I once met a man whose accuracy can only be described as frightening, and even threw several strong balls in a row. However, one ball was later cleared by the opponent, because it was a little hard and caused an obstacle ball for itself, but it was not saved. Then the opponent kicked off and scored, even playing K, without giving him any chance, so he was eliminated. This is the game, the winner is king, it is useless to play well and lose, or to put it another way, the winner is beautiful.
When you have a certain foundation, you are no longer satisfied with having fun from your own practice, but want to take part in some competitions or learn from experts, you should understand that your opponent is not your usual partner, and he will try his best to beat you. If you come up and attack crazily until you don't score goals or don't care about mistakes, you will definitely die ugly. So when dealing with a ball, you must have an idea. After the kick-off, you should focus on the whole set of balls. If the ball is scattered and the position is ideal, imagine the whole process of clearing the table in your mind and then do it as expected. But in fact, this situation is rare. Even if the kick-off power is sufficient, there will often be a ball stuck in the library or entangled with several balls, or there is no goal line. We call it a dead ball. It's the most taboo to attack, leave one or two dead balls and then give the opportunity to your opponent, because you have few balls, and even if your opponent can't clear the table in one shot, it's easy to create obstacles for you. If you give him the ball, he will beat his dead ball alive and continue to create obstacles until one shot is clear. Therefore, the highest level of playing a small platform is to slowly grind with your opponent. If you attack, you must seal your throat with a sword!
Defense is a good choice, even if there is a small mistake, it will not make the opponent's dead ball alive and give the opponent a good chance. Because there are many balls at the beginning of the game, it is difficult to create obstacles for opponents to win the ball in their hands, so the general purpose of defense is to make opponents unable to attack and win the initiative for themselves. The recommended practice is to put your dead ball into your pocket as far as possible, block the goal route of the opponent's target ball as far as possible, or force the opponent to untie the intertwined ball when the opponent has no chance to clear the table with one shot (the master usually doesn't do this, and even prefers to give it to you). The same is true of opponents. When he feels uncertain, he won't seize the opportunity to attack, and he will also grind with you. This is a stalemate stage in the game, a complicated thinking process, and both sides are fighting for wisdom. Once the deadlock is broken, it will soon decide the outcome. If your opponent makes a mistake in the attack and only has a few goals left, congratulations on your golden opportunity. You can't rush to score goals. Do this only when you are sure that you want to clean up Taiwan Province. The correct way is to play your own dead ball, not to give your opponent a chance, and it is best to create obstacles for your opponent and strive for the initiative. Practicing this game more is definitely the magic weapon to win.
If you have decided to attack, you should think clearly about the whole process of clearing Taiwan in your mind and consider how to kick the dead ball alive when you score, so that you can continue to score goals until you win. Every ball needs several key moves, and sometimes the result will be completely different, so pay special attention when dealing with it. It is relatively easy to move a small table, because the table is small and various pole methods are better to use; But at the same time, the small table requires higher accuracy, because there are many balls, unlike Si Nuo, where there is a large open space on the table, and sometimes it almost becomes an obstacle ball.
Several principles of billiards thinking theory
1, as simple as possible. For example, some balls can be hit lightly with less force. Although it will make the distance a little farther, as long as you don't stick to the library, you can do it within your own scoring ability. Try not to eat several libraries as long as you walk, it is easy to touch other balls or switch bags. Not worth it. The correct way is to put more energy into the fineness of walking;
2. The small one is better than the big one. The mistake that most people often make is the mistake of going too far, either keeping too straight or turning into an anti-angle, which makes the next shot impossible, so it is better to go smaller when you are not sure. 3. When you don't need a K-ball, you should avoid touching other balls when you walk, so you should have a full estimate on the route of the ball.
4, try not to let the cue ball stick to the library or stay too straight, otherwise the next shot will be difficult to handle, which is a big taboo for playing small tables, remember; 5. If the sticky ball is far away from the mouth of the bag and K is not enough, it is recommended to practice turning the bag more than chamfering.
What time and angle you choose to go to the K ball is a direct reflection of the player's level. A top player will never be satisfied with K. He should have an estimate of the result before the K ball and use the most appropriate means to achieve his goal. This kind of state can't be achieved in a short time.
The common K-ball in billiards thinking theory should follow several principles.
1, try not to let the cue ball eat a few libraries before going to the K ball, which is very lucky. The ideal thing is to leave a natural corner to go to K;
2. Leave more deflection angle when hitting the ball into the bag, so that the cue ball can get more kinetic energy to hit the dead ball;
3. Don't hit the ball at a positive angle. It is best to gently hit the edge.
4. Many times, a bunch of balls are intertwined. Even if you go to K with great strength, it is difficult to predict the result. When dealing with this kind of ball, we should pay attention to leave the 12 easy-to-play live ball on the table before playing K. If the result is not satisfactory, there will be a live ball transition and no chance will be left for the opponent.
5, the K ball is not as strong as possible, sometimes just a little;
6. Get into the habit of predicting the route of the ball every time you play the K ball, and then you can find out the law and control it slowly.
Generally speaking, although the style of clearing the table varies from person to person, there must be the easiest way, that is, to get the maximum return with the least effort, and only when the position is not ideal will other methods be used.