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Javascript problem, please help us to see what is wrong with the following statement?
Understand the summary and experience of javascript and simple cases;

Two elements in the programming world: data and code;

Simple data in Javascript: undefined, null, Boolean, number and string are all lowercase;

Javascript built-in functions: numbers, strings, objects, functions; Javascript is case-sensitive;

Typeof returns the specified type;

A string composed entirely of arrays is equal to the value represented by the string; For example, "123" =123; Note: the value of "0 123" = = 123 is false; Because javascript regards integer constants starting with 0 as octal, "0 123" is octal, and "123" is10;

An object is a kind of object. In javascript, no matter complex data or code, an object can be formed in the form of object.

& lt script

type = " text/JavaScript " & gt;

defined variable

life = { };

for(life . age = 1; life.age & lt3; life.age++){

switch(life.age){

situation

1:

Life.body= "egg cell";

life . say = function(){ alert(this . age+this . body)};

Break;

situation

2:

Life.tail = " tail

Life.gill = " gills

Life.body= "tadpole";

life . say = function(){ alert(this . age+this . body+this . tail+this . tail)};

Break;

situation

3:

delete

Life. Jill;

delete

Life. Tail;

Life.legs= "four legs";

Life.lung = " lung

Life.body = " frog

life . say = function(){ alert(this . age+this . body+this . legs+this . lung)};

Break;

};

life . say();

}

& lt/script & gt;

Built-in functions of Javascript;

Function writing is divided into: definition type and variable type;

& lt script

type = " text/JavaScript " & gt;

defined variable

myfun=function(){

Alert ("hello");

};

my fun();

Myfun=function(){

Alert ("Yes");

};

my fun();

& lt/script & gt;

That is, the variable type; After calling the function for the first time, the function variable is given a new function body, so the output is different;

& lt script

type = " text/JavaScript " & gt;

function

myfun(){

Alert ("hello");

};

mufun();

function

myfun(){

alert(" huhu ");

};

my fun();

& lt/script & gt;

Functions with the same signature; Because the signatures of the two functions are the same, the latter covers the content output of the former, so only the content of the latter will be output;

Scope of Javascript:

The global environment in javascript is an object, and it is the follower of JavaScript running environment. For JavaScript in the browser, this follower is a window object, and for the global environment,

For javascript statements, the window object is equivalent to the current scope;

defined variable

myname = " leadzen

Is the variable myname that defines the window range.

Nyname = " leaden

Defines the property myname of a window object.

& lt script

type = " text/JavaScript " & gt;

defined variable

Youname= "Sun Yuan";

myname = " zh

Alert(myname+ "like"+youname); //output zh like

Sun Yuan;

change();

function

Change () {

Alert ("Your old name

It is "+youname); //Your old name is undefined;

Alert ("My name

It is "+my name); //My name is ZH;

defined variable

youname = " susu

myname = " kiki

Alert(myname+ "like"+youname); //Kiki likes it

Susu;

};

Alert(myname+ "like"+youname); //Kiki likes it

Sun Yuan

& lt/script & gt;

Understand the usage of caller attributes;

& lt script

type = " text/JavaScript " & gt;

function

whocallme(){

Alert ("My caller

Is "+whocallme.caller); //Output your own caller;

};

function

callera(){ whocallme(); };

function

callerb(){ whocallme(); };

alert(who call me . caller); //output null

who call me(); //output mycallme

Is empty;

callera(); //output mycallme

Is function callera(){ whocallme(); (); };

callerb(); //output mycallme

Is function callera(){ whocallme(); (); };

& lt/script & gt;

If the caller attribute of a function is null, it means that the function has not been called by the global code or has been called by the global code, but the value of the caller attribute of the function actually changes dynamically, and the initial caller value of the function is null. When calling a function, if the code is already running in the function body, javascript execution will be set as the current function by the caller property, and the called caller property will be restored to null value when the called range is pushed out.

