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How did the silent black boy of the ultimate assassin 2 get through the third level?
The first layer: curse

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-Kill Don

-Get the key to the prison

-Save the priest

-Run away

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There are many ways to get through this, depending on which one you like.

1, kill the postman, get dressed, and then put the gun in the goods at the other end for the delivery man to send in. Then go in through the gate, take a gun from the kitchen, sneak into the room on the second floor where you can see the pool, and shoot when Don comes in. Take the key on him, go to the cell under the kitchen and have a look, and find that the priest has been transferred, and then go through the exit of the map.

2, kill the delivery man directly, and then it will be basically the same as the first one.

3。 Kill the guard who came out of the middle door to pee and change clothes, go into the garage to get a sniper rifle, return to the first hillside, and directly attack Tang on the second floor. It is best to attack the upper body directly when he is standing in the gap of the railing, so that his body will fall down the stairs, and you should pick up the key.

Here are some interesting places:

There is a ladder by the pool to climb to the second floor, and then you can walk along the protruding part of the building to the other end of the house.

That fat bodyguard will have a car key that can be used to drive away.

This customs officer can get many weapons, including double-barreled shotguns (lawyers on the second floor have them), golf clubs, kitchen knives, revolvers, sniper rifles, etc. You have to play it twice to get it all.

-The highest evaluation can also get a sawed-off double-barreled shotgun that has never appeared in the game. Personally, I think the second method is easier to obtain.

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The second level: St. Petersburg surveillance

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-Assassinate the general in the meeting

-Don't hurt other people attending the meeting.

-Go back to the subway station and get off

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(The following is the highest evaluation of gameplay. You can publicize more, but the evaluation will be lower. )

Don't take the gun yet, go up the escalator, turn left near the exit, open the lock inside and enter the sewer. Go out at the exit near the north and take the opportunity to put on the clothes next to the car. Go back to the subway to get a gun, and then you can walk freely in front of civilians without causing an alarm.

Then go back to the sewer, go out from the west exit, and import and export the car next to it. The proximity icon has "!" When you are in the room, the time will count down from five minutes. Don't worry, take your time, there is enough time. Enter "!" Go to the fourth floor, kill the guards first, and then you can prepare a sniper rifle by the window and aim at the opposite building. (In fact, you can also carry out sniping on the third floor. )

The meeting began, but four generals appeared at the same time. You are not sure at present, and you have to confirm it through Diana. Then Diana will tell you the following information: the target is left-handed, who has been drinking a lot recently, is bald and doesn't smoke ... Now you should be able to judge, right? Kill the target and return to the subway station for clearance.

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The third floor: Kirov Park Conference

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-Get supplies

Assassinate the general

-The assassination of Igor Kubasco.

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(The following is the highest-rated gameplay)

When you come out, go to the trash can to get the car bomb, and pay attention to avoid the patrolling guards. Then enter the sewer and put the bomb directly under the general's car at the west exit. Then run from the sewer to the northernmost exit, cross the alley north of Kubasco's car, wait for the driver to pee, and then knock him out with a grosvenor. After changing clothes, I picked up the car bomb aboveboard. Then wait until the meeting is over and the show begins, and then go back to where you came from after the break. Remember to see if the driver is awake before you leave. If he is awake, give him five doses of rosin! )

Another method is to use a sniper rifle. Get the gun first, don't kill any guards, go straight into the nearest sewer and go to the farthest two exits. When you come out of the sewer, you must pay attention to the surrounding environment and avoid the patrolling soldiers. Kill "!" Guards beside the tower, get ready on the tower, aim at a broken wall in the direction of the park, and wait for the target. Soon, these two goals will appear at the same time. That's the key: you have to wait for the moment when two people overlap and fire, so that you can shoot through two people's bodies with one shot and get the highest title, otherwise you won't be able to make up for it. Return to the speedboat for customs clearance after success.

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Level 4: pipeline torpedo

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-Kill the general

-Save the hostages on the second floor of the dungeon

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If you want to get the highest evaluation, you should do this-

Kill the nearest guard and change his clothes after coming up from the sewer. Get bombs, BBs, mobile phones and other items marked "FCK", get on the bus and squat down. When the car stops, go to the basement inside and go down to the first floor. Then go to the central monitoring room first, be careful not to walk right in front of the officer's main entrance, and turn the two doors next to it open. After entering the computer room, you will find a big hub inside. Destroy it with a silencer and disable all the monitors. Pay attention to only one shot, otherwise it will affect the level. Then you can safely open the door of the lounge and put on the officer's uniform inside, otherwise you can't go to the next floor.

