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What is the best school for Fantasy Westward Journey? How+ point
Introduction of twelve factions

Terran Sect: daughter village (Tianping), Fangcunshan Biochemical Temple of the Tang Government.

Immortal Sect: Putuo Mountain Temple in the Five Villages of Tiangong Longgong (with high endurance and magical growth)

Demonism: Pansi Cave, Lion Tuoling, Demon Village in the underworld (with high attack power and growth)

Game * * *, a total of 12 schools, human, magic, fairy four schools. Each character can only join one sect according to race, and some sects have gender requirements.

There are 12 sects in a cycle, and each sect has the ability to kill the other sect. According to mutual restraint, the order is Tang government → Dragon Palace → Pansi Cave → Fangcun Mountain → Devil Village → Huasheng Temple → Putuo Mountain → daughter village → Wuzhuangguan → Shituoling → Tiangong → Defoe, Cao Yin → Tang government.

Physics schools: DT and STL. (Datang government, Shituoling)

Magic school: LG, MW, DF, PT. (Dragon Palace, Devil Village)

Clan: FC, NE, PS, TG, WZ. (Fangcun Mountain, daughter village, Pansidong, Tiangong, Wuzhuangguan)

Auxiliary Sect: HS. (Huasheng Temple)

Tiangong: Lift and avoid your daughter's seal.

Dragon Palace: Removing the daughter's seal (inevitably) can detoxify.

Coil wire: lift the seal to avoid the Heavenly Palace.

Hell: Stealth skills can only be used during the day by unblocking the coil wire.

Eight Diagrams Array: In addition to avoiding the method of square inch sealing, it can detoxify.

Constitution: affects qi and blood, and slightly affects mental strength.

Magic: affects magic and spiritual power.

Strength: It affects hit and damage, and slightly affects psychic strength.

Endurance: affects defense and slightly affects mental strength.

Agility: affects evasion and speed.

+5T, increased by 20-30hp (excluding physical bonus).

+5M, an increase of 20-35mp (excluding meditation bonus).

+5L, increase final attack by 4-5.

+5N, increase 4-6 defense.

Sensitivity +5, increase speed and dodge the unknown.

Moonstone+12 defense is equivalent to+10 endurance.

Agate stone +25 hits (every +3 hits 1 attack), which is equivalent to+10 power.

Sunstone +8 damage, equivalent to+10 power.

Guangmangshi +40HP, which is roughly equivalent to +8 points of physique.

Buddhist relics +6 psychic powers, suitable for inlaying armor and necklaces.

Fairy:

1) Tiangong:

[1 min, 2 anti 1 demon, 1 blood]-This method of adding points is the most common, and can be used for PK, monsters, etc. Add 1 Min for fast speed and sealing. Needless to say, add 2 antibodies. Add 1 magic because 5 thunder needs more magic, and general magic is not enough, so

[1 sensitivity, 2 blood tolerance]-This addition is used for PK.

2) Dragon Palace:

[4 Magic 1 Endurance]-This method of bonus points is the most common. Not much to say here.

[3 Magic 1 Blood 1 Endurance]-I feel better than the above, because adding blood also increases my mental strength, and the later period is almost the same. But the difference in bloodline is very different (for Dragon Palace).

[3]-This is purely a group P bonus method. However, it is difficult and rubbish to practice in the early stage, but it is definitely the strongest in the later stage. In the later period, the Dragon Palace released the Dragon Dragon, which was a fixed damage (tested in the old area). When it is Group P, it will release Long Yin. In the later stage, Long Yin's skills can hit more than 0/00 of the blood per person/kloc, and attract demons. You should consider the later period.

3) Five Zhuang Views:

[1 min, 2 blood, 2 endurance]-This addition exercises the doctor. It added blood to everyone and enchanted them. As for sealing, it can be used appropriately. The endurance of Zhuang 5 must be high, because the skill of adding blood in Zhuang 5 is not calculated by blood gas, but fixed. In that case, why not add more endurance, let the other side beat you, and then add blood to supplement your physical strength? It's hard to think of you in the late stage of group P. As long as the blood-adding skill is released in 1 round, it will play a great role in the battle, and 1 sensitivity is also added to get ahead of the opponent in speed.

[3 anti-2 blood]-Needless to say, this is similar to the above, but the speed is full.

4) Mount Putuo:

[3 Magic 1 Blood 1 Endurance]-This kind of bonus magic is more, but less blood, and then you can fight your opponent. Magic is to ensure that magic is enough.

[2 Blood and 3 Endurance]-Although the magic is low, it has enough blood and is suitable for quick fighting.

Magic:

1) The underworld:

[2 Anti-Blood 1 Magic]-This bonus is the best in the early days of hell. 2 Anti-blood and guaranteed defense are relatively high, and 2 blood ensures abundant blood. PK added 1 magic, and the later second 5 method needs 100 magic. If there are many people in group P, there must be more magic.

[1 Attack 2 Blood 2 Endurance]-This bonus can use physical attack when magic is not enough, or it can be invisible during the day and then physically attack, but you will lose when you encounter the above bonus hell, because hell will be hidden. It's useless if you increase the attack. Without blood resistance, you can't join the K team later.

2) Coil hole:

[1 sensitivity, 2 anti-blood]-Add 1 sensitivity to ensure that you can meet each other quickly. Not to mention blood and resistance.

[1.5 min, 2 antibody 1.5 blood]-This is added to be faster than my daughter and faster than adding 1 min. At present, there is no BT addition method in PS, because there is no BT addition method.

3) Devil's Village:

[3 Magic 2 Blood] -3 Magic must have been added to ensure that the Lich King's spells are strong. 2 blood is as unguarded as STL, except that STL is a high attack, and the lich king relies on spells.

[2 Magic 1 Anti-2 Blood]-Although the spell is lighter, the defense is increased, and the damage in the later combat is not much different.

4) stone camel bell: [3 attacks and 2 blood]-this is the most common addition. STL has always been added like this, so it has always been in the middle.

Personnel:

1) Metaphysical Temple:

[2 Magic 1 Blood 2 Endurance]-This is the most common way to add blood. Some people say to increase the speed of 1, but I don't think it's necessary, because if you don't accelerate the late P group, you can add blood to yourself or BB in the 1 round, and you don't need to add blood in the second round like 1 speed. Although the probability of anti-blocking in peanut temple is relatively high, it is impossible for someone to rashly say the second round. Magic is to ensure enough magic, and endurance is for high defense. Although there is a little less blood, adding blood to yourself in the later stage is simply grinding your opponent to death. Metaphysics is like this.

[3 Magic 2 Endurance]-If you add some such points, JJWW will be much tougher in the later period, not much worse than Dragon Palace. If someone adds 4 demons 1 endurance, they can either damage spells or add blood to themselves and BB, and think about whether it is strong or not later.

2) Tang government:

[4 attacks 1 endurance]-This is the most common addition, but it must be changed later.

[3 attack 1 resistance 1 blood]-this bonus can be added all the time, and there is a lot of blood, so it can't be attacked, at least higher than STL.

3) daughter village:

[1 sensitivity, 2 blood tolerance]-This is the most common way to add points. Not much to say here.

[3 Anti-2 Blood]-The way to score points in this way is to rely solely on hidden weapons seconds, and repair the damage later, which is poisonous. This is everyone's trouble. The martial arts skills are accelerated, and the speed is not slower than others. Can also be sealed. If you are blocked, you will be killed by a hidden weapon. Since you have 3 antibodies, you can be sure that your defense is high, and 2 blood ensures that your blood is enough for your life.

4) Square-inch mountain:

[1.5 min, 2 magic, 0.5 blood, 1 endurance]-This addition company guarantees faster speed than others, enough magic, thunder and hard, but less blood and endurance.

[1 min, 3 resistance 1 blood]-This bonus is based on seal, but magic is only enough for spell seal. As for 5 thunder, it is very light. But it was more resistant to hyperemia, and it was stronger in the late P group, and 1 min also ensured the speed.

