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What's the difference between ufc k 1 mma Sanda rules in free fighting competition?
K 1 competition rules

Article 1 7.2X7.2 venue, boxing ring with four ropes.

Article 2 Players must wear gloves that meet the requirements of the organizer, and must wear crotch protectors and tooth protectors. Don't wear foot pads, leg pads and knee pads. Don't wear contact lenses. The rules for using gloves at all levels are as follows:

Flight level: 6 ounces under 50.80 kg.

It's less than 53.50 kilograms and 6 ounces.

Feather grade under 05 kg is 57.65438+6 ounces.

Light weight 665438+8 ounces, less than 0.23 kg.

Light and middleweight 8 ounces under 66.68 kg

8oz welterweight 72.57kg.

Weight below 76.20kg 10oz.

Subheavyweight below 79.38kg 10 oz.

Light weight class 86.65438+ 10 ounce is lower than 08kg class.

Heavyweight 86. 18 kg or more 10 oz.

Article

The competition method is as follows:

1, the game in principle.

A, a single game lasts 3 minutes per round, ***5 rounds, or 3 minutes and 3 rounds.

B, 3 minutes, 3 rounds, 3 minutes and 5 rounds in the knockout. Considering the safety of players, the total number of rounds in a day cannot exceed 15.

2. When the referee counts down to the end of a round of competition, the following measures should be taken:

A, except for the last round, even if the timekeeper signals the end of the round, the referee must continue to count seconds. When the number of seconds reaches 10, it is judged as KO.

B, the final round, even if the countdown is in progress, the timekeeper will signal the end of the round, and the game is over (only the final round).

Article 4

Competition scores should be evaluated and calculated on the basis of meeting the following items:

1. It is confirmed as an accurate and effective blow through effective techniques such as boxing and feet, and it is judged according to whether corresponding injuries are caused.

2. The priority of grading is:

First, the number of knockouts

B, did you hurt your opponent?

C, clean hit times

D, according to the offensive enthusiasm to calculate the score, usually the dominant side can get 10 points from the inferior side.

Article 5

Competition decisions are classified as follows:

1, decide

In the case that the knockout, technical knockout and disqualification can't decide the outcome, it depends on the judgment of three referees. At the end of the final round, the scores given by each judge will be counted, and the winner with more scores will be decided, or the winner will be decided with the consent of more than two judges.

Besides, it was a draw.

Step 2 draw

First, you can't decide the outcome according to the evaluation criteria.

B, both fell to the ground at the same time, and they couldn't get up after counting to 9.

Step 3 knock it down

A, after falling to the ground 10 seconds.

B, although he can get up in 10 seconds, he is judged to have no fighting spirit.

C, 1 was knocked down three times in the round (in the knockout round, it was twice except the decisive battle).

4. technical knockout

A. The referee decided that the match could not be continued due to injury (unintentional and accidental). However, according to article 12.

B, the assistant in the game enters the towel. If the referee doesn't notice this action, the inspector can signal the end of the game.

C termination of referee: the referee judges that one player has obvious advantages and the inferior player is in danger.

D. Doctor's termination: The doctor decides that a player is injured or unable to continue the competition due to serious injury. Especially when a player is hit to the ground, doctors in Congress can signal the end of the round through consultation.

5. Ineffective competition

First, both players violated the rules of the competition, the competition was fraudulent or was judged as a water competition.

B, despite repeated reminders and warnings from the referee, both sides were disqualified by the referee.

C. In a single match, the match cannot be continued due to unintentional injuries of both players, and the match round is not established (according to 12, item 3, 1).

Article 6

Overtime (knockout only): If it is judged as a draw according to Item 2 of Article 5, if the knockout must decide the winner, an overtime must be played.

1, the knockout is usually 3 minutes and 3 rounds (or 5 rounds). If the result of 3 (or 5) rounds is a draw, a 3-minute overtime match of 1 round will be played before the ruling.

2. When the fourth (or sixth) round of extended play is still a draw, the last 1 round of extended play lasts for 3 minutes. If this round is still a draw, you can consider scoring from the first round, even if there is only a slight difference, it can also be used to judge the outcome.

Article 7

Effective skills: In the competition, the following skills are effective skills:

Boxing methods: straight fist, hook fist, upper fist and back fist.

Feet: forward kick, low sweep kick, middle sweep kick, high sweep kick, side kick, back kick, inner thigh kick, fly kick and knee bump.

However, regarding backhand boxing, it is subject to the following restrictions:

1, only above the wrist bending part of the glove is the effective hitting part.

2. In the course of competition, the third item of Article 12 is applicable to accidentally hitting an opponent outside the effective hitting position, resulting in his injury.

