Haha, just kidding, get down to business. What Yasuo hates is the unique mechanism of the hero itself, with high damage and short cooling. If he can't play, it's easy to have a "child care rope", and when the other party chooses, his skills are like flowing water, like practicing Ling Bo's micro-steps, but he can't hit him in his own lineup, and finally he can easily kill the enemy and get away with it.
Let's talk about Yasuo's heroic skills first:
Lang Ke's Way: Passive skills, with their own movement, will accumulate sword meaning value, and when it is full, it can block an enemy's general attack or skill damage. This is an amulet, which can effectively reduce the blood consumption of the opponent's hero when he is on the line. At present, most of them are AP mages, and one skill is put on Yasuo, but it is blocked. It's really stealing blood and wasting money, which makes people angry.
Steel-cutting flash: Q skill, 4 seconds cooling is not long, short or short, which is the main source of Yasuo's injury. More importantly, cutting steel flash twice can trigger a whirlwind chop effect on enemy heroes or small soldiers, and can blow enemy units into the air. This is a good skill to chase residual blood and escape. With a big move, it is easy to kill the enemy and keep people.
Wind barrier: although the cooling time of W skill is a bit long, it can't resist its BUG function. This is really an airtight wall, which can resist all long-range general attacks, flying props and automatic enemy-finding skills. That is to say, many skills such as Lax's big move, the evil little mage's big move, Jin Kesi's big move, policewoman's big move and so on. They all died in front of the windshield. Just ask them if they are good!
Cut before stepping: e skill, first of all, I have to talk about its cooling time. When it is full, it cools down by 0. 1 sec, so ask the old driver how fast his hand is? The existence of E-skill makes up for Yasuo's short hand as an assassin, and he can move forward with the help of enemy soldiers to close the distance with enemy heroes. It can be said that the value flashes many times, and most of them are AP mages, but most of them have no displacement skills, which creates more opportunities for Yasuo to kill alone.
The wind never stops chopping: as a big move, R skill is the damage caused by its explosion first. With the help of Q Cyclone or friendly heroes, you can kill opponents in the air, restrict other enemy heroes in the air, create more output time for friendly forces, gain an extra 50% armor penetration after the big move, and increase more continuous damage for Yasuo. With blood-sucking equipment, it is really not easy to take five kills. !
In short, the hero Yasuo is a worm-like existence. With its ultra-high damage, short cooling time, and skills such as stepping in front of the whirlwind, it can attack and defend. The low-end game is really a bully, but the superb damage needs excellent operation to achieve. Novices often press the keyboard to explode, but the damage does not come out, flying around and dying at each other's feet.
Therefore, although Yasuo is disgusting, he doesn't like to choose his own side as a "child care rope", but he doesn't like to choose the opposite side as a supernatural operation. I have to say it again, it's really "Yasuo succeeds, Yasuo fails" ~ ~ ~