Only objects and functions can be objectified in Javascript;

& lt script

type = " text/JavaScript " & gt;

function

sing(){

alert(sing . author+":"+sing . poem);

};

Sing.author= "Li Bai";

Sing.poem= "Angel's wings are made of love, and Sun Yuan's heart is taken care of by heart";

sing();

Sing.author= "Li Station";

Sing.poem= "Ability cannot be strengthened overnight, it takes time and accumulation";

sing();

& lt/script & gt;

After the definition of the Sing () function, the author and poetry attributes are dynamically added to the sing () function;

For objects:

& lt script

type = " text/JavaScript " & gt;

defined variable

an object = { }; //An object;

Anobject.aproperty= "property of.

Object "; //Properties of the object;

The method of anobject. amethod = function () {alert ("

object ")}; //Method of object;

alert(an object[" a property "]); //You can use objects as arrays and attribute names as subscripts to access attributes;

an object[" method "]; //Call the method with the object as the array and the method name as subscript;

For (variable s in

Anobject){// Traverses all properties and methods of the object;

Alarm (s+ "is.

"+type of(an object[s]);

}

& lt/script & gt;

For functions:

& lt script

type = " text/JavaScript " & gt;

defined variable

an object = function(){ }; //A function

Anobject.aproperty= "property of.

Object "; //A property of the function;

The method of anobject. amethod = function () {alert ("

object ")}; A method of//function;

alert(an object[" a property "]); //You can use the function as an array and use the property name as a subscript to access the property;

an object[" method "]; //Call the method with the function as the array and the method name as subscript;

For (variable s in

Anobject){// Traverses all properties and methods of the function;

Alarm (s+ "is.

"+type of(an object[s]);

}

& lt/script & gt;

Usage in Javascript:

& lt script

type = " text/JavaScript " & gt;

function

Whoami(){// defines a function;

Alert ("I am.

"+this . name+" of "+type of(this));

};

whoami(); //This is the root object window, the name property is empty, and the output is: I am of.

Object;

defined variable

Bill Gates ={name: "Bill Gates"};

Billgates.whoami = whoami// Use the function whoami as the method of billgates;

bill gates . whoami(); //output I

I am the object of Bill Gates;

defined variable

Stevejobs={name: "Steve Jobs"};

stevejobs.whoami = whoami

Steve jobs . whoami();

Whoami.call (Bill Gates);

whoami . call(Steve jobs);

whoami.whoami = whoami

//Set whoami as its own method;

Whoami.name = "whoami// This is whoami himself at this time;

whoami . whoami();

({ name:“nobody”,whoami:whoami})。 whoami(); //Create an anonymous object and call the method. Output: i.

I am not the object of opposition;

& lt/script & gt;

Json data javascript

Object roaming javascript object representation

& lt script

type = " text/JavaScript " & gt;

defined variable

person={

Name: Sun Yuanyuan,

Product: "soft name",

Chairman: {Name: Fool, age: 90},

Employee: [{Name: "Huhu", age: 89}, {Name: "asd", age: 67}],

Readme file: function () {return

(this.name+ "product"+this.product); }

}

Alert (person.name);

Alarm (person. product);

alert(person . chairman . name);

alert(person . chairman . age);

alert(person.employees[0])。 Name);

alert(person.employees[0])。 Age);

alert(person . employees[ 1])。 Name);

alert(person . employees[ 1])。 Age);

alert(person . readme());

& lt/script & gt;

Note: the readme function here has a return value, so the call content is displayed on both sides of the pop-up box;

& lt script

type = " text/JavaScript " & gt;

defined variable

person={

Name: Sun Yuanyuan,

Product: "soft name",

Chairman: {Name: Fool, age: 90},

Employee: [{Name: "Huhu", age: 89}, {Name: "asd", age: 67}],

Readme file: function(){document.write

(this.name+ "product"+this.product); }

}

Alert (person.name);

