icebreaker Game] Guess the Change

Summary: A game to guess whether the order has changed

Method:

1 ), ten to fifteen team members all lined up and sat on chairs, and the two chosen observers spent one minute writing down the order.

2) The observers go out and the team members who stay indoors take the opportunity to exchange positions.

3) After the observer comes in, he must tell who has changed places with whom. The observer who guesses first wins.

8. [Ice-breaking Game] Codename Solitaire

Content: This game is about training one's reaction and memory, and judging one's location as quickly as possible.

Method:

(1) The number of people should be within 10 people.

(2) Participants sit in a circle and select one person first Be a ghost.

(3) Participants, based on the position of the ghost, the number starting from the ghost is their code name. Everyone who is a ghost is number 1, and the number one to the right of the ghost is It is No. 2, followed by No. 3...

(4) The game starts from the ghost. If the ghost starts saying "1, 2", the meaning is passed from the first person to the second person.

(5) After receiving the password, No. 2 will immediately pass it on to any participant. For example, if "2,5", 2 was his code name at that time, and 5 was his own code name. The code name of the communicator can be chosen freely.

(6) The game continues like this.

(7) If the person whose code name is called but does not answer, Just be a ghost.

(8) The code name of the ghost starts from 1, so when the ghost is replaced, everyone's code name will be changed again.

Key point: The code name of this game. Whether it is fun or not depends on the reaction speed of the participants, so good and sensitive reactions should be cultivated.

9. [Ice-breaking Game] Exchange Names

Content: This game is It's about testing people's habits. Normally, your name is familiar, but if you change it temporarily, it will feel strange.

Method:

(1) ) The number of people is 10. (2) Participants sit in a circle.

(3) When forming a circle, you immediately change to the person next to you. Name.

(4) Determine the order by guessing, and then ask questions in order.

(5) When the host asks, "Mr. Zhang San, what are you doing this morning?" What time do you get up? ", the real Zhang San cannot answer, but the person whose name is changed to Zhang San must answer: "Well, I got up at 7 o'clock this morning! "...

(6) If you do not answer when you should answer, the person who is not the one who should answer will be eliminated.

(7) The last remaining person One person is the winner.

[Icebreaker Game]-We are a family

Game procedure:

1. Divide all the people into groups. They are A1, A2, B1, B2, C1, and C2. There are 3-4 members in each group.

2. First, introduce yourself to the students in the group. The requirements are name, work unit, and position. and hobbies, etc. Then nominate a group member to make an introduction on behalf of the group, and you can also add your own comments (you can ask questions)

3. After the introduction of the A1 group, the representatives of the B1 and C1 groups should make one sentence evaluation of the speech of the A1 group (it can only be positive: for example, the A1 group members are all young and very energetic; or the A1 group members seem to be very experienced. Rich; or the A1 group members are all girls and they are all beautiful.) When the A2 group has finished their introduction, the representatives of the B2 and C2 groups will give a one-sentence evaluation of the A2 group's speech, and so on until all the groups have finished their introduction. /p>

4. The representative of each group who introduces himself and the representative who makes the comment cannot be the same person!

4. The time for each group should not exceed 2 minutes.

Related discussions:

1. Do you remember others easily? By what method?

2. Introducing yourself or introducing others, which method is more likely to impress you?

3. Are you good at praising others?

4. Are you good at finding the similarities among other members?