Article 8

Scaling skill

1, the following skills were fouled in the competition. The referee can remind, warn and deduct points for fouls. At the first reminder,

Accumulate 2 times to calculate a warning, and then give a warning directly. 1 point will be deducted for every 2 warnings, and 1 turn will be deducted for 3 points. However, this article does not apply to violations that are determined by the referee to be irresistible.

Head impact attack

B, elbow

C, attack Yin (regarding knee bump and boxing, attacking the part below the waistline is judged as a low-post strike foul)

D. Use throwing skills and joint skills, such as wrestling and judo.

E, finger insertion, strangulation and biting

F, attack opponents who fall to the ground or get up.

G. The referee ordered the opponents who were still attacking to be separated.

H, grab the rope to attack or defend.

I. Say insulting or offensive words to opponents or referees.

J, attack the back of the head with your fist (directly behind the fingers of the back of the head, not counting the sides and ears of the back of the head)

K, deliberately let the opponent fall out of the ring

I-I walked out of the ring.

2. If the jury thinks that the circumstances are bad, it can immediately deduct points.

3. Repeatedly pouncing on the opponent's arms, because it is easy to cause collision (boxing refers to the collision of the heads of both players), you should be reminded. If a player bleeds because of the impact, even if it is an accident, another player will be deducted 1 point. If the referee decides that it is intentional, 2 points will be deducted. When both sides bleed, as an offset, no points will be deducted.

4. Repeated hugs and cuddles that are not accompanied by attacks will be judged as negative and can be deducted.

5. Players who make fresh encounters, counterattacks and other attacks will be judged as negative, and can also be reminded and deducted.

6. Holding the opponent's leg is not a foul, and the attack made by holding the leg is limited to one boxing or kicking. But it's a foul to hold your legs and attack continuously. The referee should order the separation of the stalemate, in which there is no attack on the legs of both sides. It's a foul to throw your leg.

Article 9

Disqualification: A player is disqualified under the following circumstances.

1, intentional foul, disqualified by the referee.

2. disobeying the instructions of the referee in the game.

3. Being late for the game or not playing.

4, rude behavior in the game, bad attitude

5. The referee decided that there was no fighting spirit.

6. Deduct 1 point for each warning, and deduct 3 points for 1 turn.

7. The doctor diagnosed that he could not play.

8. In the round of the competition, the assistant enters the boxing ring and contacts the players.

9. Other behaviors that violate the rules of the game.

Article 10 When one player has obvious advantages, according to the judgment of the referee, it is not necessary to wait until the end of the game to decide the outcome. According to article 5, paragraph 4 (d)

No. 1 1 When the injured person appears, whether or not to continue the game shall be decided by the doctors and referees of the conference through consultation. At this point, the doctor did not deal with the injured part in the game.

Article 12 When a player cannot continue the game due to injury, the winner shall be decided according to the following items.

(Item 1) If an opponent is injured due to a foul, the referee will observe the injured player for a period of time. If the player still can't recover and the game can't continue, the fouler will be sentenced to negative (the fouler will be disqualified).

(Item 2) If a player is injured due to his own negligence, the injured will be judged as negative (the injured will be disqualified).

(3) Accidental injuries caused by both parties.

1, the game is not established (5R game, the game is established when 2R ends; 3R system competition, which was established at the end of 1R)

A. knockout: the player who can continue the competition wins.

B. Single-player game: judged as invalid game.

2. When the game is established, calculate the score of the establishment round. The team with the leading score wins. If you are injured after 3R (after 2R of knockout), you should add the score from this round to the time of injury. In the case of the same score:

A. knockout: the player who can continue the competition wins.

B, single game: judged as a draw.

3. However, in the knockout stage, if the player who leads by points cannot continue the competition, the losing party can get the right to continue the competition.

Article 13

Players and the heads of their respective groups shall not object to the announcement and judgment of the referee. However, written complaints can be submitted to the Rules Committee within two weeks after the meeting.

Article 14

Knock down the countdown

1, the so-called knock-down, refers to the situation that the player is injured because of the attack and the outer part of the sole touches the ground.

2. Even if he is not injured, the player falls down.

If you can't get up quickly after getting off the bus, it's also a knockout.

3. When the player is obviously injured, the referee judges that if the attack continues, the situation is dangerous, even if the player does not fall to the ground, the referee also announces the knockout (standing)

Stand down-down)

4. The countdown to knockout begins with the password and gesture of the referee. After the referee gives the "Down" password, the MC () in the venue counts down according to the seconds correctly calculated by the recorder's stopwatch. Only the referee can give the "down" password.

