This is the menu translation option: set fast game: fast game online: online game mode: game mode function: function topic loading \ saving: reading and saving options +NBA rules: game rules management roster: list management GAMEPALY: game setting demonstration: audio and video settings back: back (as we all know .................................................................................... COM: NBA News Center+Home Page: Home Page+Scoreboard: Ranking View++Team Scoreboard: Team Ranking++Strength Ranking: Team Strength Ranking+Statistics: League Statistics++Player Statistics: Players. Statistics++Team Statistics: Team Statistics++Rookie Observation: Rookie Statistics+League News: League News++All-Star Voting++Player of the Week: Player of the Week++Rookie of the Month++Mo Rookie. No.n: Rookie of the Month++Injury Report: Injury List SIMCENTRAL: General Manager of Simulation Center: Team Management Mode+Roster: List Management++Team Roster: Team List++Team Demand++Free Agent: Free Market ++2 Teams. Trading: two-party trading ++3-team trading: three-party trading++trading block: standby list+personnel: employee list+scout: scout mode++prospect list: draft player list++big board: trading quotation list++scout status: scout status ++PLA. YER scout: player's mood+message: short message+work status: work status++owner status: boss status++resignation position: resignation+team budget: team budget coach: teaching assistant mode+game plan: game plan++lineup: starting setting. ++gameplay: tactical setting+practice: daily training+development: training center+progress: game trend setting+bonus points: bonus value +VIP++Manage: VIP management ++SET PLAYBACK: set VIP playback options: (see 2L translation) +MY NB. Game plan +NBA rules+demonstration+control+coach setting+association. Settings Save/Delete: Archive and Delete Exit: Exit Shooting Timing: 24-second Timer Out of bounds: Out of bounds options Backcourt: Return setting 8 seconds halftime: 8 seconds over halftime 3 seconds Key: Forbidden area attack 3 seconds regulation DEF 3 seconds Key: Forbidden area defense 3 seconds regulation. 5 seconds to return to the basket: 5 seconds to pass the foul: total football leaves the option to control the foul: take the ball to hit people to block the foul, block the foul, touch the ground, steal the foul, shoot the foul, throw the foul, scatter the ball, foul the goal tendency: interfere with the shooting score. Note: on and off are switches; The value depends on the difficulty of the foul. The lower the value, the smaller the chance of foul. Team roster: team roster reSET roster: reset list to create players: create players (explained in detail below) lineup: timeout in the first set: game suspension substitution: substitution attack PLAYCALL: whether to automatically use offensive tactics defensive play set. Whether to automatically use DEFensive tactics for LAT game fouls: whether to automatically create fouls Note: AUTO\ MANUAL is the difference between automatic and manual gameplay: gameplay difficulty: game speed difficulty: game speed fatigue: injury fatigue: quarter length: duration of each session: passing icon: passing icon def player icon: defender icon REAL PL. AYER FT%: true hit rate switch: clutch coefficient: final effect Note: 1, it is best to turn on fatigue and injury during the game, otherwise the authenticity will be greatly reduced; 2. Turn off the real hit rate and make free throws by your own hand; 3. After the clutch factor is turned on, the superstar ability will break out in the fourth quarter; Sound effect VOL: sound effect VOLume crowd VOL: audience volume menu music vol: main menu music volume 2KBEATS panel: 2KBEATS controller uses custom arena music: uses its own music ability icon: ability icon fatigue b. AR: fatigue bar free throw routine: player's personality free throw help: free throw help backboard icon: rebound point icon action playback: wonderful playback of ball handle text: ball holder indication audio demonstration. : preset VOLume effect co. remarks vol: explanation volume PA VOL: auxiliary music volume game slider: game editing setting team slider: team editing setting editing player: editing player manual: tactical manual (described in detail below) Note: the settings in the game slider will directly affect the real degree of the game ~ For example, if you set the dunk to the lowest level, even a KB fast break can only be layup. Editing players, different from the game slider, just adjusts the player's numerical value and does not affect the whole team. If you turn the dunk to the highest level, even AI can dunk. Tournament: Custom Tournament Street: Street Race (optional 1ON 1 or other confrontation modes) Internship: Training Mode Season: Season Mode (regardless of morale, single season