In addition, take out the bomb near the broken wall, then press the fire button to start it and throw it on the ground. Don't detonate yet. Go back and take the elevator to the next floor. The innermost part of the lower floor is the place where CIA agents are held, and the door can't be opened. At this time, take out the BB machine first, throw it at the door far away from the guard room, and then hide and use the mobile phone. The sound of BB will attract the general in green uniform to go out, follow him when he picks up BB and turns around, and kill him on the table! After the agent was rescued, the guards would go after him, but it was a lucky escape. The two men went straight to the broken wall and detonated the bomb to escape.

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The fifth floor: Invite to the party.

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Assassinate the general

-Get a handbag

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Never mind the waiter resting by the street lamp, just run to the trash can opposite the gate and get the poison. Then open the side door to the basement door on the east side of the embassy and wait for the opportunity. Look through the keyhole first. When the guard turned and walked back at the door, he opened the door and walked behind in a latent state until he turned to the oil drum next to the car. When he came back, he went into the basement. After changing clothes in the first room, you can appear in the kitchen aboveboard. We must act quickly here, or the watchman will come back from the basement and the guard in the second room will come out, so you have nowhere to hide. Go to the kitchen to get the wine glasses, and then go to the lobby. At this time, the game will display the message that the ambassador opened the safe. You can look at the map first. The ambassador is white on the map because the location of the safe is random. Knowing the location of the safe in advance is convenient for you to grab the bag.

The next step is to find the general, who is usually in the northwest corner of the first floor of the embassy. Don't worry, first find a place where no one is there, take out the glass, and then take out the poison, so that the wine and poison will be mixed. Then go directly to the general, and he will automatically take the glass in your hand and drink it off. The poison was so powerful that he soon felt sick, rushed into the toilet to vomit, and finally died on the toilet. Around this time, the ambassador will be kidnapped by Russian special forces spies and will open the safe. You can have several choices: find an opportunity to kill the spy halfway; Or kill the ambassador quickly before killing him after opening the safe; Or wait until he gets his bag. If you kill him before the safe is opened, you must stun the ambassador with rosin to get the password to the safe. Holding the bag, under the magnificent music, avoid the main entrance and return to the speedboat from the newly arrived side door. ...

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Level 6: Track early books

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-Kill early Ben.

-Put a transmitter in him.

-Safe escape

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Hide behind a big rock and don't make a move. Wait patiently for a while. When the nearest two guards turn around, the gate and the easternmost guard will also turn around, forming a "three-no-care zone" from the middle of the gate to the garage door. At this time, you can take the rain to the garage on the east side of the mansion. After entering the garage, don't think about going in like this. The guy at the door will keep an eye on the door Horn the car to lure him out and then sneak in. Go in and find a chance to find someone with "!" There will be a chef's suit in the small single room in the place. Please change it quickly. Although you are dressed, you will still be recognized by guards with guns, so avoid close contact with them. Now go to the small room on the east side of the kitchen and cut the puffer fish. Then put the messenger and poisonous fish on the kitchen dishes and wait for the waitress to bring them to Zao Ben. The biggest problem now is how to get out. There are guards at every exit except the one in the north of the kitchen. So we should sneak out safely while the chef is smoking outside, and then return to the original door to escape.

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Level 7: Hidden Valley

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-Get the weapon.

-Search the secret entrance

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Then these two levels are hard to find out! ! !

Don't run at the beginning of the seventh level. See the tower opposite? The sniper above is not a decoration, so he needs a short time to change direction. Trees are a good cover. As long as you can hide behind trees, even close enemies can't find you. Use trees around the car behind the entrance of a large underground base, where you can get a new weapon: a crossbow with a sight. Then go to the nearest well and go underground. There is only one guard by the stairs, so it is not difficult to bypass him. If a car passes by when you go out to the main road, you can also hitchhike, but it is likely to be found by patrolling guards. You can take a chance after recording. Be careful not to hitchhike for too long, or you will start a war at a checkpoint full of guards and ninjas with knives.

It is very difficult to walk around three guards in case there is no lift or the car finds you. But if we wait a little longer, the three of them will start to move forward as a team, and this time will be much easier. Just work out the rules and follow the "S" shape. Go east after coming out, and the goal is to guard the well with the least amount. You can use trees to avoid individual guards, but be careful of snipers in the tower. After going down, you will find that the terrain is similar to that just now, but there is no free ride this time, and the three guards will not patrol in teams. What a bother! After careful consideration, I quietly killed one guard (killing one guard does not affect the highest title), and the remaining two walked around. When I set foot on the ground again, I was close to the secret entrance, just go around to the north of the building.