The knocked-down player must wait at the neutral rope angle until the referee gives an instruction during the countdown.

6. If the knocked-down player does not obey the above instructions, the referee shall interrupt the countdown and continue the countdown after confirming that the player has moved to the neutral rope angle.

Article 15

assistant

1. Players should have 1 main auxiliary and 2 auxiliary, and a total of 3 people are waiting at the edge of the ring.

In a round of competition, three assistants must stand by at the designated place.

3. Only the main assistant can give instructions to the player during the turn.

The assistant can't touch anywhere in the ring, such as the rope, the table outside the rope, etc.

5. During the intermission, only 1' s assistant can enter the ring.

6. According to Article 9, item 8, assistants are not allowed to enter the boxing ring or touch the players' bodies during the round.

7. Towels and other things should not be placed around the corner of the rope in the boxing ring.

8. The assistant must leave the ring immediately after the "assistant leaves the ring" order is issued.

9, assistant does not meet the above requirements, the judge should give a reminder. Remind for the second time, you will be given a yellow card every time. Give a yellow card three times and it will automatically become a red card. The assistant must leave the playing field.

Article 16

Clothing regulations

1. Players must wear clean and tidy clothes to attend the opening ceremony when they appear in the boxing ring.

2, 3 assistants should be uniform, have the obligation to wear the same uniform as the players. You are not allowed to wear T-shirts and jeans. But T-shirts can be used as uniforms.

3. Players are free to choose competition clothes, but they must abide by Articles 2, 17 and 19.

Article 17

About hand bandages and tape. Players are not allowed to wear anything except bandages and tape on their hands. Players must use bandages and tapes provided by the organizer, and are not allowed to use their own. Players must collect and use bandages at the competition venue. Bandages are not allowed before entering the venue. Bandages and tapes provided by the organizer can only be used for boxing, and no other bandages are provided. The packing must be checked and signed by the judge.

Article 18 Detailed Rules for the Use of Bandages

In order to protect the fist, players can use a very small amount of bandages, and nothing can be put on the fist except bandages and adhesive tape. The "minimum" here refers to the scope of bandages and tapes allowed by the judge.

Article 19 In addition to commonly used bandages and adhesive tapes, competitors are not allowed to use protective materials such as rubber and plastic on the grounds that they need to protect the injured parts. Gauze bandages and telescopic bandages are allowed to be used when dressing wounds, but they must be checked and signed by doctors and juries. If there is no signature to prove the inspection, the player must remove the bandage. At this time, organizers and doctors will not provide any bandages. It is forbidden to bandage the wound after the game begins.

Article 20

Glove inspection

Players must undergo glove inspection before wearing gloves. After the gloves are put on and sealed, the inspector will sign the glove seal. Don't take off your gloves until the end of the game after the inspection. If the gloves are found to be unsealed, the players must be inspected again.

2 1

About tooth protection

In the game, the referee should, in principle, pick up the armguard when it falls from the player's mouth and put it back in the player's rope corner after stopping.

Article 22

In order to improve the authority of K- 1 and ensure the fairness of the competition, players are obliged to undergo drug testing at the request of the organizer. When the test results show that there is a drug reaction, the player's bonus in this competition will be confiscated.

Article 23

physical examination

Athletes must be examined by doctors before the competition. In the knockout stage, the winner is obliged to undergo a medical examination again after the game.

Article 24

On the treatment of athletes' injuries

1, it is impossible for a doctor to treat every player in the competition. According to article 1 1

2. During the game, the assistant shall not treat the injured part of the player.

3. Even at rest, it is not allowed to bind the injured part. According to article 19

Article 25

About a player falling out of the ring.

When a player falls out of the ring, the game time is suspended and the doctor will examine him. At the same time, the jury discussed the cause of the fall:

1, when it is judged that an effective skill causes a knockout.

A. The situation that the game can continue: recorded as 1, the game will continue from the stop time.

B, the game can not continue: the doctor terminated and was sentenced to technical elimination.

2. When it is judged as non-knockout.

A. Where the game can continue: Continue the game from the time when it stopped.

B, as accidental injuries caused by both parties, according to item 3 of article 12.

Article 26

When there are problems that cannot be dealt with clearly according to the provisions of this meeting, the presiding judge and the judge shall discuss and deal with them together.

Ultimate fighting championship rule

These rules were formulated by Nevada Sports Commission on July 23rd, 20001year.

I. Level

Lightweight 145 lb ~ 155 lb (65.7 kg ~ 70.3 kg)

Welterweight 155 lb ~ 170 lb (70.3 kg ~ 77. 1 kg)

Middleweight 170 lb ~ 185 lb (77. 1 kg ~ 83.8 kg)

Subheavyweight 185 lb ~ 205 lb (83.8 kg ~ 92.5 kg)

Weight class is 205-265 pounds (92.5 kg-120.2 kg).