growth mode) Playoff: Playoff (directly ignoring the regular season) Siltation: Custom Competition Association: Dynasty Mode (detailed below) CREADITS: production group VIP: VIP. ES: password occupation statistics: occupation data attribute: ability attribute data+inside score: inside score ability+outside score: outside score ability+outside defense: physical confrontation ability+inside defense: position defense ability+ball control forest. G: Holding ability+rebounding: rebounding ability+basketball IQ: basketball wisdom+athletic ability: athletic ability and skills: skill+entirety: overall value++quotation: offensive++rebounding: rebounding++defense++potential: potential TENDENCI. ES: offensive tendency+close range tendency: inside shooting+middle range tendency: middle range shooting +3pt tendency: 3-point shooting+driving tendency: breakthrough+dunk tendency: dunk+rebound tendency: by playing+triple threat TE. ND: Holding the ball+possession+pitching threat+weakening tendency: backward jumper+hook shooting tendency: hook shooting+putting back tendency: basket-making consciousness+flashy passing tendency: fancy passing+foul tendency+pass interception ten. D: Interrupting passing consciousness+stealing with the ball TEND: stealing consciousness+fighting for the ball TEND: defensive shooting consciousness ambition: player's ambition+loyalty: loyalty+financial guarantee: salary guarantee+playing style for winners: the importance of winning players THOU. Lighting: the player said that this is the operation method, and the operation skills and key combinations have been thoroughly learned, so the basic operation will not be mentioned. Direct context: the first egg (egg setting): This action is to hit the back+mouth+rocker and turn half a circle (turn by yourself). Different rounds have different effects. R+L+ Triangular Half-turn R+L+O dribbles over the person behind the fast break, R+L+X, everyone knows it is empty, etc ~ ~ etc ~ ~ The second egg (more painful than water) "R+L+ mouth+rocker and basket in the opposite direction 360/buckle, everyone who likes to play tricks should know. O+ rocker (see for himself) bares his teeth in defense, which is not good. But it doesn't matter. Talk is better than nothing. Get used to it and you can make do with it. If you don't want the rocker, it's the third egg: after catching the ball, press the R+L+ rocker in place and do the action in place. Thank you for reminding me. I suddenly remembered it when I was playing alone last night. There is nothing else to update, and the key combination is almost like this. How to play the game is up to you. A little experience: I usually walk with the ball, either according to the acceleration or for that feeling. Then tidy up, shoot in the open space (it's cool to shoot with the signature shooting action) to see how cool it is to get into the net, or it's good to play inside. The position dunk is extremely ugly and basically unnecessary. In the next fast break, one person makes a layup or dunk, and two people often catch it empty. Everyone says dunk is not good: I think the AI of computer is very good and powerful. They won't dunk and throw 3 points. They are well organized and disciplined. Why do players like to dunk? If you think that 2K dunks are too fierce, you should reduce your own dunks and play by yourself. Defense: As for defense, such as the Lakers playing Celtic and Rondo dribbling, I will choose Kobe to watch Allen. I'll break the ball when he passes it to Allen, and Fisher will take the rest. If you miss someone, you can make up for it with someone else. I found that you can often cover and take risks, and the number of fouls is obviously reduced, which is more comfortable than people who have been dribbling around there. Picture and perspective: In fact, the picture can be made more sincere (the picture is really bad), and the thief made by the coach is realistic! Even if a team has three stars who can do this, people have nothing to say ... just put the picture in the normal position, not too close to the eyes. Far away ... don't say, it's really like watching a video. The color of the PRESS perspective jerseys I use is too dark, especially the white jerseys, which are really ugly. In addition, I want to say that those who always compare home computers should also think about our situation. I'm a student, I'm in college, and I can't play the mainframe. The computer was configured a few years ago, so naturally it won't play. It is because the PC can't play good new games that I got the PSP (many people should be similar to me). There is a host who doesn't want to play, and everyone can't help it. Spray PSP for P, but the small machine also made great discoveries. References:
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