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The original version of the magic smoke flying game details weapons+sacred objects+lineup
1.5, the original god will introduce the role of Yan Fei in the four-star system, so how to choose Yan Fei's sacred objects and weapons? Why is the lineup stronger? First, let's take a look at the detailed explanation of the original god smoke flying game.

Detailed explanation of the original god's play

General attack explanation

Attack the third stage, causing fire damage to the target. The magnification in the ninth stage is "99%+88%+ 129%", and the total magnification is relatively low. Because the highest magnification is the third strike, it is basically impossible to choose one to change the output technique like Crick, otherwise a considerable part of the output will be lost.

Every damage in the general attack will give Yan Fei a Dan Huo seal, which can hold up to three. Dan Huoyin will reduce the physical consumption when Yan Fei slams the output, strengthen the damage and scope of the slam, and disappear with the exit of the characters. This means that Yan Fei can't play all kinds of magical operations through the operation mode of "marking people+chopping people+smashing people" like Keli.

E skill explanation

First put down the heavy blow temporarily, and look directly at the E skill: damage the target within the range of fire elements, give the maximum number of Dan fire marks of smoke, and cool for 9 seconds. Please note that this is the "maximum quantity" for Dan Huo to drink! The damage rate of 9 E skill is 28.8%, and the whole life seat is upgraded by 3 levels, with a ratio of 33.9%. The injury rate of E skill can only be said to be average, not comparable to some five-star characters, and it is destined to be a major functional skill.

Big move explanation

Causes a wide range of fire damage to nearby enemies, and gives smoke the maximum number of Dan fire marks and burning effects. The fuel efficiency is that every once in a while, Yan Fei gets a Dan Huoyin; And increase the damage caused by heavy blows, and the burning effect will disappear with the withdrawal of the character. The damage magnification of level 9 big move is 3 10%, and the magnification of level 3 after full life is 36.4%. This magnification is really common!

There are two key points: first, from the description, the burning effect itself has the function of improving the critical damage, and second, the burning effect disappears with the withdrawal of the character, further verifying that Yan Fei is a character who prefers to stay on the court for a long time.

Natural explanation

Talent: 1 After a heavy blow consumes Danhuo Seal, the fire damage is increased by 5% for every 1 Danhuo Seal consumed, lasting for 6 seconds, which can be refreshed (emphasis here). Talent 2, when slamming the enemy, it causes an additional 80% range fire damage, and the damage is regarded as a slam damage.

Interpretation of the seat of life

We don't usually talk about the life seating of five-star characters, but it is necessary for us to talk about the life seating of four-star characters. Every time Yan Fei 1 adds a Danhuo seal in his life, his ability to resist interruption will be improved, and the physical energy consumption of 10% blow will be reduced. Crit increases the crit rate of enemies with less than 50% health by 20%. Shields came into being after big moves. The absorption capacity of shield is 45% of health, lasting 15 seconds, and it has 250% absorption effect on fire elements. The maximum capacity of 6-life Dan seal has been increased to 4 pieces. Four lives should have been a very good skill, and the shield attached to the big move can effectively ensure their own viability, but it is embarrassing that Yan Fei and Li Zhong are in the same card pool. 6 life is to directly improve the output capacity of smoke flying.

Combined with natural skills, you can get a basic operation: e skill+slam+big move+slam+general attack+slam+general attack+slam+(until the burning state disappears). If it is full of life, the subsequent output technology is "general attack (3+ 1)+ heavy blow".

There is also a problem of output rhythm. If you only rely on general attack, Yan Fei's starting speed will be very slow. Therefore, it is suggested to take e skill as the node and make a cycle every 9 seconds.

Punching instructions

After reading the above, let's go back to the core output means of cigarettes-bang! The damage values of Grade 9 E skills are 152%, 179%, 206%, 233% and 259%, respectively, corresponding to the critical damage when the number of Danhuo seals is 0 to 4. If we only look at this magnification, even the re-blowing magnification of 6-life cigarettes is not high. Of course, at present, the role has not been officially launched, and no one knows what the latest version of the data is, especially in the case that the data such as the burning effect bonus and recovery interval of the big move are unknown, it is impossible to judge the strength of this role.

But one thing is certain. With Diluk, Cory and Walnut, you may not need to train Yan Fei!

Weapon selection

Due to the characteristics of continuous station output, the best matching weapon is the 5-star four winds classic, which also appeared in the official notice. On the contrary, there is no weapon with special fit among the four-star weapons. Wandering music can be used, but the fit is far less than that of four winds's original works. Lineup collocation

From the perspective of role mechanism, the best match is to play Qiu's deputy C. The remaining two positions seem to have a high degree of freedom, but in fact it is difficult to choose because of Yan Fei's rhythm. If Yan Fei's E skill is the node, you can choose Bennett to play the auxiliary position, cycle for 9 seconds, double fire and double attack, and you can charge each other. The ideal operation is: Bennett starts with e-skill+big move (12 seconds), then changes to sugar diffusion (wind injury reduces resistance 10 seconds, sugar increases proficiency for 8 seconds), and big move+smoke lasts for 9 seconds.

Delay but there are various delays in actual operation, so it is impossible to achieve the ideal state.

Here, I thought of another way of thinking, giving up the traditional idea of "Bennett+sugar" and adopting "Li Zhong+Abedo". The specific operation is as follows: Li Zhong opens the shield first (20 seconds), and then changes the line to Qiu E skill+big move (full life 18 seconds) and Abedo E skill+big move (increasing element proficiency by 65438+).

Of course, the lineup is not unique, it is just to provide a reference train of thought. In fact, if you just play around, there are many optional routines and operations.