Answer:
Have a look:
I found some articles, I hope they will be helpful to you. I am also an ORC player, just take your time and be attentive
Let’s talk about formation first. Generally, don’t form all kinds of soldiers separately. You can form all your soldiers into 1 team, and then form 2 teams of wolf cavalry and 3 teams. You can form more or more vehicles. It is more convenient when moving like this. You will miss a troop type
Besides, don’t recruit troops during MF unless your soldier is about to die. Try to let one soldier bear all the damage so that you can replenish supplies. Otherwise, every soldier will be injured and it won’t work if you add ointment. It’s okay not to add it, and it’s a waste of operations, but you still have to pull it during the battle
Finally, let’s talk about how to play the key to the early stage of the battle against various races
VS HUM
If you use Sword Master, you must follow him. It is not to kill him, but to influence him. Try to save the use of Wind Step. If you use Prophet, first go to MF to 2 and then go to HUM's house and kill the peasants. Rush in and use Lightning Refiner. Just stand in the base and kill the farmers when you release the wolf. It doesn't matter if you return. Then you can do your best. I'm only talking about the early stage
VS NE
If the opponent sends DH, release the wolf. Bite him. If the prophet is chased by DH, take him all over the map to run wolf back and go back to infantry MF
Just go to NE house at a few MF points. This is the key. You can fight DH or archers, whichever is your target. It's not about killing him, it's about using up all his well water. In the early stage, NE can't kill your soldiers. Just bring the bloodless soldiers home and then wait for the prophet to come home or 2 heroes to come out and replenish them with ointment. Then you rush the rest. Either MF or MF is very good
VS UD
If the opponent is DK accompanying you with MF, the processing method is the same as NE playing DH, and there are two times to kill the farmers. You can go to stage 1 when your 2 and base are about to rise to 2/3. At this time, he is upgrading the base and your prophet has reached 2 or the opponent is outside MF. It is a good time to kill his peasants or your 2 heroes come out. If you can use double kill magic to kill 3+ farmers, it won't be a loss if you use the return trip. Then it depends on your later stage. .
VS ORC
There is nothing easy to do in the early stage. You have to either chase the hero like a wolf or take the sword master shopping. People who are not good at it are advised not to go to ORC. You can’t make much money. The key to the ORC website is After 2 and the base, the priority is to network the Wolf Cavalry (if there is more, the priority is to network the Wolf Cavalry), but it must be the hero who kills the Wolf Cavalry first. You only need to pay attention to the 2 heroes. If you are free, you can operate more.
1. First of all, there is the issue of architectural style. Everyone is familiar with this, so I won’t go into more details. For example, it is best to be extroverted when humming. The rest depends on your own tactics
p>2. Plan a mf route as soon as possible. Needless to say, you know that in fact, many people mf just as they want, without any plan, and others harass you
They just habitually run to the next level. One point, in fact, when playing, masters will instantly draw up several most efficient mf routes based on the pathfinding situation. Adaptability is necessary
but there must also be a plan. Especially mf actually requires tactics. Hook, this is very important, many people ignore it
For example, if you plan to buy shoes to suppress ne when fighting against ne, you can make a plan based on the situation at that time to first make bm stronger with a level 2 treasure,< /p>
After that, quickly shop for supplies, and then grab the shoes and suppress the route. Don’t underestimate this route. Good routes and treasures will make your harassment more effective.
3. MF in the middle and late stages, MF in this period is more important. The choice is directly related to the outcome. First of all, my idea is to first formulate the direction of mining, such as when to open the mine, where is the location, and the most important thing is the location of the mine. The tactical direction, such as suppressing the mine at the same time, or MF after opening the mine, this is relatively simple, it depends on the opponent's tactical intention at the time. If it is MF, you must plan a route for nearby MF when opening the mine. , and it is an efficient route, you cannot run around randomly.
You must have a plan and leave yourself enough time and space to protect the sub-base without wasting time. These vary from map to map.
4. Regarding population, Orc players generally have a misunderstanding, which is to reach a population of 50 in a formulaic way. In fact, this is very incorrect.
Why do you say this? Because the masters It seems like you have reached 50, but in fact there are many details in between: We often see that
The expert's cave with a population of 40-50 is often built later, while most people like to build it in advance, 40 The population of -50 is continuous. In fact, it is not that the experts
have not noticed, but there is a reason. The population of 40-50 is a key to orc, because the population of orc is too large, and the targeted Troops often appear at 40-50.
That is to say, if your troops are not targeted enough at this stage of 40-50, you will be very embarrassed and forced to break through the 50 population prematurely. There are actually many such situations.
