Current location - Quotes Website - Team slogan - 5 Interesting activity plan of math club
5 Interesting activity plan of math club
# Planning # Introduction In order to ensure that work or things can be carried out efficiently, it is often necessary to prepare a plan in advance. Plan refers to the plan document of an action. The following is a fun math club activity plan compiled by KaoNet. Welcome to read!

1. Fun Mathematics Community Activity Plan

I. Purpose of Activities In order to develop college students' thinking, better implement their quality development requirements, enrich their after-school life, and provide students with space for multi-faceted development, the College of Mathematics and Statistics decided to hold a series of campus activities related to mathematics, so as to better show our distinctive culture and make everyone understand and like "mathematics", which occupies an irreplaceable position in college teaching.

Second, the activity slogan

"Show the beauty of mathematics and the charm of reason!"

Three. moving target

Freshmen in our department have a deeper understanding of mathematics culture and feel the essence, thoroughness, interest and beauty of mathematics, which provides a platform for students to show themselves and better integrate into campus activities.

Four. Contents and requirements of activities

1. It's for freshmen in the Department of Mathematics. Students in all classes should actively participate and not be absent without reason.

2. Take the form of intelligence test, complete the specified questions within the specified time (50 minutes), and ask for clear organization.

3. The number of first, second and third prizes and excellent prizes among the contestants shall be proportional.

V required equipment and tools

1, multimedia classrooms and equipment

2. Copy materials, certificates, pens and A4 answer sheets

Work arrangement of intransitive verbs (personnel shall be determined separately)

1, the collection and arrangement of a large number of mathematical data, and the establishment of the competition question bank.

2. Promotion of competition activities and setting of venues.

3. Judges and moderators.

4. Activity records (including photos, press releases, etc. ).

Seven. Award settings

The competition decided: first prize 1 name, 2 second prizes, 3 third prizes and several excellent prizes.

2. Interesting math club activity plan

First, the guiding ideology xx version of the new curriculum standard points out: "Mathematics education should not only enable students to master the mathematical knowledge and skills needed for modern life and study, but also cultivate people's rational thinking and innovative ability." To this end, our school specially launched this mathematics subject competition. The purpose is to enrich campus cultural life, cultivate students' interest in learning mathematics, stimulate students' enthusiasm for learning and using mathematics, cultivate students' flexibility and agility in thinking, and improve students' mathematical literacy in applying mathematical knowledge to solve life problems.

Second, the purpose of the activity

Through mathematics competition, students' logical thinking ability, innovative ability and calculating ability are improved, as well as their ability to solve and analyze problems by using mathematical knowledge, which expands students' mathematical knowledge, enables students to experience the joy of learning mathematics successfully in the competition, stimulates their interest in learning mathematics, and truly feels that mathematics comes from and serves life. At the same time, through the competition, we can understand the problems and weak links in mathematics teaching in our school and collect some references for future mathematics teaching.

Third, the competition level

Grade one, grade three and grade five

Fourth, the competition time.

1 Grade 1: There will be a calculation contest on the morning of xx, xx (xx week)1:10-1:20.

2. Grade 3 and Grade 5: The competition of applying consciousness and solving problems will be held at 8: 30am-10:10 on xx day (xx week), and grade 5 will be held on Thursday 10: 165438.

3. Please remind students of all grades to enter the venue 10 minutes in advance.

Verb (abbreviation for verb) competition form

(1) Grade 1 group

Competition type: calculation competition.

1. Rule: ** 100 questions, time consuming 10 minutes. Eight students are selected from each class to take part in the competition. According to the test results, 15 pre-grade students (3 first prizes, 5 second prizes and 7 third prizes) were awarded by the group.

2. Location: 1 class (1) and 1 class (2) classroom.

(2) Grade 3 and Grade 5 groups

1, competition type. Grade three: interesting mathematics; Fifth grade: apply consciousness and solve problems.

2. Rules:

(1) questions are divided into calculation questions and fill-in-the-blank questions. According to the difficulty, the number of questions is between 20 and 25, and the total score is 100. The questions are divided into calculation questions, fill-in-the-blank questions and ability improvement questions. Calculation questions account for 20%, fill-in-the-blank questions account for 68%, and ability improvement questions account for 12%.

(2) Eight contestants were selected from each class in Grade Three and Grade Five. The scores of each class will be calculated according to the total scores of the participating students, and the number of participants = the average score of the class (two decimal places are reserved). The average score of the class will be calculated according to the test scores, and the ranking of the class competition will be determined according to the average score from high to low, and the top 20 grades (5 first prizes, 6 second prizes and 9 third prizes) will be awarded. The first, second and third prizes of the group.

Venue:

Grade 3: Class 3 (1) and Class 3 (2) classrooms.