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Floor 8: At the door.

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-Sneak into the fortification without being seen.

-Waiting for further instructions

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This level can kill a guard. There are two choices: one is the guard on the hillside on the right hand side at first; The second is the shield next to the first generator. If you decide the former, you should shut down the generator carefully with three stones as a cover. If you choose the latter, it means that you have to charm the first defender, but you can't kill him. If you want to attract him, you must make full use of the cover of trees and get as close to him as possible. When he passes by, you must seize the opportunity to catch up, and you will always catch up. Although he will still cause an alarm when he wakes up, it will not affect your evaluation too much. The snipers in the tower will not attack you after you put on the guard's clothes, even if you run away, so clothes are the key to proceed.

After getting dressed, turn off the first generator. The area patrolled by the guards nearby is very small and it is difficult to get close. If you have a sniper weapon, try to shoot, otherwise you can only shoot your head at close range. Don't go through the back door after the generator is turned off. Those two roads are basically dead ends, and it's hard not to be found. Go in directly from the main entrance, and notice that the two snipers on the second floor have a wide field of vision, even on the side. But they will be influenced by their footsteps. Because the second generator is on the right side after entering the main entrance, it makes a little footsteps on the left side first. When you look at the map and make sure that both of them are facing to the left, you should go upstairs slowly from the right, and of course avoid a guard patrolling back and forth. The generator is in front of you when you go out, but don't be impulsive. Watch the sniper on the tower and turn it off when he turns around.

Then walk along the stone and go up the slope in front of the generator. Open the door, it is already the room of the last generator. Turn it off and pay attention to the guards in the open space at the door. Take the opportunity to go out, turn left, walk through the red gate and go straight to the top of Tsutenkaku.

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The ninth level: the shogunate decisive battle

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-Assassination of Hayamoto

-Restoring the missile navigation system

-Safe escape

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The apron at the beginning of this level is full of guards. You must be shot as soon as you go out. There seems to be no way. In fact, there is a secret door on the door panel on the right side of the door, and the back tunnel inside leads directly to the first floor. There are two options here: if you don't want to kill or stun any guards, then avoid the guards patrolling alone on the first floor and go downstairs from the right stairs; If you want to get the guard's clothes quickly, you must deal with the guard and hide the body before going downstairs. It should also be noted that the wooden boards here will make noise when you step on them, and you can only walk along the beams on the ground without any problems. There is "!" Near the back of the building. Location, there will be the key card necessary to open the infrared door, take it and continue walking. Those two connected ones all have "!" One of the rooms has a bomb, and the other room has a ninja suit. If you haven't changed your clothes, you can steal them here. If you have changed clothes before, the ninja on the beam will not attack you; If not, then you must avoid them. The key to avoiding them is to pay attention to their heads. When he turned his head, he walked slowly. Don't run. Time should be just right. The scene is very thrilling. After that, you have to go to the first floor, swipe your card and enter the door, then go down to the museum in the basement, enter the unguarded side and get the navigation system in the middle.

There are two different methods of assassination:

1, take the bomb to the tarmac, avoid the guards and install it on the helicopter. It may be found by the guards during the installation. It is recommended to record it and try again in another position of the nose. After installation, go directly to the third floor, press the alarm next to the monitor (this alarm will not affect the evaluation), and then you can get off the tarmac and wait for Hayamoto to come down. When he gets on the plane, you can cool the detonator, press it and follow the leisurely pace out of the entrance.

2. If you choose this method, you can omit the bomb loading part above and continue to go upstairs to the fifth floor, regardless of calling the police. Here you will find that the infrared door can't get in, because you need a special key card, and that annoying mommy will run to the police immediately when she sees you! In fact, in the back room on the fourth floor, you will meet an old friend-you saved the prostitute at Hongfu Hotel. Don't you think mother sang is also the first generation, so does she know me? ) She will give you the key card on condition that you save her, so you promised to get the key card. Knock mommy out first, because the next step will take more time, and she will go up to the sixth floor from time to time, so it will be bad if she encounters a bloody case! There will be an armed guard on the fifth floor. He will suspect you and follow you. At this time, you should be calm. Don't rush upstairs. Please take the other stairs. When he can't see you, run to get rid of him, and then go upstairs from where you just went. At this time, he should stay where he is for a while, and you can take the opportunity to go to the sixth floor. Ben would have sat in the middle and looked at the entrance. Don't go up and be seen by him. After a while, he will get up and go to the window to see the scenery. Then you lurk in the past and get rid of him once and for all with a knife or a string. The ninja on the roof will jump down with a clash, leave them alone and climb out of the window to escape. You can go back and find a prostitute to leave with you. Of course, it will be very dangerous, and it is easy to lose the title of SA that you won more than half, so ... forget it ~ ~! This method can finally escape by helicopter.

