Current location - Quotes Website - Team slogan - Say some easy basketball rules, such as: 3 seconds in the penalty area, 4 hands with the ball to help.
Say some easy basketball rules, such as: 3 seconds in the penalty area, 4 hands with the ball to help.
Section 65438 Score +0

A. A legal shot or free throw attempt is made in the competition area, and the ball enters the basket from above and stays in the net or crosses the net, which is regarded as a score. B. Test-fire once on or within the three-point line and make a successful hit, and score two points. C. if you try to shoot outside the three-point line and hit it successfully, you should count three points. It must be noted that (1) the shooter must have at least one foot outside the three-point line to try to shoot. (2) The shooter must not touch the three-point line and the area within the three-point line when shooting. (3) After the ball leaves the hand, the shooter can touch the three-point line or the two-point area that falls within the three-point line. D. A shot accidentally enters the opponent's basket, and the score shall be included in the name of the opponent's player who is closest to the attacker who caused the ball to enter the basket. E. It is illegal to shoot your own basket intentionally, and the opponent will get the right to throw the ball into the foul on the extension line of the free throw line. A successful free throw should count as one point. G. If the free throw is unsuccessful, the player will shoot the ball into the basket, counting two points, and the score will be included in the name of the player who put the racket into the basket. H. If there are different score records and cannot be corrected, the existing accumulated scores will be regarded as official competition scores.

The second quarter schedule

A. Every regular game in A.NBA is 12 minutes. B.all overtime lasts for 5 minutes. C The rest time between the first half and the second half is 15 minutes. D is between 1 and 2, between 3 and 4, and there should be a game break of 130 seconds between each overtime. A team is allowed to replace disqualified players within 30 seconds. F. When there are two minutes or less left in each game, the game is considered to have entered a "two-minute moment". When there are two minutes left in each section, the live announcer must announce. H. The game clock must be able to display the remaining time of the game at the last minute of each quarter, accurate to one tenth of a second.

Section 3 End of each section

A. When the competition time is over, each competition session is over. Exception: (1) When the ball of a shot attempt is in flight, when the shot hits, misses or the ball is touched by the defender, the game is over. (2) If the referee's whistle sounds before the end signal or the clock shows 00.0, the game is not over, and the time that must be recovered should be added back to the game clock. (3) When the signal to end the game rings, if the ball of a shot attempt is in flight, it will be touched later: (a) The defender touches the ball and the shot hits, so it should be scored; Or (b) if the attacker touches the ball, the game is over. (4) If a time-out is required at the end of the game, the time-out is not allowed and the game will be terminated. (5) If a foul is announced to the player who is shooting, the game is over after the penalty for the foul is executed. (see rule13-ii-b [2]) B. If the ball is in a dead ball state and the game clock shows 00.0, the session is over, even if the end signal does not sound. Exception: please refer to rule 13-II-b(2).

The fourth quarter draw and overtime

If the scores of the two sides are tied after the fourth quarter, the game should continue after 130 seconds, and it is not necessary to change the offensive baskets of both sides every overtime.

Section 5 Stopwatch

A. Every time the referee blows the whistle, the timing device should stop. B. The timer should stop: (1) At the last minute of the first, second and third quarters, when a shot attempt is successful. (2) In the last two minutes of the normal game or the last two minutes of each overtime, when a shooting attempt is successful. The referee does not allow the player to change or repair his game equipment during the game time.

