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Domino Game

Domino Game

Purpose:

1. Let students understand how to achieve the common goal of the team through mutual cooperation;

2. Let students better understand the basic framework of Scrum, including values, roles, artifacts and events;

3. Let students understand what is possible when running software projects in the Scrum way encounter problems and find suitable solutions.

Number of team members:

***24 people, divided into four groups, each group has six members.

Time:

About 3 hours

Materials to prepare:

1. About 2,000 dominoes (materials are plastic and wood Both are acceptable);

2.? Four sets of mechanisms (generally included when purchasing dominoes)

3.? Four sets of mission cards

4.? Four sets of special placement instructions

5.? Four sets of instructions for using the mechanisms

6.? Several posters and several colored watercolor pens

Venue arrangement :

Each group must have a table of sufficient size, and the venue must have some flat open space, because sometimes it may be placed on the ground.

Process:

1. Create a task board, which contains three fields: Todo, Doing, and Done, used to transfer task cards;

2. Divide team roles: PO, SM, Team

3. Distribute task cards and ask each group to cut them out. In the process, you will have a rough understanding of the contents of the task cards;

4.? Hold a planning meeting, ask each group to clarify requirements, and select task cards to be completed in the first sprint; team members receive tasks and sign on the task cards; put the selected task cards on the task board in the "Todo" column.

5. Starting the first Sprint, each group begins to perform tasks according to the selected task card, and moves the task card to the appropriate column in a timely manner.

6. If necessary, insert daily Scrum in the middle, and ask team members to state their progress in the form of three questions;

7. End the first Sprint, Record the total value of completed tasks, lead each group to summarize the results, and formulate improvement strategies for the next round.

8. Repeat steps 4-7 three times, which is equivalent to completing three Sprints.

9. Do a final review.

Possible learning points:

1.? The whole process is a process of continuous iteration, continuous learning, and continuous improvement, which is in line with the agile concept of "continuous improvement";

2.? Team members are good at different things (some people are good at simpler and low-risk tasks, some are good at more difficult, high-sharing and high-value tasks, and some people are good at coordination and management tasks etc.), the right people should be allowed to do the right things.

3. The dominoes can be arranged with the help of tools, but they are not given at the beginning. The facilitator who plays the role of the user can hold them in his hand. This will let everyone know the importance of communication and the efficiency improvements that tools can bring.

4. Each group has different strategies due to different members. Some groups are more willing to do difficult tasks, some groups are more conservative and play it slow and steady, and some groups will use combinations to achieve the goal. Best results.

5.? When entering an unfamiliar field, a step-by-step process is required;

6.? Sometimes the difficulty of the task will be overestimated, and sometimes the difficulty of the task will be underestimated. Difficulty;

7.? Members may be dependent on and interfere with each other;

8.? The working environment is very important and may have a relatively large impact on the work;< /p>

9. Time allocation should be reasonable and strive to produce output in each sprint;

10. Some difficult tasks can be further split and completed by multiple people;

11. Technical students may pay more attention to the process but ignore the importance of the results;

12. When doing any task, the input-output ratio must be considered; < /p>

Tips:

When playing with different groups of people, it is very likely that some more unique learning points will occur, and the instructor needs to give appropriate responses and extensions, so that students can gain more. . For example:

l? Leadership

l? Organizational structure

l? Decision-making methods

l? The ability to cope with changes< /p>

l?…

In addition, for different purposes, you can also set some other advanced restrictions for the game, which will allow you to play more tricks.

So, friends, Domino, let’s play.