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Knowledge contest activity plan
Knowledge contest activity plan 1 I. Activity purpose

In order to develop college students' thinking, better implement the requirements of college students' quality development, enrich students' after-school life, and provide students with space for multi-faceted development, the College of Mathematics and Statistics decided to hold a series of campus activities related to mathematics, better display our unique culture, and let everyone know and like "Mathematics", which occupies an irreplaceable position in college teaching.

Second, the activity slogan

"Show the beauty of mathematics and the charm of reason!"

Three. moving target

Freshmen in our department have a deeper understanding of mathematics culture and feel the essence, thoroughness, interest and beauty of mathematics, which provides a platform for students to show themselves and better integrate into campus activities.

Four. Contents and requirements of activities:

1. It's for freshmen in the Department of Mathematics. Students in all classes should actively participate and not be absent without reason.

2. Take the form of intelligence test, complete the specified questions within the specified time (50 minutes), and ask for clear organization.

3. The number of first, second and third prizes and excellent prizes among the contestants shall be proportional.

V required equipment and tools

1, multimedia classrooms and equipment

2. Copy materials, certificates, pens and A4 answer sheets

Work arrangement of intransitive verbs (personnel shall be determined separately)

1, collect a large number of mathematical data and establish a contest question bank;

2. Participate in the publicity of activities and the setting of venues.

3. Judges and moderators

4. Records of activities (including photos, press releases, etc.). )

Seven: Award Setting

The competition decided: first prize 1 name, 2 second prizes, 3 third prizes and several excellent prizes. (depending on the number of participants).

In order to welcome the 89th anniversary of the founding of New China, learn and publicize the knowledge of clean government culture, improve the party member model consciousness and clean government consciousness of party member cadres in the education system, enhance the awareness of clean government, promote the implementation of the work of building a clean and honest government in the education system, and create a good atmosphere of "observing party discipline and rectifying the party style", the Party Committee of the Education Bureau decided to launch a "knowledge contest of the Party's basic knowledge and building a clean and honest government" among party member cadres in the education system of the whole region. The specific arrangements are as follows:

1. Competition content and scope: The competition questions are divided into three parts: the basic knowledge of the party, the knowledge of clean government and the laws and regulations on teachers' morality (see annex 1).

2. Competition mode: All grass-roots branches (general branches) must organize a team to participate in the preliminary competition. There are 3 people in each team, including 1 school-level cadres, 1 middle-level cadres and 1 party member teachers, who are the team members in turn. The preliminary contest will be held in written form. According to the total scores of three players in each team, the top six schools were selected to participate in the finals. In the preliminary round, if the team's total scores are the same, compare the individual total scores of the players 1 (school-level cadres); If the scores of player 1 are the same, compare the individual total scores of player 2 and player 3. If it is necessary to temporarily change the contestants, it must be reported to the Party Office of the Education Bureau. All units shall submit the list of contestants to the Party Office of the Education Bureau before May 14 (see Annex 2).

Third, the time and place of the competition:

Preliminaries: June 10, step classroom on the first floor of Jisheng Campus of No.52 Middle School.

Final: June 23rd, the third floor studio of He Lin Campus of No.52 Middle School.

The specific time is subject to the pre-competition notice.

Four. Award setting: only group awards are available, 1 first place, second place and third place.

Verb (abbreviation of verb) Other requirements:

(1) All branches (general branches) should attach great importance to the finals, carefully organize personnel to participate in the competition, and the contestants should prepare carefully;

(2) Players from all units participating in the finals should be dressing the, who will enter the venue 20 minutes in advance and be seated on the spot.

(3) Each team should pay attention to the final discipline, carry forward the style and show the elegance of each school.

6. See the appendix for the rules of the competition.

Appendix: Competition Rules

First, the basic rules:

1, the seats of the six teams participating in the finals will be decided by lottery on the spot.

2. Ruling the answer: The moderator will rule the correctness of the answer. If there is any violation dispute, if the moderator can't decide, the moderator will request the arbitration panel to make a ruling. The arbitration panel is composed of the Director of Education Bureau.