Section 6 Suspension

A regular time-out (100 second, 60 seconds) A. During the regular game time, each team is given the right to pause 6 times. In the fourth quarter, each team only has the right to ask for a timeout of no more than three times. If a team still has two or three complete pauses in the last two minutes of the fourth quarter, one of the long pauses will be changed to a short pause within 20 seconds, and only one long pause will be kept. In overtime, each team has two long pauses of 60 seconds. If a team still has two long pauses in the last two minutes of overtime, one of them will be changed to a short pause of 20 seconds. C Two pauses 100 second are required in the first and third quarters, and three pauses 100 second are required in the second and fourth quarters. If no team asks for a timeout before 5:59 in the first or third quarter (that is, the first 6 minutes), the recorder must force a timeout at the next dead ball and record the timeout in the name of the home team. If no team asks for a timeout until 2: 59 (that is, from the first timeout to 9 minutes), the recorder must call a timeout at the next dead ball and record the timeout in the name of the team that did not ask for a timeout before. If no team asks for a timeout before 8: 59 in the second or fourth quarter, the recorder will force a timeout in the next dead ball, and this timeout will not be recorded in the name of any team. If no team asks for a timeout before 5: 59, the recorder must force a timeout at the next dead ball and record the timeout time in the name of the home team. If no team asks for a timeout before 2: 59, the recorder must force a timeout at the next dead ball and record the timeout in the name of the team that did not ask for a timeout before. When a team is forced to pause, the recorder should inform the team. In a game, except for the mandatory timeout, all other long pauses are 60 seconds. The referee is not allowed to forcibly suspend the game during the interruption. Exception: suspend the game to prevent infection (note: players bleed, etc. ), refer to the rule -N. B 20-second timeout A. Every team is given the right to 1 short 20-second timeout at every half-time and every overtime. A coach or team member must say "20-second timeout" when requesting a short timeout. C suspension calculation A. Only when the ball is a dead ball or the ball is controlled by the player of the team that issued the suspension request, the suspension request of the coach or player is allowed. Otherwise, the referee will ignore the pause request. During the suspension, both teams can be replaced indefinitely. C. These rules are applicable to any reason, including the rules of asking for an explanation of the questions in the competition. If the referee subsequently corrects the problem, the timeout will not be registered. D. If the attacker's time-out request is allowed in the last two minutes of the fourth quarter and/or in any overtime, when the time-out request occurs: (1) the opponent makes the ball out of bounds in the team's backcourt (exception: the referee interrupts the game when the team advances with the ball), or (2) when the team rebounds in the team's backcourt and starts dribbling forward. When the game is restarted, the team given a timeout has the right to choose whether to pitch at the 28' hash mark in the frontcourt or at the designated position outside the system. If the ball is thrown into the 28-foot tee, it is allowed to be sent to the frontcourt or backcourt. If the ball passes to the backcourt, the team will get a brand-new 8-second timer. However, if: (1) serve from out of bounds into the court, or (2) dribble or pass the ball in rebounding or controlling the ball transfer, the request for time-out is allowed, but the ball must be thrown into bounds on the sideline nearest to the place where the game was interrupted to resume the game. Choosing to serve forward does not apply to the compulsory suspension under the name of two teams. In these cases, if you want to have the right to choose the service location, the attacker must call another timeout. The game clock and 24 seconds should be the same as when the timeout request is approved. E. If a short pause of 20 seconds has been allowed, and it is time to perform a forced pause of the team, then only the forced pause will be recorded. If it is another team or not, a short pause of 20 seconds will be performed, and it will be recorded in the name of the team that requested the pause, and then a forced pause will be performed immediately. F. During the interruption of the referee, the defending party shall not give a time-out. Exception: suspend the game to prevent infection (note: players bleed, etc. ), refer to the rules-N.G. If a player is injured due to a malicious foul or violation of sportsmanship by an opposing player, the game will be restarted in a safe environment and will be registered without suspension, unless the time for compulsory suspension has come. H. If a team requests a short 20-second timeout due to injury of its own player, and the player cannot resume the game due to injury after the 20-second timeout, the long timeout will be recorded under the name of the team, and the previous 20-second timeout will be returned to the team. Exception: If a team has no long timeout left, it will only register a short timeout of 20 seconds, and the game will resume after the game environment is safe. If a team requests a short 20-second timeout without a 20-second timeout, this timeout will be recorded as a long timeout. J. Teams that request a timeout exceed the total number of regular timeout and 20-second timeout, and will be recorded as a technical foul while allowing a timeout. After the time-out, give the ball to the opposing team and restart the game at the place closest to the interruption. K. If a team does not have a time-out that can be requested, and a player is injured and cannot leave the venue during the game stop, the game will be resumed after the game environment is safe without additional registration for time-out.

