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Works of Xishanju Studio of Jinshan Software Company
Enlightenment from Zhongguancun

1996 65438+ 10 was released in October, which is a stand-alone game simulating business, the debut of Xishanju and the first commercial game in China.

The game started production in March 1995, and was released in March 10/996. When it came out, there was a great response. At that time, many media believed that this marked the birth of China's game industry, so Jinshan officially entered the game market, and Xishanju also entered people's field of vision.

General administration of civil aviation of China.

65438+1released in April, 1996, simulating business single-player games.

Mr. Qiu, the chairman of Jinshan Company, personally operated the knife, and the development time only took three months.

In the game, the ultimate occupation of the player is to cultivate the airline he leads into the largest airline in China, and the player can experience the fierce and cruel commercial competition in the modern economic tide.

Chivalrous love

Released in April, 1997 is a role-playing stand-alone game.

This is the first milestone in the history of Xishanju. Although this work has many shortcomings, the public agrees that it is an important symbol of the official start of China's game industry.

It tells a Wulin story in the Southern Song Dynasty. * * * has six endings, and the hidden ending is to save Yue Fei.

Protagonist: Dugujian, Zhang, Zhang Rumeng, Nangong Rainbow.

Anti-Japanese mine warfare

Released in March, 1998, turn-based single-player game.

/kloc-0 started production in April, 1997, and was released in March, 1998, lasting 1 1 month. This is Xishanju's first work from DOS platform to WINDOWS95 platform, with 640×480 resolution, 256 colors and mouse operation. Different from the general turn-based strategy game, the anti-Japanese mine war increased the main part of mines except general attack and magic (strategy), thus greatly improving the playability of the game.

Decisive battle against the DPRK

/kloc-0 was released in April, 1999, and it is a turn-based single-player game.

Production started in April, 1998. After listing, it ranked first in the sales list of Lianbang for three consecutive months. In less than half a year, the mainland market alone has sold 654.38+million copies, which shows that Xishanju is not only far ahead of the domestic game industry in development, but also quite mature in market development and operation. Jinshan has gradually decided to make a game policy based on patriotism and China traditional culture.

knight-errant

Released in July 2000, it is a role-playing stand-alone game.

A beautiful "fairy" deeply touched the hearts of countless game fans and also represented the sincerity of Xishanju. Two years later, "Chivalrous Love II" made a grand debut, describing a tragic martial arts elegy in which the Song and Jin Dynasties were in melee and the national justice and children's affection were blended under a magnificent historical background. The sales volume of 200,000 sets created a miracle of domestic game sales at that time.

Love legend between knight errant and moon shadow

Released in June, 200 1, it is a role-playing stand-alone game.

It brings a brand-new and beautiful style to the players. The increasingly perfect engine and the interpretation of one stroke and one style reproduce the cultural background of China Wushu. For the first time, the peripheral products using the game theme character model, the deluxe edition was auctioned at a price of more than 1000 yuan, which set off a collection fever for the deluxe edition by players.

Love of the new knight errant

200165438+released in February, role-playing single-player game.

Xishanju's "Love in New the legendary swordsman" was listed on the occasion of the New Year. "I'll fight a new swordsman in the New Year" is the slogan of this game, and it is also integrated into the picture of all R&D personnel in Xishanju giving new year greetings to players. While enjoying the fun of reliving the past, players can also deeply feel the progress of Xishanju.

emperor

Released in June, 5438+February, 2002, it is a full 3D action adventure stand-alone game.

King of Heaven is the first 3D action adventure game developed by Xishanju. Adapted from the famous fantasy novel's "King of Heaven" on the Internet. It took 14 months from 200 1 to 10 in 2002. The listing of the stand-alone version of Skynet shows that Xishanju has been in line with international standards in 3D technology and is close to the international advanced level.

Swordsman love online edition

Open test on September 20, 2003, role-playing online game, the first online game in Xishanju.

When this game went on the market, it was like a sleeping giant who opened his eyes and threw himself into the struggle to safeguard the national luck. A stone stirred up a thousand waves, and the production of sword net caused great repercussions among players in the industry. Xishanju's forum has thousands of posts every day; In Xishanju's mailbox, there are letters from players like snowflakes.

China's martial arts network blockbuster "Swordsman Love Online Edition" is an original online game rooted in China's traditional martial arts culture, which was launched by Jinshan Company at a cost of 10 million yuan in three years. The online version of "Chivalrous Love" is a game based on the Southern Song Dynasty's resistance to gold. The game music is beautiful and unforgettable.

Swordsman Love Online Edition 2

Open test on September 28, 2005, role-playing online games.

The storm is raging, and "Sword Net 2" is like the majestic Kunlun Mountain, which shocked the new and old players in China. Enhanced motion capture technology, film-like fine skills; A beautiful picture like a fairyland; Countless players will continue their dream of chivalry and king in Sword Net 2. Experience the shock and surprise brought by China traditional culture; Experience China's blood, friendship and reverence for life.

Swordsman world

June 65438+1October 65438+June 2008 open test, role-playing online games.

The first "movie projection" mission mode,1.20,000 martial arts stories, and touching mission stories deepen the sense of bringing people into the game world. With the story of "film screening" unfolding and the rotation of the gears of the years, I returned to the Southern Song Dynasty with my dream, experienced the peak of ancient wars, reappeared my former feelings among American heroes and Jianghu children, and experienced the martial arts world that is also true and illusory in the works of martial arts masters.

Legend of knight errant 2

Open test on August 28th, 2009, role-playing online games.

Legend of Swordsman II, created by Xishanju, a game studio under Jinshan, for the original elite who developed Sword Net 2, is presented to players in a more perfect and harmonious martial arts world.

Swordsman Love Network Edition 3

Open test on August 28th, 2009, role-playing online games.

After six years of grinding a sword, the light of the sword reflects the cold on the wall. As a representative work of pure martial arts games in China, Sword Net 3 has six years of excellent quality, original martial arts characteristics, film-level visual images and a large number of martial arts game enthusiasts. In addition, Jinshan is determined to spare no effort, the last stop of material resources, and play a martial arts dream of "Sword Net 3".

Legend of the Moon Shadow

The Legend of Moon Shadow is an innovative masterpiece of martial arts online games produced by Jinshan Xishanju. It is meticulously built by a powerful R&D team with more than 65,438+000 people. It continues the classics of the stand-alone era, breaks the traditional rules of martial arts online games, and innovates the unique and changeable family system and the smooth battle without locking restrictions. The Legend of the Moon Shadow strives to create a world where players can fully experience the true meaning of martial arts and games with innovative content and fascinating and exquisite plots.

Nine-day myth

Nine-Day Myth is a cartoon-style mythological online game created by Xishanju, a well-known domestic game research and development studio, and will gradually unveil her mystery at the end of 20 1 1.

Nine-day myth reinterprets the well-known fairy tales in front of players in a completely innovative form, bringing them an extraordinary game experience.