3. Benchmark score of each team 100. On this basis, increase or decrease the number of games, and rank according to the scores of each team at the end of the game.

4. Players must stand up and answer questions. After answering, they must reply "Answer". If the answer exceeds the specified time, the content will be invalid.

Second, the mandatory rules:

1, three rounds of required questions * * *. Each team has 1 questions and faces the audience in the order of players' seats on the field.

From left to right, the number of players is 1-3, each question is 10, the answer is correct 10, the answer is incorrect or incomplete 10.

2. The required questions are answered by the team membersNo. 1-3 in turn, and other team members are not allowed to answer or prompt on their behalf, otherwise points will be deducted.

3. The player's answer time shall be counted from the time when the host finishes reading the questions, and shall not exceed 20 seconds. Overtime is invalid, and points will be deducted.

Third, the rules of rushing to answer:

1, answer questions *** 18, each question 10, correct answer 10, wrong answer 10.

2. Each team should answer after the host announces "Start", and can discuss and supplement within the specified time. Answering in advance is considered a foul, and 10 points will be deducted, and no additional questions will be added.

3. Don't rush to answer questions for more than 30 seconds. The timeout is invalid, and 10 points will be deducted.

Fourth, the rules of risk questions

1, the risk questions are divided into three categories: 10, 20, 30, 6 questions in each category. Correct answers will result in corresponding scores, and incorrect answers will result in corresponding scores being deducted. Teams can freely choose topics or abandon topics according to their own points.

2. Each team chooses the questions and answers in the order of seats. Once the topic is selected, it cannot be changed, and the selected risk topic will not be re-selected.

3. After discussing with each other within the team, one team member can stand up and answer, and other team members can supplement it within the specified time. You can't sit down until you say "finished" after answering the questions, and no additional answers are allowed after "finished".

4. Risk questions are not timed according to scores. The discussion time is 30 seconds, and the answer time is 30 seconds. Overtime is invalid.

Five, play-off rules:

1, after the game, if there are more than two teams with equal points, which will affect the promotion or awards, the teams with equal points will play a play-off.

2. The question type of the play-off is to grab the answer, and the rules are the same as before until the ranking is decided.

Knowledge contest activity plan 3 I. Activity organization

(I) Main person in charge of the activity: xxx

(2) Competition staff: xxx

(III) Member of the Competition Arbitration Committee: xxx

Participants and forms of participation This competition adopts the form of team competition, and each team is free. Each team consists of three players, and a leader is selected by drawing lots on the spot.

Second, the competition time.

Xx,xx,xx-xx,xx,xx

Third, the venue.

Conference room on the third floor

Fourth, the content of the competition

xxxx

The implementation process of verb (verb's abbreviation) overall activity

(1) Prepare the test questions and distribute them to all departments.

(two) to determine the staff, set prizes and decorate the venue, and all departments report the list of participants.

(3) September? The "Corporate Culture Knowledge Competition" started on June 20th.

(4). The specific process of knowledge contest

1, the host introduced the background and purpose of the competition, and introduced the leaders, judges and teams present;

2. Leadership speech;

3. the game begins; (interspersed with audience answers)

4. The game host announced the results of the game and invited the leaders to award prizes;

5. The leader took a group photo with the players.

Six, the competition rules

The first round: the first appearance (group required questions)

Rules of this round: teams must answer 10, * * 1 0, and each team is required to answer 10, with a score of10. Start with the first group and answer in turn. The time limit for answering questions is 30 seconds. Other people are not allowed to add and prompt when answering questions. If there is any violation, the group 10 will be deducted. 10 The correct answer will get extra points, but the wrong answer will not get extra points, overtime, supplement and prompt. Start timing after the problem is finished.

The second round: make a quick decision (the group grabs the answer)

Answer any type of questions, ***20 questions. The score of each question is 20 points, and after the host finishes reading the questions.

