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Is it true that the consumption of Taimu Valley has returned?
This is not true. The hierarchical system of Taimu Valley is more complicated, it seems that there are only two levels, and the registration threshold is zero. However, from the current content, its team performance is tied together, and the entry fee or elimination mechanism is indirectly set up in the form of performance appraisal. This kind of consumer rebate behavior is confusing, in fact, it is to avoid risks and exploit legal loopholes.

The consumption rebate in Taimu Valley was originally just a means of promotion, and it became popular as early as 20 15. Merchants have set a consumption gradient, and full rebate is actually a discount, but it has been packaged by some illegal platforms with many attractive concepts.

Taimugu's gimmick is to exchange time assets, which is essentially to drain its shopping mall. However, the time assets accumulated by users are virtual and cannot be directly used as RMB, and can only be traded under its approval.

Extended data:

The so-called time assets in Taimu Valley refer to the virtual digital assets that users obtain by selling their fragmented time for some behavior, and then realize them through certain exchange rules.

This kind of platform relying on shopping malls and under the guise of time assets is not uncommon. After users have accumulated certain virtual assets on the platform, they can't withdraw cash because of high handling fees or being asked to pull people's heads, which may be suspected of new pyramid schemes.