Section 7 Suspension of Application

A. If the referee accidentally blows the whistle to allow a pause after receiving the request from the defender, the game should be stopped, and the controlling party should throw the ball into the nearest boundary when the whistle sounds and start the game again. The game and 24 seconds should remain the same. B. If the referee inadvertently blows the whistle to allow a timeout after receiving the timeout request from the defense team during the game, shoot together before the ball leaves the hand: (1) If the shot or penalty kick hits, it will be counted as a score; (2) For the missed ball, the controlling party should throw the ball into the nearest boundary when the whistle sounds and restart the game. (3) If the penalty is missed, the referee shall declare the penalty invalid and make a new penalty. C. If the referee inadvertently blows the whistle to allow the suspension after receiving the suspension request, the score shall be calculated in the following circumstances: (1) The ball has been out of hand and a shot or penalty kick has been successfully hit, or (2) The ball has been out of hand and the ball has been out of hand, and after a shot or penalty kick has failed, the game should be restarted by jumping the ball in the middle of the game. D. When a team is allowed to pause regularly or for 20 seconds, the game cannot continue until100s, 60s or 20s have passed. The place where the ball is thrown should be the place closest to the interruption of the game. If the ball is in the game state at the time of timeout, then the throw-in ball should be on the boundary. E. When the player's feet are in the air and his body breaks through the vertical plane of the boundary line, his request for suspension will not be allowed. This penalty also applies to the center line, except for the last two minutes of the fourth quarter and any foul ball thrown in overtime. F. suspension is allowed only when requested.

Section 8 Resume the game

A. After the timeout, the game clock should start to move. (1) During the free throw, if the free throw is missed and the ball continues to be in the game state, the game timing will start after the missed basketball is legally touched by the player. (2) If the game is resumed by throwing a ball out of bounds, the timing of the game should start after the players in the competition area legally touch the ball. (3) If the game is resumed by jumping the ball, the timing of the game should start after the jumper legally swatted the ball.

Edit this ball into the game, dead ball, live ball

Section 1 Every game starts, every quarter and other games.

A. the game and overtime should start with the jump ball from the middle circle. B. The team that gets the first control of the ball in the game will make the ball enter the game under its own basket at the beginning of the fourth quarter. At the beginning of the second and third quarters, the other side of the game will let the ball enter the game under its own basket. C after the free throw/shooting is successful or the game starts, the player who throws the ball in can move along the baseline or pass the ball to the teammate who is also out of bounds. D after each dead ball, you should jump the ball, throw the ball into the field or give it to the penalty taker to restart the game. E. If a team commits any of the following violations, it will be handed over to the opposing team to throw the ball out of bounds. Which is closest to the extension line of the free throw line: (1) attacking three-second violation (2) the ball enters the hoop from below (3) illegally assisting the score (4) setting the offensive cover out of bounds (5) punching and kicking (6) the attacker's free throw violation (7) malicious foul punishment (1) or defensive three seconds's violation (in the case that the attacker reserves the ball right, The ball passed directly behind the backboard (1 1), the attack interfered with the shooting (12), the ball hit the horizontal support of the basket (13), and the no-ball violation occurred in the extension line of the free throw line. (14) 5 seconds foul. F. If the team commits any of the following violations, the ball will be thrown out of bounds by the opposing team at the baseline closest to the extension line of the three-second zone: (1) Throwing the ball out of bounds at the baseline; (2) The ball touches the vertical support of the hoop; (3) Defensive interference shooting (the attacker reserves all privileges); and (4) Throwing the ball out of bounds at the baseline is a violation. G. If the team commits any of the following violations, the ball will be handed over to the opposing team to throw it into the line. The execution place cannot be closer to the bottom line than the free throw extension line: (1) illegal walking (2) illegal dribbling (3) illegal punching and kicking under any circumstances except throwing the ball into bounds (4) illegal elbow swinging (5) illegal kicking and hitting the ball for 24 seconds. Any kick or hit into the field should be thrown into the field at the original throwing point, and if there are other rights, they should be pressed in together. 1. In any state of the game, when one team lets the ball out of bounds from the sideline, the ball will be handed over to the other team and thrown into bounds at the out-of-bounds place. J. When the ball is a live ball, a regular timeout or a short timeout of 20 seconds is required, and the ball should be thrown to the nearest sideline to restart the game. For other pauses, the game should continue where it left off. Exception: Rule 5-Section 7-—E.K In case of violation of the rules requiring the ball to enter the game state in the backcourt, the referee shall hand the ball to the attacking player as soon as the attacking player has stepped out of bounds and is ready to catch the ball. Exception: In the last two minutes of each game or overtime, substitutions are allowed within a reasonable time.

In the second quarter, the ball entered the game state.

A. When the ball enters the game state: (1) The referee throws the ball in the jump ball (2) The attacking player can handle the ball in the sideline ball (3) The penalty player can handle the ball in the penalty kick.

Live ball in the third quarter

A. The ball survives in the following situations: (1) In the jump ball, the ball is legally slapped by one of the jumpers. (2) When the ball is thrown to the field, the thrower throws the ball away. (3) In the free throw with no subsequent penalty, the free throw players leave their hands.