There will be many Japanese knives at this level, but if you want to get them without killing the enemy, there will be one on the second floor. Remember to take it when you pass the customs.

10: Killing in the basement

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-Find and kill Charlie

-Shut down the surveillance system.

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There are smoke bombs and silencer pistols in the red mark. When entering the room, you should pay attention to avoid the patrolling police. Smoke bombs are the only way to divert the attention of two policemen in the underground duty room, and they must be brought.

There are two different ways:

1, pretending to be a takeaway. First find a place to clean up all the metal weapons such as guns and knives in your pockets. The southwest corner of the hall is the takeaway department. Being close to the door will trigger Charlie to order takeout. The takeaway boy will deliver the takeaway first, ignore him. He will go to the bathroom first when he comes back, so he can do it now. Remember to hide in the toilet after use. Before he wakes up, you should do a few things quickly-find a place far away from the basement stairs to trigger the smoke bomb (not necessarily the laundry room), and then get into the elevator and go downstairs. Open the box hanging on the wall next to the elevator in the underground duty room, take a pistol and shoot at a computer next to the underground door of the duty room, paralyzing the monitoring system. Then go downstairs and kill Charlie (be careful not to step on food), and then go back to the duty room and take the elevator.

2. Pretend to be a fireman. Although this method is risky, you can get a fire axe. Also find a place to put smoke bombs first, and then run to the fire brigade in the northwest corner. The alarm will distract all firemen, take the opportunity to change clothes and get a fire axe, and then get off the elevator when the metal detector door is not paying attention, killing Charlie and destroying the monitoring system. The guard on duty will come back late, so time is of the essence, and the actions must be rapid and coherent.

Of course, you can also combine two methods: first pretend to be a fireman to destroy the monitoring system, then pretend to be a takeaway boy to kill Charlie, or reverse the order of the two (this will anesthetize the takeaway boy twice, hehe).

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Grade 1 1: night shift.

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-Placing hacker software

-Safe escape

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I think the most direct way is to knock out the camera in the teahouse, anesthetize the staff in white clothes when they come to check, change their clothes and go to the main office next to the glass window to get the key card. Then put hacker software in the computer room of Red Gate, break the glass window with a gun and finally escape. Broken windows are bound to alarm the guards. If you want to win the title of SA, the best time to fire is when the guards on the overpass walk together to see the scenery. At this time, you should rush to the end of the overpass before the alarm sounds, and the two doormen will not hear your footsteps because of the heavy rain.

Safer, but also more troublesome way is to avoid the guards, get the key card from the east room, and then destroy the air conditioner in the yellow door air-conditioned room, causing the server to overheat and crash. When the staff came to the computer room for inspection, they knocked him out, installed hacking software, changed clothes and finally ran away. If you do this, it will take a long time to see the patrol route of two or three guards.

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Floor 12: jacuzzi work

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-Assassination of Charlie Sijan

-Stealing money from the safe

-Stealing statues

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Walk from the corridor outside the house to the last balcony, climb in, sneak in while the woman walks to open the safe, and walk to the opposite motor room. Don't cut the fuse yet. When he arrives, follow the guard and walk all the way to the East Bathroom. If the three "Charlie's Angels" are still with the target, hide behind the screen. If not, just hide on the left side of the entrance and wait for them to come in. After taking the opportunity to kill Charlie, drag his body behind the bed and hide it, and go straight back to the motor room to destroy the fuse. It depends on the timing to break the fuse. It is best to wait for the woman to open the safe, so that you can save time in opening the safe. Steal the money in the safe and the statue in the hall quickly, then wait at the elevator door and go in after the electrician comes out, but the night vision goggles in the hall are optional.

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Grade 13: murder in the market

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-Assassination of Captain Ahmed Zahir

-Get the map from the lieutenant

-Assassinate Colonel Mohammad Amin.

