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The talent, equipment and career strategy of TBC anti-riding strategy in World of Warcraft nostalgia suit
Talent and equipment

Pack up your talents and equipment. Career 5H introduction karazan introduction

Anti-riding is a very important content in TBC. What I bring to you this time is the anti-riding strategy of TBC, which is also a talent, equipment and career strategy. It is a very comprehensive content. Friends who want to know about TBC anti-riding strategy can refer to it, hoping to help you.

TBC anti-riding talent point

In fact, there are countless feasible talent points, and different occasions need different talents.

For example, you can point out a set of panacea talents that can be used by groups for 5 hours.

Tiger balm genius

You can also point out such a set of talents who hate cancer.

_ Cancer talents ...

You can even come up with a set ......

_ "Don't tell the Colonel I taught you this" series of talents. ...

Therefore, only those who don't advise and don't give up are given here.

Strengthening the aura of dedication: not recommended. If you can't even eat NQ's enhanced dedication aura in a 25-person group, then change to another group or AFK.

Instinct: Not recommended. Intelligence improvement 10% looks beautiful. However, the anti-FQ team will not be short of blue, and the anti-Five players can balance themselves with the blue amount by unloading their armor, exposing their backs and flying kites to maximize the team's endurance. So it is not recommended.

Strengthening the Seal of Justice: Not recommended. Talent is a good talent, that is, the defense department needs at least 4 1 point, the punishment department needs at least 10 point, and the holy department needs at most 10 point. Considering that the first talent of the sacred department is chicken ribs, it is not recommended.

Prediction: It is not recommended to give up. Because the fitting essence of anti-riding is the attribute conversion around the 490-level anti-violence line and the 102.4% four-dimensional anti-wear line, the redundant anti-riding can be converted into blood armor flash injury through fitting, and the 20-level anti-riding is equivalent to 72 points of endurance. If you don't predict or predict less? I don't know what you are doing with these gifts. ......

Guide for selection of TBC anti-riding equipment

conclusion

1, defense, etc. =490, achieving non-violence.

2. On the basis of avoiding violence, dodge+parry+block+miss [5%+ (defense -365)*0.04%]= 102.4% after opening aegis to avoid abrasion.

3. On the basis of avoiding violent grinding, after subtracting intelligence, strength and block value, the higher the grade, the better.

4. On the basis of freedom from violence, grinding and high load. Excess defense and blocking rate can be converted into other attributes, such as blood armor, flash and damage, depending on personal needs and preferences.

Please don't play BOSS in the league until you are free from violent grinding, which will ruin the reputation of anti-riding. That's not t, that's death.

Assembly details

The meaning of "MINUS intelligence, strength, block value, etc." in Article 3. It means that the block values of intelligence and strength are unnecessary attributes, so please leave these attributes out when calculating the block values (of course, spirit and five times are also unnecessary, but I believe no one will be stupid enough to choose these two attributes).

Article 4: After reaching 102.4% of the rolling-free line,

1 armor grade =0.05 hard and harmless

1 avoidance level =0.053.

1 parry level =0.032 hard damage immunity+slight threat enhancement.

1 gear =0 No harm

1 agility =0.04 just avoid injury.

Therefore, it is better to lower the armor level and block level and improve the parry and dodge level.

Ironic hit: The basic hit rate of just defense is 92%, but physical and spell hits are also added. Considering the talent's 3% physical hit and 3% spell hit, adding 2% spell hit to the equipment can ensure that the ridicule does not miss.

Please use sword or hammer as the main weapon: although the basic principle is to avoid violent grinding, it takes some methods to hold down the monster. If you want to protect the king from the sun, please throw it out of the equipment bar.

Although it is useless to say that the gear value is against BOSS, it is better to fight mobs. Rich FQ can specially assemble a set of high block values to resist mobs, even if there is no money.

In fact, it is easy for FQ to avoid violence before entering KLZ, but it costs a lot of money to enchant sapphire without grinding ... So when opening KLZ, it is recommended to hold the bear's thigh as 2T and usually pull the gangsters to paddle. It's easy to get rid of the mill after getting all the purple clothes, and then it's no longer a problem to be an MT.