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Group outdoor games, more interesting.
1.[ Ice-breaking Game] String Name Game

Game method:

Group members form a circle, and randomly nominate one student to introduce their company and name, and the second student will introduce in turn, but say: I am * * * behind * *, and the third student will say: I am behind * * * *.

analysis: enliven the atmosphere, break the deadlock, and accelerate the understanding among the students

2.[ Ice-breaking game] Face-to-face introduction

Rules of the game: arrange everyone in two concentric circles, and when the singing stops, two people face to face should introduce themselves to each other.

Note:

(1) Arrange in two opposite concentric circles, and rotate while singing, with the inner and outer circles rotating in opposite directions.

(2) When the song comes to an end, people face to face shake hands and introduce themselves to each other. When the song starts again, the game continues.

3.[ Icebreaker Game] Who am I?

Activity objective: 1. Help students to know me in their own eyes and others' eyes.

2. Improve students' familiarity with each other and increase class cohesion.

Activity procedure:

(1) The teacher gives each student an A4 photocopy paper. (2) Students are divided into two groups, one is A and the other is B (it is best to find unfamiliar classmates as partners)

(1). A first introduces "what kind of person he is" to B, and B writes down the characteristics mentioned by A on A4 paper for five minutes.

(2). The teacher announced that the regulation of the activity is: "The introducer, after saying a shortcoming, must say an advantage".

(3) After five minutes, the roles of Party A and Party B are reversed, and Party B introduces itself to Party A for five minutes, while Party A takes notes.

(4). After five minutes, the teacher asked Party A and Party B to take back the paper recorded by the other party and sign their names in the upper right corner on the back. Then share the experience or feelings of doing this activity with each other, and discuss "which is more difficult, introducing your own advantages or introducing your own disadvantages?" Why is this so? What strategies do individuals use to spend these five minutes? 」。 One of the two people must be responsible for coordinating the results of the discussion.

(3) Three or four groups of students are combined into a large group, and each group has six to eight people.

(1) The person in charge of integration in the two-person group reports the results of the group discussion to others.

(2). After sharing, the teacher asks each student to pass his signature A4 paper (blank face up) to the students on the right. The student who got the signature paper wrote "I admire you … because …" on the paper according to his observation and understanding of this classmate. After writing, turn right in turn until the signature paper is returned to me.

(3). Everyone shares his feelings and gains after seeing others' feedback with other team members.

(4) The whole class returned to their original seats

(1) The teacher asked volunteers or invited some students to share their feelings and gains from this activity.

(2) The teacher explained the importance of knowing the real me and accepting the real me.

6. Nail

Description: Has anyone played this? I'm not asking everyone to swallow nails. Please rest assured. Please put 12 nails on the nail head, and don't touch the wood, so the brain teaser answer is unnecessary. Possibility and impossibility are both one of the answers, and it is good to acquire knowledge. In addition, to explain, the nail box is only for the convenience of loading nails, and there is nothing strange. You don't need to study it.

Rule (1). No external force

(2). No violence (3). No mind

Debrief (for example):

1). The answer is very important, but the process just now is more important

2). Is it possible or not, because of someone else's words?

3). Or do you think it is impossible, so it will never have a chance?

4). Will your own words make others feel impossible?

4.[ Ice-breaking Game] Trees and Squirrels

Suitable number: more than 1 people

Materials and venue: none

Applicable object: all students

Time: 5-1 minutes

Operating procedures

1) Group in advance, in groups of three. They dress up as trees, face each other, and stretch out their hands to form a circle; One person plays squirrel and stands in the middle of the circle; Trainers or other unpaired students serve as temporary staff.

2) When the trainer calls "Squirrel" and the tree doesn't move, the person who plays "Squirrel" must leave the original tree and choose another tree; The trainer or temporary staff will temporarily play the squirrel and insert it into the tree. Those who are alone should perform the program.

3) When the trainer calls "Big Tree" and the squirrel does not move, the person who plays "Big Tree" must leave his original companions to regroup into a pair of big trees and enclose the squirrel. The trainer or temporary staff should temporarily play the big tree, and the person who is alone should perform the program.

4) When the trainer shouts "earthquake", all the people who play the big tree and the squirrel break up and regroup. The person who plays the big tree can also play the squirrel, and the squirrel can also play the big tree. The trainer or other unpaired people also join the team, and the single person performs the program.

5.[ Ice-breaking Game] Group game

1) Finding an object:

Step 1: The students form a circle-the organizer says LOOK UP, LOOK DOWN and LOCK-- the students look up and look down, and then lock their eyes on the opposite classmate. When their eyes are opposite, they clap their hands and talk-talk 3.

Step 2: The students are divided into two rows, and the paired partners stand face to face-each stands back 5 meters-covered with an eye mask-and make a sound to find the target (the student's name and company name are not allowed)

2), left, middle and right

The organizer asks the following questions:

When you get up in the morning, do you get out of bed from the left? Get out of bed on the right?

-the station that gets out of bed from the left is on the left, the station that gets out of bed from the right is on the right, and the station that can't remember is in the middle.

When wearing shoes in the morning, wear the shoes on the left first? Wear the shoes on the right first?

-those who wear their left feet first stand on the left, those who wear their right feet first stand on the right, and those who can't remember the middle

In this way, the students are divided into three groups.

3) Who is the warrior?

If the disparity between the three groups divided according to the above method is too great, we will continue to divide them into groups according to the following methods:

Please combine freely, find two other partners who are similar to yourself, and divide them into groups of three.

Then ask:

(1) Who wants to stand up first?

