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How to play WOW SW Old 2?
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Brutallus, HP = 10500000.

Anger time limit: 6 minutes (team DPS requirement: at least 27777)

Can be ridiculed.

Hand-to-hand combat: the attack speed is extremely fast, and the main hand damage is between 6k-8k and 8k.

Slam: slam the current target, causing about 20k physical damage (reduced by about 5-7k), and reducing the target's armor by 50% within 10 second. Hard stepping will dispel the meteorite impact effect on the target. The tank was attacked by Brutallus's main hand. It is normal to hit 8- 1 1k after heavy pedaling.

Meteor Strike: 1 sec spells, causing a total of 20,000 fire damage to all targets within the 30-yard cone ahead, and increasing their fire damage by 75% for 40 seconds. The cooldown of this skill is 12 seconds, which is an absolute hit and can be superimposed.

Burning: ignite a target, causing it to be continuously damaged by flame 1 min. At first, the damage was very low, and as time went on, the damage became more and more serious, and the last jump had reached 6k! The damage of this skill can be resisted or removed by invincible means. If a member who has a burning effect is less than 3 yards away from another member, it will infect a brand-new burning effect to people who are close!

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Station layout

Green dot = tank, blue dot = long-range beater &; Healing, yellow dot = melee warrior. The purple line is the route to retreat from the burning.

As shown in the above figure, the team is mainly divided into three groups. Melee fighters are a group of their own, and they don't have to change their positions during the whole battle (Brutallus model is very large, and the tail often covers people, so don't move after making sure that the distance between them is safe). The rest of the teams were divided into two groups AB, each with 9- 12 people, including a tank and a certain number of therapeutic and long-range thugs. Stand up for treatment, and the remote thugs should stay away from the boss. The queuing station shown in the above picture is unfolded, so that everyone can keep a safe distance and have a safe route to escape after being burned.

Group AB is separated by a meat grinder with a free zone in the middle. After burning, please run to the vicinity of the meat grinder according to your position and wait for the burning effect to end, while still maintaining your maximum DPS or treatment! Because the melee has been arranged in advance, there is no need to move, and the whole process can be output completely.

Fierce fighting

This is a battle that cannot be mistaken. Any mistake may lead to the difference between victory and defeat! All the effects of increasing damage (including reckless curse, although it will increase Brutallus's attack power! ) should be fully open, and any effect of reducing the damage suffered by the team is also welcome!

Before the battle began, the team set their positions, and then the hunter misled Brutallus to the predetermined place. After Tank A stopped to create hatred, they had nothing to worry about and started to fight. Note: From here on, any death, OT, and disconnection are basically signals of mass destruction!

Shortly after the start of the battle, Brutallus will use the first meteorite impact, and all members of Group A will eat it (if not, please adjust the position to ensure the next meteorite impact). At this time, the tank in group B taunts, and it is best to have the password of 3-2- 1- before taunting, so that the healer can start brushing blood at the same time (otherwise the life of the tank is worrying! )。 After that, group b will face BOSS for a while. When Group B has three meteorite impacts, the meteorite impact effect of Group A will soon disappear. At this time, group A tanks also used the slogan of 3-2- 1- to command the healer and took over Brutallus with ridicule. Group a will face three meteorite impacts from BOSS next.

This cycle will continue until the end of the battle.

In combat, Brutallus will use burning. Players who have eaten fire should immediately follow the safe route to the vicinity of the meat grinder to wait for the effect to disappear and output treatment or injury. Be careful, the reaction after use must be fast-if you still have the meteorite impact effect when the last few jumps of combustion occur, then you are waiting to die ... Pay attention to the observation when running, because the cone of meteorite impact is very wide, so don't stand in the range and take risks! In addition, keep a distance between burning players and don't infect them near the meat grinder!

Besides, Brutallus's only means is to stamp his feet. All treatments have the latest plug-ins ready to get the prediction of stamping. Stamping is coming, and most treatments should immediately shift the target and start to brush the stamped tanks-as long as the treatment fault of 1.5 seconds is enough to send the tanks westward. Tanks must always be ready to use cross the rubicon and shield walls in an emergency.

Summary of professional work

Warrior: Tank or full DPS. All soldiers must have at least one enhanced frustration and thunder to provide damage reduction effect. In addition, it is best for soldiers with weapons talent to improve their physical output (provided that their output is high enough).

Thief: No doubt, try your best to DPS, and use the shadow cloak to relieve the burning.

Hunter: Go all out to keep the scorpion sting and reduce the damage to the tank.

Knight: As a disciplinary knight, give full output. As a paladin, please be responsible for handling tanks or burning targets. To heal the burning target, first flash with the holy light, and then slowly switch to the holy light. If you are a healing tank, please brush the holy light until it is dark. Keep a bright blessing on the treatment profession and assist the burning treatment. Divine shield can suppress combustion.

Mage: Man DPS. The refrigerator can slow down the burning.

Priest: Shadow Priest goes all out for DPS. Other priests should at least be inspired to keep this effect to resist violent trampling. Always brush strong therapy, and you can throw a shield or pray for cure when you have time.

Warlock: Do your best to do DPS, and keep all kinds of curses (including recklessness). If there are many wizards, add elemental curses.

Druids: Wild druids can be tanks or DPS, but they must keep fairy fire and mango to maintain the DPS of the team. A balanced druid keeps high output while being supplemented by bees. Restoring druids is the best choice to deal with the burning, maintaining the life of Nike pioneers with strong heat. If you have time, you can give the tank skills such as life blooming.

Shaman: Enhanced or elemental shaman, please do your best to do DPS and keep the team Buff. The recovery shaman is mainly responsible for the treatment of meteorite strikes, and can assist other treatments when he has time.