Grade 5: Class 5 (1) and Class 5 (2) classrooms.

3. Ways and rules of the speech contest on the history of mathematics in grade five:

(1) Each class shall elect one player to represent the class (the speaker must be one of the eight players who use consciousness and solve problems), and is required to speak without writing.

(2) Scenes and music can be arranged appropriately; You can prepare corresponding clothes and props according to the content; The speaking time is 4 to 6 minutes. Insufficient or overtime, according to the situation according to the rules.

(3) The content of the speech contest on the history of mathematics includes mathematical stories, mathematical history, mathematicians, etc. , to meet the age characteristics and understanding ability of students.

(4) The final score of the player is the average score after removing one point and the lowest score, and the final score is reserved to two decimal places.

(5) If you have special requirements for background music and PPT, you can play it yourself.

3. Interesting math club activity plan

Activity theme: Enjoy the activity and show yourself with happiness and wisdom.

Guiding ideology:

This activity takes "harmonious mathematics, happy mathematics and innovative mathematics" as its fundamental purpose, and takes a series of mathematics activities as its basic carrier to provide a platform for all students to show their wisdom, feel the charm of mathematics and enjoy the fun of mathematics learning, so that students can experience that "learning mathematics is fun; Using mathematics is everywhere; Love mathematics, benefit for life ",let everyone feel the beauty of mathematics, have a pair of eyes to observe the world with mathematics, and have a mind to know the world with mathematical thinking, so as to discover and create.

Activity purpose:

Through the activities, I hope that students can get exercise in participating in the activities, so that math lovers can show their talents and stand out; Let students further feel the close relationship between mathematics and life, let every student really enter mathematics, feel mathematics, like mathematics, get happiness in mathematics, and strengthen the construction of mathematics culture in our school.

Activity time:

April 18-April 30

Activity arrangement:

Activity 1: Use your imagination and create wonderfully.

Activity Content: Mathematical Painting Creation Competition

Participants: 1-3 grade students.

Entry requirements:

With figures and figures as the basic materials for creation, we can use the laws of translation and rotation to draw. There is no limit to the form of painting, and 8 pieces of open art paper are used in the competition. Each class selects five outstanding works and gives them to the judges to participate in the school imagination painting competition. The selected outstanding works will participate in the whole school exhibition.

Deadline for submission of works: April 29th.

Teacher: Ke Jingjing

Activity 2: I am the little editor-in-chief

Activity Content: Mathematical Handwritten Newspaper Creation Competition

Participants: Grade 4-6 students.

Activity requirements:

Students independently or cooperatively complete the production of mathematical handwritten newspapers. Eight open art papers are used in the competition, which requires standardization, neatness, beauty and individuality. Each class selects five outstanding works and gives them to the judges to participate in the school's "Mathematics Handwritten Newspaper Competition". The selected outstanding works will participate in the whole school exhibition. The contents of handwritten newspaper can include: stories of mathematicians, famous mathematical sentences, famous mathematical problems, interesting mathematical problems, brain teasers and math diary. ...

Deadline for manuscript submission: April 29th.

Teacher: Ya He.

Activity 3: Create speed with wisdom.

Activity time: on the afternoon of April 20th.

Jump relay

Participants: 1-3 students (each class 10)

10 players line up. Each player starts from the starting point, runs the skipping rope to a fixed position, completes the calculation of five crossings, bypasses the obstacle and returns, and gives the rope to the next player. The last player who reaches the finish line fastest wins.

Two legs and three legs.

Activity time: on the afternoon of April 20th.

Participants: Grade 4-6 students (20 students in each class)

Line up in pairs. It takes 24 points to reach the designated location, and then you can go back around the obstacle. After high-five with the next group of students, the next group can start. The last group of players reached the finish line fastest and the class won.

4. Fun Mathematics Club Activity Plan

1. The purpose of the activity is to stimulate students' enthusiasm for learning mathematics and create a better learning atmosphere. The Office of the Student Union of the School of Mathematics and Finance and the Propaganda Department will jointly launch this interesting math knowledge contest.

The purpose of this activity is to spread mathematical ideas and cultivate mathematical talents; Make mathematical thinking innovative, creative, flexible and interesting. At the same time, strengthen the construction of study style, cultivate students' strict logical thinking ability and strong mathematical reasoning ability, and apply what they have learned.

We will adhere to the principles of fairness, justice and openness to carry out this activity.

Second, the name of the event

"The Rhyme of Numbers" Mathematics Interesting Knowledge Competition

Third, the slogan of the event

"Show the beauty of mathematics and the charm of reason"

Fourth, the active object.

All the students in the School of Mathematics and Finance

Verb (abbreviation of verb) I-word duration

20xx April 2 1 day to May 5.