After the game is over, each team can answer first, and at the same time, one player can answer first, and the other players can.

Prompt, supplement and grab the question for 60 seconds. If you answer correctly, you will get 20 points. If you answer wrong or don't answer, you won't get points and deduct points. Violation, the first violation of the team will disqualify the team from answering this question, and other teams will continue to answer this question. 20 points will be deducted for the second foul of the same team. No one answered after 10 second, and this question was asked by the audience.

The third round: sincere cooperation (group risk)

Risk question *** 15 is divided into three sub-questions: 10, 20 sub-questions and 30 sub-questions, of which 1-5 is10; 6- 10 is a 20-point topic; 11-15 has 30 sub-topics. Each team has an opportunity to choose multiple-choice items (optional), and the scores are freely selected by each team. One player gives the main answer, and other players can give tips and supplements. The risk question is limited to 60 seconds, and the corresponding score will be added if the answer is correct. If you don't answer wrong, you won't be deducted for overtime. Start timing after reading the questions. Each team selects topics according to the comprehensive scores of the first two rounds from low to high, and ranks in parallel according to the serial numbers of the teams from low to high.

The fourth round: showdown (additional questions): If there is a score tie, an extra test will be conducted, and * * * will set 3 tracks.

Additional questions. Play-offs are all about answering questions, and winning or losing depends on not scoring questions. In the same team, the decision will be made at one time, starting with the high score. Each team sends a representative to answer, and the time limit is 60 seconds. If the answer is correct, the opponent wins, if the answer is wrong, it will be overtime or illegal.

Spectator's question: During the competition, the player's answer is wrong or can't be answered. This question is regarded as a spectator's question. At the intermission of each round, the host will prepare two audience questions for the audience present, and randomly select the audience who raised their hands to answer them, or the audience who answered correctly will have the opportunity to get beautiful gifts.

Seven. Award settings

One for the first prize, the second prize and the third prize of the group, one for the outstanding individual award, and certificates and bonuses will be awarded to the winning teams and individuals.

Eight. others

1, budget

2. Other groups need to organize a cheerleading team with more than five people.

Knowledge contest activity plan 4 I. Competition schedule:

20xx Wednesday, May 27th, afternoon 13: 00 ~ 15: 00, estimated time is two hours.

2. Venue: the third floor of the office building.

III. Participants: All employees

Fourth, the planning of competition activities:

1. Team composition and personnel participating in the competition:

A) There are 6 teams, each with 3 people.

B) Composition of teams participating in the competition:

Group 1: Support Department and Sales Department

Group 2: Purchasing Department and Development Department

The third group: cs department and qa department

Group 4: Health Management Group (including warehouse)

The fifth group: production office, painting group and processing group.

Group VI: Assembly 1, Assembly 2 and Assembly 3, trial operation.

C) Composition of team members: All participating departments conduct internal selection to determine the participants, and then report to the trade union. There needs to be a team leader among the participants.

2. Competition questions: required questions, scrambled questions, risk questions and live interactive questions.

3. Competition rules:

A) The required questions are the questions that each team must answer, with a score of 10 for each question. Each team must answer 5 questions, totaling 30 questions;

B) Answer the questions titled Respond by each, with 20 questions for each question 10;

C) The risk is entitled 10 for each question answered by each team, but 10 will be deducted if the answer is wrong, and 10 will be added if the answer is correct. Each team answers 5 questions, counting 30 questions.

D) On-site interactive questioning: the host of the knowledge contest asks some questions to the on-site staff, such as: the core value of the company, the relevant significance of the company's new logo, the company's long-term goals, etc. ...

4. Awards for competition activities: The first, second and third prizes and commemorative prizes will be set according to the achievements of each participating team, and some participation prizes can be set for the problems in the live interactive session.

5. Contest question bank setting: xx is responsible for the topic of knowledge contest;

V. Competitors:

1. Organizer of the competition:

2. On-site personnel of competition activities: host, scorekeeper, logistics personnel and on-site maintenance personnel.

3. Referee of competition activities: