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List of winners of Shangyu Intellectual Games
Xu Jialu, Cao Rui, Wang, Yang Jiayu, Ye Jiacheng, Qin, Gu Fengru, Wang Wenxia, Feng Junjie, Huang Yishan, Tang Yufei, Tianyi Luo and Luo Yang.

In late March, this brainstorm has quietly blown up on campus, and the monitor of each class began to use extra points as "bait" to "encourage" everyone to collect and edit new topics. Teacher Guo Yan and Teacher Tian Hao both mentioned in the interview that "this activity pays more attention to audience participation and sets up a topic collection link to attract everyone's attention and mobilize the enthusiasm of non-participating students." For example, in some classes, study groups are formed in the class, and members of the group discuss editing topics together, and then submit them to the responsible teachers in the class through screening.

According to statistics, there are 38 questions in Senior One and Senior Two (after screening), and 6 questions are adopted. Congratulations to Class 2, Class 9, Class 4, Class 5 and 1 1 for being selected, and you will get extra points.

At the end of March, when I walked into various classes again, the contestants of various projects of the Science and Technology Festival had already started intensive practice and preparation. But we brain game players are still as steady as Mount Tai. When asked what preparations they had made, they replied, "I have prepared my brain." But it doesn't mean that all the contestants in brain games are lazy. We asked Mr. tianhao, and he also said, "The competition pays more attention to the usual accumulation. If you want to make any preparations, you just need to have a good sleep before the game. "

This is also the unique charm of brain games. Without any preparation, it is full of unknown challenges. Those who dare to advance are brave and clever soldiers.

A week before the competition, the class teacher trained the players. At the training meeting, the teacher introduced the competition system and the topics involved: the brain sports meeting is a competition between two classes, with three people in each group and four links. The first three links are on-site answering questions, and the fourth link is on-site production.

Topics involve scientific and cultural knowledge, mathematical logic and graphics, reasoning, short-term memory, rapid response and many other aspects. At the same time, students are also required to have innovative thinking that breaks away from convention and exercise the ability to think from multiple angles.