Advantages: Strong spells and high spell damage!
Disadvantages: less blood prevents low, so be careful when going out.
Testimony: Players who play extreme points should be prepared to die! Our slogan is: Fear of death is not a hero!
2) Popular type: 4 spirituality, 1 physique.
Advantages: Good blood volume while ensuring spell damage (constitution also affects resistance).
Disadvantages: 1 point difference in mental spell damage has a greater impact!
Testimony:
It's safer to have more blood, and I'm confident to go out and mix!
3) Safety type: 3 spirituality, 1 physique, 1 endurance.
Advantages: Although my injury is lower, I have a high chance of standing. There is blood, prevention and safety!
Disadvantages: low damage!
Testimony: This way of bonus points is mainly aimed at entertainment players, so take a lot of medicine less!
4) Harmonious type: 2 endurance, 2 spirituality, 1 physique, or 2 spirituality, 2 physique, 1 endurance.
Advantages: it is basically steel plate when going out, which is high-proof!
Disadvantages: the highest degree of dependence on equipment.
Magic damage sect, comprehensive evaluation index:
Ability to catch up with work tasks: ★★★★★★★
independent
PK ability: ★★★★☆☆
group
PK ability: ★★★★★★★
Equipment dependence: ★★★★★★★
Degree of drug abuse: ★★★★★★★