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Interview with Li Yongjin
1October 28th, 10, the reporter had the honor to interview Mr. Li Yongjin, the chairman of Daewoo, who is the founder of the series of The Legend of Chivalrous Man, Monopoly Series, Xuanyuanjian Series and Legend of the Sword and the Chivalrous Man. The whole interview process was carried out in laughter and memories. We not only talked about the growth of Daewoo and the current game market environment, but also talked about some issues that we "Xian Jian fans" are very concerned about, such as Xian Jian online, but the development is still in progress. In order to prevent this classic masterpiece from being "bombed", we only reveal a little wind for the time being. Please forgive me!

★ About the work of Daewoo Li Laoda

Reporter: As the leader of Daewoo, where is the focus of your efforts?

Li Yongjin: It is one of my main tasks to cultivate outstanding backbones for enterprise development, because the future of the company depends on them. Ten years ago, I once heard a sentence: "A company with less than 200 people is as capable as the boss. A company with more than 200 people depends on how big the boss is and how powerful the company is. " So now in order to leave a bright future for the company, I spend most of my energy in this place. It is estimated that I will retire in a few years, which is what I often tell my employees. Before I retire, I must train a group of talents for the company so that Daewoo can continue to grow.

★ About "Poké mon"

Reporter: As a subsidiary of Daewoo, how does NetStar view its achievements in the online game market since its establishment? Magic Baby was a very successful work in 2003, but after the release of version 4.0, the effect was not satisfactory. The specific reason is the problem of the new version itself, or the overall online game environment in 2004?

Li Yongjin: The achievements of Netstar in recent years are obvious to all. At least as an online game manufacturer, Netstar is doing really well. With the rapid development of online game market in China, the growth space of online stars is also expanding day by day.

The question about Poké mon should be said from several aspects: First, the structural changes of online game players. At present, the mainstream of online games is young people over the age of 20 who have a certain economic foundation. However, the mainstream players of Magic Baby are 13 to 20-year-olds, and there is some uncertainty when playing games. Second, the problem of Japanese developers. Most of the original development main force of Poké mon turned to research and develop new products, and now the development team and Netstar need some running-in time. In addition, the Japanese development team mostly referred to the players' needs in that country, and they didn't know much about the number of people in China, the server hosting problem and the complexity. Generally speaking, the Japanese R&D team still doesn't know much about the online game market in China, but these problems will be solved. As for the online game market environment in China, I think it has been in the growth stage, which will not have much impact on the game itself.

★ About the origin of "China Disneyland"

Reporter: Dong Li, as the chairman of Daewoo, do you have anything to say to many Daewoo players?

Li Yongjin: Daewoo Company, as an old game manufacturer established on 16, shouted the slogan of establishing "Chinese Disney" before 10! We will definitely work towards this goal and make better and more games for players.

As the chairman of Daewoo, who has provided countless classic stand-alone and online games for our players, Mr. Li Yongjin has always established "Chinese Disney" as his slogan, which is also Daewoo's slogan, hoping to make games beyond the classics for players.