Activity arrangement of intransitive verbs

(1) Registration method and preparation

1. Registration time: 20xx April 14-16.

2. Make a poster for this competition and post it in the lobby of Zhijin Building. And publicize the competition in each class, and the monitor counts the applicants.

3. The participating individuals are units. The monitor will register the registration form and finally hand it over to the college office.

(2) Preparation of competition questions

The test questions of this competition are for the students of the whole hospital. Because freshmen have entered the university for a short time, they don't know much about mathematics. Therefore, the knowledge of the test questions should be compressed as much as possible within the knowledge that has been learned in the freshman year, and some open questions should be added. Do a good job of keeping the test questions confidential before the game, so as to be absolutely fair and just. The host will read the test questions at the competition site.

(3) Activity rules

1, preliminary rules of interesting mathematics knowledge contest

Rules: According to the serial number before the start of the competition, every five people will answer a round of two questions, starting from 1-5, and the order is 6-1 1- 15 ... (If there are less than five additional contestants, it will be formed. All the contestants take the stage to answer questions once as a link. The answering session is divided into two sessions, that is, all the players take the stage to answer questions twice.

The first link: multiple choice questions. In each round of answering questions, each participant holds a piece of paper. The host announced the first question, and the contestants wrote their scores on paper within the specified time. Then the host announced the second question, and the contestants also wrote their scores within the specified time. Then proceed to the next round of Members' questions. And so on, until the last person answers the question is the end of the first link. This session is a theoretical question, and the thinking time of each question is 5 seconds.

(This session will take about 12-20 Q&A)

The second link: fill in the blanks. This session requires the quick calculation of the contestants, and the host announces two questions at the same time. Participants will write the final answer on white paper within the specified time. Answer time is 2 minutes.

(This link needs to fill in about 12-20 questions)

After the game, the scorekeeper will count the scores of each member. Answer a question correctly and get 10. Wrong answers don't score. Select the top 20 (or more than 20, the number is multiple of 4) players to enter the semi-finals.

After the preliminary round, the players who have advanced to the semi-finals will form a free foursome, and then participate in the semi-finals as a team.

2, fun math knowledge contest rematch rules

There are three links in the rematch of the interesting mathematics knowledge contest of the rhyme of numbers. The advanced players are free to choose teams, with 4 people in each group, and the number of teams is unlimited.

The first link: team introduction

Have personality, characteristics, combined with the theme. The talent show time of each team is controlled within 2 minutes, and the judges give stars according to the performance of each team, with a perfect score of 5 stars. Stars can be made in advance or replaced by other objects. )

The second link: "I ask you to answer"

The team will send representatives to the moderator, then take a comprehensive test question and receive five blank forms. There are ***n questions in every exam. Each team will answer the questions collectively within the specified time and write the correct answers neatly on a piece of white paper. Stop answering questions when the time is up. Each correct answer gets a star, and the wrong answer has no star.

(This session requires M staff members, who will receive test papers after answering the questions; 6-8 exam questions need to be prepared before the game)

The third link: "You grab your answer"

After the host finishes reading the topic and announces the start, each team can ring the bell first to answer. If the host answers correctly, one star will be deducted. If the host doesn't announce the start, points will be deducted for the first answer and the wrong answer. A question.

(This course requires question 6- 10)

After the answer, the staff will count the number of stars won by each team, and determine three groups of finalists according to the relevant rules.

3, fun math knowledge contest final rules

The first link: "race against time"

Send out a piece of paper each. This competition is divided into four rounds, each with three questions. Each team will send a team member to answer questions once for one round. In four rounds of competition, four members in each group take turns to answer questions.

Each student writes his answers on white paper. 1 to 2 minutes. Ten points will be added for each correct answer, and no points will be scored for each wrong answer. After the game, the scorekeeper will count the scores of each group.

Select the winning group in this session. And choose the top two students in each group for the next link.

(Examination questions 12- 15 are required for this session)

The second link: "World War I to the End"

Six students selected from the first link answered the questions. The host prepared n questions. In each round, six students came to the stage to answer questions, and the host read out the relevant questions (if you answer three questions wrong in a row, you will be eliminated and cannot enter the next round). This session is divided into 2-3 rounds. Answer time is 2 minutes. Add ten points to each answer. Wrong answers don't get extra points.

(Test questions are required for this session 18-20)

After the game, the scorekeeper will work out the final score of each student. Choose the god who stands last.

4. Additional links to the fun math knowledge contest

In order to arouse everyone's enthusiasm and carry out activities better. There is an award-winning question and answer in this competition. In the course of the competition, we will add some interesting math problems without affecting the players' play, so that the players can answer first, and then there will be beautiful gifts after they get the right answers.