2. Competition time

Championship: 3 rounds/5 minutes each.

Non-championship: 5 rounds/5 minutes each)

* Rest between rounds 1 min.

Three. Evil

1. overhead

Step 2 attack the eyes

bite

Pull hair

5. Digging and tearing of nose, ears, eyes, mouth and existing wounds of opponents.

6. Hip attack

7. Attack small joints (such as finger joints)

8. Attacks on the spine and back of the head

9. Hit with your elbow from top to bottom (allow other elbows to attack)

10. Hit or choke the opponent's throat

1 1. Pinch, buckle, grab and other behaviors.

12. Grab the opponent's collarbone

13. Kick down the opponent's head

14. An opponent kneeling on the ground.

15. The opponent who was trampled on the ground

16. Kick the kidney with the heel.

17. The act of forcibly pressing an opponent's head or neck against the ground of the court.

(Nail the opponent's head or neck to the canvas)

18. The act of throwing an opponent out of the cage

19. Pull each other's shorts or gloves

20. Spit at each other

2 1. Violate sportsmanship and hurt opponents.

22. Grab the cage with your hands

23. Abuse

24. Attacking opponents during the game suspension.

25. Attacking an opponent protected by the referee on the court.

26. Attack your opponent after the game bell rings.

27. Ignoring the referee's instructions on the court.

28. The cowardly act of running away, pretending to be injured and deliberately letting the tooth protector fall off frequently.

29. Disturb your assistant's seat

30. The towel is still in progress.

Four. The method of determining the result

Includes the following contents:

1. Give up/surrender

Pat (or pat the other person's body) to admit defeat.

Give up orally

2. On-court referee TKO) Technical knockout (TKO)

3. Judge the outcome according to the integral.

draw pictures

5. Unqualified

6. Ineffective competition

Sanda rules:

First of all, the nature of the game.

Team competition, individual competition.

Second, the competition method.

1, round robin, single-loss knockout, double-loss knockout.

2. Each game adopts the best-of-three system, with a net play of 3 minutes and intermission 1 minute.

Third, weight classification.

52 kg class [below 52 kg (including 52 kg)].

(2) 56 kg class [52 kg -56 kg above].

(3) 60 kg class [above 56 kg -60 kg].

(4) 65 kg class [more than 60 kg-65 kg].

(5) Class 70kg [above 65kg-70kg].

(six) 75 kg class [more than 70 kg-75 kg].

(seven) 80 kg class [more than 75 kg-80 kg].

(eight) 85 kg class [more than 80 kg-85 kg].

Fourth, clothing protective gear.

(1) Athletes must wear gloves, head protectors, teeth protectors, crotch protectors, leg protectors and barefoot instep protectors.

Wear vest and shorts in the same color as the game protective gear, and crotch protection must be worn inside the shorts.

(2) The protective gear of the competition is divided into bonus and black.

(3) Glove weight: 230g gloves of 65kg and below; 70 kg class and above

The grade of gloves is 280 grams.

Attack methods and scoring criteria

First, the restricted area:

The back of the head, neck and crotch.

Second, the scoring position:

Head, trunk, thighs and calves.

Third, the method of prohibition:

1. Attack your opponent with head, elbow, knee and anti-joint movements.

2. Turn around and swing to attack the opponent's head.

3. Use throwing methods that force the opponent's head to land first or intentionally crush the opponent.

4. One side falls to the ground, and the other side attacks the other side's head with its feet.

Fourth, the available methods:

All kinds of tricks of the martial arts school are in addition to banning the law.

Verb (abbreviation of verb) scoring standard:

(A) the advantages of victory

1. The player who completes three three-pointers first in a game.

2. In the competition, the strength of the two sides is very different, and the referee on the stage obtains the consent of the referee, and judges that the technical strength is strong.

The winner of the competition.

3. Being hit hard (except personal foul) and unable to fall to the ground for 65,438+00 seconds, or being able to stand but unconscious, the sentence is correct.

Fang is the winner of this game.

In a game, the opponent was forced to count down three times (except personal foul) and was judged as the winner of the game.

Fang.

5. During the competition, if the athlete is injured or sick and can't continue the competition after the doctor's appraisal, the opponent will be judged as a competition.

Winner.

(2) 3 points.

1. If the opponent falls to the ground voluntarily and he stands up quickly, he will get 3 points.

2. Those who swing their legs and hit each other's trunk after turning around and stand by and watch themselves get 3 points.