Dead ball in the fourth quarter

A. When the following situations occur, the ball becomes a dead ball and/or remains in a dead ball state: (1) The referee whistles. (2) There are follow-up free throws (there are follow-up free throws, technical foul free throws, malicious foul free throws, etc.). ). (3) The server can handle the ball out of bounds only after the shooting or free throw is successful and there is no subsequent punishment. During this period, the violation will not be investigated unless the contact is considered as a violation of sports ethics. (r 12asv-i) (4) The time for any competition is over. Exception: If you shoot and the ball flies in the air, it will become a dead ball under the following circumstances: the ball is under the basket and missed or touched by the attacker.

In the fifth quarter, jump in the middle circle.

A. In the following cases, the central jump ball is played, and the jump ball is played by one player from each of the two teams in any combination. (1) The game begins. (2) Every time overtime starts. (3) Both sides fouled and made free throws. (4) Both sides fouled without possession of the ball. (5) The ball becomes a dead ball when both sides don't control the ball and there is no shooting score/violation. (6) When the ball stops at the rim of the basket or is embedded between the basket and the backboard. (7) Both sides have different opinions on the referee's penalty, which constitutes a foul. (8) When both sides have no possession of the ball, the game is suspended. (9) There is no foul in the fight when both sides control the ball. (10) When the referee fails to decide which team will hit the ball out of bounds and cannot identify the player who will hit the ball out of bounds. (Note: See R2S4b) B. In the above situation, the jump ball should be played by one player from each of the two teams in any combination at that time. If any player on the field is disqualified due to injury, dismissal or other circumstances, he must be replaced by another player, and the replacement player of that player shall not participate in the jump ball.

Section 6 Other jumps

A. In the following cases, the jump ball is made around the incident site. (1) There is a ball game. (2) The ball is out of bounds. (3) The referee can't judge who touched the ball last. (Note: See R2S4b) B. Jump ball should be played among the relevant players, unless the player who jumped ball can't take part in the jump ball due to injury or dismissal. If the injured player must leave or be expelled, the opposing coach will select a player from the player's bench to jump the ball instead of the injured player or the expelled player. The injured athlete can't compete any more.

Section 7 Jumping Rules

A. Every jumper must have at least one foot standing on or in the semicircle of the jump ball circle far away from the basketball basket of the team. Every jump ball player must stand in the jump ball circle with both feet. B. After the thrown ball reaches the highest point, one or two jumpers must hit the ball. If the ball falls on the floor and is not slapped by at least one jumper, then one of the referees who didn't throw the ball should whistle to determine the dead ball and signal to throw the ball again. C no jumper is allowed to hit the ball until the thrown ball reaches the highest point. No jumper is allowed to leave the semicircle of his jump ball circle before hitting the ball. E before the ball touches one of the eight non-jumper players, the floor, the basket or the backboard, no jumper player shall catch the ball thrown or slapped. No jumper can hit the ball more than twice in any jump shot. G. Eight non-jumper players should stay outside the jump ball circle before hitting the ball. The opposing player should occupy one of the positions, and the teammates of the same team should not occupy the adjacent positions around the jump ball circle. In the jumping circle, no player can stand directly behind his opponent. Those who violate the above-mentioned c.d.e.f.g will be awarded the ball rights of the opponent according to the fact that the ball is out of bounds as a punishment. H. the position of the player on the jump ball circle is determined by the direction of the player's own basket. Players whose basketball position is close to their own team first choose the position, and then choose the position alternately.

Edit this 24 second timer.

The devices defined in section 1 for clarifying 24 seconds are collectively referred to as the 24-second timer.

Section 2 Start and End of 24-second Timing

A. In the game, when a team regains the ball, the 24-second timer starts counting. B. When the ball is thrown into bounds and the ball is legally touched by the players on the field, the 24-second timer starts to count. C. When the ball right is re-established after the jump or free throw error, the 24-second timer starts to count. D. A team must try to shoot within 24 seconds after winning the ball. The following conditions are necessary to constitute a legal shot: (1) The ball must leave the shooter's hand before the expiration of 24 seconds. (2) After the ball leaves the shooter's hand, it must touch the basket. When a team holds, passes or dribbles the ball, it is considered to have the ball. Even if the opposing player takes the racket away, as long as the opposing team does not control the ball, it is still considered that the former has the ball. F Team's ownership of the ball ends in the following state: (1) Legal shooting attempt. (2) The opponent gets the ball. If the defender touches the ball but fails to straighten it, the 24-second timer will continue to count.