Datang government:

Assign attribute points: There are too many ways to assign Datang attributes, so you should choose according to your own goals. It is recommended to attack blood and prevent it quickly. Common ones are:

1) Balance 0.5 HP, 3 attacks, 1 defense, and 0.5 speed is suitable for task allocation. Because of adding 0.5 HP and 1 defense, it's hard to see Xiaobai in general tasks (recommended, that's how Lao Xu is generally allocated).

2) Blood attack type 2, blood attack 3 or 3, blood attack 2 is more suitable for single P, task consumption increases, and group P is at a disadvantage.

3) Fast-break 4 attacks 1 speed or even 3.5 attacks 1.5 speed. In order to restrain the attribute distribution of some sects, it is at a disadvantage when pk with most sects, and the task consumption increases (key: taking a baby is faster than yourself).

Square inch mountain:

Assign Attribute Points: The scheme of assigning attributes is the one with the most changes among the schools of 12. Any distribution method will constrain more sects in one distribution scheme, but it will certainly be constrained by another distribution scheme. Suggest magic speed to prevent blood.

1)0。 5 blood (or 0. 5 defense) 4 magic 0. The speed of 5-speed magic is average, but it is higher than the spell system and the physics department without acceleration, and lower than other seal systems and the physics department with 1 speed. Magic skill is good, but less blood and low defense. This task consumes a lot.

2) 1 blood 1 defense 2 magic 1 speed balances the blood thickness, but the magic damage is not strong, which is suitable for the assignment of tasks and regiments.

3) The method of blocking the spell system is easy to win, but it is afraid that the speed will be higher than other blocking systems.

4) 1 blood (or 1 defense) 2 Magic 2 is faster than the general seal system, which has a deterrent effect on other seal systems, but it is easy to die if you can't seal your opponent.

5) The speed of the high-speed distribution method above 3 speeds is absolutely first-class, even higher than that of daughter village, but it is very difficult to do the task with less blood.

Huasheng Temple:

Distribution of attribute points: Metaplasia should play an auxiliary role, so blood and prevention are more important. It is recommended to prevent hunger.

1) 1 blood 65438+

2)2 Blood 2 Prevention 1 Magic (slightly increased speed) Blood thickness, it is difficult to die in the mission, but its lethality is limited, and it can only be carried out in teams.

Daughter village:

Assign attribute points: because you can increase the speed, you don't need to type a lot of attribute points on the speed. It is recommended to use fast blood to prevent attack.

1) 1.5 blood 1 attack 1.5 defense 1 speed This is a relatively balanced distribution method. Blood is thick, and the speed is definitely not slow. 1 is faster than most competitors. Of course, extreme addition is excluded.

2) 1 blood, 2 attack, 1 defense, 1 speed, more lethal distribution mode, 2-point attack combined with the skill of flowers and rain all over the sky, is very scary for opponents who are not assigned defense, and there will be no situation that they can't beat their opponents after being blocked.

3) 1 Blood 1 Attack 1 Prevent the 2-speed or even sacrificial attack from becoming a 3-speed distribution method, which is absolutely fast, and ensures that it is shot before the opponent every time, but the lethality is not strong.

Tiangong:

Assign attribute points: Because Tiangong has the ability to seal physics and spell, it should be faster than the spell department and the general physics department. It is recommended to prevent blood at high speed.

1)0.5 blood 2 attack 1.5 defense 1 speed or 1 blood 2 work 1 defense 1 speed balance type Because Tiangong has the skill of adding blood, this distribution method still has a lot of blood under the action of strengthening the body, and its lethality is also very good. You can also assign 0.5 speed to magic.

2) 1 blood 1 work 2 defense 1 speed (or sacrifice 0.5 speed in defense) endurance blood thickness, which is simply the natural enemy of the Tang Dynasty.

3) The high-speed type is above 2 speeds, and other free distributions are suitable for dealing with general sects, but high speed will definitely reduce other attributes.

Dragon Palace:

Attribute allocation: Of course, the spell system is dominated by magic, and the allocation method is relatively simple. Suggest magic to prevent blood.

