Valorant's shopping stage is very interesting, and you can do many things at first:
1) The first purchase time is 30 seconds (the same as CSGO tactical timeout), so there is enough time to exchange tactical ideas with teammates. I'll use the picture of the last post for tactical thinking.
2) Pre-war communication strategy is only part of the opening. You can buy things in any movable area at first, so that you have enough time to run in front of any air wall, and you will not delay the defensive position behind or attack to grab the key points.
3) If you buy the wrong gun or miscalculate the economy during the purchase time (this should not happen), you can right-click on the purchase interface and sell it, without wasting money at all.
4) If you have placement skills, you can release them at the opening time, such as one-way smoke (Q skills can be released immediately without CD only at the purchase stage), black eyes of the equipment, tripping, etc. , so that you can make some props arrangements in advance. The second is to release skills. Although it cannot be released at the time of purchase, it can be released as soon as the purchase is over. Let me add one more sentence here. Jetty's q skill is not included in this list. Q skills can be released in the purchase stage to occupy some unconventional shelves (such as some tall boxes).
The moment when the purchase ends.
Although Valorant's familiar radical tactics can't be implemented because of the control of timing in the purchased air wall, it doesn't mean that timing doesn't exist in this game. As mentioned above, the release skills can be ready to be released at the purchase stage, so the moment the purchase is over, it is time for these skills to shine. Let me give you a brief demonstration (map or empty island _):
First detection of arrow plus penetration point
Because Valorant's wall is not generally brittle, the mechanism of penetrating through the wall and the first detection arrow can directly penetrate the attacker on the B-pass side, and the penetration here is high, which is basically ok (don't bother to look for it, two machine guns, big snipers and four sand hawks).
Jetty started riding her face instantly.
The attacker was also generous.
As soon as the shopping is over, Jetty can immediately put the gun in the opposite mouth, both defensive and offensive. I estimate that this wall will become a battleground for jetties in the future, and I am looking forward to what will happen to the two jetties on it (friendship occupies the wall, please beat up your teammates. jpg)。 Of course, this definitely needs practice. I also briefly checked the take-off position of the attack aircraft.
I believe that after reading the GIF above, you pay attention to the moment when the purchase ends. Of course, not only the above two roles can be achieved, but also other roles need to be jointly developed by everyone ~