Alarm (person. product);

alert(person . chairman . name);

alert(person . chairman . age);

alert(person.employees[0])。 Name);

alert(person.employees[0])。 Age);

alert(person . employees[ 1])。 Name);

alert(person . employees[ 1])。 Age);

alert(person . readme());

& lt/script & gt;

Note: the contents in the pop-up box are undefined; The content of the call will be displayed on the page;

Constructed objects in Javascript:

In javascript, the new operator can be used in combination with functions to create objects.

function

my fun(){ };

Var an=new

my fun();

Var an 1 = new

my fun();

Equivalent to:

function

my fun(){ };

defined variable

an = { };

my fun . call(an);

Constructors in Javascript;

& lt script

type = " text/JavaScript " & gt;

function

Person(name){// constructor with parameters;

This.name = name// defines and initializes the name attribute;

This.sayhello=function(){// Defines the object method sayhello ();

Alert ("Hello, this is.

"+this . name);

};

};

function

Emp(name.salary){// in the constructor;

person . call(this . name); //Call the parent class constructor;

This.salary = salary; //Add attribute;

this.showm=function(){

alert(this . name+" $ "+this . salary); //Add object method;

};

};

Var aa = new

People ("Sunayun"); //Create an aa object of the person class;

Var bb = new

showm("sinsi ", 1233); //create bb object of showm class;

aa . say hello(); //I am,

Sunayun

bb . say hello(); //I am.

Cynsi

bb . showm(); //sinsi $

1233

alert(aa . constructor = = person); //true

alert(bb . constructor = = EMP); //true;

alert(aa . say hello = = bb . say hello); //False

& lt/script & gt;

Prototypes in Javascript.

& lt script

type = " text/JavaScript " & gt;

function

Person (name) {

this.name = name

//Set object attributes, each object has its own attribute data;

};

Person.prototype.say hello = function () {//Add the sayhello method to the prototype of the person function;

Alert ("Hello, I am.

am "+this . name);

}

Var aa = new

person(" asdfsf "); //Create aa object;

Var bb = new

person(" sdsd 8999 "); //Create a bb object;

aa . say hello(); //Call the method directly through the object;

bb . say hello();

alert(aa . say hello = = bb . say hello);

& lt/script & gt;

& lt script

type = " text/JavaScript " & gt;

function

Person(name){// base class constructor;

this.name = name

};

Person.prototype.sayhello = function () {//Add a method to the prototype of the base class constructor;

Alert ("Hello, this is.

"+this . name);

};

function

Emp(name.salary){// subclass constructor;

person . call(this . name); //Call the constructor of the base class

This.salary = salary;

};

emp.prototype=new

person(); //Create a base class object as a prototype of a subclass prototype (prototype inheritance)

Emp.prototype.showm = function () {//Add a method to the subclass prototype;

alert(this . name+" $ "+this . salary);

};

Var aa = new

Person ("SDSF"); //Call the method of prototype through the object;

Var bb = new

emp("23a ",232);

aa . say hello();

bb . say hello();

bb . showm();

alert(aa . say hello = = bb . say hello);

& lt/script & gt;

Private variable:

& lt script

type = " text/JavaScript " & gt;

function

Person (first name, last name, age) {

//private variable;

var _ firstname = firstname

Var _ lastname = last name;

//* * * has variables;

This.age = age;

//method;

this.getname=function(){

Return (first name+"

"+last name);

};

this.sayhello=function(){

Alert ("Hello, this is.

"+first name+""+last name);

};

};

Var aa = new

People ("Bill", "Three Links", 23);

Var bb = new

People (SDD》《ed, 34);

aa . say hello();

bb . say hello();

alert(aa.getname()+"

"+aa . age);

Alert (aa. _ first name); //Cannot access private variables; Undetermined;

& lt/script & gt;

Number of seconds to call the function:

SetInterval (method name of function,1000);

In fact, after reading javascript, I think it is very similar to java, and there are also some similarities with java: inheritance, encapsulation and polymorphism;