1) 1 defense 4 magic defense magic is very powerful, but there is not much blood.

2) 1 blood 1 anti-3 There are more magic blood, which can last longer in pk, but the magic power is reduced.

Wuzhuangguan:

Attribute distribution point: the attribute of the auxiliary sect should first consider its invincible position, so both blood and defense are indispensable, and the distribution is relatively simple. It is recommended to prevent blood and speed magic.

1) 1 blood 2 prevention 1 magic 1 speed balance type is suitable for the task.

2) When 1 blood 1 defense 1 magic 2-speed high-speed model can be tied for pk, first seal the opponent with Sun Moon Gankun and be in an invincible position.

Mount Putuo:

Assign attribute points: Because spells are skill damage and have constant power, there is no need to increase magic or power to improve combat effectiveness, so there is great freedom in attribute allocation. Recommend blood prevention speed.

1)2 blood 2 prevention 0. 5 magic 0. 5 Speed (or increase to 1 speed at the expense of other attributes), thicker blood volume and less task consumption. The speed is higher than the spell department, and the physics school is a bit like 2 anti-scratch Putuo.

2) 1 blood 2 prevention 1. 5 magic 0. 5 speed has high legal defense, which is very good for dealing with magical sects.

Underworld:

Attribute distribution point: relatively free, depending on personal hobbies, it is recommended to control blood quickly.

1) 1 blood 1 defense 2 attack 1 speed balance lethality is not very high, with more blood and higher defense.

2) 1 blood 3 attack 1 speed combat type has higher lethality, but it sacrifices defense.

3) 1 blood, 2 work, 2 speed, high speed, but the price is higher.

4) 1 blood, 2 defense, 1 work, 1 speed, the high defense type belongs to the type that does not want to die. When fighting, you win by consuming your opponent.

Devil's village:

Attribute distribution point: similar to Dragon Palace Sect, magic is preferred, and magic blood is recommended.

1) 1 blood 4 is powerful, but its defense is poor.

2) 1 blood 1 anti-3 magic balance spell power is reduced, but the defense is enhanced.

Lion camel ridge:

Attribute distribution point: Of course, physical sects mainly attack, so it is recommended to make meritorious deeds.

1)2 blood, 3 attacks or 3 blood, 2 attacks, blood has more work.

3)2 HP, 2 Kung Fu, 0.5 against 0.5 speed or 1 HP, 3 attack against 0.5 against 0.5 speed, lower consumption and higher speed than the spell system.

Pansi Cave:

Attribute distribution point: one of the most energy-consuming sects of big talk, the attribute distribution tends to be balanced, so it is recommended to prevent blood quickly.

1) 1 blood 2 defense 1 work 1 speed (or no attack, 1 point attribute distribution blood defense) The balance type is suitable for the task.

2) 1 blood 1 defense 1 strength 2 speed (or blood defense with no strength, 1 point attribute distribution) is higher than other general sealing systems, so as to ensure that you take the lead.

3)2 blood 1 defense 1 magic 1 speed sacrifice attack power enhancement method defense, with more blood, suitable for single P.

4) 1 blood 1 defense 2 attack 1 speed has strong physical attack power.

Pansi is one of the most energy-consuming sects with balanced distribution attributes, so it is recommended to use Fast Blood to prevent attack.

Before 10, 2 blood and 3 attacks, so the upgrade is fast (but you can take one of the 4 roads at first). After 10, it is divided into 4 roads.

1, high-speed type: 1 blood 1 defense 1 attack speed 2 (you can add blood or defense if you don't attack). Higher than other SEALs, make sure you take the initiative.

2, a variety of blood types: 2 blood 1 prevention 1 magic 1 speed. Sacrifice attack power to improve methods and defense, with more blood, suitable for single P.

3. High attack type: 1 blood 1 defense 2 attack 1 speed. Have a strong physical attack.

4. Balanced type: 1 blood, 2 defense, 1 attack, 1 speed (you can add blood or defense without attack). Suitable for this task