(2) Who wants to stand up second?

Therefore, students are divided into three groups.

6.[ Ice-breaking Game] Training humorous and optimistic games

There are positive and negative emotions. Some positive emotions, such as excitement, fun and humor, can stimulate people's creativity, while many negative emotions, such as pain, anxiety and fear, will hinder people's creativity. Each of us may experience mood swings due to success or failure. The following game allows you to experience the powerful role of emotions in problem solving. It can also train your humor and optimism.

This game requires you to play with some friends and deviate from your usual social behavior. The content of the game is to learn the sounds of animals in the zoo.

The following table determines what animal you want to learn:

The first letter of your surname is the animal name A-F lion G-L seal M-R orangutan S-Z tropical bird

Now choose a partner (it's best to choose someone who is not familiar with these friends as a partner). Stare at each other, eyes can't be shifted, and at the same time, imitate animal barking loudly with your mouth for at least 1 seconds. Comment:

How do you feel in this simple game? Do you feel funny and awkward? Although the game will feel uncomfortable at first, it is likely to end with laughter. Maybe no matter what animal you imitate, you will end up as a "stupid donkey".

Have you noticed that fun and humorous emotions will help you to play creatively in this game, which may make you have a brainwave, imitate all kinds of unexpected cries, get a full house of applause, or make everyone laugh? In the game, however, feeling embarrassed will make you ashamed to speak? If you have a sense of humor, it's easier to speak like an animal.

Positive optimism is the catalyst of creativity. Therefore, in the most difficult time, don't forget that humor can keep you optimistic.

7.[ Ice-breaking game] Guess who I am

Objective: Make the players who have met initially know each other again

Prop: an opaque curtain

Rule:

1) Divide the participants into two sides

2) Say everyone's name in turn or how you want others to address themselves

3) Train. Squat down in groups

4). In the first stage, each member from both sides sends a representative to the front of the curtain, crouches face to face through the curtain, and the trainer calls one, two, three, and then puts down the curtain. The two members win by saying the name or nickname of the opposite member first, and the winner can capture the opposite member to the group.

5) In the second stage, each member of both sides sends a representative to the front of the curtain and squats back to back. The trainer shouts one, two and three, and then puts down the curtain. The two members are prompted by the members in the group (names and nicknames are not allowed), so the winner will be the one who says the name or nickname of the opposite member first, and the winner can capture the opposite member to this group.

6) The activity can be stopped when there are less than three people in one group.

Lead the discussion:

(1) Who will win if you keep playing? Then who will lose?

(2) The game we designed is no loserno winner

(3). Then what does this mean, that is, the concept of win-win?

Note:

(1) The selected curtain must be opaque, so as not to see the partners in advance and lose fairness and interest.

(2) members crouch in front of the curtain and avoid stepping on it, so as not to fall when operating the curtain.

(3) Trainers should stop standing or peeping sideways.

(4) Team members should not be too close to the trainer, so as to avoid collision when operating the curtain.

(5) The time gap for team members to call out their names is short, so trainers should pay attention to fairness.

(6) This activity is not applicable to unfamiliar teams.

Changes:

(1) The number of delegates before the curtain can be increased;

(2) Let the team members stick their backs to the curtain, and another group can guess their names or nicknames by their contours.

(3) It can be played on the volleyball court. When throwing beach balls at each other, you need to call out the names or nicknames of the opposing teammates, and you can't repeat them until you have called them all.

13.[ Ice-breaking Game] Guess the change

Summary: Guess whether the arrangement order has changed

Method:

1) Ten to fifteen players are all lined up to sit in chairs, and the two selected observers spend one minute to write down the arrangement order.

2) The observers go out, and the players who stay indoors take the opportunity to exchange places.

3) When observers come in, they should tell who switched places with whom, and the observer who guessed first wins.

8.[ Ice-breaking Game] Code name Solitaire

Content: This game is to train the individual's reaction and memory, and judge his position as quickly as possible.

Method:

(1) The number of people is less than 1, which is most suitable

(2) Participants sit in a circle, and first choose one person to be a ghost.

(3) Participants, based on the location of the ghost, the number counted from the ghost is their own code name. Everyone who is a ghost is number 1, number 2 is the first one to the right of the ghost, and number 3 is in turn ...

(4) The game starts from the ghost. If the ghost starts to say "1, 2", its meaning is passed from the first person to the second person.

(5) After receiving the password, No.2 will immediately pass it on to any participant, for example? quot; 2, 5 ",2 is your own code at that time, 5 is the code of the person you want to convey, and this number can be chosen freely.

(6) keep playing the game like this.

(7) If the person whose code name is called but doesn't answer, he will be a ghost.

(8) Ghosts' codes start from 1, so when ghosts are replaced, everyone's codes are changed again.

key point: whether the game is fun or not depends on the reaction speed of the participants, so we should cultivate good sensitive reaction.

9.[ Ice-breaking Game] Name Exchange

Content: This game is to test people's habits. Usually, I am familiar with my name, but if I change my name temporarily, I will feel strange.

Method:

(1) It is most suitable for 1 people

(2) Participants sit in a circle.

(3) When you circle, you immediately change yourself to the name of your neighbor.

(4) Decide the order by guessing, and then ask questions in order.

(5) When the host asked, "Mr. Zhang San, what time did you get up this morning? "At that time, the real Zhang San can't answer, but the person who changed his name to Zhang San must answer:" Well, I got up at 7 o'clock this morning! "。 . . . . .

(6) If you don't answer when you should, people who don't answer yourself will be eliminated.

(7) The last person left is the winner.