So the 40-50 burrow can be slower. What to do at this time? Look at the opponent's troop composition, technological direction, and the number of houses, and then use targeted methods in one go.
The troops should fill up the population of 50, (you don’t want the opponent to send out birds without seeing it, and then it’s already 50, and the troops are still unmatched, so you can only attack the population and add 7 bats, wolves, etc.
This will be very embarrassing) As for what When it breaks through 50, everyone has their own ideas. In short, the most important thing is that if you want to suppress the population, you must go to the other party's base from time to time to check the number of houses of the other party and see if the other party has any population. You decide,
The placement of the building is basically. The hole should be in the center of the circle, that is, a place that can reach the surrounding area. It is used as a guard and also to protect the hole. Therefore, the altar around the circle Stores, animal pens and other buildings should be placed around the circle. Try to protect the burrows inside the base, because many races like to raid during the vacuum period of ORC, forcibly remove the burrows and then exchange for return. At this time, the positioning is It seems very important.
For beginners, they need to gradually learn to use shortcut keys at the beginning. This is very important. If you want to improve your level to a certain extent, shortcut keys will definitely improve your efficiency. .This is beyond doubt.
Here I will talk about my personal formation method:
1 FARSEER+Infantry+Wolf Knight (sometimes with a second hero)
2 Wolf Knight (Shaman) White Tauren + Kodo
Beast (the wolf knight is compiled here again for ease of use, and the use of the net skill is slightly more convenient)
3 Barracks (in the later period, the barracks will be changed to 0, and the catapults will be organized into three teams for control)
4 Hero Altar (Basically, the second hero will be produced after the secondary base is upgraded. It will be changed into a secondary building such as a stable and a soul home, because if the operation is done well, the altar is basically used. Less than. Of course the hero cannot die)
5 Main Base
6 War Simulation
That is about whether orc infantry should be done after Book 2 Upgrade the skill of Fury
I used to watch GRUBBY’s videos and he upgraded this skill in every game
So I didn’t care that he upgraded it like our orc leader GRUBBY in every game. This skill
But later I found out that this skill requires 150 wood [of course I knew it before but never paid attention to it]
It is equivalent to the wood of a 2-building building!!!!!!< /p>
In my impression, ORC is weak because it is not easy to build two buildings. In fact, this is not the case. When we do not upgrade this skill, it is quite easy to build two buildings. [After building two buildings, we can do it as soon as possible. Put down the double BE and the creation of the second hero at the same time]
The best moment for the 2-book is usually when dealing with the opponent. When he comes to your house, he will see the 2-book that was just being built. Building
Or it may not have started yet
But after giving up the violent skill, he will see 2 buildings that are almost ready!!!
Deal with HUM and UD has to give up the skill of berserk so that after the Wolf Cavalry comes out [with network], the opponent's two buildings may not be ready yet [even if they are ready, his soldiers will definitely be slower than yours, ORC's two buildings are the fastest]
Immediately bring two heroes and 4 big G and 1 wolf to suppress
It was a very painful period for the opponent
In the situation where both sides have equal operations, kill him 2 The soldiers are all worthy of him [because I often hit HUM and immediately crush him to death]
You may say that he has witches coming out, but you suppress him like this?
I can answer you, for example, if TM is a map that is not easy to level up in the early stage, if you hit 2 small points and keep suppressing him, if he does not defend, it means that militiamen will kill him and several farmers. I think it is easy to deal with masters, right? No Don't be afraid of the Holy Tower even if you drag wood. You have 3 infantry + 2 wolves + FS
Only retreat when the Holy Tower fights FS
Anyway, he has 2 copies and no wood to build a double BR At most 1 BR and one shop
To deal with HUM, it is a single BE and a single BS. The harassment of shaman and flying dragon is not enough! Especially when dealing with the beast king, it is fierce!
To deal with UD Needless to say, if you don’t upgrade Berserk 2, it’s better to use double BE. If the operation is equivalent, UD is useless
To deal with NE, this clan is very special to deal with NE. The reason why I upgrade Berserk in every battle is because of the early NE troops. It’s either a huntress or an archer
4 Big G and BM, it’s so easy to kill the archer [of course you have to operate]
To summarize the skill of Big G’s Fury: If you had made War Grinding before the 2 books were good, Level up those 2 books as soon as they are good. In other cases, level up the 2 books after building the building and the Wolf Cavalry.
To deal with NE, if the Huntress is BH BR from the beginning, you have to TR him without hesitation in the mid-term! So we have to build a BM building, so there is enough wood to level up Fury. So when dealing with NE, level up Fury in every battle to deal with HUM and UD. You may or may not upgrade it later