1. Too many fetters.
It takes six goblins to inspire the fetters of combat effectiveness. Unlike the warrior hunter warlock Wanda, 1 and 2 pieces account for the majority, which makes the demand for chasing 3 high, otherwise it will be weak in the later stage;
2, you need an orange card to complete the fetters.
When you find the orange card, the quality of other people's cards will also come up. You have worked hard to reach nine people and found that the fighting capacity may not be as good as others, and the bomber's damage is just that. The quality of single card is not high, slightly inferior to other orange cards.
3. The shackles are too weak
At present, it takes six units to complete the demon bondage, and the armor and blood return are completely insufficient. All professions have the same fetters as bugs, and goblins have only one inexplicable buff-disclosure;
4, the game rhythm is accelerated.
Compared with the previous era when the whole people suppressed interest and turned to big moves, the pace of the game is obviously a little faster now. Everyone has the consciousness of grabbing Medusa and other cards. Unless the top three, there is little rhythm of pressing money to eat interest.
The last version of the goblin is a little stronger, and it can double the armor and return blood with fewer units than the other side. This makes the goblin gambling dog return to the rivers and lakes. Only D key without E key is their slogan. They are people who have inherited d's will.