Seven, the required equipment and tools

1. Possible tools: pen, pencil, eraser, ruler; A five-pointed star; Large cardboard, toilet paper; Bell.

2. Audio equipment.

3. Multimedia classrooms and equipment.

4. prizes; Awards (individual, collective); Gifts; Others (audience, guests, scorekeepers, judges, staff).

Eight, the later work

1, award setting.

(1) Team Award: After the competition, the person in charge will select 1 winning teams and 2 team cooperation awards.

(2) Individual Award: Two outstanding standing gods 1 were selected, and two mathematical elites were selected. Two outstanding people.

2. Award prizes. After the results of the competition come out, we will prepare various awards, such as certificates, bonuses, souvenirs and so on. And distribute the awards to the winners.

3. Post-publicity. After the competition is over and the winners are selected, we will invite the Propaganda Department of the Communist Youth League General Branch to post posters to show the results of this activity, so as to better encourage and motivate everyone to do math research and study.

Nine. Game description

The registration form should be collected by the team leader and handed over to the assistant counselor of this grade before this Wednesday.

Those who perform well in this competition will be reported to the school by the department and can participate in various knowledge competitions of the school. Awards of this activity: certificate+prize+corresponding activity points (college evaluation, scholarship)+title of God number.

5. Fun Math Club Activity Plan

1. Guiding ideology: The new mathematics curriculum standard regards mathematics as a series of human activities to organize mathematics in the real world, that is, to constantly sort out and organize materials related to practical problems by using mathematical ideas and methods. Through the constant repetition and accumulation of activities, it brings a higher level of generalization, and with this "model", every student has the potential for development. Mathematics curriculum should promote the development of this potential. By providing sufficient resources, space and time, students have the opportunity to repeat human mathematical discovery activities and experience the trajectory of human activities from real life to mathematical problems, from concrete to abstract, from special to general. At the same time, the rediscovery and re-creation of knowledge through students' participation in mathematics activities can effectively promote students to form universal insight, develop students' survival ability and creativity, and make students' learning life wonderful because of mathematics. Therefore, it is most important to train students' thinking activities. A series of mathematical activities, such as thinking, reasoning and argumentation, are one of the theoretical bases for implementing thinking training in mathematics teaching. Therefore, developing mathematics interest group activities can better promote the development of students' mathematical thinking ability and meet the requirements of curriculum reform; The second is to fill the shortcomings in the curriculum reform.

Second, the activity objectives:

1. Respect students' subjective position and personality, cultivate students' autonomy and initiative, and guide students to learn to learn and create in the process of mastering mathematical thinking results.

2. Put mathematics knowledge into the game, teachers should properly thread the needle, turn the monotonous mathematical process into artistic game activities, and let students learn in the game and gain in the play.

3. Around the word "fun" in class, put mathematics knowledge into activities, so that students can improve their ability of observation, imagination, analysis and logical reasoning in the process of seeking answers out of curiosity. Strive to embody the secret of our wisdom: "do math, play math, learn math."

Third, the principle of activities:

1, the principle of subjectivity: students are the main body of activities, so we should fully open the activity space, but we should correctly handle the relationship between students' independent inquiry and teachers' effective guidance.

2. The principle of combining in-class expansion with out-of-class expansion: Mathematics project learning is an activity of comprehensively applying the learned knowledge to solve practical problems, and it is the expansion and extension of classroom teaching. It will cross the time limit, with short-term activities and long-term activities.

3. Thematic principle: the project activities in each stage must be carried out around the teaching practice of each unit, and it is hierarchical and has a distinct theme, which is in line with the students' life and learning reality.

4. Cooperation principle: All activities will be grouped reasonably according to students' differences, with division of labor and cooperation, * * * participation and * * * growth.

Four. Activities and measures:

1. Cultivate students' great interest in mathematics: Improve students' interest through various activities, such as hands-on operation, field trip and personal measurement, so that students can truly understand that mathematics comes from life. Make students who participate in interest groups change passive learning consciousness into active learning consciousness through learning.

2. Cultivate students' knowledge: In the interest group, I will input more mathematics knowledge and talk more about mathematics-related knowledge, so that more students can enrich their knowledge of other disciplines in the process of learning mathematics knowledge, and their knowledge will be greatly expanded.

3. Increase practical opportunities: As the interest group has both indoor theoretical study and participation in practice, it gives students the opportunity to practice, making them realize that mathematics is not only used for "boring" calculations, but more importantly, "from life", making them realize the usefulness of learning mathematics. Of course, it also increased their interest in learning.

4. Enriching students' second class: Enriching students' after-school life from the perspective of quality. Students' life is not only confined to the classroom, but also should make them aware of the fun of learning and increase their interest in learning.