(3) Get 2 points.

1, if one side falls to the ground (any part except feet touches the table), the person standing will get 2 points.

2. Hit the other person's torso with the leg method.

3. If you count the seconds once, the opponent will get 2 points.

4. Warning once, the other party will be deducted 2 points.

(4) 1 min.

1, hit the opponent's scoring position by hand.

2. Hit the other person's head, thighs and calves with the leg method.

3. The athlete loses 8 seconds, but still does not attack for 8 seconds after being assigned to attack, and the opponent scores 1.

4. If you fall to the ground for more than 3 seconds and don't stand up, the other party will get 1 point.

5. Being advised once, the other party will get 1 point.

(5) Do not score

1, the method is unclear and the effect is not obvious.

2. Both sides fall to the ground or step down.

The two sides kicked each other around.

4, take the initiative to use the method to fall to the ground, the other party does not score.

5. Fight each other when you are entangled.

K- 1 is the top event of hard contact, and the best standing players in the world are basically in the league. Its competition rules are typical commercial rules, which serve the atmosphere and the feelings of the audience. Many traditional competition principles have been revised. The rule of K- 1 pays more attention to the game process than the game result. In fact, the result is for the athletes, the process is for the audience, and the audience's attention to the results of the competition is formed by the competition process. Without the intense and wonderful competition process, the boring competition results are meaningless to the audience.

Hugging and passive attack, which are incurable in the traditional rules of the game, are mercilessly interpreted in the rules of K- 1 Bloody and intensely exciting KO are highly rendered. K- 1 is highly simplified in scoring method. Referees not only play a role in dealing with highly professional problems and the results of matches that are very close to those of referees, but also can predict the general results of matches in advance. In fact, the judgment of the audience is the judgment of the rules.

MMA is the abbreviation of "mixed martial arts" in English, that is, comprehensive martial arts or mixed fighting. UFC is one of MMA events, and the famous ones are Strikeforce and Pride (now acquired by UFC) held in Japan.

MMA is an excellent sport with ornamental, entertaining and competitive features, and now it has become the main event of international martial arts fighting competition. MMA is a perfect combination of boxing, taekwondo, judo and wrestling, which can be said to be a fighting decathlon. MMA competition is a breakthrough in the rules of sports competition, which can make all contestants enjoy the core? Magpie screen? Curtains? Acetylene supply stops, and apricot is tired? Do you want to change your arms and hold the beer? Horse rules treat all martial arts equally, and practitioners from different martial arts schools can compete in the same field under the unified rules. MMA rules and regulations allow all experts to compete in an open and fair environment, which is a truly fairest way of competition. Various techniques such as hitting, wrestling and joint skills are allowed in the competition, and the competition will continue after the players fall to the ground. Martial arts skills such as kicking, hitting, throwing and hugging can be perfectly displayed.

Comparison of available movements and skills of MMA with other competitive events;

Punch, elbow, knee, arm lock, throat lock, leg lock, fall to the ground.

Wrestling *++

Judo *++

Russian wrestling++++

Boxing *

Taekwondo *++

Muay Thai++++

Sanda+=++

MMA + + + + + + + +

+indicates that the operation is available.

= indicates the newly allowed operation.

* indicates the current Olympic Games.

MMA comprehensive Wushu competition is not so much a new sport as a martial art that we are very familiar with. MMA pays attention to inclusiveness and comprehensiveness. Kicking, hitting, throwing and taking things are actually MMA. To make an inappropriate analogy, the difference between Sanda and MMA is as big as that between amateur boxing and professional boxing. Sanda can only be carried out in a standing state, and the protection of players is much stricter than MMA.

Modern MMA combines taekwondo, judo and wrestling, making it a very wonderful sport. MMA has unified competition rules, and the formulation of the rules is impartial, which will neither favor a certain martial arts nor put a certain martial arts at a disadvantage. Participants can use boxing, kicking, wrestling, locking, twisting and other techniques. The competition can be held in the same boxing ring as the boxing ring, or in an octagonal field with guardrails. The way to win the competition is similar to boxing, that is, KO wins, the superior wins, the doctor terminates the competition, the opponent abstained, scored, or disqualified. But unlike boxing or kicking, players can also win the game by making their opponents admit defeat. When a player wants to stop the game because of being entangled, punching too hard or exhaustion, he can give up on his own initiative. The whole game was smooth and clear. When the players fall to the ground, the game continues, and the referee rarely calls a time-out. The division of competition heavyweights is basically the same as boxing, wrestling, judo and Sanda. Non-championship games are generally three rounds; The championship is usually five rounds; Each round lasts five minutes, with a one-minute break between rounds.