-Get the key from the colonel

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First of all, you must run to the lieutenant's house before the two guards and open the door to get in. Then get some footsteps in the corner of the house, let the lieutenant on the second floor turn away, then quietly go up and strangle him, remember to bring the map with him. Calm down, ignore the guards and go straight to the market. The colonel will be accompanied by a private bodyguard. You can't perform in public, but wait. After a while, the colonel will go to a shop in the southeast corner to have a rest. You can hide behind the box in advance, strangle him when he comes (if you don't strangle him, it will make a sound and cause some doubts), and drag the body behind the box. Remember to bring your key before you leave. As for the sniper rifle in the north corner of the map, it doesn't matter if you don't take it.

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/kloc-level 0/4: convoy interception

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-Meet the contact.

Assassinate Khan

-You can't hurt UN soldiers

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A key test of your sniper skills. Because this level will secretly calculate the time, everything has to be done quickly. The first thing is to find a lonely guard, kill him and change into his clothes. If you are brave enough, you can run out as soon as you start, kill the man who is near you and patrolling by the small house, and then drag him to the place where you came out. Time should be just right. If you fail, you will probably start again, because it doesn't matter at first. If you feel risky, you can also kill people who pass through the intersection alone after meeting the contact. But because the route taken by guards and civilians is random, sometimes no one may pass by, so you will be in trouble.

After getting the M82 sniper rifle, walk slowly to the mosque in the south, remember to keep a certain distance from the enemy, if you get too close, you will be seen through. At this time, the pilgrimage begins, and the guards will go to the mosque one after another, and the number of people on the road will be greatly reduced. There will be stairs behind the mosque. After getting on the roof, squat down, aim out of the city and record in time. Soon, the motorcade will spread out in a mighty way, and Khan will sit in the right back seat of the black extended car in the middle (the driver's seat of the car is on the left, do you know which one is the target? ), just hold your horses, because you can't shoot Khan from this angle without hurting the UN staff next door. You won't see the back seat clearly until the team turns to the gate. Now is the best time to fire, and it only takes a few seconds. If you miss, you can read the record again. Once you win, go downstairs immediately and go through the customs at the exit. Another safe way is to shoot at the United Nations jeep in front, stop it, block the whole motorcade, and then immediately turn to shoot Khan. If so, it will cause quite a stir, and it is easy to be injured by UN soldiers and lose SA evaluation. It depends on your luck.

In fact, Khan can also be attacked in other places on the map. For example, there is a roof with a baffle next to the gate. Although the angle here is clearer than the mosque, it is difficult not to be discovered by others after the fire, so it is not recommended.

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15: tunnel rat

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-Infiltrate the base

-Assassination of Yusuf Hussein

-transport the goods to the ground

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There are two entrances to the underground base, one is nearby and there is only one guard, but you have to pry the door open; One is far away, and there are two guards, but there is no need to pry the door. Considering the task of escorting goods, I suggest you go further. Get a chance to kill one of them first, preferably one with a larger patrol range, then change clothes, regardless of the one at the door, and go directly to the base. The guards at the base are very vigilant. Remember not to get too close! There will be four sleeping guards in the dormitory in the middle of the map. Waking up one will make it more difficult because they will automatically join the patrol. Stand at the east entrance with a M60 machine gun. When the guards at the entrance of the rotunda walk away and pass in front of you, they sneak into the rotunda. Yusuf Hussein is in the small room inside. I don't know what he is looking at intently. You must keep the door quiet and assassinate him from behind. You can also take the imitation of the box with you when you leave. Remember not to change into his clothes, or you will get a "warm welcome" as soon as you go out (don't be a guard idiot, will it be different to go in and out? ! )。

After coming out, go back to the ground, inject several doses of imitations to the guards left at the entrance, then return to the underground base, press the elevator, press the button on the ground after the door closes, and then quickly hide behind the goods so as not to cause an alarm. Diana will ask you to clear the guards near the heliport when she comes up, but in fact you have already done so, so you will pass the customs as soon as you go out.

Some people may ask, what about the prisoner who was beaten at the base? In fact, if you pay attention to the mission briefing, you will know that saving him is not your mission at all, and there is no need to take risks. Saving him will only mark the location of Yusef Hussein (that is, the round room) on the map. Even if it is not marked, Yusef Hussein will still be there waiting for you. But it's not impossible for you to save him and get the title of SA, but you have to find a way to sneak into the underground base without killing anyone, secretly advance in the waterway, and kill the guard who has been standing next to the prisoner (because if you don't kill him, even under anesthesia, the prisoner can't escape! ) and then throw the body into the ditch. Of course, the two guards at the exit must get rid of it before, or the prisoner will die. Is it complicated enough? That might as well not be saved.