Current location - Quotes Website - Team slogan - The battle plot of Izu 8 and the experience of using characters to clear customs.
The battle plot of Izu 8 and the experience of using characters to clear customs.
Although "Different Speed 8" is the latest work in a series of games, the plot is the story after "Different Speed 5". The following small series will bring you the battle story of "Yi Su 8" and the experience of the role. Come and have a look.

The story tells the adventures of Atlu and others drifting to Sailian Island due to shipwreck, and it is also the first time in this series to tell the story from the perspective of two protagonists.

Although arturo still doesn't have any lines, because the choice of dialogue in the plot doesn't affect the plot, the choice of dialogue in this drama has more feelings than before. It is really a pleasure to speculate "What would you say if it were arturo". There is no need to let the characters say lines they don't know just for the sake of the point, just like in the empty track.

Systematically:

Frankly speaking, this is an enhanced version of Jyukai. Although the shortcomings of the previous generation in choosing props have not changed, the classification of props in this generation is far simpler than that in Jyukai, so the problem is not serious.

This generation of fishing system is really awesome, close to reality, much better than flash track, at least it won't make people feel impatient to go fishing for a complete reward.

The map system is also a great evolution, which directly tells you how many collection points and treasure boxes are still open, and the exploration rate of each area is also directly written. Different from Jyukai, when the difference exceeds the score of 100%, but it is impossible to find out which side is leaking, the whole map runs again and the result is still not realized.

It was not as serious as PV in the fight. The overall smooth and refreshing, that is, the button configuration of running is really not very easy to use. I want to run and jump, but I often stumble because I avoid action. I ran to release my moves, but I accidentally released my extra skills because of the late release time. The whole thing was inconvenient and it was really tiring to fight, especially in the last six games. Playing nine rounds is too long, and the difficulty of the mountain is really far away.

If we want to say the biggest shortcoming, it is really the reading speed, because I was deeply trained by the poor system of Xianjian IV, and I don't care about the reading speed like flash track. As a result, this one thought it was ok, but there were many people behind it and it was divided into four districts. I really couldn't care less. I can only hope that the PS4 version can be improved.

In battle:

I think the most detailed thing is to set the details of monsters, such as an ancient species. At first, I met one in the only place where the Grand Canyon passed. I really just wanted to swear at that time. Why do monsters with an average level of 20 appear in areas with an average level of more than 40? Later, when I was exploring in the deep mountains, I thought that the level of Ankylosaurus was not much different, so I went straight to work hard, but after I dropped it, I immediately revived, and later I decided, just like the story said, unless I decided on the weapon of the character. Otherwise, you can't die at all, even if you are knocked down, you will be resurrected immediately without losing anything (it seems that the experience value is also 0), and so is the undead monster, so you really have to run away before that.

But even so, the pressure on the "パンガィ" Great Plain is really great, and there are many ancient herbivorous species. Although it won't take the initiative to attack, the green ones are really flat and close to the grass, not to mention the level 80 ones. I once wanted to say, I'm going to learn tricks from the gorilla master. As a result, when my companion bumped into other herbivores, I thought it was nothing, because I was already able to deal with other monsters except the 80-level one. As a result, after learning the tricks, I saw that the 80-level one was actually provoked to rush at the character and ran away directly on the spot. I really hope that the official can disperse when configuring monsters. Not everyone has a broad heart.

Reflections on the use of roles;

アドル

As the protagonist of this work, his moves and abilities are highly universal and his abilities are average. It's easy to get started However, obviously, after Jyukai, the strongest weapon of the Five Dynasties was abandoned at the beginning, and even the moves were almost forgotten. There are only a few tricks left in similar works, and the previous ones are very easy to use. It is a pity that the strongest mobile ブレィブチャジ is not as powerful as the previous ォラフェンサ or star phalanx.

ダ_ナ

As another protagonist, Ben has a wide range of attacks and is not bad in power. He is the only person in the whole role who holds enhanced skills. Many other moves are launched quickly and thoroughly, and the whole character is omnipotent. Only when the basic value was lost to Atalu, especially when the high firepower skill of the surging wave dance was started, Atalu rarely used it since joining, and almost all of it was given to AI.

ラクシャ

One of the initial characters, the heroine in the first half, is not strong in numerical value, but because the skills are easy to use, making up for the shortcomings quickly, and most enemies with weak attributes can fly, and it is difficult to hit the general attack, so they all have to use skills, plus the strength of ヒュンメル, and they are all thrown into the refrigerator in the later period.

サハド

One of the early characters, Dodge, is a field fighter in this generation and has a wide range of fighting skills. In addition, he can't jump twice in the early stage, so he has to knock down the fruit by moves, so the release skill is not easy to be interrupted. マグナスェィヴ is not only a wide range, but also a magical move that can ignore obstacles. Unfortunately, later,

リコッタ

Although the value of the character specially used for armor-piercing projectile attack is lower than that of "サハド", she is really indispensable when she has the stealing skill of "タックル ",especially when she is short of spar. The attack distance is still too long, ignore obstacles. Because of these three measures, サハド, who is also a strike department, can only be thrown into the refrigerator. After all, the prize of fighting is really rich, and the last two moves are the trump card of fighting. It's a pity that コッタ didn't get an S (except for the last six games).

ヒュンメル

Super easy-to-use character, although he will leave the team for a while, but the attack power is higher than ラクシャ. Besides the shooting angle, he has an advantage over the enemy. It's really super easy to use without SP in combat. メルトクラッ

Reflections on the plot:

Basically, the early stage was monotonous, but after the killer appeared and the captain died, the whole thing became interesting, especially in the third and fifth chapters. The whole part about ダナ is really good, and the ending is not necessarily happy, just like the seventh generation.

The real ending of ダナ Although the real ending survived, is it really good for her to be a goddess? In particular, if a species threatens the world in the future, it will launch "ラクリモサ". Even if it is launched, it will be discussed by four people who have evolved to protect "のり ",but this idea, which is milder than anyone else, will one day be. Not to mention that once she becomes the guardian of evolution, she will never die, so can she really be happy? But is it really good to be a pillar to maintain the world like the magical girl Xiao Yuan? All I want is an ordinary life. Unfortunately, the world is too cruel to her. Fortunately, with the support and companionship of Atru and others, relatives and friends can be the only salvation around her.

Just still unwilling, obviously everyone has worked so hard, but Atlu is not a god, and there is always an incurable life. Just like the original seven generations, I have tried my best to defeat Taikoo's theory, but seeing that she will still disappear, this deep sense of powerlessness is really hard to feel, but I also admire this generation's scripts, between the captain and the "ダィナ".

Summary:

On the whole, as the 35th anniversary work of Falcon, it can be said that it is an excellent work that can bear this slogan. Although there are still some minor flaws (mainly in reading speed), the flaws can't be covered up, and except for a few small places, there is basically no need for a guide book, which is easier than Tokyo's Xanadu, but it is not too simple (here refers to the reconciliation task part that simply goes to the true ending). I think the balance between the two is just right.

However, after the game, there were questions. Since trees will destroy species regularly, why didn't Erudian civilization suffer? And if everything in the world is the dream of the goddess, what do the other two pillars say? The more I use it, the less I understand it. I hope to explain it in my future works.